Battle Arcade Challenge: Pwnemon


50 HP
61 EN
Status: None
5/4/2/4/80
Steadfast

97 HP
61 EN
Status: -2 Att&Def
5/3/2/3/110(+22%Acc)
Guts




KO HP
KO EN
Status: None
1/2/4/3/85
Flare Boost

83 HP
100 EN
Status: None
1/3/4/3/55
Frisk


Round 1:
Sid uses Crunch!
To crit <625, 1110 no
8+3+3*1.5=21 Damage to gothorita
-5 Energy

Rodney uses Encore!
Gothorita recieved an encore!
-10 Energy

Gothorita uses Shadow Ball!
To Crit <625, 9718 no
Lower SpD <1000, 8705 no
8*1.5=12 Damage to Rodney
-6 Energy

Round 2:
Sid uses Foul Play?
to Crit <625, 6050
10-3*1.5=10.5 Damage to Gothorita
-6 Energy

Rodney uses Night Slash!
To Crit <1250, 6206 no
7+3*1.5=15 Damage to Gothorita
-5 Energy

Gothorita uses Shadow Ball!
To Crit <625, 4279 no
Lower SpD <1000, 574 yes
8*1.5=12 Damage to Rodney
Rodney's Special Defense fell!
-6 Energy


Round 3:
Sid uses Crunch!
To crit <625, 6013 no
8+3+3*1.5=21 Damage to gothorita
-5 Energy

Rodney uses Night Slash!
To Crit <1250, 911 yes
7+3+3*1.5=19.5 Damage to Gothorita
-9 Energy

Gothorita was KOed!


Sid: 23 Damage Taken
Rodney:12+12+12+13.8=50 Damage Taken
Colosshale: lolwutimdead Damage Taken
Gothorita: 7 Damage Taken


50 HP
61 EN
Status: None
5/4/2/4/80
Steadfast

97 HP
61 EN
Status: -2 Att&Def
5/3/2/3/110(+22%Acc)
Guts




KO HP
KO EN
Status: None
1/2/4/3/85
Flare Boost

KO HP
KO EN
Status: None
1/3/4/3/55
Frisk


Congratulations on your victory! The next round will be posted shortly!
 

Scientist Frederick wants to battle!

"Our entire lab got the day off to go to the arcade today!"

RNG Roll-Pokemon: 50/125
RNG Roll-Pokemon: 56/125

"Scientists all day! Wheeeeeeeee!"


Combusken (F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Mild Nature(+SpA, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up

Focus Punch
Hidden Power Grass 7
Sunny Day
Flamethrower
Focus Blast
Rock Slide

Baton Pass
Counter
Night Slash
Reversal


Lombre(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Hidden Power Fighting 7
Ice Beam
Rain Dance
Giga Drain
Energy Ball
Surf

Counter
Leech Seed
Razor Leaf
Teeter Dance


Roulette Randomization
Your roulette for the following battle is as follows:

22 18 15 20
3 4 21 7
22 9 9 21
8 3 2 13


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
RNG Roulette Result: 2/4
2: Opponent’s Pokemon are burned for the battle.


"Yay, burns don't affect me!"

Chickenman: Focus Blast Sharkyguy x3
IF a ground type physical offensive move will hit you, counter it

Creepysombreroguy: Energy ball Sharkyguy x3
IF targetted with a Bug type Phystical offensive move, counter it
IF Torment is used, Fake Out the user, but only once
 

Stratos

Banned deucer.
again with the x3 thing i am telling you it is not going to fly

colo: bounce chicken ~ drill run chicken ~ megahorn + megahorn lilypad
gallade: hh colo ~ zen headbutt chicken ~ helping hand colossoil
 

100 HP
100 EN
Status: None
5/4/2/4/80
Steadfast

100 HP
100 EN
Status: None
5/3/2/3/110(+22%Acc)
Guts




90 HP
100 EN
Status: None
3/1/4/2/55
Speed Boost

90 HP
100 EN
Status: None
1/2/3/3/50
Rain Dish


Round 1:
Rodney uses Helping Hand!
He's ready to help Sid!
-15 Energy

Sid sprang up in the air!

