After 20 games played with the lot of them, I am 13-7, though several of those wins are undeserved due to hax etc.
Fraxure (F) @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Substitute
- Dragon Dance
- Low Kick
- Outrage
It's a fairly standard Fraxure set that I also use on my main team, and it's undoubtedly strong, but is surprisingly frail even with Eviolite. And his offense can be slightly disappointing when unboosted. Maybe I'm just not playing it right most of the time, or perhaps an item or moveset change is in order to bring out its full potential.
What I really do notice is that it's very difficult to set up without having a free turn; it has trouble switching in on basically a lot of things, and all but the weakest neutral and even sometimes resisted attacks break his subs, or do enough damage that it becomes ridiculously easy to revenge kill.
Still, it is very powerful when allowed to shine, but like I already said, this set might not bring out its full potential as often as one might like. I will be testing some different sets in my next 20 games.
Simipour (M) @ Petaya Berry
Trait: Gluttony
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Taunt
- Grass Knot
- Ice Beam
- Hydro Pump
Simipour is at the same time impressive and disappointing. With the Modest nature, it actually has more speed and SpA than Timid special Samurott. The pinch berry can take people by surprise sometimes, but the question is whether that's more effective with Gluttony than a Life Orb or even Expert Belt would be with Torrent. In comparison with Samurott, it also has significantly weaker bulk.
Playing it exactly the way I play my usual special Samurott might not be the best way to use it; but the difference isn't very big, and they each have some advantages over one another, but I find that Samurott's greater bulk, especially on the physical side, allows it to switch in on things easier, which makes it more useful for me throughout the battle.
In conclusion, this set does not seem like the best way to utilize Simipour's talents optimally. And again, I'll be trying some different sets for my next 20 games.
Lairon (M) @ Eviolite
Trait: Rock Head
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Toxic
- Superpower
- Head Smash
So here we have a Lairon that's designed to be sort of a physically bulky pivot that can hit back hard. But I'm not going to mince words here. This set sucks ass at this job more often than not. The double weaknesses to Fighting and Ground are absolutely crippling for this, making it way worse at taking the hits that matter than for example Regirock, who also has a choice of item and possible recovery in Drain Punch.
The fact that Lairon can hit slightly harder isn't much of an advantage in this role when it critically fails in other aspects of it. It does one thing beautifully, and that's entering on Cinccino and taking ridiculously low damage and either KOing it or forcing it out. But as long as other strong physical attackers with Fighting- or Ground-type moves, like Zangoose, Absol, Golurk, Gurdurr, Sawk, and many others are around, this is fairly unimportant.
I wouldn't recommend this set or role for Lairon ever, unless you're desperate for something that can counter Cinccino (and probably Swellow, but I haven't played against one so that's just in theory) but fails horribly against other Normal-type attackers. I am obviously going to give it a different set to try and bring out its talents for the next 20 battles.