Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat:
(Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard:
(Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Item:
Iron Ball
Stats:
HP: 100
Atk: 2
Def: 2
SpA+
: 6
SpD: 2
Spe-
: 26
SC: 1
WC: 1
BST: 16
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Magic Coat
Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room