Battle Hall Challenge - waterwarrior

Battle 5, Round 2

Pre-round:

Blastoise (F) Squirts
Health: 90
Energy: 82
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: 83
Energy: 70
Boosts: None
Other: None
Action One:
Ledian used Light Screen!
A barrier was formed! (6a)
-8 energy

Blastoise used Aqua Tail!
RNG roll to hit: (1-9000=hit) 2610 HIT
RNG roll to crit: (1-625=crit) 6880 NO
9+3+1.5=13.5=14
14 Damage
-6 energy (STAB)

Action Two:
Ledian used Giga Drain!
RNG roll to crit: (1-625=crit) 6877 NO
(8-1.5)*1.5=9.75=10
10 Damage
-12 energy
Ledian restored health! +5 HP

Blastoise used Yawn!
Ledian became drowsy!
-7 energy

Action Three:
Ledian used Silver Wind!
RNG roll to crit: (1-625=crit) 6288 NO
6+3-1.5=7.5=8
8 Damage
-3 energy (STAB)
RNG roll for stat boost: (1-1000=boost) 7789 NO

Blastoise used Aqua Tail!
RNG roll to hit: (1-9000=hit) 2439 HIT
RNG roll to crit: (1-625=crit) 9918 NO
9+3+1.5=13.5=14
14 Damage
-6 energy (STAB)

Post-round:

Blastoise (F) Squirts
Health: 72
Energy: 63
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: 55
Energy: 47
Boosts: None
Other: Light Screen (3a), Drowsy
 
Battle 5, Round 3


"Let's try...this!"

Evasive Agility ~ Silver Wind ~ Giga Drain

Pre-round:

Blastoise (F) Squirts
Health: 72
Energy: 63
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: 55
Energy: 47
Boosts: None
Other: Light Screen (3a), Drowsy
Action One:
Ledian used Agility! (Evasive)
Ledian dived out of the way!-7 energy

Blastoise used Brick Break!
Blastoise's attack missed!
-6 energy

Ledian fell asleep!
RNG roll for intensity: (1-3) 1 (Light, 1a)

Action Two:
Ledian is fast asleep!
Ledian's sleep counter fell to zero!
Blastoise used Hydro Pump!
RNG roll to hit: (1-8000=hit) 64 HIT
RNG roll to crit: (1-625=crit) 2827 NO
12-6+3=9
9 Damage
-7 energy (STAB)

Action Three:
Ledian woke up!
Ledian used Giga Drain!
RNG roll to crit: (1-625=crit) 6539 NO
(8-1.5)*1.5=9.75=10
10 Damage
-12 energy
Ledian restored health! +5 HP

Blastoise used Surf!
RNG roll to crit: (1-625=crit) 4204 NO
10-5+3=8
8 Damage
-6 energy (STAB)

Ledian's Light Screen wore off!

Post-round:

Blastoise (F) Squirts
Health: 72
Energy: 63
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: 43
Energy: 28
Boosts: None
Other: None

"We're in trouble now!"

Supersonic ~ Giga Drain ~ Silver Wind
IF successful Protect THEN Chill and push actions back.
 
Battle 5, Round 4

When Gamefreak stops giving Supersonic to everything that moves.

Pre-round:

Blastoise (F) Squirts
Health: 72
Energy: 63
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: 43
Energy: 28
Boosts: None
Other: None
Action One:
Ledian used Supersonic!
RNG roll to hit: (1-6500=hit) 6791 MISS
Ledian's attack missed!
-4 energy

Blastoise used Brine!
RNG roll to crit: (1-625=crit) 8097 NO
13+3=16
16 Damage
-7 energy (STAB)

Action Two:
Ledian used Giga Drain!
RNG roll to crit: (1-625=crit) 4082 NO
(8-1.5)*1.5=9.75=10
10 Damage
-12 energy
Ledian restored health! +5 HP

Blastoise used Surf!
RNG roll to crit: (1-625=crit) 998 NO
10+3=13
13 Damage
-6 energy (STAB)

