Battle Hall Challenge - King Serperior

Athenodoros

Official Smogon Know-It-All

Nidoking
HP
: 100
Energy: 100
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Roserade
HP
: 90
Energy: 100
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses


Solarbeam ~ Leech Seed ~ Solarbeam

---------------------------------
---------------------------------

Action One

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 95

Roserade used Solarbeam
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 13
12 + 3 + 3 + 1 = 19 Damage


Action Two

Roserade used Leech Seed
10 - 1 = 9 Energy
RNG Roll (Hit < 90/100) = 67

Nidoking used Ice Beam
7 Energy
RNG Roll (Crit < 1/16) = 4
(10 + 2 + 2) * 1.5 = 21 Damage

3 HP from Nidoking
3 HP to Roserade



Action Three

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 8
RNG Roll (Crit < 1/16) = 3
(12 + 2 + 2) * 1.5 = 24 Damage

Roserade used Solarbeam
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 7
12 + 3 + 3 + 1 = 19 Damage

3 HP from Nidoking
3 HP to Roserade


---------------------------------
---------------------------------


Nidoking
HP
: 56
Energy: 77
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Roserade
HP
: 51
Energy: 77
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses


Solarbeam ~ Solarbeam + Solarbeam ~ Cool Down (Solarbeam + Solarbeam)
IF
Double Kick or Fury Attack, use Leaf Storm
 

Athenodoros

Official Smogon Know-It-All

Nidoking
HP
: 56
Energy: 77
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt
Leech Seed (Four More Actions)



Roserade
HP
: 51
Energy: 77
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses


---------------------------------
---------------------------------

Action One

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 84
RNG Roll (Crit < 1/16) = 11
(12 + 2 + 2) * 1.5 = 24 Damage

Roserade used Solarbeam
8 - 1 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 10
12 + 3 + 3 + 1 = 19 Damage

3 HP from Nidoking
3 HP to Roserade



Action Two

Nidoking used Dig
10 - 1 = 9 Energy

Roserade used Solarbeam + Solarbeam
(8 + 8 + 8 + 12) * 1.75 - 1 = 62 Energy

3 HP from Nidoking
3 HP to Roserade



Action Three

Nidoking Came Up
3 Energy
RNG Roll (Crit < 1/16) = 5
(8 + 3) / 1.5 = 7.33 Damage

3 HP from Nidoking
3 HP to Roserade


---------------------------------
---------------------------------


Nidoking
HP
: 28
Energy: 57
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt
Leech Seed (One More Action)



Roserade
HP
: 29
Energy: 3
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses
 
Sheer Force Activate: Fire Blast ~ Flamethrower ~ Fire Blast
Sub: If Solarbeam is used on any action, use Dig (Stay under) ~ Dig (Attack) starting on the action the Combo is used.
Sub2: If Solarbeam is used in a Combo on any action, use Dig (Stay under) ~ Dig (Attack) starting on the action the Combo is used.
 

Athenodoros

Official Smogon Know-It-All

Nidoking
HP
: 28
Energy: 57
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt
Leech Seed (One More Action)



Roserade
HP
: 29
Energy: 3
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses


Chill ~ Mud-Slap ~ Leaf Storm
IF
Fire Blast misses, use Magical Leaf ~ Leaf Storm

---------------------------------
---------------------------------

Action One

Roserade used Chill
12 Energy

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 20
RNG Roll (Crit < 1/16) = 1
(12 + 2 + 2 + 3) * 1.5 = 28.5 Damage

3 HP from Nidoking
3 HP to Roserade



Action Two

Roserade used Mud-Slap
3 Energy
RNG Roll (Crit < 1/16) = 2
(4 + 3 + 1) * 1.5 = 12 Damage
Nidoking's Accuracy Fell

Nidoking used Flamethrower
7 Energy
RNG Roll (Hit < 75/100) = 35
RNG Roll (Crit < 1/16) = 14
(10 + 2 + 2) * 1.5 = 24 Damage
Roserade Fainted

---------------------------------
---------------------------------


Nidoking
HP
: 25
Energy: 42
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Roserade
HP
: KO
Energy: KO
2 / 3 / 5 / 4 / 90
Poison Point
Wise Glasses


-------------------------------------


Darn. That actually had a reasonable chance.






 

Athenodoros

Official Smogon Know-It-All

Grass you say? I could try again then...

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2

This one might do it I guess



Venusaur (M)

Nature: Brave

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Light Screen
Razor Wind
Endure

Frenzy Plant
Outrage
 

"This may be our last stand! However, we will cause maximum damage before falling!!"

