Battle Hall Challenge - The Wanderer

Music: Street Fighter 3 - Crazy Chili Dog

urienstance.gif


"Insignificant gnat!"

Will-o-Wisp ~ Metal Burst ~ Foul Play

Round 1! Fighters ready! ENGAGE!

Totodile engaged its Sheer Force!

Action 1
-Totodile used Dragon Dance!
Totodile's Attack and Speed rose to +1!
Energy: -7

-Nohface used Will-o-Wisp!
To hit (<=7500): 1121 (Yes)
Totodile is burned!
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Action 2
-Totodile used Waterfall!
To critical (<=625): 1055 (No)
Damage: 13.25
Energy: -5

-Nohface used Metal Burst!
Damage: 16.56
Energy: -9.42

Totodile is hurt by the burn! (-2 HP)

Action 3
-Totodile used Crunch!
To critical (<=625): 2162 (No)
Damage: 10.25
Energy: -6

-Nohface used Foul Play!
To critical (<=625): 8026 (No)
Damage: 13.25
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Total damage taken:
Totodile: 2 from A1 + 18.56 from A2 + 15.25 from A3 = 35.81 ~ 36
Nohface: 13.25 from A2 + 10.25 from A3 = 23.5 ~ 24

Total energy used:
Totodile: 7 from A1 + 5 from A2 + 5 from A3 = 17
Nohface: 7 from A1 + 9.42 from A2 + 7 from A3 = 23.42 ~ 23

HP Left:
Totodile: 90 - 36 = 54
Nohface: 100 - 24 = 76

Energy Left:
Totodile: 100 - 17 = 83
Nohface: 100 - 23 = 77

Stat modifiers:
Totodile: +1 Att, +1 Spd (Will drop to 0 at end of R2)
Nohface: Nothing

The Wanderer
O
158.png

Chevrolet - Totodile (M)
HP: 54
EN: 83
Ability: Sheer Force
Effects: +1 Att, +1 Spd (75 Spd)
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical moves

VS.

Urien
O
Nohface.png

Nohface (M)
HP: 76
EN: 77
Ability: Levitate
Effects: Nothing
Status: OK!​

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"Rush!"

Foul Play ~ Rock Slide ~ Foul Play
Sub: IF Totodile uses Counter, THEN use Yawn on first instance and Chill on the second and third instances.
 
Speaking of, what's with Dive? It wouldn't work against a Levitating opponent in the first place. :P

Music: Street Fighter 3 - Crazy Chili Dog

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Totodile hid underwater!
Energy: -9

-Nohface used Foul Play!
Totodile evaded the attack!
Energy: -11

-Totodile used Dive!
Nohface made Dive miss with Levitate!

Totodile is hurt by the burn! (-2 HP)

Action 2
-Totodile used Waterfall!
To critical (<=625): 6525 (No)
Damage: 13.25
Energy: -5

-Nohface used Rock Slide!
To hit (<=9000): 9784 (No)
Nohface's attack missed!
Energy: -6

Totodile is hurt by the burn! (-2 HP)

Action 3
-Totodile hid underwater!
Energy: -9

-Nohface used Foul Play!
Totodile evaded the attack!
Energy: -7

-Totodile used Dive!
Nohface made Dive miss with Levitate!

Totodile is hurt by the burn! (-2 HP)
Totodile's Attack and Speed fell to 0!

Total damage taken:
Totodile: 2 from A1 + 2 from A2 + 2 from A3 = 6
Nohface: 13.25 from A2 = 13.25 ~ 13

Total energy used:
Totodile: 9 from A1 + 5 from A2 + 9 from A3 = 23
Nohface: 11 from A1 + 6 from A2 + 7 from A2 = 24

HP Left:
Totodile: 54 - 6 = 48
Nohface: 76 - 13 = 63

Energy Left:
Totodile: 83 - 23 = 60
Nohface: 77 - 24 = 53

Stat modifiers:
Totodile: Nothing
Nohface: Nothing

The Wanderer
O
158.png

Chevrolet - Totodile (M)
HP: 48
EN: 60
Ability: Sheer Force
Effects: Nothing
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical moves

VS.

