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Roleplay Battle Hall Challenge - The Wanderer

Discussion in 'ASB' started by Terrador, Dec 4, 2011.

  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Yo dawg. You're The Wanderer, you're me, or you're not posting in this thread. His Ralts has Trace and stuff.

    Ralts (open)
    [​IMG]
    Ralts [Quass] (Male)
    "<The blood of the wicked shall spill like a river!>"
    A ralts the wanderer had caught en route to the Tower of Heaven.

    Nature: Hardy (no effect on stats)
    Type: Psychic
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Synchronize, Trace
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect


    Your types are below. Good luck... you'll need it.
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Bring on the poison type!
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    Tamer would like to battle!

    RNG Roll for Pokemon: 4/5
    "Took awhile to train this one."
    RNG Roll for Ability: 2/3
    "He sure bugs ya!"

    Spinarak (open)
    [​IMG]
    Spinarak (F)

    Nature: Quiet

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Attacks:

    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    Toxic
    Venoshock
    Dig

    Disable
    Electroweb
    Signal Beam
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Confuse Ray -> Psyshock -> Thunderbolt

    If she uses toxic, then use protect instead.
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "It's time for some Bug attackin'!"

    Signal Beam ~ Leech Life ~ Signal Beam

    -------------------------------------------------------------------------------------------

    Before Round 1:
    [​IMG]
    Ralts (M)
    90 HP
    100 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    90 HP
    100 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge

    Action 1:

    Ralts uses Confuse Ray
    RNG Roll (No.-Actions) (1-3333 2, 3334-6666 3, 6667-10000 4) 6367/10000 (3)
    Nincada is Confused (3A)
    -5 EN

    Nincada uses Signal Beam
    RNG Roll (To-Hit-Self) (<=5000 Yes) 5842/10000 (No)
    RNG Roll (To-Confuse) (<=1000 Yes) 7989/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
    Damage: (8+3+1.5(3-2))*1.5=18.75~19
    -5 EN

    Action 2:

    Ralts uses Psyshock
    RNG Roll (To-Crit) (<=625 Yes) 3711/10000 (No)
    Damage: (8+3)*1.5=16.5~17
    -5 EN

    Nincada uses Leech Life
    RNG Roll (To-Hit-Self) (<=5000 Yes) 3556/10000 (Yes)
    Damage: 4
    -3 EN

    Action 3:

    Ralts uses Thunderbolt
    RNG Roll (To-Para) (<=1000 Yes) 2751/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 7895/10000 (No)
    Damage: 10
    -7 EN

    Nincada snaps out of confusion
    Nincada uses Signal Beam
    RNG Roll (To-Confuse) (<=1000 Yes) 8453/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
    Damage: (8+3+1.5(3-2))*1.5=18.75~19
    -5 EN

    After Round 1:
    [​IMG]
    Ralts (M)
    52 HP
    83 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    59 HP
    87 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge

    -----------------------------------------------------------------------------------------

    [​IMG]
    "Keep it up!"

    Electroweb ~ Dig ~ Signal Beam
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Psyshock -> Evasive Teleport -> Psyshock
  7. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Before Round 2:
    [​IMG]
    Ralts (M)
    52 HP
    83 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    59 HP
    87 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge

    Action 1:

    Ralts uses Psyshock
    RNG Roll (To-Crit) (<=625 Yes) 1134/10000 (No)
    Damage: (8+3)*1.5=16.5~17
    -5 EN

    Spinarak uses Electroweb
    RNG Roll (To-Hit) (<=9500 Yes) 5979/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2449/10000 (No)
    Damage: 6+1.5(3-2)=7.5~8
    Ralts' Spe falls a stage
    -6 EN

    Action 2:

    Ralts Teleports away
    Ralts will dodge anything coming its way
    -6 EN

    Spinarak uses Dig
    Spinarak Digs underground

    Spinarak attacks
    But Ralts dodges
    -10 EN

    Action 3:

    Ralts uses Psyshock
    RNG Roll (To-Crit) (<=625 Yes) 1035/10000 (No)
    Damage: (8+3)*1.5=16.5~17
    -5 EN

    Nincada uses Signal Beam
    RNG Roll (To-Confuse) (<=1000 Yes) 5540/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 2173/10000 (No)
    Damage: (8+3+2+1.5(3-2))*1.5=21.75~22
    -5 EN

    After Round 2:
    [​IMG]
    Ralts (M)
    22 HP
    67 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    17 HP
    66 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Like hell am I gonna walk away from this challenge empty-handed!

    Psyshock -> Psyshock -> Psyshock
  9. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "DIE!"

