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Roleplay Battle Hall Challenge - Ice-eyes

Discussion in 'ASB' started by Engineer Pikachu, Jan 4, 2012.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    Priam (M)
    HP: 26
    EN: 25
    Spe: 58
    Ability: Poison Point
    Stat: +12% Acc
    Other: N/A
    2 Recovers/5 Chills

    VS.

    [​IMG]
    Budew (F)
    HP: 32
    EN: 45
    Spe: 64
    Ability: Leaf Guard
    Stat: +15% Acc
    Other: Extrasensory disabled (4a)
    0 Recovers/4 Chills

    Action 1

    Budew used Mega Drain
    CRIT [<=63] 409/1000: NO
    (6 + 3 + (2-1)*1.5)*0.67 = 7.035 = 7
    7 DMG
    +4 HP
    -8 EN

    Priam used Sludge Bomb
    CRIT [<=63] 761/1000: NO
    (9 + 3 + (2-3)*1.5) = 10.5 = 11
    11 DMG
    -6 EN

    Action 2
    Budew used Sleep Powder
    HIT [<=900] 157/1000: YES
    Priam fell asleep!
    DURATION [1:1:2] 471/1000: 1a
    -6 EN

    Priam is fast asleep!

    Action 3

    Budew used Mega Drain
    CRIT [<=63] 41/1000: YES
    (6 + 3 + 3 + (2-1)*1.5)*0.67 = 9.045 = 9
    9 DMG
    +5 HP
    -8 EN

    Priam woke up!
    Priam used Sludge Bomb
    CRIT [<=63] 123/1000: NO
    (9 + 3 + (2-3)*1.5) = 10.5 = 11
    11 DMG
    -6 EN

    [​IMG]
    Priam (M)
    HP: 10
    EN: 13
    Spe: 58
    Ability: Poison Point
    Stat: +12% Acc
    Other: N/A
    2 Recovers/5 Chills

    VS.

    [​IMG]
    Budew (F)
    HP: 19
    EN: 23
    Spe: 64
    Ability: Leaf Guard
    Stat: +15% Acc
    Other: Extrasensory disabled (1a)
    0 Recovers/4 Chills

    Camper Billy issues actions
    Ice-eyes issues actions
    REFEREE

    --------------

    [​IMG]
    "On the downward slope now!"

    Sleep Powder > Extrasensory > Extrasensory
  2. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Yeah this was rather disappointing lol.

    Ice Beam --> Chill --> Sludge Bomb
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    Priam (M)
    HP: 10
    EN: 13
    Spe: 58
    Ability: Poison Point
    Stat: +12% Acc
    Other: N/A
    2 Recovers/5 Chills

    VS.

    [​IMG]
    Budew (F)
    HP: 19
    EN: 23
    Spe: 64
    Ability: Leaf Guard
    Stat: +15% Acc
    Other: Extrasensory disabled (1a)
    0 Recovers/4 Chills

    Action 1

    Budew used Sleep Powder
    HIT [<=900] 879/1000: YES
    Priam fell asleep!
    DURATION [1:1:2] 770/1000: 2a
    -6 EN

    Priam is fast asleep!

    Action 2
    Budew used Extrasensory
    CRIT [<=63] 49/1000: YES
    (8 + 3 + (2-1)*1.5)*1.5 = 18.75 = 19
    19 DMG
    -6 EN

    Priam was knocked out!

    [​IMG]
    Priam (M)
    HP: -9
    EN: 13
    Spe: 58
    Ability: Poison Point
    Stat: +12% Acc
    Other: Asleep (1a)
    2 Recovers/5 Chills

    VS.

    [​IMG]
    Budew (F)
    HP: 19
    EN: 11
    Spe: 64
    Ability: Leaf Guard
    Stat: +15% Acc
    Other: N/A
    0 Recovers/4 Chills

    Camper Billy was victorious!

    [​IMG]
    "Wow that one went down to the wire! Nice battle friend."

    Prizes

    Ice-eyes
    2 CC
    Priam the Nidoran: 2 KO

    deadfox081
    4 UC

    Thanks for playing the Battle Hall, Ice-eyes. You may rechallenge in a weeks time.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Note: Only Ice-eyes and TheWolfe should be posting in this thread.

    Ice-eyes will be using the following:

    [​IMG]
    Swaggernegger - Machop (M)
    Ability: No Guard
    Rank: 2

    Machop (open)

    [​IMG]
    Machop (Swaggernegger) [M]
    Nature: Brave [+Atk, -Spe, -10% Evasion]
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 3 / 9
    MC: 1
    DC: 2 / 5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch

    Counter
    Encore
    Ice Punch

    Fire Blast
    Payback
    Protect
    Light Screen
    Endure


    Please select your type below and let's get started!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  5. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Let's go with [​IMG] to begin with.
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 1!
    [​IMG]
    VS. Dhalsim

    "Come my child, I will show you the way of ass kicking."

