Here are my initial lists for dicussion:
Coverage Moves:
I am thinking specifically for this, the following notions are in order:
Thunder but not Thunderbolt. (Changed)
This makes Mollux very good in Rain, but not in any other weather, and is especially detrimental in Sun and Sandstorm. This does have precedence in Reuniclus.
Solarbeam but no other Grass coverage.
This is fairly common among Fire-types, but it means that Mollux uses this attack best in Sunlight, but not Rain or Sand.
Scald but no (or little) other Water coverage. (Changed)
Emboar has Scald (among a few other weird Gen 5 mons like Stunfisk) but it fits in quite well with Mollux flavorwise and aids it in Rain attacking. It should be noted that most counters fear burns in general, but Mollux will presumably have Lava Plume, so the 30% chance is there. What this does is ensures Mollux has an answer to Defensive Heatran while still falling to Offensive Heatran.
Acid Spray as a competitive move:
40 BP -2 SpD with STAB off 131 SpA isn't going to net a lot of 2HKO's by itself (3HKO's are a vastly different matter), but Acid Spray + another special attack nets a huge number of KO's. For example, if SpDToed switches into Acid Spray it gets summarily KO'd by Thunder. If Tyranitar switches into Acid Spray it gets summarily KO'd by HP Fighting. Basically if the target is slower and hit by Acid Spray as it comes in, and you can cover it, it will be KO'd before it can damage Mollux. Acid Spray puts such intense pressure on Rain Stall by forcing switches its value can't be denied.
Physical Attacks:
Physical Attacks in general are laughably weak on Mollux, so a fair few ones that could, in theory be used with something crazy like Shell Smash or whatever will be added just for clarity's sake. They will be considered competitive later should such a scenario arise in a movepool.
Pending List:
My initial pending list will include weaker attacks that work quite well with Acid Spray and offer additional coverage. I will also entertain a few other attacking moves there for your discussion. In general I would like to cull coverage down to the core, however I want opinions as to whether they should be allowed or disallowed. I don't want many moves to distract from the concept.
As such, here are my initial lists:
Required:
Acid Spray
Hidden Power
Lava Plume
Solarbeam
Allowed:
Hurricane same set exclusive with Thunder
Charge Beam
Eruption
Final Gambit
Fire Blast
Flamethrower
Flare Blitz
Gunk Shot
Octazooka
Overheat
Mud Shot
Poison Jab
Power Gem
Power Whip
Heat Wave
Razor Shell
Signal Beam
Sludge Bomb
Sludge Wave
Thunder
Thunderbolt
Venoshock
Waterfall
Pending:
Disallowed:
Volt Switch
Energy Ball
Giga Drain
Grass Knot
Leaf Tornado
Leaf Storm
Magical Leaf
Petal Dance
Hydro Pump
Muddy Water
Scald
Surf
Water Spout
Bug Buzz
Earth Power
Mud Bomb
Special Dark Moves
Special Dragon Moves
Special Fighting Moves
Special Ghost Moves
Special Ice Moves
Special Psychic Moves
Special Steel Moves
Special Water Moves
Controversial:
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
Last edited by Deck Knight; Jun 2nd, 2012 at 2:06:58 PM.
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