    HOLY FREAKING SIGNAL BEAM ~ Cooldown ~ Signal Beam

    -------------------------------------------------------------------------------------

    Before Round 3:
    [​IMG]
    Ralts (M)
    22 HP
    67 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    17 HP
    66 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge

    Action 1:

    Ralts uses Psyshock
    RNG Roll (To-Crit) (<=625 Yes) 3595/10000 (No)
    Damage: (8+3)*1.5=16.5~17
    -9 EN

    After Round 3:
    [​IMG]
    Ralts (M)
    22 HP
    58 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Spinarak (M)
    0 HP
    66 EN
    2/2/3+/2/26-
    Swarm
    -10 Eva/Dodge

    --------------------------------------------------------------------------------------

    [​IMG]
    "Hmph... your types, if you would."

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Hehe, hard part's over...I think I'mma go with flying.
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    Bird Keeper would like to battle!

    RNG Roll for Pokemon: 3/5
    "So graceful!"
    RNG Roll for Ability: 2/3
    "Its accuracy is impeccable!"

    Hoothoot (open)
    [​IMG]
    Hoothoot (F)

    Nature: Naive

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12
    +8% Accuracy

    Abilities:

    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:

    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Take Down

    Dream Eater
    Roost
    Frustration

    Sky Attack
    FeatherDance
    Supersonic
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Thunderbolt -> Psyshock -> Thunderbolt

    *If hoothoot uses hypnosis, then use protect.
  13. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "Chance Substitutions sure are useful!"

    Hypnosis ~ Hypnosis ~ Hypnosis
    IF (Protect fails A2), AND (Hypnosis rolls hit A2), THEN (Use Sky Attack A3)

    ------------------------------------------------------------------------------------------

    Before Round 1:
    [​IMG]
    Ralts (M)
    90 HP
    100 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    90 HP
    100 EN
    2/2/2/1/58+
    Keen Eye
    +8 Acc

    Action 1:

    Ralts uses Protect
    -7 EN

    Hoothoot uses Hypnosis
    But Ralts is Protected
    -7 EN

    Action 2:

    Ralts uses Protect
    RNG Roll (To-Fail) (<=5000 Yes) 3939/10000 (Yes)
    But it fails
    -11 EN

    Hoothoot uses Hypnosis
    RNG Roll (To-Hit) (<=6800 Yes) 8033/10000 (No)
    -11 EN

    Action 3:

    Ralts uses Protect
    -15 EN

    Hoothoot uses Hypnosis
    But Ralts is Protected
    -15 EN

    After Round 1:
    [​IMG]
    Ralts (M)
    90 HP
    67 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    90 HP
    67 EN
    2/2/2/1/58+
    Keen Eye
    +8 Acc

    ---------------------------------------------------------------------------------------------------

    [​IMG]
    "I suppose an offensive is in order..."

    Sky Attack ~ Hypnosis ~ Sky Attack
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Damn, I shoulda ordered him to use it only once...

    Thunderbolt -> Evasive Teleport -> Thunderbolt
  15. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Before Round 2:
    [​IMG]
    Ralts (M)
    90 HP
    67 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    90 HP
    67 EN
    2/2/2/1-/58+
    Keen Eye
    +8 Acc

    Action 1:

    Hoothoot is glowing brightly

    Ralts uses Thunderbolt
    RNG Roll (To-Para) (<=1000 Yes) 9321/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 2681/10000 (No)
    Damage: (10+1.5(2-1))*1.5=17.25~17
    -7 EN

    Hoothoot uses Sky Attack
    RNG Roll (To-Hit) (<=9800 Yes) 8337/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 9340/10000 (No)
    Damage: 14+3+1.5(2-1)=18.5~19
    -9 EN

    Action 2:

    Ralts Teleports away
    -6 EN

    Hoothoot uses Hypnosis
    But it misses
    -7 EN

    Action 3:

    Ralts uses Thunderbolt
    RNG Roll (To-Para) (<=1000 Yes) 4204/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 3251/10000 (No)
    Damage: (10+1.5(2-1))*1.5=17.25~17
    -7 EN

    Hoothoot uses Sky Attack
    RNG Roll (To-Hit) (<=9800 Yes) 6523/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 5766/10000 (No)
    Damage: 14+3+1.5(2-1)=18.5~19
    -9 EN

    After Round 2:
    [​IMG]
    Ralts (M)
    52 HP
    47 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    56 HP
    42 EN
    2/2/2/1-/58+
    Keen Eye
    +8 Acc
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Chill -> Thunderbolt -> Psyshock

    *If Hoothoot uses hypnosis, use evasive teleport.
  17. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "OK, I'm fine with this."

