So I used to do wifi a lot. If you know me, its from there. But lately I've been on Pokemon Showdown. I just jumped into a new metagame, and I dont really know the threats, I just sort of have been coasting on what I learned about battling in general from last gen.
So here's the team I've been using lately. Its been giving me pretty good returns. I may or may not change it based on what is suggested, but I want to see what ideas people might come up with
Timid @
Pressure
252 Sp Att| 252 Speed| 4 Sp Def
Fire Blast|Hurricane|Hidden Power
|U Turn
So there's this set, which I loved last gen with all my heart and soul. Scarf Moltres makes a half way good lead, as it can put pressure on immediately or it can scout with u turn. In the late game i can sweep quasi reliably as well, and although getting rid of rocks , she can revenge kill mid-game as well. I was thinking about replacing her with a banded Entei, but i like the scouting utility of U turn too much. Also, replacing her would make me ground week. In any case, she is the offensive core of my Team.
Bold @
Iron Barbs
252 Hp|252 Def| 4 Sp Def
Thunderwave|Protect|Leech seed|Spikes
Its amazing I dont see more of these, because this thing is damned useful. It takes a while to learn how to use properly though. The number of mons that carry fighting or fire moves specifically to hurt this guy is staggering. He is also set up bait for sweepers, particularly those that employ substitute, so caution and scouting is needed. But he scoffs at half the metagame, and synergies immensely well with Moltres. He's EV'ed to tank physical hits, but i may change that. He is the defensive core my team.
Adamant@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Torrent
252 HP|252 Att|4 Speed
Swords Dance|Aqua Jet|Waterfall|Return
Pretty standard set, although I like the DD set more. I admit that this set is more useful and easier to use. Gatr has got the bulk and the stopping power, and although it may not seem like it, i was worried when building this team i was not packing enough offense. This set has served me well.
Modest@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Sheer Force
96 Hp|244 Sp Att|196 Speed
Stealth Rock|Earth Power|Fire Blast|Thunderbolt
The EVs probably look weird. I'm not entirely sure what they accomplish, I found them on the boards here somewhere. I'm honestly not satisfied with her; she dies extremely easily, doesn't outspeed anything, and always leaves things at ~20 percent or so. I just picked her because i wanted another special attacker with an electric immunity and SR. I was wondering if there's a bulkier variant that doesn't give up that much attacking prowess. I was also thinking about subbing in a rhydon, but alot of electric types attack on the special side, like magnetic and galvantula. I guess if i did that i could shift ferrothorn's EVs to the special side, but i would still be more vulnerable to special electric types.
Careful@[IMG]http://cdn.bulbagarden.net/upload/c/cb/Bag_Choice_Band_Sprite.png[/IMG]
Pressure
252 HP|252 Sp Def|4 Att
Sucker Punch|Trick|Will o wisp|Pain Split
Setting up hazards is long hard difficult work, so its vital I keep them. Enter my spinblocker. Tomb also functions as a full stop to Slowking, a vital thing to have considering how he stops the rest of my team cold. Tricking choice bands has proven to be an immensely helpful in stopping walls and other mons cold (like sygilglyph...) in their tracks. Tomb often finds himself as least valuable player, often getting sacked for death or sleep fodder as needed, particularly after their rapid spinner is gone. But that's okay. Overall, I am supremely pleased with his performance.
His EVs are bugging me, though. I'm not sure if i should split them or how. Any suggestions are helpful
Jolly@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Limber
252 Att|252 Speed|4 HP
Close Combat|Sucker Punch|Stone Edge|Rapid Spin
Hitmonlee has gone through the most changes as I play with this team. Honestly, if i could get Mach Punch and Rapid Spin on the same move set, I would. I know its possible. Come on, Zariel, get on that. Anyways, Lee is my spinner. Thats its main purpose and it does it well. It also beats the tar out of things very admirably as well. Ive been debating between Limber/ CC and Reckless HJK for a while now. Im also wondering what to do with his move set also.
