Battle Subway Challenge - C$FP

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558.png


Crustle, show this youngster how hard are we!

Liepard: Smack Down ~ Earthquake ~ Rock Slide
*If Electro uses (succesfully) and Evasive or Protective move A1 then use Stealth Rock that action and push actions
*If Electro has a Substitue up when you use Smack Down then change actions to Rock Blast 'till you destroy said sub and push actions
.
 
It's gonna take you at least this entire round to break my sub, so that works for me.

Substitute (25 HP), Flash Cannon, Thunderbolt
 

.....Crustle
558.png

HP: 100
En: 100
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 100
En: 100
Magnet
Status: ~
Boosts: ~
Other: ~


Action 1

Electro used Substitute!
Electro created a Substitute!
-25 Hp (Sub)
-24 energy

Crustle used Rock Blast!
RNG Roll (To Hit) [<=9100 Hit]: 9074/10000 (Hit)
RNG Roll (# of Attacks) [2/3/4/5]: 7831/10000 (4 + 1)
RNG Roll (To Crit) [<=725 Crit]: 1359/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3283/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3743/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 2853/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 6771/10000 (No)
(14 + 3) x 2/3 = 11.34 ~ 0 damage (Electro)
Electro's substitute absorbed the damage! (13.66 Hp)
-6 energy



Action 2

Electro used Flash Cannon!
RNG Roll (To Hit) [<=9900 Hit]: 7588/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 6041/10000 (No)
(7 + 3 + 4) x 1.5 = 21 ~ 21 damage (Crustle)
-5 energy

Crustle used Rock Blast!
RNG Roll (To Hit) [<=9100 Hit]: 4548/10000 (Hit)
RNG Roll (# of Attacks) [2/3/4/5]: 3853/10000 (3 + 1)
RNG Roll (To Crit) [<=725 Crit]: 445/10000 (Crit)
RNG Roll (To Crit) [<=725 Crit]: 8033/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3291/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 2294/10000 (No)
A Critical Hit!
(11 + 1 + 3) x 2/3 = 10.66 ~ 0 damage (Electro)
Electro's substitute absorbed the damage! (3 Hp)
-10 energy



Action 3

Electro used Thunderbolt!
RNG Roll (To Hit) [<=9900 Hit]: 3784/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 3688/10000 (No)
(9 + 3 + 4 + 4) x 1.0 = 19 ~ 19 damage (Crustle)
-6 energy

Crustle used Rock Blast!
RNG Roll (To Hit) [<=9100 Hit]: 8046/10000 (Hit)
RNG Roll (# of Attacks) [2/3/4/5]: 9462/10000 (5)
RNG Roll (To Crit) [<=725 Crit]: 2980/10000 (Crit)
RNG Roll (To Crit) [<=725 Crit]: 8310/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3001/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 793/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 1525/10000 (No)
(14 + 3) x 2/3 = 11.34 ~ 8.34 damage (Electro)
Electro's substitute absorbed the damage!
Electro's substitute faded!
-14 energy
.

.....Crustle
558.png

HP: 60
En: 70
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 67
En: 65
Magnet
Status: ~
Boosts: ~
Other: ~

..........................................................................


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We're about to rock your world!
 
Thunderbolt has 10 BAP, not that it should matter in the end

Flash Cannon, Thunderbolt, Flash Cannon
IF Spikes OR Stealth Rock, THEN Magic Coat and push actions back
 
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Time to shake the ground, or whatever, just break him!

Palpitoad: Bulldoze ~ Dig ~ Dig

PS: That's due to Sturdy BP reduccion (Flash Cannon was also affected)

..........................................................................

.....Crustle
558.png

HP: 60
En: 70
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 67
En: 65
Magnet
Status: ~
Boosts: ~
Other: ~


Action 1

Electro used Flash Cannon!
RNG Roll (To Hit) [<=9900 Hit]: 775/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 7152/10000 (No)
(7 + 3 + 4) x 1.5 = 21 ~ 21 damage (Crustle)
-5 energy

Crustle used Bulldoze!
RNG Roll (To Crit) [<=725 Crit]: 1425/10000 (No)
(5) x 2.25 = 11.25 ~ 11.25 damage (Electro)
Electro's Speed felt! (6 actions)
-5 energy



Action 2

Crustle used Dig!
Crustle went underground!

Electro used Thunderbolt!
But it Missed!
-6 energy

Crustle used Dig!
Crustle rose to the ground!
RNG Roll (To Crit) [<=725 Crit]: 329/10000 (Crit)
A Critical Hit!
(7 + 3) x 2.25 = 22.5 ~ 33.75 damage (Electro)
-10 energy


Action 3

Crustle used Dig!
Crustle went underground!