    Sky Attack ~ Sky Attack ~ Sky Attack

    ---------------------------------------------------------------------------------

    Before Round 3:
    [​IMG]
    Ralts (M)
    52 HP
    47 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    56 HP
    42 EN
    2/2/2/1-/58+
    Keen Eye
    +8 Acc

    Action 1:

    Hoothoot is glowing brightly

    Ralts Chills
    +12 EN

    Hoothoot uses Sky Attack
    RNG Roll (To-Hit) (<=9800 Yes) 4640/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2460/10000 (No)
    Damage: 14+3+1.5(2-1)=18.5~19
    -13 EN

    Action 2:

    Hoothoot is glowing brightly

    Ralts uses Thunderbolt
    RNG Roll (To-Para) (<=1000 Yes) 6489/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 3928/10000 (No)
    Damage: (10+1.5(2-1))*1.5=17.25~17
    -7 EN

    Hoothoot uses Sky Attack
    RNG Roll (To-Hit) (<=9800 Yes) 165/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2660/10000 (No)
    Damage: 14+3+1.5(2-1)=18.5~19
    -17 EN

    Action 3:

    Hoothoot is glowing brightly

    Ralts uses Psyshock
    RNG Roll (To-Crit) (<=625 Yes) 2388/10000 (No)
    Damage: 8+3=11
    -5 EN

    Hoothoot uses Sky Attack
    RNG Roll (To-Hit) (<=9800 Yes) 2659/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 6991/10000 (No)
    Damage: 14+3+1.5(2-1)=18.5~19
    -21 EN

    After Round 3:
    [​IMG]
    Ralts (M)
    -5 HP
    47 EN
    1/1/2/2/40
    Trace

    [​IMG]
    Hoothoot (F)
    28 HP
    -9 EN
    2/2/2/1-/58+
    Keen Eye
    +8 Acc

    --------------------------------------------------------------------------------------------------

    [​IMG]
    "Seeing as draws count as losses for the challenger, your challenge is over."

    Rewards

    The Wanderer: 4 CC, 4 HC
    What are HC? HC are counters that are identical to KOC - that is, one can spend them either to increase his/her CC or into any of the three counters of the Pokemon that challenged the Hall.

    Terrador: 6 UC

    Pleasure doing business with you. You can rechallenge starting 8:41 PM PST on December 19, 2011.
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Yeah, I pretty much had that coming. Didn't expect to score an energy KO though.

    Anyway, thanks for the tokens. See you next week!
  19. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Only users: jayjinde and The Wanderer should be posting in this thread.

    The Wanderer will be using Monohm with Static and Deino with Hustle:
    Monohm (open)
    [​IMG]
    Monohm [Karamazov] (Male)
    A Monohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Scratchet. Fond of play, but also kind of a prick.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    :
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (14 total):

    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave

    Deino (open)
    [​IMG]
    Deino [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    A gentlemanly but truly depraved Deino whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

    Nature
    : Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Abilities: Hustle
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (14 total):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang

    TM:
    Toxic
    Taunt
    Protect


    The Wanderer, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Bring on the fire type!
  21. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    [​IMG]

    Nursery Aide Alice would like to battle

    "My baby Pokemon are a lot of fun for the kids to play with."

    Pokemon Rolls: 1/5, 2/5 (Magby, Charmander)
    Ability Rolls: 1/2, 2/2 (Flame Body, Solar Power)

    "Is it hot in here?"

    Magby (open)

    Magby (M)

    Nature: Lonely

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 83
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Ember
    Smog
    Leer
    Fire Punch
    Smokescreen
    Sunny Day
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst

    Double Team
    Substitute
    Toxic

    Flare Blitz
    Belly Drum
    Cross Chop

    Charmander (open)

    Charmander (M)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:

    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flame Burst

    Sunny Day
    SolarBeam
    Double Team

    Counter
    Dragon Pulse
    AncientPower


    The Wanderer, feel free to post actions
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Monohm: Thunder Wave (Charmander) -> Hydro Pump (Charmander) -> Thunder Wave (Magby)*

    Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Toxic (Magby)**

    *If Magby has a substitute up, use Rain Dance.

