Roleplay Battle Hall Challenge - The Wanderer

#1
Yo dawg. You're The Wanderer, you're me, or you're not posting in this thread. His Ralts has Trace and stuff.


Ralts [Quass] (Male)
"<The blood of the wicked shall spill like a river!>"
A ralts the wanderer had caught en route to the Tower of Heaven.

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect


Your types are below. Good luck... you'll need it.





 
#3

Tamer would like to battle!

RNG Roll for Pokemon: 4/5
"Took awhile to train this one."
RNG Roll for Ability: 2/3
"He sure bugs ya!"


Spinarak (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:

Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Electroweb
Signal Beam
 
#5

"It's time for some Bug attackin'!"

Signal Beam ~ Leech Life ~ Signal Beam

-------------------------------------------------------------------------------------------

Before Round 1:

Ralts (M)
90 HP
100 EN
1/1/2/2/40
Trace


Spinarak (M)
90 HP
100 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Confuse Ray
RNG Roll (No.-Actions) (1-3333 2, 3334-6666 3, 6667-10000 4) 6367/10000 (3)
Nincada is Confused (3A)
-5 EN

Nincada uses Signal Beam
RNG Roll (To-Hit-Self) (<=5000 Yes) 5842/10000 (No)
RNG Roll (To-Confuse) (<=1000 Yes) 7989/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

Action 2:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 3711/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Nincada uses Leech Life
RNG Roll (To-Hit-Self) (<=5000 Yes) 3556/10000 (Yes)
Damage: 4
-3 EN

Action 3:

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 2751/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7895/10000 (No)
Damage: 10
-7 EN

Nincada snaps out of confusion
Nincada uses Signal Beam
RNG Roll (To-Confuse) (<=1000 Yes) 8453/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

After Round 1:

Ralts (M)
52 HP
83 EN
1/1/2/2/40
Trace


Spinarak (M)
59 HP
87 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

-----------------------------------------------------------------------------------------


"Keep it up!"

Electroweb ~ Dig ~ Signal Beam
 
#7
Before Round 2:

Ralts (M)
52 HP
83 EN
1/1/2/2/40
Trace


Spinarak (M)
59 HP
87 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 1134/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Spinarak uses Electroweb
RNG Roll (To-Hit) (<=9500 Yes) 5979/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2449/10000 (No)
Damage: 6+1.5(3-2)=7.5~8
Ralts' Spe falls a stage
-6 EN

Action 2:

Ralts Teleports away
Ralts will dodge anything coming its way
-6 EN

Spinarak uses Dig
Spinarak Digs underground

Spinarak attacks
But Ralts dodges
-10 EN

Action 3:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 1035/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Nincada uses Signal Beam
RNG Roll (To-Confuse) (<=1000 Yes) 5540/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2173/10000 (No)
Damage: (8+3+2+1.5(3-2))*1.5=21.75~22
-5 EN

After Round 2:

Ralts (M)
22 HP
67 EN
1/1/2/2/40
Trace


Spinarak (M)
17 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge
 
#9

"DIE!"

HOLY FREAKING SIGNAL BEAM ~ Cooldown ~ Signal Beam

-------------------------------------------------------------------------------------

Before Round 3:

Ralts (M)
22 HP
67 EN
1/1/2/2/40
Trace


Spinarak (M)
17 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 3595/10000 (No)
Damage: (8+3)*1.5=16.5~17
-9 EN

After Round 3:

Ralts (M)
22 HP
58 EN
1/1/2/2/40
Trace


Spinarak (M)
0 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

--------------------------------------------------------------------------------------


"Hmph... your types, if you would."






 
#11

Bird Keeper would like to battle!

RNG Roll for Pokemon: 3/5
"So graceful!"
RNG Roll for Ability: 2/3
"Its accuracy is impeccable!"


Hoothoot (F)

Nature: Naive

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
+8% Accuracy

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Take Down

Dream Eater
Roost
Frustration

Sky Attack
FeatherDance
Supersonic
 
#13

"Chance Substitutions sure are useful!"

