Battle Hall Challenge - TheWolfe

Battle 8, Round 4

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Weezing (M) Chugga
Health: 41
Energy: 38
Boosts: -10 evasion (Nature), -1 Speed
Other: None
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Chansey (F)
Health: 54
Energy: 34
Boosts: None
Other: Taunted (3a)
Action One:
Chansey used Icy Wind!
RNG roll to crit: (1-625=crit) 4318 NO
6 Damage
-5 energy
Weezing's speed fell!

Weezing used Sludge Bomb!
RNG roll to crit: (1-625=crit) 679 NO
9+3=12
12 Damage
-10 energy (STAB)
RNG roll to poison: (1-3000=poisoned) 9157 NO

Action Two:
Chansey used Ice Beam!
RNG roll to crit: (1-625=crit) 1777 NO
10 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 863 YES
Weezing was frozen!
RNG roll for intensity: (1-2) 1 Light (1a)

Weezing is frozen!
Weezing's freeze counter fell to 0!

Action Three:
Chansey used Flamethrower!
Weezing thawed out!
RNG roll to crit: (1-625=crit) 9770 NO
10 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 2935 NO

Weezing used Taunt!
Chansey fell for the Taunt!
-10 energy

Post-round:
sDkuLhjUTQrwGit8oZ_iH4GzJ08Z_r8lMyCUbO-KG-g9VNpIu9-nkvXg1naaVvbVGt_ptkhOB4tit3Dy5ysod2HLU9e7QlvTXT8elzRW8jEnrm3LYcNa
Weezing (M) Chugga
Health: 15
Energy: 18
Boosts: -10 evasion (Nature), -1 Speed
Other: None
M3qajBL3xp7c7gI57QGdNV6bSQVIb-gwsnmpIArgP1_CpWPNxBaf18-LOteWSNzO1XSIZtaOIE2tm8qac5WMufcRtrc07epWD1nP1k-nOoAhIrmB1c63

Chansey (F)
Health: 42
Energy: 15
Boosts: None
Other: Taunted (6a)
 
"Whoops, it really has been a while, hasn't it? Looks like it's all on this round..."

Pain Split ~ Chill ~ Protect
Sub: IF Pain Split will NOT recover health, THEN use new set of commands: Smokescreen ~ Smokescreen ~ Chill
 
Battle 8, Round 5

"Invisible sprites, ftw"

Hyper Beam ~ Icy Wind ~ Hyper Beam

Pre-round:
sDkuLhjUTQrwGit8oZ_iH4GzJ08Z_r8lMyCUbO-KG-g9VNpIu9-nkvXg1naaVvbVGt_ptkhOB4tit3Dy5ysod2HLU9e7QlvTXT8elzRW8jEnrm3LYcNa
Weezing (M) Chugga
Health: 15
Energy: 18
Boosts: -10 evasion (Nature), -1 Speed
Other: None
M3qajBL3xp7c7gI57QGdNV6bSQVIb-gwsnmpIArgP1_CpWPNxBaf18-LOteWSNzO1XSIZtaOIE2tm8qac5WMufcRtrc07epWD1nP1k-nOoAhIrmB1c63

Chansey (F)
Health: 42
Energy: 15
Boosts: None
Other: Taunted (6a)
Action One:
Chansey used Hyper Beam!
RNG roll to crit: (1-625=crit) 6955 NO
15+3=18
18 Damage (KO)
-10 energy (STAB)

Post-round:
sDkuLhjUTQrwGit8oZ_iH4GzJ08Z_r8lMyCUbO-KG-g9VNpIu9-nkvXg1naaVvbVGt_ptkhOB4tit3Dy5ysod2HLU9e7QlvTXT8elzRW8jEnrm3LYcNa
Weezing (M) Chugga
Health: -3
Energy: 18
Boosts: -10 evasion (Nature)
Other: KOed
M3qajBL3xp7c7gI57QGdNV6bSQVIb-gwsnmpIArgP1_CpWPNxBaf18-LOteWSNzO1XSIZtaOIE2tm8qac5WMufcRtrc07epWD1nP1k-nOoAhIrmB1c63

Chansey (F)
Health: 42
Energy: 5
Boosts: None
Other: Taunted (5a)

"I'm jumping for joy! You can't see it because..of course...I'm still invisible..."

I'm sorry, Wolfe, but your Battle Hall Run has come to an end.

Prizes:
I receive 2(6)+2=14 UC.

BlazikenMaster-Zeo receives 2(2)=4 UC

TheWolfe receives 16 CC.
Chugga the Weezing receives 16 HC.