    Pokemon check (1-5): 2 (Lileep)
    Ability check (1-2): 2 (Storm Drain)

    [​IMG]
    Lileep (F)
    Ability: Storm Drain

    Lileep (open)
    [​IMG]
    Lileep (F)

    Nature: Quiet

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia

    Sandstorm
    Giga Drain
    Sludge Bomb

    Mirror Coat
    Rock Slide
    Recover
  7. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    DynamicPunch --> Revenge --> DynamicPunch
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Reaching for Nirudha

    [​IMG]

    "You have great power my child. But is it being used responsibly?"

    Ingrain ~ Sandstorm ~ Giga Drain
    Sub: IF unable to act due to confusion, THEN push actions down.

    Round 1! FIGHT!

    Action 1
    -Machop used DynamicPunch!
    To critical (<=625): 1310 (No)
    Confusion check (1-3): 3 (Intense)
    Damage: 21.75
    Energy: -7
    Lileep became confused! (4 actions)

    -Lileep is confused!
    Confusion check (1-2): 2 (Fail)
    Lileep hurt itself in confusion! (2 actions left)
    Damage: 2.5
    Energy: -3

    Action 2
    -Lileep is confused!
    Confusion check (1-2): 2 (Fail)
    Lileep hurt itself in confusion! (0 actions left)
    Damage: 2.5
    Energy: -3
    Lileep snapped out of confusion!

    -Machop used Revenge!
    To critical (<=625): 2250 (No)
    Damage: 15.75
    Energy: -7

    Action 3
    -Machop used DynamicPunch!
    To critical (<=625): 7941 (No)
    Confusion check (1-3): 3 (Intense)
    Damage: 21.75
    Energy: -7
    Lileep became confused! (4 actions)

    -Lileep is confused!
    Confusion check (1-2): 2 (Fail)
    Lileep hurt itself in confusion! (2 actions left)
    Damage: 2.5
    Energy: -3

    HP Left:
    Machop: 100
    Lileep: 100 - 24.25 from A1 - 18.25 from A2 - 24.25 from A3 = 33.25 ~ 33

    Energy Left:
    Machop: 100 - 7 from A1 - 7 from A2 - 7 from A3 = 79
    Lileep: 100 - 3 from A1 - 3 from A2 - 3 from A3 = 91

    Stat modifiers:
    Machop: Nothing
    Lileep: Nothing

    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 100
    EN: 79
    Ability: No Guard
    Effects: Nothing
    Status: OK!

    VS.

    Dhalsim
    O
    [​IMG]
    Lileep (F)
    HP: 33
    EN: 91
    Ability: Storm Drain
    Effects: Confused (2 actions)
    Status: OK!​

    [​IMG]

    "It looks like you already realized your potential. It makes me proud."

    Giga Drain x3
  9. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Revenge --> DynamicPunch + DynamicPunch --> Cooldown
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Reaching for Nirudha

    Round 2! FIGHT!

    Action 1
    -Lileep is confused!
    Confusion check (1-2): 1 (Pass)
    Lileep used Giga Drain!
    To critical (<=625): 5262 (No)
    Damage: 14
    Energy: -11
    Recovered HP! (+7 HP)

    -Machop used Revenge!
    To critical (<=625): 3599 (No)
    Damage: 24.75
    Energy: -7

    Action 2
    -Lileep is confused!
    Confusion check (1-2): 2 (Fail)
    Lileep hurt itself in confusion! (0 actions left)
    Damage: 2.5
    Energy: -3
    Lileep snapped out of confusion!

    -Machop used DynamicPunch + DynamicPunch!
    To critical (<=625): 7941 (No)
    Confusion check (1-3): 3 (Intense)
    Damage: 40.5
    Energy: -36

    Lileep fainted!

    HP Left:
    Machop: 100 - 14 from A1 = 86
    Lileep: 33 - 17.75 from A1 - 43 from A2 = -27.75 ~ -28

    Energy Left:
    Machop: 79 - 7 from A1 - 36 from A2 = 36
    Lileep: 91 - 11 from A1 - 3 from A2 = 77

    Stat modifiers:
    Machop: Nothing
    Lileep: Nothing

    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 86
    EN: 36
    Ability: No Guard
    Effects: Nothing
    Status: OK!

    VS.

    Dhalsim
    x
    [​IMG]
    Lileep (F)
    HP: 0
    EN: 77
    Ability: Storm Drain
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]
    Congratulations! Your current streak for this Battle Hall run is 1.

