Battle Hall Challenge - The Wanderer


"We'll rip you apart, piece by piece!"
Reflect -> Supersonic -> Giga Drain

Pre-Round stats:

Chevrolet
HP: 90
EN: 100
4/3/1/2/43

Ledyba
HP: 90
EN: 100
0/2/3/3/55

Action 1
Ledyba used Reflect! (8 EN)
Chevrolet used Dragon Dance! (7 EN)

Action 2
Ice Punch -> Ledyba (6 EN)
RNG roll (to crit) 7526 = no crit
RNG roll (to freeze) 2334 = no freeze
(4+(4-2)1.5)(1.5)+1.75 = 12.25 DMG

Supersonic -> Chevrolet (4 EN)
RNG roll (to hit, <=5500 hit) 734 = hit
Chevrolet was confused!
RNG roll (for intensity) 1094 = slight confusion

Action 3
RNG roll (to hit self, <=5000 hit self) 2926 = hit self
Chevrolet hit himself in his confusion! (3 EN)
(4+(4-3)1.5)+1.75 = 7.25 DMG
Chevrolet's confusion counter fell to 0!

Giga Drain -> Chevrolet (12 EN)
RNG roll (to crit) 1976 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG = 7.125 recovered


Post-Round stats:

Chevrolet
HP: 68
EN: 84
4/3/1/2/43 (75)
+1 Atk
+1 Spe

Ledyba
HP: 85
EN: 76
0/2/3/3/55
Reflect (3a)


"You fool! You cannot best our might!"
Supersonic -> Bug Buzz -> Giga Drain
If Dig, change that action to Agility. Only activate once.
If Protect, use Agility the first time, Bug Buzz + Bug Buzz the second consecutive time, and Silver Wind the third consecutive time.
 

"Stop delaying your doom!"

Pre-Round stats:

Chevrolet
HP: 68
EN: 84
4/3/1/2/43 (75)
+1 Atk
+1 Spe

Ledyba
HP: 85
EN: 76
0/2/3/3/55
Reflect (3a)

Action 1
Ice Punch -> Ledyba (6 EN)
RNG roll (to crit) 9566 = no crit
RNG roll (to freeze) 2737 = no freeze
(4+(4-2)1.5)(1.5)+1.75 = 12.25 DMG

Supersonic -> Chevrolet (4 EN)
RNG roll (to hit) 3582 = hit
Chevrolet was confused!
RNG roll (for intensity) 5703 = 3a

Action 2
RNG roll (to hit self) 7798 = no hit self
Aerial Ace -> Ledyba (4 EN)
RNG roll (to crit) 7717 = no crit
(3+(4-2)1.5)(1.5) = 9 DMG
Chevrolet's confusion stage fell to 2!

Bug Buzz -> Chevrolet (6 EN)
RNG roll (to crit) 1046 = no crit
RNG roll (to lower SpD, <=1000 lower) 2131 = no lower
(9+3+(3-2)1.5) = 13.5 DMG

Action 3
RNG roll (to hit self) 3752 = hit self
Chevrolet hit himself in his confusion! (3 EN)
(4+(4-3)1.5)+1.75 = 7.25 DMG
Chevrolet's confusion counter fell to 0!

Giga Drain -> Chevrolet (12 EN)
RNG roll (to crit) 4177 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG = 7.125 recovered


Post-Round stats:

Chevrolet
HP: 33
EN: 71
4/3/1/2/43

Ledyba
HP: 71
EN: 54
0/2/3/3/55


"I told you you didn't stand a chance!"
 

"This is almost pathetic... also, I forgot to apply the Dragon Dance boost to Aerial Ace last round, so lucky you, knocking 2 more HP from the dominant force."
Reflect -> Bug Buzz -> Bug Buzz

Pre-Round stats:

Chevrolet
HP: 33
EN: 71
4/3/1/2/43

Ledyba
HP: 69
EN: 54
0/2/3/3/55

Action 1
Ledyba used Reflect! (8 EN)

Chevrolet used Dragon Dance! (7 EN)

Action 2
Ice Punch -> Ledyba (6 EN)
RNG roll (to crit) 6290 = no crit
RNG roll (to freeze) 4138 = no freeze
(4+(4-2)1.5)(1.5)+1.75 = 12.25 DMG

Bug Buzz -> Chevrolet (6 EN)
RNG roll (to crit) 8269 = no crit
RNG roll (to lower SpD) 8551 = no lower
(9+3+(3-2)1.5) = 13.5 DMG