Feel free to challenge again in a week!
 
Challenge 8
TheWolfe said:
TIO, your Snivy's Battle Hall ranking is 2. Also DFrog, Colosshale is Battle Hall ranking 3. Be sure to fix and confirm these before applying for the Battle Hall challenge. However, I will subref for C$FP.

With that being said, I'll put up a challenge of my own.

Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 1
Pokemon: Warmech the Beldum
Ability: Clear Body
374.png

Warmech - Beldum (-)
Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
Type: Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 0

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Light Metal: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Iron Defense
-Iron Head
-Take Down
-Zen Headbutt

Total Moves: 4
ENGEDIT: TAKEN BY ENGINEER BECAUSE I'M DON'T WANT TO POST
ooh look at these buttons

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
BATTLE 1
Spr_HGSS_Bug_Catcher.png

Bug Catcher Johnny would like to fight!
"I love bugs!"

RNG PKMN: 4/5 [Kricketot]
RNG ABIL: 2/2 [Run Away]
Kricketot.gif

Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar
Spr_HGSS_Bug_Catcher.png

"Your Beldum doesn't stand a chance!"
 
Iron Head ~ Zen Headbutt ~ Iron Head
Sub: IF Kricketot uses Bide on A1, THEN use new commands: Iron Defense (A1) ~ Iron Defense (A2) ~ Iron Head (A3)
 
Spr_HGSS_Bug_Catcher.png

"...this looks boring..."

Bug Bite - Bide - Bide

==
374.png

Warmech (—)
HP: 90 | EN: 100
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
Kricketot.gif

Kricketot (F)
HP: 90 | EN: 100
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away

==

Warmech used Iron Head!
1897 - No Crit
9543 - No Flinch
(8 + 3) * 1 = 11 DMG
-5 EN

Kricketot used Bug Bite!
7297 - No Crit
(6 + 3 - 1.5) * 1 = 7.5 DMG
-3 EN

==

Kricketot used Bide!

Warmech used Zen Headbutt!
7274 - No Crit
(8 + 3) * 1 = 11 DMG
-5 EN

==

Kricketot used Bide!

Warmech used Iron Head!
177 - CRIT
(8 + 3 + 3) * 1 = 14 DMG
-5 EN

==
374.png

Warmech (—)
HP: 82 | EN: 85
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
Kricketot.gif

Kricketot (F)
HP: 54 | EN: 97
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away
Bide (25 DMG; 0a)

==
Spr_HGSS_Bug_Catcher.png

"..."

Bide - Bide - Bide
IF (Iron Defense is used on A3 AND A2) THEN (Use Bide - Struggle Bug - Struggle Bug instead)
IF (Iron Defense is used on A3 and NOT A2) THEN (Use Bide - Bug Bite - Struggle Bug instead)

Apparently Hall is two substitutions regardless...
 
374.png

Warmech (—)
HP: 82 | EN: 85
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
401.png

Kricketot (F)
HP: 54 | EN: 97
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away
Bide (25 DMG; 0a)

==

Kricketot unleashed energy!
(25 * 1.75) = 43.75 DMG
-31 EN

Warmech used Iron Take Down!
RNG Roll (To-Hit) (<=9250 Yes) 1808 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7908 (No)
(18 + 3) * 1 = 21 DMG
-19 EN

Warmech was damaged by recoil!
5.25 DMG

==

Kricketot used Bide!

Warmech must recharge!

==

Kricketot used Bide!

Warmech chilled!
+12 EN

==
374.png

Warmech (—)
HP: 33 | EN: 78
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
401.png

Kricketot (F)
HP: 33 | EN: 66
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away
Bide (0 DMG; 0a)
 
Spr_HGSS_Bug_Catcher.png

"...I guess it's hopeless..."

Bide - Bug Bite - Bug Bite

==
374.png

Warmech (—)
HP: 33 | EN: 78
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
401.png

Kricketot (F)
HP: 33 | EN: 66
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away
Bide (0 DMG; 0a)

==

Kricketot unleashed energy!
But it failed!
-10 EN

Warmech used Iron Head!
Crit / Flinch Irrelevant
(8 + 3) * 1 = 11 DMG
-5 EN

==

Warmech used Iron Head!
Crit / Flinch Irrelevant
(8 + 3) * 1 = 11 DMG
-9 EN

Kricketot used Bug Bite!
2512 - No Crit
(6 + 3 - 1.5) * 1 = 7.5 DMG
-3 EN

==

Warmech used Iron Head!
Crit / Flinch Irrelevant
(8 + 3) * 1 = 11 DMG
-13 EN

Kricketot fainted!

