"Welcome to the Battle Arcade Pwnemon! May your first challenge be a good one!" Pwnemon will be challenging the Doubles Battle Arcade with the following Pokemon! Pyroak @ Rock Head (Move your mouse to reveal the content) Pyroak @ Rock Head (open) Pyroak @ Rock Head (close) (Pyroak) Ambrose (M) Nature: Brave (+1 atk, -8 spe, -10% flat evasion) Types: Grass / Fire Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: 4 (+) Def: 4 SpA: 3 SpD: 3 Spe: 52 (-) (10% flat evasion drop) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: FULL MC: 1 DC: FULL Attacks: Wood Hammer Flare Blitz Sweet Scent Growth Absorb Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Zap Cannon Flame Burst Earth Power Counter Dragonbreath Aromatherapy Revenge GrassWhistle Heat Wave Sunny Day SolarBeam Fire Blast Will-O-Wisp Hidden Power (Ice, 7) Endure Protect Substitute Bulldoze Light Screen Stone Edge 33 moves Gliscor @ Poison Heal (Move your mouse to reveal the content) Gliscor @ Poison Heal (open) Gliscor @ Poison Heal (close) (Gliscor) Melanie (F) Nature: Jolly (+15% spe, +14 acc boost, -1 SpA) Types: Ground / Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: 3 Def: 5 SpA: 1 (-) SpD: 3 Spe: 110 + +14 ACC Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: FULL MC: 1 (1 tourneyshare) DC: FULL Attacks: Ice Fang Fire Fang Thunder Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics Guillotine U-turn Screech Sky Uppercut Counter Cross Poison Night Slash Agility Sand Tomb Feint Sky Attack Aqua Tail Tailwind Toxic Earthquake Taunt Roost Substitute Stealth Rock Torment Thief Dig Protect Aerial Ace Rock Slide Struggle Bug Brick Break False Swipe Rock Tomb Fling Payback Rock Polish Defog 45 moves Colossoil @ Guts (Move your mouse to reveal the content) Colossoil @ Guts (open) Colossoil @ Guts (close) (Colossoil) Sid (M) Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. EC: Full MC: 0 DC: Full Stats: HP: 120 Atk: 5 Def: 3 SpA: 2 (-) SpD: 3 Spe: 110+ Size Class: 5 Weight Class: 10 Base Rank Total: 22 14% flat acc boost moves: Leer Drill Run Peck Horn Attack Bite Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Body Slam Dig Crunch Bounce Megahorn Encore Fake Out Dive Sucker Punch Superpower Fire Fang Thunder Fang Double-Edge Taunt Protect Substitute Earthquake Snatch Dragon Tail U-turn Rock Slide Rest Sleep Talk Smack Down 35 moves Gallade @ Steadfast (Move your mouse to reveal the content) Gallade @ Steadfast (open) Gallade @ Steadfast (close) (Gallade) Rodney (M) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. EC: FULL MC: 1 DC: FULL Nature: Impish (+Def, -SpA) Stats: HP: 100 ATK: 5 DEF: 4 (+) SPA: 2 (-) SPD: 4 SPE: 80 SIZE: 3 WEIGHT: 4 BRT: 21 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Moves: Leaf Blade Night Slash Double Team Fury Cutter Slash Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Hypnosis Imprison Protect Feint Helping Hand Close Combat Encore Will-O-Wisp Disable Shadow Sneak Confuse Ray Pain Split ThunderPunch Fire Punch Ice Punch Magic Coat Helping Hand Zen Headbutt Skill Swap Drain Punch Snatch Icy Wind Knock Off Endure Mimic Reflect Toxic Ally Switch Light Screen Telekenesis Taunt Torment Thunder Wave Substitute Safeguard Wish 48 moves ------------------------------- Backpacker Ken would like to battle! "Whoah wait, a second ago I was walking on the path, now I'm battling in an arcade?" RNG Roll Pokemon 1: 26/125 RNG Roll Pokemon 2: 5/125 (26) Quilava (Move your mouse to reveal the content) (26) Quilava (open) (26) Quilava (close) Quilava(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Lonely Nature(+Atk, -Def) Stats HP: 90 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 3 SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Ability: Flash Fire Attacks: Tackle Leer SmokeScreen Ember Quick Attack Flame Wheel Defense Curl Hidden Power Grass 7 Sunny Day Brick Break Flamethrower Overheat Wild Charge Double-Edge Flare Blitz Nature Power Reversal (5) Beedrill (Move your mouse to reveal the content) (5) Beedrill (open) (5) Beedrill (close) Beedrill(Male) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Ability: Sniper Attacks: Fury Attack Focus Energy Twineedle Rage Pursuit Toxic Spikes Pin Missile Brick Break Aerial Ace Facade Roost Acrobatics Giga Impact X-Scissor Poison Jab U-Turn "Go my pokemon... I guess?" Roulette Randomization 22-3-3-17 1-16-8-8 21-21-19-17 8-6-8-24 Roulette Effects (Move your mouse to reveal the content) Roulette Effects (open) Roulette Effects (close) Opponent-affecting events 1: Opponent’s Pokemon are poisoned for the battle. 2: Opponent’s Pokemon are burned for the battle. 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle 5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle. 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle. 7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds). 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds). Challenger-affecting events 9: Challenger’s Pokemon are poisoned for the duration of the battle. 10: Challenger’s Pokemon are burned for the duration of the battle. 11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle. 12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle. 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge. 14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge. 15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds) 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds). Global events 17: Drought is applied to the battle. 18: Drizzle is applied to the battle. 19: Sandstream is applied to the battle. 20: Snow Warning is applied to the battle. Miscellaneous events 21: The roulette is sped up for the rest of the challenge(N is doubled). 22: The roulette is slowed down for the rest of the challenge(N is halved) 23: No Event 24: Challenger wins 1 free CC, then battles normally Please select four consecutive events from the roulette!