Action Three:
Ledian used Silver Wind!
RNG roll to crit: (1-625=crit) 8027 NO
6+3-1.5+2=9.5=10
10 Damage
-3 energy (STAB)
RNG roll for stat boost: (1-1000=boost) 5295 NO

Blastoise used Brine!
RNG roll to crit: (1-625=crit) 8097 NO
13+3=16
16 Damage (KO)
-7 energy (STAB)

Post-round:

Blastoise (F) Squirts
Health: 52
Energy: 43
Boosts: -10 evasion (Nature)
Other: None

Ledian (F)
Health: -2
Energy: 9
Boosts: None
Other: Swarm Active, KOed

"Argh, I can't believe we lost!"

What's up next, WW?







And, for my own benefit:
Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (25 total)
Physical:
Aqua Tail
Bite*
Brick Break
Dragon Tail
Rapid Spin*
Skull Bash
Tackle*

Special:
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Scald
Surf*
Water Gun*
Water Pulse*

Status:
Aqua Ring*
Double Team*
Iron Defense
Protect*
Rain Dance
Tail Whip*
Withdraw*
Yawn*
 
Battle 6


Expert Barney wants to battle!

"A young whippersnapper like you has no chance!"

RNG roll for Pokemon: 3/5

"With no weaknesses, our strategy is foolproof!"

RNG roll for Ability: 1/2

"Prepare for inevitable defeat!"
Spiritomb (M)

Nature: Brave

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind


Your actions, please!
 
Battle 6, Round 1

Sorry for the delay, mate, I've got a lot of stuff going on right now.
Luckily, I think I still have like three hours until DQ.
Speed reffing go!

Curse ~ Pain Split ~ Hypnosis

Pre-round:

Blastoise (F) Squirts
Health: 100
Energy: 100
Boosts: -10 evasion (Nature)
Other: None

Spiritomb (M)
Health: 90
Energy: 100
Boosts: -10 evasion (Nature)
Other: None
Action One:
Blastoise used Surf!
RNG roll to crit: (1-625=crit) 7065 NO
10+3=13
13 Damage
-6 energy (STAB)

Spiritomb used Curse!
Spiritomb cut his own HP and laid a Curse on Blastoise!
-45 HP
-26 energy (STAB)

Blastoise is afflicted by the Curse! -5 HP

Action Two:
Blastoise used Hydro Pump!
RNG roll to hit: (1-9000=hit) 3167 HIT
RNG roll to crit: (1-625=crit) 2354 NO
12+3=15
15 Damage
-7 energy (STAB)

Spiritomb used Pain Split!
The battlers shared their pain!
+25 HP
25 Damage
-32 energy

Blastoise is afflicted by the Curse! -5 HP

Action Three:
Blastoise used Surf!
RNG roll to crit: (1-625=crit) 7321 NO
10+3=13
13 Damage
-6 energy (STAB)

Spiritomb used Hypnosis!
RNG roll to hit: (1-7000=hit) 2485 HIT
Blastoise fell asleep!
RNG roll for duration: (1-3) 1 Light 1a
-7 energy

Blastoise is afflicted by the Curse! -5 HP

Post-round:


Blastoise (F) Squirts
Health: 60
Energy: 81
Boosts: -10 evasion (Nature)
Other: Cursed, Asleep (1a)

Spiritomb (M)
Health: 29
Energy: 35
Boosts: -10 evasion (Nature)
Other: None

"Well this is interesting..."

Pain Split ~ Confuse Ray ~ Chill
 
Battle 6, Round 2

Pre-round:

Blastoise (F) Squirts
Health: 60
Energy: 81
Boosts: -10 evasion (Nature)
Other: Cursed, Asleep (1a)

Spiritomb (M)
Health: 29
Energy: 35
Boosts: -10 evasion (Nature)
Other: None
Action One:
Blastoise is fast asleep!
Blastoise's sleep counter fell to zero!