Combusken uses Focus Blast!
but it missed
-7 Energy

Lombre uses Energy Ball!
but it missed
-5 Energy

Sid uses Bounce!
To Crit <625, 9121
To Paralyze <3000, 7081 no
22+6*1.5=42 Damage to Combusken
-12 Energy

Burn deals 2 damage to Lombre!

Round 2:
Sid uses Drill Run!
To Crit <1250, 8777 no
8+3+6*1.5=25.5 Damage to Combusken
-5 Energy

Rodney uses Zen Headbutt!
To Hit <9000, 3434 yes
To Crit <625, 7393 no
8+3+6*1.5=25.5 Damage to Combusken
-5 Energy

Combusken was KOed!

Lombre uses Energy Ball!
To Crit <625, 9535 no
8+3+*1.5=16.5 Damage to Sid
-9 Energy

Burn deals 2 damage to Lombre!

Round 3:
Rodney uses Helping Hand!
He's ready to help Sid!
-

Lombre uses Energy Ball!
To Crit <625, 7498 no
8+3+*1.5=16.5 Damage to Sid
-13 Energy

Sid uses Super Megahorn!
To Hit <7000, 6760 yes
To Crit <625, 9240 no
54+4.5*1.5=87.75 Damage to Lombre
-something

Lombre was KOed!


100 HP
100 EN
Status: None
5/4/2/4/80
Steadfast

100 HP
100 EN
Status: None
5/3/2/3/110(+22%Acc)
Guts




KO HP
100 EN
Status: None
3/1/4/2/55
Speed Boost

KO HP
100 EN
Status: None
1/2/3/3/50
Rain Dish


Congratulations on your victory! The next round will be posted shortly!
 

Scientist That Guy wants to battle!

"It's a scientistapalooza!!"

RNG Roll-Pokemon: 63/125
RNG Roll-Pokemon: 63/125

"Well that wierd, our cloning experiment went haywire!!"


Plusle (F)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability:
Plus

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Electro Ball
Swift

Hidden Power Ice 7
Rain Dance
Thunderbolt
Thunder
Volt Switch
Grass Knot

Discharge
Lucky Chant
Sing
Wish


Plusle (F)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability:
Plus

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Electro Ball
Swift

Hidden Power Ice 7
Rain Dance
Thunderbolt
Thunder
Volt Switch
Grass Knot

Discharge
Lucky Chant
Sing
Wish


Roulette Randomization
Your roulette for the following battle is as follows:

3 3 5 24
20 8 12 3
15 4 13 7
10 18 10 15


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
RNG Roulette Result: 1/4
10: Challenger’s Pokemon are burned for the duration of the battle.



"Curse these mon's shallow movepools >.<"


Plusle 1: Grass Knot Soil x3

Plusle 2: Grass Knot Soil x3


IF Soil uses Evasive Damaging move, switch that action to Thunderbolt targetting gallade
IF Soil uses Double Team, do that^
 

Stratos

Banned deucer.
colo: protect ~ Fake Out Plusle B ~ earthquake + earthquake

gallade: Earthquake ~ earthquake ~ helping Hand Colossoil
 

100 HP
100 EN
Status: None
5/4/2/4/80
Steadfast

120 HP
100 EN
Status: None
5/3/2/3/110(+22%Acc)
Guts




90 HP
100 EN
Status: None
1/2/4/3/95
Plus

90 HP
100 EN
Status: None
1/2/4/3/95
Plus


Round 1:
Sid uses Protect!
Sid protected himself!
-28 Energy

Plusle Grass Knot!
16+1.5*1.5=26.25 Damage protected
-9 energy

Plusle Grass Knot!
16+1.5*1.5=26.25 Damage protected
-9 energy

Rodney uses Earthquake!
To Crit Plusle1 <625, 1644 no
To Crit Plusle2 <625, 3258 no
10*.75+4.5-3*1.5=13.5 Damage to Plusles
10*.75+3-3=7.5 Damage protected
-7 energy

Burn deals 2 Damage to Sid and Rodney!