Action 3
Flail -> Ledyba (19.5/90 = 22% left = 6 EN)
RNG roll (to crit) 675 = no crit
(4+(4-2)1.5)+1.75 = 8.75 DMG

Bug Buzz -> Chevrolet (10 EN)
RNG roll (to crit) 1028 = no crit
RNG roll (to lower SpD) 4417 = no lower
(9+3+(3-2)1.5) = 13.5 DMG


Post-Round stats:

Chevrolet
HP: 6
EN: 52
4/3/1/2/43
+1 Atk
+1 Spe

Ledyba
HP: 48
EN: 30
0/2/3/3/55
Reflect (3a)


"Goodbye."
Silver Wind -> Bug Buzz -> Silver Wind
If Protect, chill and push back, but not twice in a row
If Dig, change that action to Agility. Only activate this sub once.
 

"..."

Pre-Round stats:

Chevrolet
HP: 6
EN: 52
4/3/1/2/43
+1 Atk
+1 Spe

Ledyba
HP: 48
EN: 30
0/2/3/3/55
Reflect (3a)

Action 1
Brick Break -> Ledyba (6 EN)
RNG roll (to crit) 7860 = no crit
(8+(4-2)1.5)(.44) = 4.84 DMG

Silver Wind -> Chevrolet (3 EN)
RNG roll (to crit) 520 = crit
(6+3+3+(3-2)1.5) = 13.5 DMG


Post-Round stats:

Chevrolet
HP: -8
EN: KO
4/3/1/2/43

Ledyba
HP: 43
EN: 27
0/2/3/3/55

The Wanderer's Battle Hall challenge has ended.

Prizes:
The Wanderer gets 8 CC
Chevrolet the Totodile gets 8 HC

I get 2+2(4) = 10 UC

Please come back on the 14th!
 
Note: Only The Wanderer and TheWolfe should be posting in this thread unless a subref is requested.

The Wanderer will be using the following:


Chevrolet - Totodile (M)
Ability: Sheer Force (Enabled for all battles unless specified)
Rank: 1


Totodile [Chevrolet] (Male)
"<OH GOD>"
A gentleman and a Totodile.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: Mastered!

Attacks (21 total):

Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch

Egg:
Ice Punch
Aqua Jet
Dragon Dance

TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive

Other:
Counter


Heaven or Hell, let's rock!






 
BATTLE 1!


VS. Yang

"Sweet! This theme is perfect for a guy like me. Thanks!"

Pokemon check: 1 (Larvesta)
Ability check: 2 (Swarm)


Larvesta (M)
Ability: Swarm

Larvesta (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down
Flame Charge

Fire Blast
SolarBeam
Sunny Day

Morning Sun
Zen Headbutt
Endure
 
Music: Guilty Gear XX - Liquor Bar & Drunkard



"Hey! Who you're calling a clown?!"

Solarbeam ~ Sunny Day ~ Solarbeam

Round 1! Fighters ready! ENGAGE!

Totodile engaged its Sheer Force!

Action 1
-Larvesta took in sunlight!
Energy: -8

-Totodile used Dragon Dance!
Totodile's Attack and Speed rose to +1!
Energy: -7

-Larvesta used Solarbeam!
To critical (<=625): 4652 (No)
Damage: 20.25

Action 2
-Totodile went underwater!
Energy: -9

-Larvesta used Sunny Day!
The sunlight turned harsh!
Energy: -9

-Totodile used Dive!
To critical (<=625): 7436 (No)
Damage: 18.25

Action 3
-Totodile used Waterfall!
To critical (<=625): 8535 (No)
Damage: 21.25
Energy: -5

-Larvesta used Solarbeam!
To critical (<=625): 8086 (No)
Damage: 20.25

Total damage taken:
Totodile: 20.25 from A1 + 20.25 from A3 = 40.5 ~ 41
Larvesta: 18.25 from A2 + 21.25 from A3 = 39.5 ~ 40

Total energy used:
Totodile: 7 from A1 + 9 from A2 + 5 from A3 = 21
Larvesta: 8 from A1 + 9 from A2 + 8 from A3 = 25

HP Left:
Totodile: 90 - 41 = 49
Larvesta: 90 - 40 = 50

Energy Left:
Totodile: 100 - 21 = 79
Larvesta: 100 - 25 = 75

Stat modifiers:
Totodile: +1 Att, +1 Spd (Will both drop to 0 at end of R2)
Larvesta: Nothing

The Wanderer
O

Chevrolet - Totodile (M)
HP: 49
EN: 79
Ability: Sheer Force
Effects: +1 Att, +1 Spd (75)
Status: OK!