Spiritomb used Pain Split!
The battlers shared their pain!
+16 HP
15 Damage (Blastoise)

-16 energy

Blastoise is afflicted by the Curse! -5 HP

Action Two:
Blastoise woke up!
Blastoise used Brine!
RNG roll to crit: (1-625=crit) 4916 NO
13+3=16
16 Damage
-7 energy (STAB)

Spiritomb used Confuse Ray!
Blastoise became confused!
RNG roll for intensity: (1-3) 2 (Severe 3a)
-4 energy (STAB)

Blastoise is afflicted by the Curse! -5 HP

Action Three:
Blastoise used Brine!
RNG roll for confusion: (1-5000=confused) 4603 YES
Blastoise hurt herself in her confusion!
Blastoise's Confusion Counter fell to 2!
4-1.5=2.5=3
3 Damage
-3 energy
Blastoise's Confusion Counter fell to 1!

Spiritomb used Chill!
+12 energy

Blastoise is afflicted by the Curse! -5 HP

Post-round:

Blastoise (F) Squirts
Health: 30
Energy: 71
Boosts: -10 evasion (Nature)
Other: Cursed, Confused (1a)

Spiritomb (M)
Health: 29
Energy: 27
Boosts: -10 evasion (Nature)
Other: None​
 
GOD FUCKING DAMN IT. Well, at least Torrent is activated (I knew it would come in handy!). Now, unless confusion hax kicks in, this should wrap up quite nicely!

Brine + Brine combo -> cooldown (Brine+ Brine combo) -> Hydro Pump
If Destiny Bond A1, change actions to Double Team (3 clones) -> Aqua Ring -> Brine
If Spite (Brine) is used A1, change actions to Surf x3
 
Battle 6, Round 3


"Let's try...this!"

Hypnosis ~ Destiny Bond ~ Shadow Sneak

Pre-round:

Blastoise (F) Squirts
Health: 30
Energy: 71
Boosts: -10 evasion (Nature)
Other: Cursed, Confused (1a), Torrent Active

Spiritomb (M)
Health: 29
Energy: 27
Boosts: -10 evasion (Nature)
Other: None
Action One:
Spiritomb used Hypnosis!
RNG roll to hit: (1-7000=hit) 1736 HIT
Blastoise fell asleep!
RNG roll for duration: (1-3) 1 Light 1a
-7 energy
Blastoise is fast asleep!
Blastoise's Sleep Counter fell to zero!
Blastoise's Confusion Counter fell to zero!

Blastoise is afflicted by the Curse! -5 HP

Action Two:
Spiritomb used Destiny Bond!
The battler's destinies were bonded!
-14 energy (STAB)

Blastoise woke up!
Blastoise snapped out of confusion!
Blastoise used a Double Brine Combo!
RNG roll to crit: (1-625=crit) 7845 NO
13*2.25+3+2=34.25=34
34 Damage (KO)
-36 energy (STAB, Pressure)

Blastoise took damage due to Destiny Bond!
25 Damage (KO)

Post-round:

Blastoise (F) Squirts
Health: 0
Energy: 35
Boosts: -10 evasion (Nature)
Other: Cursed, Torrent Active, KOed

Spiritomb (M)
Health: -5
Energy: 6
Boosts: -10 evasion (Nature)
Other: KOed

"After all our training, this was the sure outcome!"

I'm sorry, waterwarrior, but your Battle Hall Challenge has come to an end.

Prizes:
I receive 6(2)+2=14 UC

Waterwarrior receives 12 CC
Squirts the Blastoise receives 12 HC

Feel free to challenge again in a week!
 
Note: Only waterwarrior and TheWolfe should be posting in this thread unless a subref is requested.

waterwarrior will be using the following:


Derpy Hooves - Slowbro (F)
Ability: Regenerator
Rank: 4
Item: Mystic Water


Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Brick Break
Drain Punch
Headbutt
Tackle
Zen Headbutt

Special:
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Psychic
Psyshock
Scald
Surf
Water Gun

Status:
Curse
Disable
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Protect
Rest
Safeguard
Slack Off
Thunder Wave
Trick Room
Yawn


Let's get it on!






 
BATTLE 1!


VS. Zangief

"You are so small! It's funny to me!"