==
374.png

Warmech (—)
HP: 25 | EN: 51
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
401.png

Kricketot (F)
HP: 0 | EN: 53
Speed: 21 (-10)
2 / 2 / 1 / 2 | 1 / 1
Run Away

==
Spr_HGSS_Bug_Catcher.png

"Well, maybe I'll do better next week..."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG PKMN: 2/5
RNG ABIL: 1/3
Spr_HGSS_Bug_Catcher.png

Bug Catcher Johnny II would like to fight!
"You beat my brother's bugs...? Well, try and beat my Ice-types!"
220.png

Swinub (M)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:


Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Earthquake
Ice Beam
Light Screen

Icicle Crash
Bite
AncientPower
Spr_HGSS_Bug_Catcher.png

"Swinub probably isn't taking in any of what I'm saying but it's all trash talk anyways!"
 
Spr_HGSS_Ethan.png


"Yeeee."

Iron Head ~ Iron Head ~ Iron Head
Sub: IF Swinub uses Earthquake, THEN use Levitate (Command) once and push actions down.
 
Spr_HGSS_Bug_Catcher.png

"Alright Swinub, let's show that scrap metal who's boss!"

Earthquake - Mud Bomb - Mud Bomb

==
374.png

Warmech (—)
HP: 90 | EN: 100
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
220.png

Swinub (M)
HP: 90 | EN: 100
3 / 2 / 2 / 2 | 1 / 1
Speed: 43 (-10)
Oblivious

==

Swinub used Earthquake!
RNG Roll (To-Crit) (<=625 Yes) 5182 (No)
(10 + 3) * 1.5 = 19.5 DMG
-6 EN

Warmech began to Levitate!
-5 EN

==

Swinub used Mud Bomb!
RNG Roll (To-Hit) (<=8500 Yes) 5546 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5479 (No)
(7 + 3 - 1.5) * 1.5 = 12.75 DMG
-5 EN

Warmech used Iron Head!
RNG Roll (To-Crit) (<=625 Yes) 6774 (No)
(8 + 3) * 1.5 = 16.5 DMG
-5 EN

==

Swinub used Mud Bomb!
RNG Roll (To-Hit) (<=8500 Yes) 1490 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2522 (No)
(7 + 3 - 1.5) * 1.5 = 12.75 DMG
-9 EN

Warmech used Iron Head!
RNG Roll (To-Crit) (<=625 Yes) 6085 (No)
(8 + 3) * 1.5 = 16.5 DMG
-9 EN

==
374.png

Warmech (—)
HP: 45 | EN: 81
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
Levitate (1a)
220.png

Swinub (M)
HP: 57 | EN: 80
3 / 2 / 2 / 2 | 1 / 1
Speed: 43 (-10)
Oblivious

==
Spr_HGSS_Bug_Catcher.png

"Keep going!"

Mud Bomb - Earthquake - Earthquake
IF (Levitate is used on A2) THEN (Use Mud Bomb on A3 instead)
 
374.png

Warmech (—)
HP: 45 | EN: 81
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
Levitate (1a)
220.png

Swinub (M)
HP: 57 | EN: 80
3 / 2 / 2 / 2 | 1 / 1
Speed: 43 (-10)
Oblivious

==

Swinub used Mud Bomb!
RNG Roll (To-Hit) (<=8500 Yes) 6881 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2003 (No)
(7 + 3 - 1.5) * 1.5 = 12.75 DMG
-13 EN

Warmech used Iron Defense!
Warmech's Defense sharply rose!
-6 EN

==

Swinub used Earthquake!
RNG Roll (To-Crit) (<=625 Yes) 6442 (No)
(10 + 3) * 1.5 - 3.5 = 16 DMG
-6 EN

Warmech used Iron Head!
RNG Roll (To-Crit) (<=625 Yes) 7468 (No)
(8 + 3) * 1.5 = 16.5 DMG
-5 EN

==

Swinub used Earthquake!
RNG Roll (To-Crit) (<=625 Yes) 1504 (No)
(10 + 3) * 1.5 - 3.5 = 16 DMG
-10 EN

Warmech fainted!

==
374.png

Warmech (—)
HP: 0 | EN: 70
Speed: 30 (—)
2 / 3 / 1 / 3 | 1 / 4
Clear Body
+1 Def (1r)
220.png

Swinub (M)
HP: 40 | EN: 51
3 / 2 / 2 / 2 | 1 / 1
Speed: 43 (-10)
Oblivious

==
Spr_HGSS_Bug_Catcher.png

"Don't mess with us bug catchers!"