Urien
O
Nohface.png

Nohface (M)
HP: 63
EN: 53
Ability: Levitate
Effects: Nothing
Status: OK!​
 
Music: Street Fighter 3 - Crazy Chili Dog

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"Aegis Reflector!"

Metal Burst ~ Foul Play ~ Foul Play

Round 3! Prepare to strike! NOW!

Action 1
-Totodile used Waterfall!
To critical (<=625): 8560 (No)
Damage: 11.5
Energy: -5

-Nohface used Metal Burst!
Damage: 14.375
Energy: -8.83

Totodile is hurt by the burn! (-2 HP)

Action 2
-Totodile used Dragon Dance!
Totodile's Attack and Speed rose to +1!
Energy: -7

-Nohface used Foul Play!
To critical (<=625): 8195 (No)
Damage: 13.25
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Action 3
-Nohface used Foul Play!
To critical (<=625): 3179 (No)
Damage: 13.25
Energy: -11

-Totodile used Waterfall + Waterfall!
To critical (<=625): 5082 (No)
Damage: 25.75
Energy: -26.25

Totodile is hurt by the burn! (-2 HP)

Total damage taken:
Totodile: 16.375 from A1 + 15.25 from A2 + 15.25 from A3 = 46.875 ~ 47
Nohface: 11.5 from A1 + 25.75 from A3 = 37.25 ~ 37

Total energy used:
Totodile: 5 from A1 + 7 from A2 + 26.25 from A3 = 38.25 ~ 38
Nohface: 8.83 from A1 + 7 from A2 + 11 from A3 = 26.83 ~ 27

HP Left:
Totodile: 48 - 47 = 1
Nohface: 63 - 37 = 26

Energy Left:
Totodile: 60 - 38 = 22
Nohface: 53 - 27 = 26

Stat modifiers:
Totodile: +1 Att, +1 Spd (Will drop to 0 at end of R4)
Nohface: Nothing

The Wanderer
O
158.png

Chevrolet - Totodile (M)
HP: 1
EN: 22
Ability: Sheer Force
Effects: +1 Att, +1 Spd (75 Spd), Cooling Down (1 action)
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical moves

VS.

Urien
O
Nohface.png

Nohface (M)
HP: 26
EN: 26
Ability: Levitate
Effects: Nothing
Status: OK!​

Urientemporalthunder.gif


"The end is nigh!"

Shadow Sneak x3
 
Music: Street Fighter 3 - Crazy Chili Dog

Round 4! Let's GO!

Action 1
-Nohface used Shadow Sneak!
To critical (<=625): 3913 (No)
Damage: 7
Energy: -3

Totodile fainted!

Total damage taken:
Totodile: 7 from A1 = 7
Nohface: 0

Total energy used:
Totodile: 0
Nohface: 3 from A1 = 3

HP Left:
Totodile: 1 - 7 = -6
Nohface: 26

Energy Left:
Totodile: 22
Nohface: 26 - 3 = 23

Stat modifiers:
Totodile: Nothing
Nohface: Nothing

The Wanderer
x
158.png

Chevrolet - Totodile (M)
HP: 0
EN: 22
Ability: Sheer Force
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Urien
O
Nohface.png

Nohface (M)
HP: 26
EN: 23
Ability: Levitate
Effects: Nothing
Status: OK!​

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"I rule the world! Anybody who challenges me shall be eliminated!"

Spoils of battle:
The Wanderer:
-The Wanderer gains 12 CC.
-Chevrolet the Totodile gains 12 HC.
TheWolfe:
-I gain 14 UC.​

Thanks for playing! See you on the 11th!
 
Alright, you all know the drill. Don't post here, unless you should.

This time, The Wanderer takes on Rank 3 with a Croconaw, using Sheer Force;
159.png

Croconaw [Chevrolet] (Male)
"<OH GOD>"
A gentleman and a Croconaw.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks (23 total):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch

Egg:
Ice Punch
Aqua Jet
Dragon Dance

TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide

Other:
Counter

Please pick your first type;
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
dptr116.png


Clown Darrel would like to battle!