Pokemon check: 5 (Beartic)
Ability check: 2 (Swift Swim)


Beartic (M)
Ability: Swift Swim
Item: Life Orb

Beartic (M)
Nature: Adamant
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 18

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Item: Life Orb

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Charm
Slash
Flail
Rest
Blizzard
Hail
Superpower
Swagger
Icicle Crash

Rain Dance
Rock Slide
Dig

Yawn
Night Slash
Encore
 
Ok Derpy, our opponent may have a trick or two up his sleeve, but we still can break through! Now go and fish for that burn!

Scald -> Surf -> Scald
If Bide is used, change remaining actions to Yawn -> Thunder Wave -> Scald
If Dig AND Trick Room is not already activated, Trick Room and push actions back

Its not foolproof, but let's hope it works!
 
Music: Street Fighter 2 HD - Red Cyclone




"Let us fight man versus tiny baby man!"

Night Slash ~ Rock Slide ~ Night Slash

Round 1! FIGHT!

Action 1
-Beartic used Night Slash!
To critical (<=1250): 659 (Yes)
Damage: 21.75
Energy: -5
Beartic is hurt by recoil (-2 HP)

-Slowbro used Scald!
To critical (<=625): 6693 (No)
To burn (<=3000): 1088 (Yes)
Damage: 16.5
Energy: -5
Beartic is burned!

Beartic is hurt by the burn! (-2 HP)

Action 2
-Beartic used Rock Slide!
To critical (<=625): 3070 (No)
To flinch (<=3000): 2693 (Yes)
Damage: 9.5
Energy: -6
Beartic is hurt by recoil (-2 HP)

-Slowbro flinched!

Beartic is hurt by the burn! (-2 HP)

Action 3
-Beartic used Night Slash!
To critical (<=1250): 3761 (No)
Damage: 12.75
Energy: -5
Beartic is hurt by recoil (-2 HP)

-Slowbro used Scald!
To critical (<=625): 3246 (No)
Damage: 16.5
Energy: -5

Beartic is hurt by the burn! (-2 HP)

Damage taken:
Slowbro: 21.75 from A1 + 9.5 from A2 + 12.75 from A3 = 44
Beartic: 20.5 from A1 + 4 from A2 + 20.5 from A3 = 45

Energy used:
Slowbro: 5 from A1 + 5 from A2 = 10
Beartic: 5 from A1 + 6 from A2 + 5 from A3 = 16

HP Left:
Slowbro: 100 - 44 = 56
Beartic: 100 - 45 = 55

Energy Left:
Slowbro: 100 - 10 = 90
Beartic: 100 - 16 = 84

Stat modifiers:
Slowbro: Nothing
Beartic: Nothing

Rewards:
waterwarrior: 2 CC
Slowbro: 2 HC
TheWolfe: 4 UC

waterwarrior
O

Derpy Hooves - Slowbro (F)
HP: 56
EN: 90
Ability: Regenerator
Item: Mystic Water
Effects: Nothing
Status: OK!

VS.

Zangief
O

Beartic (M)
HP: 55
EN: 84
Ability: Swift Swim
Item: Life Orb
Effects: Nothing
Status: BURNED - Ongoing damage, -3 to all physical attacks


"Oh my god, who touched Sasha?! Alright… WHO TOUCHED MY GUN?!"

Swagger ~ Rock Slide ~ Night Slash
 

Round 2! FIGHT!


Action 1
Slowbro used Magic Coat!
Slowbro shrouded itself with Magic Coat!
Energy: -9

-Beartic used Swagger!
Beartic's Swagger was bounced back by Magic Coat!
Beartic's Attack rose to +2!
Confusion check (1-3): 1 (Slight)
Beartic is confused! (2 actions)
Energy: -7

Beartic is hurt by the burn! (-2 HP)

Action 2
-Beartic is confused!
Confusion check (1-2): 1 (Pass)
Beartic used Rock Slide!
To critical (<=625): 1227 (No)
To flinch (<=3000): 3057 (No)
Damage: 13
Energy: -6
Beartic is hurt by recoil (-2 HP)

-Slowbro used Surf!
To critical (<=625): 1362 (No)
Damage: 18.5
Energy: -6

Beartic is hurt by the burn! (-2 HP)

Action 3
-Beartic snapped out of confusion!
Beartic used Night Slash!
To critical (<=1250): 2639 (No)
Damage: 16.25
Energy: -5
Beartic is hurt by recoil (-2 HP)

-Slowbro used Fire Blast!
To hit (<=8500): 7725 (Yes)
To critical (<=625): 1525 (No)
Damage: 20.25
Energy: -8

Beartic is hurt by the burn! (-2 HP)

Beartic's Attack fell to +1!