Sheer Force Activate: Fire Blast ~ Blizzard ~ Fire Blast
Sub1: If Sleep Powder, use Dig and push actions down.
Sub2: If Light Screen, use Brick Break the following action and Push actions Down
 

Athenodoros

Official Smogon Know-It-All

Nidoking
HP
: 100
Energy: 100
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Venusaur
HP
: 100
Energy: 100
4 / 3 / 4 / 4 / 52 (-)
Overgrow
Life Orb


Earthquake * 3

---------------------------------
---------------------------------

Action One

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 95/100) = 97

Venusaur used Earthquake
7 Energy
RNG Roll (Crit < 1/16) = 1
(10 + 3 + 3 + 3) * 1.5 = 28.5 Damage
2 Damage to Venusaur


Action Two

Nidoking used Blizzard
8 Energy
RNG Roll (Hit < 80/100) = 80
RNG Roll (Crit < 1/16) = 70
(12 + 2 + 2) * 1.5 = 24 Damage

Venusaur used Earthquake
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 3
(10 + 3 + 3) * 1.5 = 24 Damage
2 Damage to Venusaur


Action Three

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 95/100) = 82
RNG Roll (Crit < 1/16) = 9
(12 + 2 + 2) * 1.5 = 24 Damage

Venusaur used Earthquake
7 + 8 = 15 Energy
RNG Roll (Crit < 1/16) = 6
(10 + 3 + 3) * 1.5 = 24 Damage
2 Damage to Venusaur

---------------------------------
---------------------------------


Nidoking
HP
: 23
Energy: 76
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Venusaur
HP
: 52
Energy: 67
4 / 3 / 4 / 4 / 52 (-)
Overgrow
Life Orb


EDIT: Actions:
Earthquake * 3
IF
he successfully uses a Protective/Evasive move, use Chill
 

Athenodoros

Official Smogon Know-It-All

Nidoking
HP
: 23
Energy: 76
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Venusaur
HP
: 52
Energy: 67
4 / 3 / 4 / 4 / 52 (-)
Overgrow
Life Orb


---------------------------------
---------------------------------

Action One

Nidoking used Fire Blast
8 + 4 = 12 Energy
RNG Roll (Hit < 95/100) = 96 (lol)

Venusaur used Earthquake
7 + 12 = 19 Energy
RNG Roll (Crit < 1/16) = 13
(10 + 3 + 3) * 1.5 = 24 Damage
2 Damage to Venusaur
Nidkoing Fainted

---------------------------------
---------------------------------


Nidoking
HP
: KO
Energy: KO
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Venusaur
HP
: 50
Energy: 48
4 / 3 / 4 / 4 / 52 (-)
Overgrow
Life Orb


Bad luck KS, and sorry I missed this when you posted. However, you get 10 CC and 10 HC for Nidoking. See you next time!
 
Challenge #5

King Serperior will be using King the Nidoking with an Expert Belt and Sheer Force in Rank 4.

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Blizzard
30). Flamethrower
31). Thunder
32). Brick Break
33). Fire Punch
34). Thunderpunch
35). Ice Punch
36). Focus Blast


Pick your first type:






 
Battle 1:


Scientist Bill would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3


Magnezone (U)

Nature: Calm

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Item: Life Orb

Attacks:

Tri Attack
Swift
Mirror Coat
Barrier
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Electro Ball
Lock On
Magnet Bomb
Screech
Discharge
Mirror Shot
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam
Magic Coat


"You can't beat my Analytic mind!"
 

"Ok, 4X weakness abuse!!"

Sheer Force active Earth Power ~ Earthquake ~ Earth Power
Sub1: If Mirror Coat A1/A3, use Fire Punch those actions.
Sub2: If Light Screen is used last action, use Brick Break the next and push down.
 

"Perhaps this might work."