Round 2:
Sid uses Fake Out!
To Crit <625, 4370 no
4+4.5-3=5.5 Damage to Plusle 1
-4 Energy

Plusle Flinched!

Plusle Grass Knot!
To Crit <625, 5034 no
16+1.5*1.5=26.25 Damage to Sid
-13 energy

Rodney uses Earthquake!
To Crit Plusle1 <625, 6574 no
To Crit Plusle2 <625, 9868 no
To Crit Sid <625, 7412 no
10*.75+4.5-3*1.5=13.5 Damage to Plusles
10*.75+3-3=7.5 Damage to Sid
-7 energy

Burn deals 2 Damage to Sid and Rodney!

Round 3:
Rodney uses Helping Hand!
It's ready to help Sid!
-27 Energy

Plusle Grass Knot!
To Crit <625, 3264 no
16+1.5*1.5=26.25 Damage to Sid
-9 energy

Plusle Grass Knot!
To Crit <625, 2210 no
16+1.5*1.5=26.25 Damage to Sid
-17 energy

Sid uses Mega Earthquake!
To Crit Plusle1 <625, 8082 no
To Crit Plusle2 <625, 7489 no
To Crit Rodney <625, 315 lol
10*.75*2.25*2+3+4.5+2*1.5=64.875 Damage to Plusles
10*.75*2.25*2+3+2+3+1.5=43.25 Damage to Rodney
-30 Energy

Burn deals 2 Damage to Sid and Rodney!

Plusles were KOed!

Sid:26.25+26.25+26.25+7.5+6=92 Damage Taken
Rodney:43 Damage Taken
Plusle1:13.5+13.5+57.375+5.5= 97 Damage Taken
Plusle2:13.5+13.5+64.875=92 Damage Taken


57 HP
to lazy EN
Status: None
5/4/2/4/80
Steadfast

28 HP
100 EN
Status: None
5/3/2/3/110(+22%Acc)
Guts




KO HP
100 EN
Status: None
1/2/4/3/95
Plus

KO HP
100 EN
Status: None
1/2/4/3/95
Plus


Congratulations on your victory! The next round will be posted shortly!
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Metagross(-)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Quiet Nature(+SpA, -Spe)
Stas
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Abilities:

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Miracle Eye
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam

Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt

Scrafty(F)

Types:

Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

Ability:
Shed Skin

Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dark Pulse
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Head
Iron Tail
Knock Off
Outrage
Sleep Talk
Snatch
Snore
Spite
Super Fang

Froslass(F)

Types:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Mild Nature(+SpA, -Def)
Stats
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Ability:
Cursed Body

Attacks:
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Confuse Ray
Headbutt
Ominous Wind
Protect
Ice Fang
Ominous Wind
Crunch
Wake-Up Slap
Captivate
Ice Shard
Ice Beam
Hail
Blizzard
Destiny Bond

Water Pulse
Toxic
Hidden Power Fire 7
Taunt
Hyper Beam
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Round
Snatch
Fling
Endure
Embargo
Payback
Giga Impact
Flash
Avalanche
Thunder Wave
Psych Up
Frost Breath
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute

Bide
Block
Disable
Fake Tears
Hex
Rollout
Spikes
Weather Ball

Body Slam
Double-Edge
Rollout
Mimic
Mud-Slap
Pain Split
Rollout
Signal Beam
Snore
Spite
Sucker Punch
Trick

Luxray(F)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments.

Rash Nature(+SpA, -SpD)
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

Abilities:

Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability:
Guts

Moves:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Thunder Fang
Scary Face
Discharge
Wild Charge

Toxic
Hidden Power Grass 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Thief
Round
Charge Beam
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Substitute
Snarl
Strength

Double Kick
Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack
Signal Beam
Swift
Take Down


''Choose your first two pokemons, challenger!"
 

"Well then i guess we shall lead off with Froslass and Luxray!"



Roulette Randomization:
3 4 9 18
21 10 12 11
5 17 15 5
7 16 10 14


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


"Please select 4 Consecutive events challenger!"
 
RNG Roulette Result: 4/4
9: Challenger’s Pokemon are poisoned for the duration of the battle.

