For White Socks (or whatever your name is) who said my Deoxys-D set made no sense - I want to correct you :)
It should make perfect sense if you read the description. If you used it it would also make perfect sense because it works. You Agility first (unless the opponent has nothing faster than you). Then you start setting up Cosmic Powers, Taunting anything which might try to status you, boost its own stats, heal etc. You win through Pressure stalling + entry hazards (especially Toxic Spikes). Sounds unreliable but from experience it sets up easily in 90% of games and just does huge amounts of damage. It gets checked by a couple of things, mainly Espeon, but offensive threats (even CB Scizor) don't worry it as long as it can set up a CP safely. If they switch they die from hazards and Toxic, if they don't they just get stalled out of PP. Crits don't matter from most threats either, so long as you're at full health even powerful crit attacks only do ~70% or so.
On the other hand I guess it might not be that fun to buid a team around, since it necessitates semi-stall / stall which we should all know is difficult to get creative with in this meta. I used Hippowdon / Tentacruel / Jellicent / Skarmory / Blissey / Deoxys-D for instance -__- which gets a bit tired.
Now other stuff:
Like I've said I like the idea of Heracross, but I'd prefer CB or something similar because like jc said Bulk Up is terrible. Why not take advantage of the fact that most teams (e.g. those without Gliscor) have no safe switchins for it, instead of trying pointlessly to set up only to be unfailingly outsped and revenge killed?
Another nomination idea:
Other advantages: Ground type, which is just about necessary on stall teams for breaking down VoltTurn noobs. Compare to Tentacruel, the TSpiker giving it the most competition, which puts you at the mercy of Rotom-W whenever it switches in. Also an incredibly good check for so much other stuff like Dragonite. Because of Sheer Force she has the equivalent of 112 / 104 offensive stats which not only make her very hard to switch into for a lot of common team archetypes (Rotom-W is usually the only safe switch) but also stop most stuff from trying to set up (again compare to Tentacruel). Oh yeah and she does massive damage to every Toxic Spikes absorber in the game if they try to soak up your hard work.
Basically I think it would be nice to see teams other than rain stall using Toxic Spikes, and Nido does do a really nice job.
It should make perfect sense if you read the description. If you used it it would also make perfect sense because it works. You Agility first (unless the opponent has nothing faster than you). Then you start setting up Cosmic Powers, Taunting anything which might try to status you, boost its own stats, heal etc. You win through Pressure stalling + entry hazards (especially Toxic Spikes). Sounds unreliable but from experience it sets up easily in 90% of games and just does huge amounts of damage. It gets checked by a couple of things, mainly Espeon, but offensive threats (even CB Scizor) don't worry it as long as it can set up a CP safely. If they switch they die from hazards and Toxic, if they don't they just get stalled out of PP. Crits don't matter from most threats either, so long as you're at full health even powerful crit attacks only do ~70% or so.
On the other hand I guess it might not be that fun to buid a team around, since it necessitates semi-stall / stall which we should all know is difficult to get creative with in this meta. I used Hippowdon / Tentacruel / Jellicent / Skarmory / Blissey / Deoxys-D for instance -__- which gets a bit tired.
Now other stuff:
Like I've said I like the idea of Heracross, but I'd prefer CB or something similar because like jc said Bulk Up is terrible. Why not take advantage of the fact that most teams (e.g. those without Gliscor) have no safe switchins for it, instead of trying pointlessly to set up only to be unfailingly outsped and revenge killed?
Another nomination idea:
Not sure how many other people have used this but it is really effective atm, especially for crushing the ubiquitous Tyranitar + VoltTurn rubbish. #1 reason to use it is its just about the best possible Terrakion counter, also kicks the crap out of Lucario / Scizor / Breloom etc. #2 is that it can lead safely first turn against sand teams - if they start with Tyranitar you get Toxic Spikes which the standard sand offense can't handle at all.
Nidoqueen @ Leftovers, Sheer Force
252 HP / 252 Def / 4 SpDef
-Toxic Spikes
-Flamethrower
-Ice Beam
-Earth Power / Earthquake
Other advantages: Ground type, which is just about necessary on stall teams for breaking down VoltTurn noobs. Compare to Tentacruel, the TSpiker giving it the most competition, which puts you at the mercy of Rotom-W whenever it switches in. Also an incredibly good check for so much other stuff like Dragonite. Because of Sheer Force she has the equivalent of 112 / 104 offensive stats which not only make her very hard to switch into for a lot of common team archetypes (Rotom-W is usually the only safe switch) but also stop most stuff from trying to set up (again compare to Tentacruel). Oh yeah and she does massive damage to every Toxic Spikes absorber in the game if they try to soak up your hard work.
Basically I think it would be nice to see teams other than rain stall using Toxic Spikes, and Nido does do a really nice job.