VS.

Yang
O

Larvesta (M)
HP: 50
EN: 75
Ability: Swarm
Effects: Nothing
Status: OK!

The sunlight is strong - Fire attacks are boosted; enhanced solar skills (3 rounds)



"Why don't you try this for size?"

Solarbeam ~ Flame Charge ~ Solarbeam
Sub: IF Totodile uses Dive, THEN use Solarbeam + Solarbeam ~ Cooldown on first instance AND Morning Sun on second instance.
 
Music: Guilty Gear XX - Liquor Bar & Drunkard

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Totodile went underwater!
Energy: -9

-Larvesta used Solarbeam + Solarbeam!
Totodile avoided the attack!
Energy: -49

Totodile remained underwater! (-6 En)

Action 2
-Totodile used Dive!
To critical (<=625): 3788 (No)
Damage: 18.25

-Larvesta must recharge!

Action 3
-Totodile used Waterfall!
To critical (<=625): 8384 (No)
Damage: 21.25
Energy: -5

-Larvesta used Solarbeam!
To critical (<=625): 8684 (No)
Damage: 20.25

Totodile's Attack and Speed fell to 0!

Total damage taken:
Totodile: 20.25 from A3 = 20.25 ~ 20
Larvesta: 18.25 from A2 + 21.25 from A3 = 39.5 ~ 40

Total energy used:
Totodile: 15 from A1 + 5 from A3 = 20
Larvesta: 49 from A1 + 8 from A3 = 57

HP Left:
Totodile: 49 - 20 = 29
Larvesta: 50 - 40 = 10

Energy Left:
Totodile: 79 - 20 = 59
Larvesta: 75 - 57 = 18

Stat modifiers:
Totodile: Nothing
Larvesta: Nothing

The Wanderer
O

Chevrolet - Totodile (M)
HP: 29
EN: 59
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Yang
O

Larvesta (M)
HP: 10
EN: 18
Ability: Swarm
Effects: Nothing
Status: OK!

The sunlight is strong - Fire attacks are boosted; enhanced solar skills (2 rounds)
 
Music: Guilty Gear XX - Liquor Bar & Drunkard



"Well...shit."

Solarbeam ~ Chill ~ Solarbeam

Round 3! Prepare to strike! NOW!

Action 1
-Totodile used Aqua Jet + Aqua Jet!
To critical (<=625): 4875 (No)
Damage: 18
Energy: -19.25

Larvesta fainted!

Total damage taken:
Totodile: None
Larvesta: 18 from A1 = 18

Total energy used:
Totodile: 19.25 from A1 = 19.25 ~ 19
Larvesta: None

HP Left:
Totodile: 29
Larvesta: 10 - 18 = -8

Energy Left:
Totodile: 59 - 19 = 40
Larvesta: 18

Stat modifiers:
Totodile: Nothing
Larvesta: Nothing

The Wanderer
O

Chevrolet - Totodile (M)
HP: 29
EN: 40
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Yang
x

Larvesta (M)
HP: 0
EN: 18
Ability: Swarm
Effects: Nothing
Status: FAINTED - Unable to battle

The sunlight is strong - Fire attacks are boosted; enhanced solar skills (1 round)



"Ugh...I can't believe I got beat to unfitting music..."

Congratulations! Your current streak is 1.

Pick your next type!






 
BATTLE 2!


VS. Alex

"I always give my all no matter who I face!"

Pokemon check: 4 (Aron)
Ability check: 3 (Heavy Metal)


Aron (M)
Ability: Heavy Metal

Aron (M)
Nature: Adamant (-1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9].

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail

Hone Claws
Earthquake
Shadow Claw

Head Smash
Dragon Rush
Superpower
 
Music: Street Fighter 3: Jazzy NYC '99



"Type weakness or not, we're not afraid of you!"

Iron Defense ~ Head Smash ~ Iron Defense

Round 1! Fighters ready! ENGAGE!

Totodile engaged its Sheer Force!