Hypnosis ~ Hypnosis ~ Hypnosis
IF (Protect fails A2), AND (Hypnosis rolls hit A2), THEN (Use Sky Attack A3)

------------------------------------------------------------------------------------------

Before Round 1:

Ralts (M)
90 HP
100 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
100 EN
2/2/2/1/58+
Keen Eye
+8 Acc

Action 1:

Ralts uses Protect
-7 EN

Hoothoot uses Hypnosis
But Ralts is Protected
-7 EN

Action 2:

Ralts uses Protect
RNG Roll (To-Fail) (<=5000 Yes) 3939/10000 (Yes)
But it fails
-11 EN

Hoothoot uses Hypnosis
RNG Roll (To-Hit) (<=6800 Yes) 8033/10000 (No)
-11 EN

Action 3:

Ralts uses Protect
-15 EN

Hoothoot uses Hypnosis
But Ralts is Protected
-15 EN

After Round 1:

Ralts (M)
90 HP
67 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
67 EN
2/2/2/1/58+
Keen Eye
+8 Acc

---------------------------------------------------------------------------------------------------


"I suppose an offensive is in order..."

Sky Attack ~ Hypnosis ~ Sky Attack
 
#15
Before Round 2:

Ralts (M)
90 HP
67 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
67 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

Action 1:

Hoothoot is glowing brightly

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 9321/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2681/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 8337/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9340/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-9 EN

Action 2:

Ralts Teleports away
-6 EN

Hoothoot uses Hypnosis
But it misses
-7 EN

Action 3:

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 4204/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3251/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 6523/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5766/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-9 EN

After Round 2:

Ralts (M)
52 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
56 HP
42 EN
2/2/2/1-/58+
Keen Eye
+8 Acc
 
#17

"OK, I'm fine with this."

Sky Attack ~ Sky Attack ~ Sky Attack

---------------------------------------------------------------------------------

Before Round 3:

Ralts (M)
52 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
56 HP
42 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

Action 1:

Hoothoot is glowing brightly

Ralts Chills
+12 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 4640/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2460/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-13 EN

Action 2:

Hoothoot is glowing brightly

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 6489/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3928/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 165/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2660/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-17 EN

Action 3:

Hoothoot is glowing brightly

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 2388/10000 (No)
Damage: 8+3=11
-5 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 2659/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6991/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-21 EN

After Round 3:

Ralts (M)
-5 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
28 HP
-9 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

--------------------------------------------------------------------------------------------------


"Seeing as draws count as losses for the challenger, your challenge is over."

Rewards

The Wanderer: 4 CC, 4 HC
What are HC? HC are counters that are identical to KOC - that is, one can spend them either to increase his/her CC or into any of the three counters of the Pokemon that challenged the Hall.

Terrador: 6 UC

Pleasure doing business with you. You can rechallenge starting 8:41 PM PST on December 19, 2011.
 
#19
Only users: jayjinde and The Wanderer should be posting in this thread.

The Wanderer will be using Monohm with Static and Deino with Hustle:

Monohm [Karamazov] (Male)
A Monohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Scratchet. Fond of play, but also kind of a prick.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Egg:
Hydro Pump
Heal Bell
Power Gem

TM:
Flamethrower
Thunderbolt
Thunder Wave


Deino [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
A gentlemanly but truly depraved Deino whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

Nature
: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Abilities: Hustle
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (14 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Egg:
Earth Power
Dark Pulse
Thunder Fang

TM:
Toxic
Taunt
Protect


The Wanderer, you may choose your first type. Your options are:








Good luck!
 
#21


Nursery Aide Alice would like to battle

"My baby Pokemon are a lot of fun for the kids to play with."

Pokemon Rolls: 1/5, 2/5 (Magby, Charmander)
Ability Rolls: 1/2, 2/2 (Flame Body, Solar Power)

"Is it hot in here?"

Magby (M)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Ember
Smog
Leer
Fire Punch
Smokescreen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Flame Burst

Double Team
Substitute
Toxic

Flare Blitz
Belly Drum
Cross Chop

Charmander (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst

Sunny Day
SolarBeam
Double Team

Counter
Dragon Pulse
AncientPower


The Wanderer, feel free to post actions
 
#22
Monohm: Thunder Wave (Charmander) -> Hydro Pump (Charmander) -> Thunder Wave (Magby)*

Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Toxic (Magby)**

*If Magby has a substitute up, use Rain Dance.