So anyways, this is the team I've been playing with. Any suggestions or improvements are welcome. Im sorry if this is rather dry, its like three in the morning
So here's the team I've been using lately. Its been giving me pretty good returns. I may or may not change it based on what is suggested, but I want to see what ideas people might come up with
Timid @
Pressure
252 Sp Att| 252 Speed| 4 Sp Def
Fire Blast|Hurricane|Hidden Power
So there's this set, which I loved last gen with all my heart and soul. Scarf Moltres makes a half way good lead, as it can put pressure on immediately or it can scout with u turn. In the late game i can sweep quasi reliably as well, and although getting rid of rocks , she can revenge kill mid-game as well. I was thinking about replacing her with a banded Entei, but i like the scouting utility of U turn too much. Also, replacing her would make me ground week. In any case, she is the offensive core of my Team.
Bold @
Iron Barbs
252 Hp|252 Def| 4 Sp Def
Thunderwave|Protect|Leech seed|Spikes
Its amazing I dont see more of these, because this thing is damned useful. It takes a while to learn how to use properly though. The number of mons that carry fighting or fire moves specifically to hurt this guy is staggering. He is also set up bait for sweepers, particularly those that employ substitute, so caution and scouting is needed. But he scoffs at half the metagame, and synergies immensely well with Moltres. He's EV'ed to tank physical hits, but i may change that. He is the defensive core my team.
Adamant@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Torrent
252 HP|252 Att|4 Speed
Swords Dance|Aqua Jet|Waterfall|Return
Pretty standard set, although I like the DD set more. I admit that this set is more useful and easier to use. Gatr has got the bulk and the stopping power, and although it may not seem like it, i was worried when building this team i was not packing enough offense. This set has served me well.
Modest@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Sheer Force
96 Hp|244 Sp Att|196 Speed
Stealth Rock|Earth Power|Fire Blast|Thunderbolt
The EVs probably look weird. I'm not entirely sure what they accomplish, I found them on the boards here somewhere. I'm honestly not satisfied with her; she dies extremely easily, doesn't outspeed anything, and always leaves things at ~20 percent or so. I just picked her because i wanted another special attacker with an electric immunity and SR. I was wondering if there's a bulkier variant that doesn't give up that much attacking prowess. I was also thinking about subbing in a rhydon, but alot of electric types attack on the special side, like magnetic and galvantula. I guess if i did that i could shift ferrothorn's EVs to the special side, but i would still be more vulnerable to special electric types.
Careful@[IMG]http://cdn.bulbagarden.net/upload/c/cb/Bag_Choice_Band_Sprite.png[/IMG]
Pressure
252 HP|252 Sp Def|4 Att
Sucker Punch|Trick|Will o wisp|Pain Split
Setting up hazards is long hard difficult work, so its vital I keep them. Enter my spinblocker. Tomb also functions as a full stop to Slowking, a vital thing to have considering how he stops the rest of my team cold. Tricking choice bands has proven to be an immensely helpful in stopping walls and other mons cold (like sygilglyph...) in their tracks. Tomb often finds himself as least valuable player, often getting sacked for death or sleep fodder as needed, particularly after their rapid spinner is gone. But that's okay. Overall, I am supremely pleased with his performance.
His EVs are bugging me, though. I'm not sure if i should split them or how. Any suggestions are helpful
Jolly@[IMG]http://cdn.bulbagarden.net/upload/9/92/Bag_Life_Orb_Sprite.png[/IMG]
Limber
252 Att|252 Speed|4 HP
Close Combat|Sucker Punch|Stone Edge|Rapid Spin
Hitmonlee has gone through the most changes as I play with this team. Honestly, if i could get Mach Punch and Rapid Spin on the same move set, I would. I know its possible. Come on, Zariel, get on that. Anyways, Lee is my spinner. Thats its main purpose and it does it well. It also beats the tar out of things very admirably as well. Ive been debating between Limber/ CC and Reckless HJK for a while now. Im also wondering what to do with his move set also.
So anyways, this is the team I've been playing with. Any suggestions or improvements are welcome. Im sorry if this is rather dry, its like three in the morning