Electro used Flash Cannon!
But it Missed!
-5 energy

Crustle used Dig!
Crustle rose to the ground!
RNG Roll (To Crit) [<=725 Crit]: 4926/10000 (No)
(7) x 2.25 = 15.75 ~ 49.5 damage (Electro)
-14 energy
.

.....Crustle
558.png

HP: 39
En: 41
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 17
En: 49
Magnet
Status: ~
Boosts: ~
Other: ~

..........................................................................

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558.png


Great job, nothing should stand in our way!

Liepard: Earthquake ~ Earthquake ~ Earthquake
*If Electro uses (Succesfully) a Protective or Evasive move then use SR and push Actions
*If Endure it's used A1 then use SR - Dig - Dig
.
 
Jeez, why am I doing so badly... in any case, a Crustle will never trouble Electro!

Endure, Agility, Thunderbolt

EDIT: wait I'm at -1 Speed aren't I, I gotta re-order a little

EDIT: ok I'm good
 
.....Crustle
558.png

HP: 39
En: 41
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 17
En: 49
Magnet
Status: ~
Boosts: -1 Spe (3a)
Other: ~


Action 1

Crustle used Stealth Rock!
Pointed stones float in the air around C$FP's team!
-11 energy

Electro used Endure!
Electro braced itself!
-15 energy



Action 2

Crustle used Dig!
Crustle went underground!

Electro used Agility!
Electro's Speed sharply rose!
+2 spe [+1 Spe] (5 actions)
-7 energy

Crustle used Dig!
Crustle rose to the ground!
RNG Roll (To Crit) [<=725 Crit]: 1428/10000 (No)
(7) x 2.25 = 15.75 ~ 15.75 damage (Electro)
-10 energy


Action 3

Electro used Thunderbolt!
RNG Roll (To Hit) [<=9900 Hit]: 2258/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 1051/10000 (No)
RNG Roll (To Paralyse) [<=900 Yes]: 4558/10000 (No)
(9 + 3 + 4 + 4) x 1.0 = 19 ~ 19 damage (Crustle)
-6 energy

Crustle used Dig!
Crustle went underground!

Crustle used Dig!
Crustle rose to the ground!
RNG Roll (To Crit) [<=725 Crit]: 1212/10000 (No)
(7) x 2.25 = 15.75 ~ 16 damage (Electro)
Electro Endured the Hit!
-14 energy
.

.....Crustle
558.png

HP: 20
En: 6
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
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HP: 1
En: 21
Magnet
Status: ~
Boosts: +1 Spe (3a)
Other: Stealth Rock

..........................................................................

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558.png


Not gonna lie, this is a hard guy, but we're harder!
 
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You'll taste our Fury!

Palpitoad: Fury Cutter ~ Fury Cutter~ Fury Cutter
..........................................................................

.....Crustle
558.png

HP: 20
En: 6
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 1
En: 21
Magnet
Status: ~
Boosts: +1 Spe (3a)
Other: Stealth Rock


Action 1

Electro used Flash Cannon!
RNG Roll (To Hit) [<=9900 Hit]: 9281/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 5626/10000 (No)
RNG Roll (-1 SpD) [<=900 Yes]: 1186/10000 (No)
(7 + 3 + 4) x 1.5 = 21 ~ 21 damage (Crustle)
-5 energy

Crustle Fainted!
.

.....Crustle
558.png

HP: KO
En: KO
Rocky Helmet
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
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HP: 1
En: 16
Magnet
Status: ~
Boosts: ~
Other: Stealth Rock

..........................................................................

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601.png


Time to finish this off for good!

Klinklang: Bind~ Bind ~ Bind
*If Electro uses (Succesfully) a Protective or Evasive Move then use Shift Gear and push actions
 

.....Crustle
601.png

HP: 100
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: 1
En: 16
Magnet
Status: ~
Boosts: ~
Other: Stealth Rock


Action 1

Klinklang used Blind!
RNG Roll (To Hit) [<=8600 Hit]: 1638/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 6542/10000 (No)
RNG Roll (Flinch) [<=1100 Yes]: 5072/10000 (No)
(2 + 1.5) x 1.0 = 3.5 ~ 1 damage (Electro)
Electro was squeezed by Klinklang!
-4 energy

Electro Fainted!
.