Action 1
-Totodile dug a hole!
Energy: -10

-Aron used Iron Defense!
Aron's Defense rose to +2!
Energy: -6

-Totodile used Dig!
To critical (<=625): 1108 (No)
Damage: 14.5
Totodile was hurt by recoil! (-3.63 HP)

Action 2
-Totodile used Brick Break!
To critical (<=625): 8475 (No)
Damage: 14.5
Energy: -6

-Aron used Head Smash!
To hit (<=8000): 9727 (No)
Aron's attack missed!
Energy: -10.8

Action 3
-Totodile dug a hole!
Energy: -10

-Aron used Iron Defense!
Aron's Defense rose to +4!
Energy: -6

-Totodile used Dig!
To critical (<=625): 2067 (No)
Damage: 11
Totodile was hurt by recoil! (-2.75 HP)

Aron's Defense fell to +3!

Total damage taken:
Totodile: 3.63 from A1 + 2.75 from A3 = 6.38 ~ 6
Aron: 14.5 from A1 + 14.5 from A2 + 11 from A3 = 40

Total energy used:
Totodile: 10 from A1 + 6 from A2 + 10 from A3 = 26
Aron: 6 from A1 + 10.8 from A2 + 6 from A3 = 22.8 ~ 23

HP Left:
Totodile: 90 - 6 = 84
Aron: 90 - 40 = 50

Energy Left:
Totodile: 100 - 26 = 74
Aron: 100 - 23 = 77

Stat modifiers:
Totodile: Nothing
Larvesta: +3 Def (Will drop to +2 Def at end of R2)

The Wanderer
O

Chevrolet - Totodile (M)
HP: 84
EN: 74
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Alex
O

Aron (M)
HP: 50
EN: 77
Ability: Heavy Metal
Effects: Nothing
Status: OK!​



"Bring it on punk!"

Head Smash ~ Head Smash ~ Head Smash
Sub: IF Totodile uses a damaging evasive move, THEN use Iron Defense.
 
Music: Street Fighter 3: Jazzy NYC '99

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Aron used Head Smash!
To hit (<=8000): 5407 (Yes)
To critical (<=625): 8969 (No)
Damage: 21.5
Energy: -10.8
Aron is hurt by recoil! (-10.75 HP)

-Totodile used Counter!
Damage: 32.25
Energy: -16.75

Action 2
-Totodile dug a hole!
Energy: -10

-Aron used Iron Defense!
Aron's Defense rose to +5!
Energy: -6

-Totodile used Dig!
To critical (<=625): 9001 (No)
Damage: 9.25
Totodile was hurt by recoil! (-2.31 HP)

Action 3
-Aron used Head Smash!
To hit (<=8000): 5766 (Yes)
To critical (<=625): 5768 (No)
Damage: 21.5
Energy: -10.8
Aron is hurt by recoil! (-10.75 HP)

-Totodile used Counter!
Damage: 32.25
Energy: -16.75

Aron fainted!

Total damage taken:
Totodile: 21.5 from A1 + 2.31 from A2 + 21.5 from A3 = 45.31 ~ 45
Aron: 32.25 from A1 + 9.25 from A2 + 32.25 from A3 = 73.75 ~ 74

Total energy used:
Totodile: 16.75 from A1 + 10 from A2 + 16.75 from A3 = 43.5 ~ 44
Aron: 10.8 from A1 + 6 from A2 + 10.8 from A3 = 27.6 ~ 28

HP Left:
Totodile: 84 - 45 = 39
Aron: 50 - 74 = -24

Energy Left:
Totodile: 74 - 44 = 30
Aron: 77 - 28 = 49

Stat modifiers:
Totodile: Nothing
Aron: Nothing

The Wanderer
O

Chevrolet - Totodile (M)
HP: 39
EN: 30
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Alex
x

Aron (M)
HP: 0
EN: 49
Ability: Heavy Metal
Effects: Nothing
Status: FAINTED - Unable to battle



"Dammit...I can't believe I was so reckless...!"

Congratulations! Your current streak is 2.

Pick your next type!






 
BATTLE 3!


VS. Makoto

"This is for the Rindo-kan style!"

Pokemon check: 4 (Diglett)
Ability check: 3 (Sand Force)


Diglett (M)
Ability: Sand Force


Diglett (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Bulldoze
Dig
Sucker Punch
Fury Swipes

Earthquake
Rock Slide
Sandstorm

Reversal
Pursuit
Endure
 
Another easy one, looks like...
Waterfall* -> Aqua Jet** -> Waterfall*

*If Diglett uses Dig, use Dive
**If Diglett uses Dig, use Dig yourself
 

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