Hey JeffreyLebowski, cool team =) Initially I'm always a bit skeptical of any team packing Choice Scarf Moltres, but it seems your team really makes it work, so props on that.
One of my biggest concerns however is that Hitmonlee isn't an aggressive enough spinner to support Moltres. Most teams dedicated to keeping hazards up will be packing a Ghost-type to spin-block, and such teams will be even more adamant about doing so when they see Moltres. If that's the case, Pokemon such as Hitmonlee will have a difficult time playing around them. However, I feel as though a fairly simple fix could change this: switch out
Feraligatr for Kabutops. Though Kabutops is less bulky than Feraligatr, secondary Rock typing is very helpful offensively, allowing it to serve similarly as a late-game sweeper, while also being able to spin well against the Ghost-types of the tier! Here would be my proposed set:
...

Kabutops @ Life Orb
Trait: Weak Armor
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Swords Dance
With Kabutops serving as a spinner, Hitmonlee's team-slot can be put to work supporting your team. Considering your aforementioned Ground weakness, as well as your apparent Slowking issues, I would suggest tinkering around with
SubCM Uxie. Uxie offers your team a solid answer to Ground-type attacks when SR is up, as well as a nice secondary win condition that can take advantage of the hazard support this team provides. Moreover, Pokemon such as Slowking are easy set-up fodder for this set. For reference, here's the set:
...

Uxie @ Leftovers
Trait: Levitate
EVs: 224 Spd / 188 SAtk / 96 HP
Timid Nature
- Calm Mind
- Psychic
- Thunderbolt
- Substitute
I really feel as though Ferroseed would appreciate
Gyro Ball more so than it does Protect (obviously running Relaxed w/0 Speed IVs). As nice as Protect is for gaining a little extra Leech Seed recovery, Ferroseed becomes set-up bait for way too many Pokemon without an attacking move, and anything with Taunt completely shuts it down (albeit this mostly only applies to Drapion, but it does seem moderately threatening to your team if given the chance to set up).
I'm not all too sure what Nidoqueen's EVs are meant to accomplish, but if you want a bulky spread you could try a spread of
112 HP / 228 SpA / 168 Spe. 168 Speeds allows Nidoqueen to outpace Base 55 Speed Pokemon such as Crawdaunt, and the HP investment allows it to more comfortably take on Electric-types such Manetric and Galvantula.
In terms of your Spiritomb, I feel a more powerful overall Sucker Punch outweighs the utility of a singular Trick in terms of sheer usefulness, especially when considering you have to remain choice-locked into moves like Will-O-Wisp early-game before Tricking off your Band. That being said, I feel as though a
Blackglasses All-Out Attacker variant might suit your team a bit better. Between Uxie and Ferroseed, I don't feel as though Spiritomb is as pressured to check Psychic- and Ghost-types as it once was, and the extra attacking power you receive with an Adamant nature and max investment is very useful in checking neutral targets such as Lilligant. Moreover, the ability to feign the Choice Band set is also quite useful, as it can cripple several common Dark- and Steel-type switch-ins with Will-o-Wisp.
tl;dr:
Anywho, I hope my comments were of use to you, good luck in the future :)