The Sandbox
Welcome to my RMT! This is a fairly good team that I built a while back. After Using it on PO, I got on the 1st page with relative ease. Sit back and I hope you enjoy!
Tyranitar (F) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 220 Atk / 36 SDef
Brave Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Role on the team:
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 20 HP / 252 SAtk / 236 Spd
Timid Nature
- Substitute
- Magnet Rise
- Hidden Power [Fire]
- Thunderbolt
Role on this team:
Garchomp @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
-? Last slot is questionable. No 4th move is really necessary. I don't want to run F blast and have a different nature. I love his natural bulk and it helps a crap load when dealing with Reuniclus.
Role on this team:
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Role on this team:
Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 4 Def / 36 SAtk / 220 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Role on this team:
Latias (F) @ Expert Belt
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Role on this team:
Ending notes:
Thank you if you've read this far. I used this same team with a Genesect instead of Garchomp and that is how I managed to use it on PO. Once Genesect got banned, I quickly hopped on Showdown, Tried this new team out and it worked pretty darn well. I hope you've enjoyed my RMT and if you have any advice, it would really make my day!

Welcome to my RMT! This is a fairly good team that I built a while back. After Using it on PO, I got on the 1st page with relative ease. Sit back and I hope you enjoy!
Tyranitar (F) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 220 Atk / 36 SDef
Brave Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Role on the team:
Tyranitar does quite a few things. Most important of which is setting up to sand. Sand Benefits my team in a number of ways. The main purpose of having sand, is to not get wrecked by rain teams. Sand is a fantastic matchup against Rain and also the uprising sun teams that are coming out of retiring. Tyranitar has superpower for one reason. OHKO Terrakion after Stealth Rock damage, and to OHKO opposing Lucario that try to set up SD's or Agility. Pursuit of course traps the opposition's Lati@s and Celebi which is a HUGE pain to deal with. Stone edge as TTars most powerful STAB.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 20 HP / 252 SAtk / 236 Spd
Timid Nature
- Substitute
- Magnet Rise
- Hidden Power [Fire]
- Thunderbolt
Role on this team:
Do not question the non-standardness of this set. It works. Trust me. This of course traps Steel types that frustrate my dear Garchomp. Trapping Skarmory is a GODSEND for this team, which is hard to deal with, without good prediction or stupidity of the opponent. Now It's much easier to bring down, and I haven't had trouble with it since. I put Magnezone on this team. Main reason of Magnet Rise. I use it on Forrys, Scizors locked into bullet punch, things that cant hurt me. I set up a sub, followed by a magnet rise. Main reason is for Dugtrio. I COULD change it for Flash Cannon to help with that huge ass threat, Sub Roost Kyurem B, or Charge beam for more power, But I like how it works. Suggestions appreciated :]
Garchomp @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
-? Last slot is questionable. No 4th move is really necessary. I don't want to run F blast and have a different nature. I love his natural bulk and it helps a crap load when dealing with Reuniclus.
Role on this team:
Power. Bulk. Strength.
Together with Magnezone, Literally everything that doesn't get OHKOed, gets 2HKOed. Real Talk. This Pokemon has so much power behind it, it's ridiculous. This is a fairly standard BandChomp set. The 4th move is under question. I used to run fire fang and I only found myself using it once out of over 100 battles with this team.
Together with Magnezone, Literally everything that doesn't get OHKOed, gets 2HKOed. Real Talk. This Pokemon has so much power behind it, it's ridiculous. This is a fairly standard BandChomp set. The 4th move is under question. I used to run fire fang and I only found myself using it once out of over 100 battles with this team.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Role on this team:
Standard incredible revenge killer. Huge ass threat since the start of Gen 5's Metagame. Not much to say about its presence on my team. It's a sand team. It's a terrakion. It's what terrakion does best. Revenge kill and hit like an absolute monster.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 4 Def / 36 SAtk / 220 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Role on this team:
Fantastic pivot switch into SO MANY threats on Hyper Offensive rain teams. Tornadus stands no chance. Thundurus does over half but isn't that common. Politoed does nothing. This is all around a fantastic, Bulky pokemon to have. EV spread isn't the greatest. Any tips are helpful.
Latias (F) @ Expert Belt
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Role on this team:
Offensive Latias maintains its bulk without investment. This particular Latias absolutely tears apart sun offense, rain offense, and sun stall(Uncommon)
The reason For my EVs and Item are pretty straight forward. Running HP fire cuts my speed by 1 point, so putting max speed wouldn't help Latias with much. I would rather a smidgen more bulk and outspeed 108s by 1 point. As for EBelt instead of Life Orb, I couldn't stand the residual damage of around 17% taken away from my HP bar after each turn I attack. I am contemplating whether or not I should change it back or if I should leave it as EBelt. An advantage with the Expert belt is that people like to assume things. They like to assume that I'm choiced in some way. It gets me the occasional surprise kill. Leftovers is also an option.
The reason For my EVs and Item are pretty straight forward. Running HP fire cuts my speed by 1 point, so putting max speed wouldn't help Latias with much. I would rather a smidgen more bulk and outspeed 108s by 1 point. As for EBelt instead of Life Orb, I couldn't stand the residual damage of around 17% taken away from my HP bar after each turn I attack. I am contemplating whether or not I should change it back or if I should leave it as EBelt. An advantage with the Expert belt is that people like to assume things. They like to assume that I'm choiced in some way. It gets me the occasional surprise kill. Leftovers is also an option.
Ending notes:
Thank you if you've read this far. I used this same team with a Genesect instead of Garchomp and that is how I managed to use it on PO. Once Genesect got banned, I quickly hopped on Showdown, Tried this new team out and it worked pretty darn well. I hope you've enjoyed my RMT and if you have any advice, it would really make my day!