TheWolfe lost Battle 2!

TheWolfe
4 CC
Warmech
4 HC

Engineer
3 + (2 * 2) = 7 UC.

Cheers.
 
Trainer TheWolfe wishes to challenge the Hall with his Illuminate Starmie.

-Hall Challenge Rank 4-
121.png

Chrysalis - Starmie (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 4

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 + 20 Acc
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Grass Knot
-Harden
-Hydro Pump
-Light Screen
-Magic Coat
-Minimize
-Power Gem
-Protect
-Rapid Spin
-Recover
-Substitute
-Supersonic
-Surf
-Swift
-Tackle
-Thunder
-Water Gun

Total Moves: 24
---
TheWolfe, you may now select your first type from the following:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


---
Good luck, TheWolfe.
 
Coolie Georgio would like to battle!

026.gif

"A trainer! Oi there!"

RNG Roll (Pokemon): 3/5 - Kabutops
141.png

"Kabutops here helps me hack away at tough flint when we're down at the ol' mine!"

RNG Roll (Ability): 1/3 - Swift Swim
"On weekends Kabutops and I challenge those Triathletes down at Route 19!"

HALL CHALLENGE RANK 4 - BATTLE 1 - OPPONENT: KABUTOPS
Kabutops (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Item: Rindo Berry

Attacks:

Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Mega Drain
Slash
Leer
Metal Sound

Stone Edge
X-Scissor
Aerial Ace

Dig
Knock Off
Confuse Ray

Aqua Tail
Superpower

---
026.gif

"Let's fight it out like men!"
 
Spr_HGSS_Ethan.png


"Let's!"

Grass Knot ~ Thunder ~ Grass Knot
Sub: IF Kabutops uses Confuse Ray AND you don't already have a Substitute up, THEN use Substitute (25 HP) and push actions down.
 
I'm so sorry but I hadn't realised I need to be overseas without Wi-Fi for the whole of next week ):

You're going to need another subref...I'm sorry!!
 
I'm assuming you wanted Items off.

Spr_BW_Worker.png

"We'll hit you as hard as we can!"

X-Scissor ~ X-Scissor ~ X-Scissor

-----------

121.png

Starmie (N)
HP: 90
En: 100
Ranks: 2/3/4/3
Speed: 133
SC/WC: 2/4
Ability: Illuminate (Not Enabled)
Stats: +20% Acc
Status: N/A
Other: N/A

141.png

Kabutops (M)
HP: 90
En: 100
Ranks: 5/4/2/3
Speed: 80
SC/WC: 3/3
Ability: Swift Swim
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Starmie used Grass Knot!
RNG Roll (Crit) [<=625 Crit]: 4837/10000 (No)
(6+(6-4.5))*2.25 = 16.875 damage
-5.5 energy
Kabutops used X-Scissor!
RNG Roll (Crit) [<=625 Crit]: 4988/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
-6 energy

Action 2:
Starmie used Thunder!
RNG Roll (Hit) [<=9000 Hit]: 874/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7681/10000 (No)
(12+(6-4.5))*1.5 = 20.25 damage
RNG Roll (Effect) [<=3000 Effect]: 440/10000 (Effect)
Status Change: 20% PAR (Kabutops)
-8 energy
Kabutops used X-Scissor!
RNG Roll (PAR) [<=2000 PAR]: 8598/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9358/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
-10 energy

Action 3:
Starmie used Grass Knot!
RNG Roll (Crit) [<=625 Crit]: 7460/10000 (No)
(6+(6-4.5))*2.25 = 16.875 damage
-5.5 energy
Kabutops used X-Scissor!
RNG Roll (PAR) [<=2000 PAR]: 5978/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 1781/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
-14 energy


121.png

Starmie (N)
HP: 40
En: 81
Ranks: 2/3/4/3
Speed: 133
SC/WC: 2/4
Ability: Illuminate (Not Enabled)
Stats: +20% Acc
Status: N/A
Other: N/A

141.png

Kabutops (M)
HP: 36
En: 70
Ranks: 5/4/2/3
Speed: 80 (20)
SC/WC: 3/3
Ability: Swift Swim
Stats: N/A
Status: PAR (15%)
Other: N/A

-----------

Spr_BW_Worker.png

"Erghh."

X-Scissor ~ X-Scissor ~ X-Scissor
 
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