Join Date: Nov 2011
Posts: 1,977
Hiding yo husbands
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I have discovered life is boring without a Scramble. So, for the third time, and I hope I get a full team this time, doing a Diamond Scramble!
The rules are simple.
-I must have at least two Pokemon before Roark
-Starter Pokemon is optional, though I would prefer one, I must admit
-I must have my full team before I fight Cyrus
-No trading
-About medium difficulty
-One Pokemon per person, though feel free to base challanges on others' Pokemon
-That's about it.
Bring it!
1.
Breezy the Drifloon
Quote:
Originally Posted by Fat Glacier Knight
Ullar, take Breezy the Drifloon.
-if In battle, and a wind based attack is used on breezy, then the powerful draft sends it back into its pokeball and you must switch breezy in
-Breezy must solo all fire type pokemon you battle, because their heat fuels her floating ability and makes her feel stronger
-Breezy must learn fly as soon as it evolves into a driftblim, and gets very excited because it loves flying and taking you places. If you need to use a poke center, Breezy must fly you to a pole center, even if you are in a town/city with one. Breezy can't fly to the city you are already in.
-Breezy can only learn one ghost attack, but must always have one ghost attack.
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2.
Random the Clefairy
Quote:
Originally Posted by Fat King Serperior
Ok, Ullar, you have Random the Clefairy, as promised!!
Three requirements that are in all Random Challenges except Random the Gyarados:
1). Learn Metronome ASAP
2). Max out metronome's PP ASAP.
2). Always use Metronome first when sent out.
Ok, now, after getting Metronome, Random will have to solo your rival at all times. Do note that one of his mons has to be solo'd using only Metronome.
The same must be done to a Gym Leader and an E4 Member. Have fun and Good Luck!!
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3.
Shark Bait the Goldeen
Quote:
Originally Posted by Fat Sprocket
UllarWarlord, you get a Goldeen named Shark Bait, caught as soon as you get the Good Rod. Upon evolution to Seaking, you must use a Heart Scale as soon as possible to teach it Poison Jab; after than you cannot teach it more moves with a Heart Scale. It must be taught Horn Attack, Horn Drill, and Megahorn as soon as possible, and cannot forget them except by another level-up move. Good luck!
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4.
MoldBreaker the Cranidos
Quote:
Originally Posted by Fat Jimera0
Take a Cranidos and name it Moldbreaker. Make sure it has the ability moldbreaker (those fossils are common as hell so it shouldn't be too hard to do). Moldbreaker wants to break the mold for Rampardos, which are usually seen as pure physical attackers. So, Moldbreaker must have in its moveset, before it evolves, at least one special move, one status move and one move with a secondary effect. It must keep at least one move of each category for the duration of your challange. These categories do not overlap, so if you use Ancientpower for instance (fits two categories), you must pick one category for it to apply to (say you say it'll be your special move), and use another move to fill the other category (so you can then use Zen Headbutt for the secondary effect category). Good luck! Oh, and please actually USE him. I won't tack any late-game solos on to ensure you do, but don't just say "fuck it" and leave him rotting at the bottom of your party at level 20 or something.
EDIT2: Oh, btw, Secondary effect is to be defined as a move that would be boosted by sheer force, so flamethrower would count but Pursuit would not.
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5.
Bud the Budew
Quote:
Originally Posted by Fat Present
UllarWarlord, you get bud the budew. Budew"s have a low IQ, and thus can only learn level up moves. When it evolves into roselia, it can only learn one other move, and must therefore keep three of the moves it can learn by level up as a budew. As soon as roselia learns that one move, it can not learn any other moves ever again. It may evolve into roselia after solo'ing fantina. You are allowed to teach it cut, if you want to, instead of any move you like. If you chose to do so, you cannot use it in battle.
This little bud feels sorry for Shark Bait's accuracy problems sometimes, and must swirch in whenever Shark Bait misses a move.
GL.
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6.
Magical the Magikarp
Quote:
Originally Posted by Fat DEMo_Gorgon47
@Ullarlord: Take Magical the Magikarp. (The Old Rod can be found near Jubilife) Now magical already knows that when he evolves he is going to destroy the world. But so are all the other Magickarp out there. So he decides to reinvent himself. Magical may only use special attacks (once he learns them), as he doesnt want to be a raging brute like all his other relatives. Despite this, he also enjoys the simple things in life.... Splashing around to be exact. So he must always know--and use at the beginning of every battle-- Splash. Solo Crasher Wakes Gyarados, Cyrus' Gyarados, Dialga, and Cynthia's Garchomp & Milotic to prove that he is the mightiest of his kind.
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Chapter 1
Chapter 2
Chapter 3
Chapter 4
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Last edited by UllarWarlord; Dec 14th, 2012 at 3:56:01 PM.
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