    **If Magby has a substitute up, use Dragon Pulse on Charmander.
  23. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    [​IMG]

    "Time to see doubles, and then some"

    Magby: Double Team (4) ~ Cross Chop Deino ~ Cross Chop Deino
    Charmander: Double Team (4) ~ Dragon Pulse Deino ~ Dragon Pulse Deino
    IF Deino is fainted, retarget any remaining attacks to Monohm


    Magby used Double Team (4)
    4 clones appeared
    -16 EN

    Charmander used Double Team (4)
    4 clones appeared
    -16 EN

    Monohm used Thunder Wave
    Hits Clone (8293 > 2000)
    -1 Clone Charmander
    -6 EN

    Deino used Toxic
    Hit (8302 <= 9000), Hits Clone (8171 > 2500)
    -1 Clone Charmander
    -7 EN


    Magby used Cross Chop on Deino
    Hit (6717 <= 8500), No Crit (4992 > 1250)
    (12 + 3) * 1.5 = 22.5 = 23 DMG
    -8 EN

    Charmander used Dragon Pulse on Deino
    No Crit (7030 > 625)
    (9 + 1.5) * 1.5 = 15.75 = 16 DMG
    -7 EN

    Monohm used Hydro Pump
    Hit (2639 <= 8500), Hits Clone (7727 > 3333)
    -1 Clone Charmander
    -8 EN

    Deino used Earth Power
    Hits Clone (9821 > 5000)
    -1 Clone Charmander
    -7 EN


    Magby used Cross Chop on Deino
    Hit (4160 <= 8500), Crit (1023 <= 1250)
    (12 + 3 + 3) * 1.5 = 27 DMG
    -12 EN

    Charmander used Dragon Pulse on Deino
    No Crit (4974 > 625)
    (9 + 1.5) * 1.5 = 15.75 = 16 DMG
    -11 EN

    Monohm used Thunder Wave on Magby
    Hits Clone (3019 > 2000)
    -1 Clone Magby
    -6 EN

    Deino used Toxic on Magby
    Hit (3144 <= 9000), Hits Clone (3158 > 2500)
    -1 Clone Magby
    -7 EN


    [​IMG][​IMG]
    HP: 90 | 90
    EN: 66 | 64
    Status: None | 2 Clones

    [​IMG][​IMG]
    HP: 90 | 8
    EN: 80 | 80
    Status: None | None


    [​IMG]

    "Looks like we've got a bit of an edge right now"

    Charmander: Flame Burst (Monohm) ~ Dragon Pulse (Monohm) ~ Dragon Pulse (Monohm)
    IF Deino uses Protect A1, use Double Team (4) and push actions back
    Magby: Sunny Day ~ Fire Spin (Monohm) ~ Toxic (Monohm)
    IF Monohm uses Rain Dance A1, use Sunny Day A2
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Monohm: Thunder Wave (Charmander) -> Rain Dance -> Hydro Pump (Charmander)

    Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Earth Power (Charmander)
  25. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    [​IMG]

    "Oops, Charmander... We aimed at the wrong Pokemon"

    Magby used Sunny Day
    It became sunny
    -9 EN

    Charmander used Flame Burst
    No Crit (7160 > 625)
    (7 + 3 + 3 + 2 + 1.5) * 2/3 = 11 DMG
    -3 HP Deino
    -1 HP
    -4 EN

    Monohm used Thunder Wave on Charmander
    Charmander is Paralyzed (25%)
    -10 EN

    Deino used Toxic on Charmander
    Miss (9068 > 9000)
    -11 EN

    -1 HP Charmander (Solar Power)


    Magby used Fire Spin on Monohm
    Crit (107 <= 625)
    (4 + 3 + 3 + 3) * 2/3 = 8.33 = 8 DMG
    Monohm is trapped (4A)
    -3 EN

    Monohm used Rain Dance
    It started raining
    -10 EN

    Deino used Earth Power on Charmander
    No Crit (1438 > 625), No -SpD (9003 > 1000)
    (9) * 1.5 = 13.5 = 14 DMG
    -7 EN

    Charmander used Dragon Pulse on Monohm
    Fully Paralyzed (391 <= 2500)
    -5% Paralysis

    -2 HP Monohm (Fire Spin)


    Magby used Toxic on Monohm
    Hit (5764 <= 9000)
    Monohm is Badly Poisoned
    -7 EN

    Monohm used Hydro Pump on Charmander
    Miss (9474 > 8500)
    -8 EN

    Deino used Earth Power on Charmander
    No Crit (4258 > 625), No -SpD (3927 > 1000)
    (9) * 1.5 = 13.5 = 14 DMG
    -11 EN

    Charmander used Dragon Pulse on Monohm
    No Crit (7075 > 625)
    (9 + 1.5) * 1.5 = 15.75 = 16 DMG
    -7 EN

    -2 HP Monohm

    [​IMG][​IMG]
    HP: 61 | 90
    EN: 55 | 44
    Status: Para (15%) | 2 Clones

    [​IMG][​IMG]
    HP: 51 | 5
    EN: 55 | 55
    Status: Fire Spin (2) | None

    Wanderer, feel free to choose actions

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