**If Magby has a substitute up, use Dragon Pulse on Charmander.
 
#23


"Time to see doubles, and then some"

Magby: Double Team (4) ~ Cross Chop Deino ~ Cross Chop Deino
Charmander: Double Team (4) ~ Dragon Pulse Deino ~ Dragon Pulse Deino
IF Deino is fainted, retarget any remaining attacks to Monohm


Magby used Double Team (4)
4 clones appeared
-16 EN

Charmander used Double Team (4)
4 clones appeared
-16 EN

Monohm used Thunder Wave
Hits Clone (8293 > 2000)
-1 Clone Charmander
-6 EN

Deino used Toxic
Hit (8302 <= 9000), Hits Clone (8171 > 2500)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (6717 <= 8500), No Crit (4992 > 1250)
(12 + 3) * 1.5 = 22.5 = 23 DMG
-8 EN

Charmander used Dragon Pulse on Deino
No Crit (7030 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-7 EN

Monohm used Hydro Pump
Hit (2639 <= 8500), Hits Clone (7727 > 3333)
-1 Clone Charmander
-8 EN

Deino used Earth Power
Hits Clone (9821 > 5000)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (4160 <= 8500), Crit (1023 <= 1250)
(12 + 3 + 3) * 1.5 = 27 DMG
-12 EN

Charmander used Dragon Pulse on Deino
No Crit (4974 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-11 EN

Monohm used Thunder Wave on Magby
Hits Clone (3019 > 2000)
-1 Clone Magby
-6 EN

Deino used Toxic on Magby
Hit (3144 <= 9000), Hits Clone (3158 > 2500)
-1 Clone Magby
-7 EN



HP: 90 | 90
EN: 66 | 64
Status: None | 2 Clones


HP: 90 | 8
EN: 80 | 80
Status: None | None




"Looks like we've got a bit of an edge right now"

Charmander: Flame Burst (Monohm) ~ Dragon Pulse (Monohm) ~ Dragon Pulse (Monohm)
IF Deino uses Protect A1, use Double Team (4) and push actions back
Magby: Sunny Day ~ Fire Spin (Monohm) ~ Toxic (Monohm)
IF Monohm uses Rain Dance A1, use Sunny Day A2
 
#25


"Oops, Charmander... We aimed at the wrong Pokemon"

Magby used Sunny Day
It became sunny
-9 EN

Charmander used Flame Burst
No Crit (7160 > 625)
(7 + 3 + 3 + 2 + 1.5) * 2/3 = 11 DMG
-3 HP Deino
-1 HP
-4 EN

Monohm used Thunder Wave on Charmander
Charmander is Paralyzed (25%)
-10 EN

Deino used Toxic on Charmander
Miss (9068 > 9000)
-11 EN

-1 HP Charmander (Solar Power)


Magby used Fire Spin on Monohm
Crit (107 <= 625)
(4 + 3 + 3 + 3) * 2/3 = 8.33 = 8 DMG
Monohm is trapped (4A)
-3 EN

Monohm used Rain Dance
It started raining
-10 EN

Deino used Earth Power on Charmander
No Crit (1438 > 625), No -SpD (9003 > 1000)
(9) * 1.5 = 13.5 = 14 DMG
-7 EN

Charmander used Dragon Pulse on Monohm
Fully Paralyzed (391 <= 2500)
-5% Paralysis

-2 HP Monohm (Fire Spin)


Magby used Toxic on Monohm
Hit (5764 <= 9000)
Monohm is Badly Poisoned
-7 EN

Monohm used Hydro Pump on Charmander
Miss (9474 > 8500)
-8 EN

Deino used Earth Power on Charmander
No Crit (4258 > 625), No -SpD (3927 > 1000)
(9) * 1.5 = 13.5 = 14 DMG
-11 EN

Charmander used Dragon Pulse on Monohm
No Crit (7075 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-7 EN

-2 HP Monohm


HP: 61 | 90
EN: 55 | 44
Status: Para (15%) | 2 Clones


HP: 51 | 5
EN: 55 | 55
Status: Fire Spin (2) | None

Wanderer, feel free to choose actions