Damage taken:
Slowbro: 13 from A2 + 16.25 from A3 = 29.25 ~ 29
Beartic: 2 from A1 + 22.5 from A2 + 24.25 from A3 = 48.75 ~ 49

Energy used:
Slowbro: 9 from A1 + 6 from A2 + 8 from A3 = 23
Beartic: 7 from A1 + 6 from A2 + 5 from A3 = 18

HP Left:
Slowbro: 56 - 29 = 27
Beartic: 55 - 49 = 6

Energy Left:
Slowbro: 90 - 23 = 67
Beartic: 84 - 18 = 66

Stat modifiers:
Slowbro: Nothing
Beartic: +1 Att (Will drop to 0 at end of R3)

Rewards:
waterwarrior: 2 CC
Slowbro: 2 HC
TheWolfe: 4 UC

waterwarrior
O

Derpy Hooves - Slowbro (F)
HP: 27
EN: 67
Ability: Regenerator
Item: Mystic Water
Effects: Nothing
Status: OK!

VS.

Zangief
O

Beartic (M)
HP: 6
EN: 66
Ability: Swift Swim
Item: Life Orb
Effects: +1 Att
Status: BURNED - Ongoing damage, -3 to all physical attacks
 
Well that still could've gone better... NEXT BATTLE PLEASE!

Surf til he's dead
If Dig is used, change that action to Slack Off
If Swagger, change that action to Protect, but not on consecutive actions
 
Music: Street Fighter 2 HD - Red Cyclone



"It is bad day to be giant man!"

Night Slash x3

Round 3! FIGHT!


Action 1
-Beartic used Night Slash!
To critical (<=1250): 9248 (No)
Damage: 14.5
Energy: -9
Beartic is hurt by recoil (-2 HP)

-Slowbro used Surf!
To critical (<=625): 7709 (No)
Damage: 18.5
Energy: -6

Beartic fainted!

Damage taken:
Slowbro: 14.5 from A1 = 14.5 ~ 15
Beartic: 18.5 from A1 = 18.5 ~ 19

Energy used:
Slowbro: 6 from A1 = 6
Beartic: 9 from A1 = 9

HP Left:
Slowbro: 27 - 15 = 12
Beartic: 6 - 19 = -13

Energy Left:
Slowbro: 67 - 6 = 61
Beartic: 66 - 9 = 57

Stat modifiers:
Slowbro: Nothing
Beartic: Nothing

Rewards:
waterwarrior: 2 CC
Slowbro: 2 HC
TheWolfe: 4 UC

waterwarrior
O

Derpy Hooves - Slowbro (F)
HP: 12
EN: 61
Ability: Regenerator
Item: Mystic Water
Effects: Nothing
Status: OK!

VS.

Zangief
x

Beartic (M)
HP: 0
EN: 57
Ability: Swift Swim
Item: Life Orb
Effects: +1 Att
Status: FAINTED - Unable to battle



"Gyeagraghagah!"

Congratulations! Your current streak is 1.

Select your next type!







 
BATTLE 2!


VS. Blanka

"Wo! Ow! Wowooooow! Can you hear that? That's the sound of the wild!"

Pokemon check: 4 (Arcanine)
Ability check: 1 (Intimidate)


Arcanine (M)
Ability: Intimidate
Item: Muscle Band

Arcanine (M)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Item: Muscle Band

Attacks:

Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odour Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Flare Blitz

Dig
Bide
Wild Charge

Body Slam
Close Combat
Safeguard

Endure
Mimic
 

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