Luxray: Attract Pyroak - Thunder Wave Pyroak - Helping Hand Froslass
IF your target is under the effects of a protective/evasive move A1, Sub 20 and push actions down

Froslass: Taunt Gliscor - Confuse Ray Pyroak - Ice Beam Gliscor
IF your target is under the effects of a protective/evasive move A1, protect that action and push down, if A2, then
 

Stratos

Banned deucer.
another thing I completely forgot about...

Gliscor: Taunt Luxray ~ Dig (hold) ~ Dig (luxray)
IF you lose the speed tie with froslass a1 then use Rock Slide instead

Pyroak: Substitute (15) ~ Stealth Rock ~ Roar Luxray
IF Luxray successfully Attracts you then Roar Luxray a2 and SR a3, pushing actions back for failure to move
IF you don't have a sub up a2 then Aromatherapy a3 instead of SR
 

100 HP
100 EN
Status: None
3/5/1/3/110(+14%Acc)
Poison Heal

120 HP
100 EN
Status: None
4/4/3/3/52(-10%EVA)
Rock Head




100 HP
100 EN
Status: None
3/2/4/3/110
Cursed Body

100 HP
100 EN
Status: None
5/3/4/2/70
Guts


Round 1:
Speed Tie, Froslass <5000, 5 Froslass
Froslass uses Taunt!
Melanie fell for the taunt!
-10 Energy

Melanie uses Rock Slide!
To Crit Froslass <625, 5659 no
To Crit Luxray <625, 1837 no
To Flinch Luxray <3000, 8333 no
6+1.5*1.5=11.25 Damage to Froslass
6 Damage to Luxray
-6 Energy

Luxray uses Attract!
Duration (2-4) 3
Ambrose was Severely attacted!
-6 Energy

Ambrose uses Substitute!
Attraction <5000, 1367 yes
Ambrose is in love with Luxray!

Poison deals 2 Damage to Ambrose!

Round 2:
Speed Tie, Froslass <5000, 4353 Froslass
Froslass uses Confuse Ray!
Duration (2-4) 2
Ambrose was slightly Confused!
-6 Energy

Melanie dug underground!
-5 Energy

Luxray uses Thunder Wave!
Ambrose was Paralyzed!
-7 Energy

Ambrose uses Substitute!
Attract <5000, 2284 yes
Ambrose is in love with Luxray!

Poison deals 2 Damage to Ambrose!

Round 3:
Speed Tie, Froslass <5000, 8047 Melanie
Luxray uses Helping Hand!
It's ready to help Froslass!
-14 Energy

Melanie uses Dig!
To Crit <625, 5441 no
8+3*1.5=16.5 Damage to Luxray
-9 Energy

Froslass uses Ice Beam!
To Crit <625, 8255 no
To freeze <1000, 6599 no
10*2+3+1.5*2.25=55.125 Damage to Melanie
-7 Energy

Ambrose uses Substitute!
Attraction <5000, 5107 no
Confusion <5000, 1318 yes
Ambrose hit itself in confusion!
4 Damage to Ambrose
-2 Energy
Ambrose snapped out of confusion
Ambrose is no longer in love!
Ambrose's paralysis fell to 20%

Poison deals 2 Damage to Ambrose!
Melanie heals 2 Damage from poison!


Ambrose: 4 Damage Taken
Melanie: 55-2=53 Damage Taken
Froslass: No damage Taken
Luxray: 17 Damage Taken



47 HP
80 EN
Status: Poisoned
3/5/1/3/110(+14%Acc)
Poison Heal

116 HP
98 EN
Status: Paralyzed 20%, Poisoned
4/4/3/3/52(-10%EVA)
Rock Head




100 HP
77 EN
Status: None
3/2/4/3/110
Cursed Body

83 HP
73 EN
Status: None
5/3/4/2/70
Guts
 
Sorry Pwnemon, but your arcade run has been Disqualified!

Your rewards for this run are as such:
Pwnemon: 3 CC
Rodney The Gallade: 9 MC + 2 KOC
Sid the Colossoil: 9 MC + 4 KOC





and i recieve 17 UC for this run
 

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