.....Crustle
601.png

HP: 100
En: 96
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs


....Electro
iaza19770282923300.gif

HP: KO
En: KO
Magnet
Status: ~
Boosts: ~
Other: Stealth Rock

..........................................................................

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Who's our next victim?
 
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Hang in there Klang! We have the steampower on our side and we can't lose

Klinklang: Thunder Wave ~ Gear Grind ~ Gear Grind
..........................................................................

..Klinklang
601.png

HP: 90
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs


White Belly
....
iaza16856512765800.gif

HP: 88
En: 100
Expert Belt
Status: ~
Boosts: ~
Other:Stealth Rock


Pointed Stones Dug Into the foe White Belly!
-18 Hp

Action 1

Klinklang used Thunder Wave!
White Belly was Paralysed! (25%)
-7 energy

White Belly used Flamethrower!
RNG Roll (Paralysis) [<=2600 Yes]: 4917/10000 (No)
RNG Roll (To Crit) [<=525 Crit]: 918/10000 (No)
RNG Roll (To Burn) [<=900 Yes]: 7606/10000 (No)
(10 + 2 + 3) x 1.5 = 22.5 ~ 22.5 damage (Electro)
-7 energy

Action 2

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=9600 Yes]: 6544/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3462/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 144/10000 (Yes)
RNG Roll (To Flinch) [<=1100 Yes]: 6894/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 1629/10000 (No)
A Critical Hit!
(10 + 3 + 2 + 1.5) x 1.0 = 16.5 ~ 34.5 damage (White Belly)
-7 energy

White Belly used Flamethrower!
RNG Roll (Paralysis) [<=2600 Yes]: 7188/10000 (No)
RNG Roll (To Hit) [<=9400 Hit]: 9631/10000 (Miss)
But it Missed!
-8 energy


Action 3

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=9600 Yes]: 3899/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 3339/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 8398/10000 (Yes)
RNG Roll (To Flinch) [<=1100 Yes]: 896/10000 (Yes)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 49 damage (White Belly)
-11 energy

White Belly Flinched!
.

..Klinklang
601.png

HP: 67
En: 75
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs


White Belly
....
iaza16856512765800.gif

HP: 51
En: 85
Expert Belt
Status: Paralysed (20%)
Boosts: ~
Other:Stealth Rock

..........................................................................
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This seems to be work for another one of my man!
Switching Klinklang for Garbodor!
 
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569.png


Garbodor, it's time for us to trash this lil' dragon

Garbofor: Rock Blast ~ Rock Blast ~ Rock Blast
*If White Belly uses (Succesfuly) a Protective or Evasive move then use Spikes, and push actions
*If White Belly uses Thunder Wave & you don't have a Substitute up then use Substitute (20) and push actions
 

.
.Garbodor
569.png

HP: 100
En: 100
Black Sludge
Status: ~
Boosts: ~
Other: ~


..........vs


White Belly
....
iaza16856512765800.gif

HP: 51
En: 85
Expert Belt
Status: Paralysed (20%)
Boosts: ~
Other: Stealth Rock




Action 1

Garbodor used Rock Blast!
RNG Roll (# of Attacks) [2/3/4/5]: 9216/10000 (5)
RNG Roll (To Crit) [<=725 Crit]: 1561/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 8298/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 1786/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 22/10000 (Crit)
RNG Roll (To Crit) [<=725 Crit]: 1612/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 4851/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 9327/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 5723/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 2040/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 5194/10000 (No)
A Critical Hit!
(15 + 1 + 1.5) x 1.5 = 26.25 ~ 26.25 damage (White Belly)
-7 energy

White Belly used Earthquake!
RNG Roll (To Hit) [<=9900 Hit]: 2994/10000 (Hit)
RNG Roll (Paralysis) [<=2100 Yes]: 418/10000 (Yes)
White Belly is Fully Paralysed!
White Belly's paralysis stage felt!


Action 2

Garbodor used Rock Blast!
RNG Roll (# of Attacks) [2/3/4/5]: 2883/10000 (2)
RNG Roll (To Crit) [<=725 Crit]: 9667/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 4079/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 8963/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 1822/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 37.5 damage (White Belly)
-11 energy

White Belly used Earthquake!
RNG Roll (To Hit) [<=9900 Hit]: 66/10000 (Hit)
RNG Roll (Paralysis) [<=|1600 Yes]: 6994/10000 (No)
RNG Roll (To Crit) [<=525 Crit]: 6027/10000 (No)
(10 + 2 + 3) x 1.5 = 22.5 ~ 22.5 damage (White Belly)
-7 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp


Action 3

Garbodor used Rock Blast!
RNG Roll (# of Attacks) [2/3/4/5]: 7025/10000 (4)
RNG Roll (To Crit) [<=725 Crit]: 2703/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 5246/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 8014/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 6485/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 4661/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 2707/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 417/10000 (Yes)
(12 + 1.5) x 1.5 = 20.25 ~ 57.75 damage (White Belly)
-15 energy

White Belly Fainted!