RNG roll for pokemon; 1/5 = Rapidash
RNG roll for ability; 2/3 = Flash Fire

Rapidash is a regular part of the show!

Rapidash (M)

Nature: Rash

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Quick Attack
Growl
Tackle
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Heat Wave


Your orders, please!
 
dptr116.png


Don't think it'll be that easy!

Will-O-Wisp > Stomp > Stomp
IF WoW misses A1, use it again A2

159.png

100 HP
100 Energy
4/3/1/3/58

78.png

100 HP
100 Energy
4/3/4/2/105

==
Rapidash used Will-O-Wisp
RNG roll to hit; 2104 = hit
-6 Energy

Croconaw used Waterfall
RNG roll to crit; 4360 = no crit
[8 + 3 + 2 - 3 + (4 - 3)*1.5]*1.5 = 17.25 Damage
-5 Energy

-2 HP (Croconaw)

Rapidash used Stomp
RNG roll to crit; 2473 = no crit
RNG roll for effect; 5274 = no flinch
[9 + 2 + (4 - 3)*1.5] = 12.5 Damage
-7 Energy

Croconaw used Rock Slide
RNG roll to hit; 9145 = miss
-6 Energy

-2 HP (Croconaw)

Rapidash used Stomp
RNG roll to crit; 7437 = no crit
RNG roll for effect; 1211 = flinch
[9 + 2 + (4 - 3)*1.5] = 12.5 Damage
-11 Energy

Croconaw used Waterfall
flinch

-2 HP (Croconaw)
==

159.png

69 HP
89 Energy
4/3/1/3/58
Burned

78.png

83 HP
76 Energy
4/3/4/2/105

dptr116.png


Oho! Off to a great start!

Giga Impact > Fury Attack > Stomp
IF Counter, use Fire Spin that action and push back
IF Protect, then chill and push back, but never consecutively

Your orders, please!
 
159.png

69 HP
89 Energy
4/3/1/3/58
Burned

78.png

83 HP
76 Energy
4/3/4/2/105

==
Rapidash used Giga Impact
RNG roll to crit; 998 = no crit
[12 + 3 + (4 - 3)*1.5] = 16.5 Damage
-10.6 Energy

Croconaw used Waterfall
RNG roll to crit; 6970 = no crit
[8 + 3 + 2 - 3 + (4 - 3)*1.5]*1.5 = 17.25 Damage
-5 Energy

-2 HP (Croconaw)

Rapidash used Fury Attack
RNG roll to hit; 7518 = hit
RNG roll for duration; 5262 = 3 hits
RNG rolls to crit; 8601, 9693, 3295 = no crits
[6 + (4 - 3)*1.5] = 7.5 Damage
-4 Energy

Croconaw used Rock Slide
RNG roll to hit; 9714 = miss
-6 Energy

-2 HP (Croconaw)

Rapidash used Stomp
RNG roll to crit; 4569 = no crit
RNG roll for effect; 9381 = no flinch
[9 + 2 + (4 - 3)*1.5] = 12.5 Damage
-7 Energy

Croconaw used Waterfall
RNG roll to crit; 4721 = no crit
[8 + 3 + 2 - 3 + (4 - 3)*1.5]*1.5 = 17.25 Damage
-5 Energy

-2 HP (Croconaw)
==

159.png

26 HP
73 Energy
4/3/1/3/58
Burned

78.png

48 HP
54 Energy
4/3/4/2/105

Your actions, please!
 
dptr116.png


Oho! Time for the grand finale!

Stomp > Stomp > Stomp


159.png

26 HP
73 Energy
4/3/1/3/58
Burned

78.png

48 HP
54 Energy
4/3/4/2/105

==
Rapidash used Stomp
RNG roll to crit; 5969 = no crit
RNG roll for effect; 9018 = no flinch
[9 + 2 + (4 - 3)*1.5] = 12.5 Damage
-11 Energy

Croconaw used Waterfall
RNG roll to crit; 4843 = no crit
[8 + 3 + 2 - 3 + (4 - 3)*1.5]*1.5 = 17.25 Damage
-5 Energy

-2 HP (Croconaw)

Rapidash used Stomp
RNG roll to crit; 4533 = no crit
RNG roll for effect; 9411 = no flinch
[9 + 2 + (4 - 3)*1.5] = 12.5 Damage
-15 Energy

Croconaw was KO'ed

159.png

0 HP
68 Energy
4/3/1/3/58
KO'ed

78.png

31 HP
28 Energy
4/3/4/2/105

The Wanderer, your challenge ends here! You may rechallenge one week from this post.