    Select your next type from below:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  11. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Never mind, it's good.

    BATTLE 2!
    [​IMG]
    VS. Ken

    "Time to show you how hot our fire burns!"

    Pokemon check (1-5): 1 (Houndour)
    Ability check (1-2): 2 (Flash Fire)

    [​IMG]
    Houndour (M)
    Ability: Flash Fire

    Houndour (open)
    [​IMG]
    Houndour (M)

    Nature: Rash

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Faint Attack

    Fire Blast
    Sunny Day
    SolarBeam

    Counter
    Nasty Plot
    Sucker Punch
  13. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    DynamicPunch --> DynamicPunch --> DynamicPunch

    If it uses Counter, Light Screen on the first instance and Leer on subsequent instances.
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Made in The USA

    [​IMG]

    "SHORYUKEN!"

    Fire Blast ~ Nasty Plot ~ Fire Blast

    Round 1! FIGHT!

    Action 1
    -Houndour used Fire Blast!
    To critical (<=625): 4958 (No)
    To burn (<=1000): 1464 (No)
    Damage: 18
    Energy: -7

    -Machop used DynamicPunch!
    To critical (<=625): 6693 (No)
    Confusion check (1-3): 1 (Slight)
    Damage: 24
    Energy: -7
    Houndour became confused! (2 actions)

    Action 2
    -Houndour is confused!
    Confusion check (1-2): 1 (Pass)
    Houndour used Nasty Plot!
    Houndour's SpA rose to +2!
    Energy: -6

    -Machop used DynamicPunch!
    To critical (<=625): 8526 (No)
    Damage: 24
    Energy: -11
    Houndour snapped out of confusion!

    Action 3
    -Houndour used Fire Blast!
    To critical (<=625): 8659 (No)
    To burn (<=1000): 5414 (No)
    Damage: 21.5
    Energy: -7

    -Machop used DynamicPunch!
    To critical (<=625): 6175 (No)
    Confusion check (1-3): 1 (Slight)
    Damage: 24
    Energy: -15
    Houndour became confused! (2 actions)

    HP Left:
    Houndour: 90 - 24 from A1 - 24 from A2 - 24 from A3 = 18
    Machop: 100 - 18 from A1 - 21.5 from A3 = 60.5 ~ 61

    Energy Left:
    Houndour: 100 - 7 from A1 - 6 from A2 - 7 from A3 = 80
    Machop: 100 - 7 from A1 - 11 from A2 - 15 from A3 = 67

    Stat modifiers:
    Houndour: +2 SpA (Will drop to +1 SpA at end of Round 2)
    Machop: Nothing


    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 61
    EN: 67
    Ability: No Guard
    Effects: Nothing
    Status: OK!

    VS.

    Ken Masters
    O
    [​IMG]
    Houndour (M)
    HP: 18
    EN: 80
    Ability: Flash Fire
    Effects: +2 SpA, Confused (2 actions)
    Status: OK!​

    [​IMG]

    "HADO-Oh no!"

    Fire Blast x3
  15. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Revenge --> DynamicPunch --> Revenge
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Made in The USA

    Round 2! FIGHT!

    Action 1
    -Houndour is confused!
    Confusion check (1-2): 1 (Pass)
    Houndour used Fire Blast!
    To critical (<=625): 5617 (No)
    To burn (<=1000): 2125 (No)
    Damage: 21.5
    Energy: -11

    -Machop used Revenge!
    To critical (<=625): 5807 (No)
    Damage: 27
    Energy: -7

    Houndour fainted!

    HP Left:
    Houndour: 18 - 27 from A1 = -9
    Machop: 61 - 21.5 from A1 = 39.5 ~ 40

    Energy Left:
    Houndour: 80 - 11 from A1 = 69
    Machop: 67 - 7 from A1 = 60

    Stat modifiers:
    Houndour: Nothing
    Machop: Nothing

    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 40
    EN: 60
    Ability: No Guard
    Effects: Nothing
    Status: OK!

    VS.

    Ken Masters
    x
    [​IMG]
    Houndour (M)
    HP: 0
    EN: 69
    Ability: Flash Fire
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]
    Congratulations! Your current streak for this Battle Hall run is 2.

    Select your next type from below:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  17. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 3!
    [​IMG]
    VS. Guile

    "Rain, snow, or shine, my theme goes with everything!"