Garbodor restored some HP using its Black Sludge!
+1 Hp
.

Klinklang
601.png

HP: 67
En: 75
..Garbodor
569.png

HP: 79
En: 67
Black Sludge
Status: ~
Boosts: ~
Other: ~


..........vs


White Belly
....
iaza16856512765800.gif

HP: KO
En: KO
Expert Belt
Status: Paralysed (15%)
Boosts: ~
Other: Stealth Rock

..........................................................................

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This ride is rough kid, are you sure you want to go on?
 
Spr_BW_Ingo.png


We eon't go down without a fight, so let's teach them how it's done!

Garbodor: Seed Bomb ~ Seed Bomb ~ Supenova Explosion [Hyper Beam + SolarBeam Combo]
..........................................................................

..Garbodor
569.png

HP: 79
En: 67
Black Sludge
Status: ~
Boosts: ~
Other: ~


..........vs


Swamp Thing
iaza19770283322500.gif

HP: 110
En: 100
Life Orb
Status: ~
Boosts: ~
Other: Stealth Rock


Pointed Stones Dug Into the foe Swamp Thing!
-9 Hp


Action 1

Garbodor used Seed Bomb!
RNG Roll (To Crit) [<=725 Crit]: 2672/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 9187/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 30.375 damage (Swamp Thing)
-6 energy

Swamp Thing used Earthquake!
RNG Roll (To Hit) [<=9900 Hit]: 4807/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 3681/10000 (No)
(10 + 3 + 3 + 3) x 1.5 = 28.5 ~ 28.5 damage (Garbodor)
-2 Hp (Recoil)
-6 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp


Action 2

Garbodor used Seed Bomb!
RNG Roll (To Crit) [<=725 Crit]: 7087/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 9223/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 53.75 damage (Swamp Thing)
-11 energy

White Belly used Bulldoze!
RNG Roll (To Hit) [<=9900 Hit]: 8001/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 6179/10000 (No)
(6 + 3 + 3 + 3) x 1.5 = 22.5 ~ 50 damage (Garbodor)
Garbodor's Speed felt!
-1 Spe (5 actions)
-2 Hp (Recoil)
-4 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp


Action 3

Swamp Thing used Earthquake!
RNG Roll (To Hit) [<=9900 Hit]: 1153/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 8472/10000 (No)
(10 + 3 + 3 + 3) x 1.5 = 28.5 ~ 28.5 damage (Garbodor)
-2 Hp (Recoil)
-6 energy

Garbodor used Supernova Explosion!
RNG Roll (To Crit) [<=725 Crit]: 5247/10000 (No)
(27 - 3) x 2.25 = 54 ~ 111.75 damage (Garbodor)
Garbodor became Sluggish!
-29 energy

Swamp Thing Fainted!

Garbodor restored some HP using its Black Sludge!
+1 Hp
.

Klinklang
601.png

HP: 67
En: 75
..Garbodor
569.png

HP: 2
En: 20
Black Sludge
Status: Cooldown (1a), Sluggish (2a)
Boosts: -1 Spe (3a)
Other: ~


..........vs


Swamp Thing
iaza19770283322500.gif

HP: KO
En: KO
Life Orb
Status: ~
Boosts: ~
Other: Stealth Rock

..........................................................................
Spr_BW_Ingo.png


This has been a fun trip, but things have to come to an end...

We will be glad to have you here again!
PS: Legal depertment foces me to inform you that any and all hax involved is due to sheer luck, and something the Unova's Travel Union has minimal influence in


Final Streak: 3
Continuable:
U.U (No)

C$FP
: 6 CC
White Belly:
12 MC
Electro:
3 MC, 1 KO
Swamp Thing: 3 MC

Gerard (^^): (2 x 3) + (7 x 1) + 2 = 15 UC

 
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3451709&page=7
Current Streak: 0