Prizes
The Wanderer; 2 CC
Croconaw; 2 HC

rickheg; 3*1 + 2 = 5 UC
 
Oh hello again. I assume everyone knows the drill?

The Wanderer will be using Pupitar with Shed Skin:
247.png

Pupitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an clobba dese gitz!>"
The orkiest Pupitar you will ever know. To Krom, nothing in life matters more than a good brawl.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Shed Skin
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW, Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 8/9
MC: 0
DC: 1/5

Attacks (22 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down

Other:
Earth Power
Iron Head
Outrage

You may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
RNG roll for pokemon; 2/5 = Combusken
RNG roll for ability; 1/2 = Blaze

Combusken (M)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14.)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Bulk Up
Quick Attack
Fire Spin
Slash
Mirror Move

Fire Blast
Focus Blast
Shadow Claw

Counter
Rock Slide
Low Kick

Fire Punch


Your orders, please!
 
dptr068.png


Genteman Gregory is late to the battle!

Stop asking why it isn't a Blaziken yet.

Sand-Attack > Sand-Attack > Low Kick

256.png

90 HP
100 Energy
4/2/3/1/55

247.png

100 HP
100 Energy
3/3/4/3/44(-)

==
Combusken used Sand-Attack
-4 Energy

Pupitar used Earth Power
RNG roll to hit; 7299 = hit
RNG roll to crit; 8674 = no crit
RNG roll for effect; 6460 = no SpD drop
[9 + 3 + (4 - 1)*1.5]*1.5 = 24.75 Damage
-6 Energy

Combusken used Sand-Attack
-9 Energy

Pupitar used Dragon Dance
-7 Energy

Pupitar used Earth Power
RNG roll to hit; 8163 = miss
-6 Energy

Combusken used Low Kick
RNG roll to crit; 2800 = no crit
[10 + 3 + (4 - 3)*1.5]*1.5 = 21.75 Damage
-5.5 Energy
==

256.png

65 HP
82 Energy
4/2/3/1/55

247.png

78 HP
81 Energy
3/3/4/3/44(-)
-2 Acc, +1Atk/Spe


dptr068.png

Hmm...risy strategies often don't start off well, but I'm certain the payoff with be worth it!

Sand-Attack > Focus Blast > Low Kick

Your actions, please!
 
256.png

65 HP
82 Energy
4/2/3/1/55

247.png

78 HP
81 Energy
3/3/4/3/44(-)
-2 Acc, +1Atk/Spe

==
Pupitar used Earth Power
RNG roll to hit; 4605 = hit
RNG roll to crit; 719 = no crit
RNG roll for effect; 7206 = no SpD drop
[9 + 3 + (4 - 1)*1.5]*1.5 = 24.75 Damage
-10 Energy

Combusken used Sand-Attack
-6 Energy

Pupitar used Chip Away
RNG roll to crit; 6127 = no crit
[7 + (3 - 2)*1.5] + 1.75 = 10.25 Damage
-5 Energy

Combusken used Focus Blast
RNG roll to hit; 3470 = hit
RNG roll to crit; 5363 = no crit
RNG roll for effect; 9900 = no SpD drop
[12 + 3 + (3 - 3)*1.5]*1.5 = 22.5 Damage
-7 Energy

Pupitar used Protect
-7 Energy
-8.7 Energy

Combusken used Low Kick
RNG roll to crit; 8492 = no crit
[10 + 3 + (4 - 3)*1.5]*1.5 = 21.75 Damage
-5.5 Energy
==

256.png

30HP
64 Energy
4/2/3/1/55

247.png

56 HP
55 Energy
3/3/4/3/44(-)
-3 Acc

Your orders, please!
 
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