Alright guys. I hope you found your first trial enjoyable. More importantly though, I hope the new recruits have learned something. Your next trial should provide you plenty of additional opportunities to hone your skills, though.
Before that though, let us get the ugly news out of the way. Some players have submitted their singing auditions as part of their punishments in the fourth task. Unfortunately, only two players complied:
Since it seems porygon3, Ditto, and EARTHWORM were not paying attention, I won't give them the unavoidably harsher punishment just yet, I will just make the current punishment for them more difficult. Your recording must now include this song as well:
If you claimed not to have a mic, then your essay explaining the benefits of owning a mic must now be at least 1500 words long instead of 1000.
This is your last chance. If you do not submit your recordings to me within one week from now, you will suffer the harshest punishment possible.
With that out of the way, let's discuss the details of your second trial.
Specifically, this trial will be a game of "Swords and Shields". This is actually based on a game I used to play as a child with people across from me on the bus, but to you guys it should resemble a heavily watered down multi-faction mafia game. In terms of rules, they are incredibly simple. So simple in fact that I do not need to provide a lengthy background discussion. This time, I'll just go straight to specifics.
We will now start the second trial at cycle 1. The deadline will be in 48 hours, so Friday, May 18, at 4 PM Central Time. Good luck!
- This trial will be split into four cycles.
- Each player on the team must submit one action each cycle.
- Your objective is to kill other players on the opposing team while surviving yourselves.
- If a team member dies, they are permanently out of the trial and can no longer submit any actions during the following cycles.
- The actions available to you are: Attack, Defend.
- Attack: Strike down at another player of your choice with all of your might. If their defenses are insufficient, they will be killed. Multiple players on your team can target one player for a more powerful attack.
- Defend: Defend a player of your choice. You can defend yourself. The more defense a player has, the more attacks they can withstand. If a player has more people attacking him than defending him, he will die. A player may not defend the same person two cycles in a row.
- The actions of all players will be revealed at the end of each cycle, just like in Diplomacy.
- The team with the most surviving players at the end of the trial will win a marathon point. Ties are possible, in which case they all get points.
- To make things more interesting, the team captains will have only one action available to them like the other players, but will count as two people for the sake of determining the winning team at the end.
- Each action must come from individual members of the team.
- There is no fancy priority system in this game. If you get attacked and your defense is insufficient, you will die, regardless of your own actions.
- Regarding draws: Ties our determined by how long a team survives. If two teams remain standing and then everyone dies in the following cycle, the draw will be between them, and not all four teams.