    Pokemon check (1-5): 3 (Spheal)
    Ability check (1-3): 3 (Oblivious)

    [​IMG]
    Spheal (M)
    Ability: Oblivious

    Spheal (open)
    [​IMG]
    Spheal (M)

    Nature: Quiet

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:

    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Ice Beam
    Earthquake
    Hail

    Signal Beam
    Yawn
    Rock Slide
  19. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    DynamicPunch --> DynamicPunch --> DynamicPunch
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Combat & Service

    [​IMG]

    "SONIC BOOM!"

    Yawn ~ Ice Beam ~ Ice Beam
    Sub: IF unable to act due to confusion, push actions down.

    Round 1! FIGHT!

    Action 1
    -Machop used DynamicPunch!
    To critical (<=625): 3549 (No)
    Confusion check (1-3): 1 (Slight)
    Damage: 24
    Energy: -7
    Spheal became confused! (2 actions)

    -Spheal is confused!
    Confusion check (1-2): 1 (Pass)
    Spheal used Yawn!
    Machop became drowsy!
    Energy: -7
    Confusion: 1 action left

    Action 2
    -Machop used DynamicPunch!
    To critical (<=625): 6997 (No)
    Damage: 24
    Energy: -11
    Spheal snapped out of confusion!

    -Spheal used Ice Beam!
    To critical (<=625): 7758 (No)
    To freeze (<=1000): 4552 (No)
    Damage: 14.5
    Energy: -6

    Action 3
    -Machop used DynamicPunch!
    To critical (<=625): 1181 (No)
    Confusion check (1-3): 3 (Intense)
    Damage: 24
    Energy: -15
    Spheal became confused! (4 actions)

    -Spheal is confused!
    Confusion check (1-2): 2 (Fail)
    Spheal hurt itself in confusion!
    Damage: 4
    Energy: -3
    Confusion: 2 actions

    HP Left:
    Machop: 100 - 14.5 from A2 = 85.5 ~ 86
    Spheal: 100 - 24 from A1 - 24 from A2 - 28 from A3 = 24

    Energy Left:
    Machop: 100 - 7 from A1 - 11 from A2 - 15 from A3 = 67
    Spheal: 100 - 7 from A1 - 6 from A2 - 3 from A3 = 84

    Stat modifiers:
    Machop: Nothing
    Spheal: Nothing

    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 86
    EN: 67
    Ability: No Guard
    Effects: Drowsy (1 action)
    Status: OK!

    VS.

    Guile
    O
    [​IMG]
    Spheal (M)
    HP: 24
    EN: 84
    Ability: Oblivious
    Effects: Confused (2 actions)
    Status: OK!​

    [​IMG]

    "Dammit! I can't fall like this! Not like this!"

    Ice Beam x3
  21. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Revenge + Revenge --> Cooldown --> DynamicPunch
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Combat & Service

    Round 2! FIGHT!

    Action 1
    -Spheal is confused!
    Confusion check (1-2): 1 (Pass)
    Spheal used Ice Beam!
    To critical (<=625): 4967 (No)
    To freeze (<=1000): 5966 (No)
    Damage: 14.5
    Energy: -6

    -Machop used Revenge + Revenge!
    To critical (<=625): 6839 (No)
    Damage: 49.5
    Energy: -36

    Spheal fainted!
    Sleep check (1-3): 3 (Intense)
    Machop fell asleep!

    HP Left:
    Machop: 86 - 14.5 from A1 = 71.5 ~ 72
    Spheal: 24 - 49.5 from A1 = -25.5 ~ -26

    Energy Left:
    Machop: 67 - 36 from A1 = 31
    Spheal: 84 - 6 from A1 = 78

    Stat modifiers:
    Machop: Nothing
    Spheal: Nothing

    Ice-eyes
    O
    [​IMG]
    Swaggernegger - Machop (M)
    HP: 72
    EN: 31
    Ability: No Guard
    Effects: Nothing
    Status: SLEEP - Unable to act (2 actions)

    VS.

    Guile
    x
    [​IMG]
    Spheal (M)
    HP: 0
    EN: 78
    Ability: Oblivious
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]
    Congratulations! Your current streak for this Battle Hall run is 3.

    Select your next type from below:
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    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  23. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 4!
    [​IMG]
    VS. Blanka

    "Uwo uwo uwo uwooo!"

    Pokemon check (1-5): 3 (Pawniard)
    Ability check (1-3): 3 (Inner Focus)

    [​IMG]
    Pawniard (M)
    Ability: Inner Focus

    Pawniard (open)
    [​IMG]
    Pawniard (M)

    Nature: Adamant

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash

    Thunder Wave
    Toxic
    Double Team

    Psycho Cut
    Revenge
    Sucker Punch
  25. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    DynamicPunch + Revenge --> DynamicPunch --> Vital Throw

    If it uses Double Team, use Foresight.

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