Chosen Abilities:
Colossoil: Guts
Swampert: Torrent
Ferrothorn: Iron Barbs

Chosen Items:
Colossoil: Life Orb
Swampert: Expert Belt
Ferrothorn: Life Orb

frontnormal-mcolossoil.png

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn
Crunch
Bounce

Encore
Fake Out
Water Spout
Dark Pulse
Earth Power

Taunt
Earthquake
Rock Slide
Dig
Brick Break
U-Turn
Bulldoze

Moves: 25
260.png

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost 7)
Facade

Moves: 69
598.png

Ferrothorn [Spike] (Female)
Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback
Selfdestruct

Leech Seed
Seed Bomb
Worry Seed
Spikes
Stealth Rock
Bullet Seed
Gravity
Knock Off

Toxic
Thunder Wave
Substitute
Swords Dance
Swagger
Sunny Day
Protect
Solarbeam
Thunder
Bulldoze

Moves: 30

Battle 1

Spr_HGSS_Medium.png

Trainer Gertrude wants to battle!
My third eye told me to come welcome on here stranger.


RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 32/50 (Duosion)
RNG Roll (Ability) [1/3]: 1/3 (Overcoat)

Good luck I brought my coat right?

578.png

Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison
Secret Power
Trick

Magic Coat

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room

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Let's try this my lovely blob!

Duosion: Trick Room ~ Energy Ball ~ Hidden Power

* If you're Taunted A1 then use Energy Ball instead
 
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HP: 120
EN: 100
Life Orb
Boost: ~
Status: ~
Other: ~

VS
578.png

HP: 100
EN: 100
Iron Ball
Boost: ~
Status: ~
Other: ~​

Colossoil used Crunch!
RNG Roll (To Crit) [<=625 Yes]: 4923/10000 (No)
RNG Roll (-1 Def) [<=1000 Yes]: 1825/10000 (No)
(8 + 3 + 3 + 4.5) x 1.5 = 27.75 ~ 27.75 damage (Duosion)
-2 Hp (Life Orb)
-5 energy

Duosion used Trick Room!
Duosion twisted the dimentions!
-9 energy

Duosion used Energy Ball!
RNG Roll (To Crit) [<=625 Yes]: 3471/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6105/10000 (No)
(8 + 4.5) x 1.5 = 18.75 ~ 20.75 damage (Nimbus)
-6 energy

Colossoil used Dark Pulse!
RNG Roll (To Crit) [<=625 Yes]: 8195/10000 (No)
(8 + 3 + 3 + 3) x 1.5 = 25.5 ~ 53.25 damage (Duosion)
-2 Hp (Life Orb)
-5 energy

Duosion used Hidden Power!
RNG Roll (To Crit) [<=625 Yes]: 6311/10000 (No)
(7 + 4.5) x 1.5 = 17.25 ~ 40 damage (Nimbus)
-5 energy

Colossoil used Crunch!
RNG Roll (To Crit) [<=625 Yes]: 7564/10000 (No)
RNG Roll (-1 Def) [<=1000 Yes]: 1240/10000 (No)
(8 + 3 + 4.5) x 1.5 = 27.75 ~ 80.5 damage (Duosion)
-2 Hp (Life Orb)
-5 energy
frontnormal-mcolossoil.png


HP: 78
EN: 85
Life Orb
Boost: ~
Status: ~
Other: ~

VS
578.png

HP: 20
EN: 80
Iron Ball
Boost: ~
Status: ~
Other: Trick Room (3r)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_HGSS_Medium.png

Oh, the darkness within you is too strong

 
frontnormal-mcolossoil.png


HP: 78
EN: 85
Life Orb
Boost: ~
Status: ~
Other: ~

VS
578.png

HP: 20
EN: 80
Iron Ball
Boost: ~
Status: ~
Other: Trick Room (3r)

Duosion: Energy Ball ~ Hidden Power ~ Energy Ball

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Duosion used Energy Ball!
RNG Roll (To Crit) [<=625 Yes]: 9283/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 4609/10000 (No)
(8 + 4.5) x 1.5 = 18.75 ~ 18.75 damage (Nimbus)
-6 energy

Colossoil used Dark Pulse!
RNG Roll (To Crit) [<=625 Yes]: 2787/10000 (No)
(8 + 3 + 3 + 3) x 1.5 = 25.5 ~ 25.5 damage (Duosion)
-2 Hp (Life Orb)
-5 energy

Duosion fainted!
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HP: 57
EN: 80
Life Orb
Boost: ~
Status: ~
Other: ~

VS
578.png

HP: KO
EN: KO
Iron Ball
Boost: ~
Status: ~
Other: Trick Room (3r)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_HGSS_Medium.png

The Old Prophet said someone would come with a mighty monster to destroy her followers. Now I believe

 
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