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Old Dec 17th, 2012, 6:15:37 PM   #7137
shinyskarmory
 
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Join Date: Jul 2011
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My 1K is coming up, so I wanted to do something big for it.

Pokemon White Scramble/Nuzlocke/Gauntlet

and another prose run so I can make sure I'm overburdened with stuff to do when my finals come around in January.

Each time I catch a new pokemon, I will post the species on the thread, and the first person to post a challange will set the challange for that pokemon. Or, you can reserve species (but if I don't get one legally with the Nuzlocke rules you're SOL). But I'll at least let you guys choose stuff for the first few routes, and post gauntlets.

So before I leave you with the empty slots to fill, here's a little preview of where I'm going with this:

White Scramblocklet-a trailer

Chapter One: Scientific Method

Chapter Two: Variables

Chapter Three: Pavlov's Methods


Rules

1. Standard Nuzlocke rules. Can only catch the first pokemon I find on every route (though I'll waive that rule so you can actually give me challanges!). If a pokemon faints, they're dead. And everything has to be nicknamed.

2. Keep in mind that this is a really hard challange with the Nuzlocke rules and the Gauntlets. Try to not go Treadshot level on me.

3. You MAY have soloes-but I'm only trying once. If I fail, the thing is dead and I'm moving on. (I'll give it an honest try even if I don't like the challange).

4. Obligatory "try to keep drudgery to a minimum" message. This is a Nuzlocke, so the grinding for JUST THAT PART OF IT is already going to be a massive pain.

Scrambles

-starter

Quote:
Originally Posted by Fat Yarnus of Bethany View Post
ShinySkarmory, take Worldly the Snivy. This snivy cares only about itself, and must switch out when it is dealt more than its level in damage. It must carry a berry as soon as possible and cannot be taken to the PC while in green health. (It thinks PCs feel weird. Solo one pokemon within 3 levels to evolve. Once it evolves, rename it Proud. (At least in your text if you can't do it actually.) Proud feels fighting wild pokemon is beneath him and cannot attack a wild pokemon unless he is the only one you have in your party. Proud must also never switch out unless 5 healing items have been used on him in that battle. If Proud is KOd, add this restriction to another mon in your party. Once it evolves, rename it Saved. Saved must copy one restriction, your choice, from another mon. Saved must switch in if a teammate is poisoned, cursed, or burnt. If Saved successfully solos a gym leader, get rid of one restriction on another mon.
Lastly, through all stages, he must land the final blow on every Hex Maniac/Psychic(the trainer class)
-Route 1 pokemon

Quote:
Originally Posted by Fat King Serperior View Post
Backstory


You will get Destined the first Male Lilipup you see. Destined is, as his name suggests, destined for greatness. There are Spirit Guides throughout the Unova region. In order to find the power required to take his destiny, Destined must find and solo these trainers:
Spirit Guides and their locations


These Spirit Guides will lead you to your one true destiny......


*Note: If you happen to make it this far and have defeated the Spirit Guides, PM me and I will let you know Destined's True Destiny
-Route 2 pokemon

Quote:
You get Mainstream the Purrloin. This Purrloin knows what Purrloin's strengths are, and wants to go by the norm. Make sure he/she learns and keeps Hone Claws and uses it at the beginning of every battle, because he/she knows he/she is meant to be fast. He/she may only use STAB, as his/her attack power is only so high to begin with (Cut's fine, but no in-battle use!). If a Bug- or Fighting-type pokemon is ever sent out against him/her, you must switch out, because he/she knows that they are SE and that his/her defenses suck terribly! Have him/her solo 10 pokemon Dark-type is SE against and have him/her solo 2 each of Shauntal's and Caitlin's pokemon.
-the stupid elemental monkey thing

Quote:
Originally Posted by Fat Organization Member XIV View Post
EDIT: ShinySkarmory, take SeeNoEvil the Panpour(stupid elemental monkey thing.) As the name suggests, this Pampour refuses to see evil, so it may never fight a Plasma troop unless it is the last Pokemon in your party. However, it can fight N whenever because he does not feel N is evil. Also, SeeNoEvil wants to be as strong as soon as possible in the case it has to fight the Plasmas. Therefore, once you get to Castelia City immediately pick up the Water Stone (from a guy in one of the harbors.) Also, after you have evolved SeeNoEvil, he can only use TM moves, and they may never be changed once taught. GL. (For clarification, let's say you teach Simipour Scald. If you wanted to get rid of it for Surf, you wouldn't be able to.)
Gauntlets

Quote:
Originally Posted by Fat Jimera0 View Post
Well Skarm, as the creator of the Gauntlet it's only fitting I should give you your first gauntlet challenge.

You are challenged to use at least one item in every trainer battle, but never more than 3. If you run out of items you can use in battle or simply forget to use (or choose not to) use an item in battle, your are punished by having to buy and then toss 5 of the highest level Pokeballs you can buy and throw them out. If you use more than three, the cost of the punishment is 10 of the highest level Pokeballs you can buy.

Summary: Must use 1-3 items per a battle. Being under that range costs you 5 highest level Pokeballs. Going over the limit costs 10 highest level Pokeballs.

Good luck! This is bound to change the way you battle quite a bit!
Quote:
Originally Posted by Fat Treadshot A1 View Post
Skarm, let's see how well you deal with a Treadshot level restriction like this one:

You need to actually catch a pokemon for this one. It's going to be one of:

Roggenrola, Lillipup, Patrat, Woobat

Name it Staunch. During a battle, if any pokemon faints (and thus dies), you must switch in Staunch. Staunch must stay in battle until you have used up 10 items (Staunch is an exception to Jimera0's rule).

Doesn't matter which item, doesn't matter who it's used on, you just have to use up 10.

You don't have to use them on consecutive turns either. Staunch just can't switch out until you have used up 10 items.

If you really wanted, you could finish the battle with Staunch. If you do, then you don't have to use 10 items.

Oh, and if Staunch faints, throw out EVERY SINGLE ITEM you own, catch another of the listed pokemon (you may choose another species) and call the new one Staunch. Let the cycle repeat.
-must buy items in sets of 12 (thanks level 51)

So with that, come at me!
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Last edited by shinyskarmory; Mar 5th, 2013 at 9:23:20 PM.
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