Magnet Rise ~ Hidden Power ~ Hidden Power

-----------


Nidoking (M)
HP: 100
En: 100
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Magnezone (N)
HP: 100
En: 100
Ranks: 2/4/5/4
Speed: 60
SC/WC: 3/5
Ability: Analytic
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Nidoking used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 3787/10000 (No)
(9+3+2+2+(6-6))*2.25 = 36 damage
-6 energy
Magnezone used Magnet Rise!
Other Change: Magnet Rise (Magnezone)
-5 energy

Action 2:
Nidoking used Earthquake!
Missed
-6 energy
Magnezone used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 8363/10000 (No)
(7+3+2+(7.5-4.5))*1.5 = 22.5 damage
-2 HP (Life Orb)
-5 energy

Action 3:
Nidoking used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 5079/10000 (No)
(9-3+3+2+2+(6-6))*2.25 = 29.25 damage
-6 energy
Magnezone used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 5673/10000 (No)
(7+3+2+(7.5-4.5))*1.5 = 22.5 damage
-2 HP (Life Orb)
-9 energy



Nidoking (M)
HP: 55
En: 82
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Magnezone (N)
HP: 31
En: 81
Ranks: 2/4/5/4
Speed: 60
SC/WC: 3/5
Ability: Analytic
Item: Life Orb
Stats: N/A
Status: N/A
Other: Magnet Rise (3a)

-----------


"I guess it didn't really work out."

Hidden Power+Hidden Power ~ Cooldown (Hidden Power) ~ Hidden Power
IF (Protect is used) THEN (Chill and push actions back)
IF (Dig is used) THEN (use Barrier and push actions back)​
 

Nidoking (M)
HP: 55
En: 82
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Magnezone (N)
HP: 31
En: 81
Ranks: 2/4/5/4
Speed: 60
SC/WC: 3/5
Ability: Analytic
Item: Life Orb
Stats: N/A
Status: N/A
Other: Magnet Rise (3a)


Action 1:
Nidoking used Double Team!
Other Change: Double Team (Nidoking)
-16 energy
Magnezone used Hidden Power+Hidden Power!
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 3 (Clone)
Missed [-1 Clone]
-52.5 energy

Action 2:
Nidoking is tightening its focus!
Nidoking used Focus Punch!
RNG Roll (Crit) [<=625 Crit]: 5012/10000 (No)
(15+2+(4.5-6))*1.5 = 23.25 damage
-10 energy

Action 3:
Nidoking used Earth Power!
RNG Roll (Crit) [<=625 Crit]: 9877/10000 (No)
(9-3+3+2+2+(6-6))*2.25 = 29.25 damage
Magnezone fainted!
-6 energy



Nidoking (M)
HP: 55
En: 50
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (3 clones)


Magnezone (N)
HP: KO
En: KO
Ranks: 2/4/5/4
Speed: 60
SC/WC: 3/5
Ability: Analytic
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A

-----------


"Was that really necessary?"

Pick your next type:






 
Battle 2:


Pokémon Ranger Cheryl would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/1


Ferrothorn (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Item: Rocky Helmet

Attacks:

Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defence
Mirror Shot
Ingrain
Selfdestruct
Power Whip
Iron Head
Payback

Thunder Wave
Aerial Ace
Bulldoze

Leech Seed
Seed Bomb
Worry Seed


"Uhh... crap."
 

"This can't be won."

Selfdestruct ~ Chill ~ Chill

-----------


Nidoking (M)
HP: 100
En: 100
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Ferrothorn (F)
HP: 100
En: 100
Ranks: 4/5/1/4
Speed: 20
SC/WC: 2/5
Ability: Iron Barbs
Item: Rocky Helmet
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Nidoking used Fire Blast!
RNG Roll (Hit) [<=8500 Hit]: 8175/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9410/10000 (No)
(12+2+2+(6-6))*2.25 = 36 damage
-8 energy
Ferrothorn used Selfdestruct!
RNG Roll (Crit) [<=625 Crit]: 6780/10000 (No)
(20+(6-3)) = 23 damage
-15 energy
Ferrothorn fainted!



Nidoking (M)
HP: 77
En: 92
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/4
Ability: Sheer Force (Enabled)
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Ferrothorn (F)
HP: KO
En: KO
Ranks: 4/5/1/4
Speed: 20
SC/WC: 2/5
Ability: Iron Barbs
Item: Rocky Helmet
Stats: N/A
Status: N/A
Other: N/A

-----------


"Harming nature is wrong."

Pick your next type:






 
Battle 3:


Musician Seth would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/3


Yanmega (M)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Item: Choice Specs

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
Supersonic
AncientPower
Screech
U-Turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Shadow Ball
Psychic

Signal Beam
Silver Wind
Whirlwind

Air Cutter
Mud-Slap


"My Tinted Lens block out sunlight and doubt."
 

"Finally, a challange. Let's go."

Sheer Force Active
Ice Beam ~ Flamethrower ~ Ice Beam
Sub1: If Double team, use Surf and push actiona back.
Sub2: If Hypnosis, use Protect once and push back.
 

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