Roleplay Battle Arcade Challenge: Pwnemon

#1
"Welcome to the Battle Arcade Pwnemon! May your first challenge be a good one!"

Pwnemon will be challenging the Doubles Battle Arcade with the following Pokemon!


(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Flame Burst

Earth Power
Counter
Dragonbreath
Aromatherapy
Revenge
GrassWhistle

Heat Wave

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
Stone Edge

33 moves



(Gliscor) Melanie (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1 (1 tourneyshare)
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Sky Uppercut

Counter
Cross Poison
Night Slash
Agility
Sand Tomb
Feint

Sky Attack
Aqua Tail
Tailwind

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Thief
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
False Swipe
Rock Tomb
Fling
Payback
Rock Polish
Defog

45 moves


(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang
Thunder Fang
Double-Edge

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down

35 moves


(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 1
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind
Knock Off
Endure
Mimic

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute
Safeguard

Wish

48 moves

-------------------------------


Backpacker Ken would like to battle!
"Whoah wait, a second ago I was walking on the path, now I'm battling in an arcade?"

RNG Roll Pokemon 1: 26/125
RNG Roll Pokemon 2: 5/125


Quilava(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Lonely Nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Ability:
Flash Fire

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Hidden Power Grass 7
Sunny Day
Brick Break
Flamethrower
Overheat
Wild Charge

Double-Edge
Flare Blitz
Nature Power
Reversal


Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Ability:
Sniper

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn



"Go my pokemon... I guess?"

Roulette Randomization
22-3-3-17
1-16-8-8
21-21-19-17
8-6-8-24

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select four consecutive events from the roulette!
 
#3
RNG Roll Effect = 1/4

Effect 24 (Challenger wins 1 free CC, then battles normally) will be in effect this battle!


"If I win will you show me my way back?"

Beedrill: Focus Energy-Poison Jab (Pyroak)-Acrobatics (Pyroak)
***If you are unable to use Focus Energy A1, use Acrobatics instead

Quilava: Smokescreen (Gliscor)-Smokescreen(Pyroak)-Smokescreen (Gliscor)
***If you are unable to use smokescreen when you are to use it, start using this string of actions; Flare Blitz(Pyroak)-Flamethrower(Pyroak)-Flare Blitz(Pyroak)
 

Stratos

Banned deucer.
#4
DIE BEEDRILL

Pyroak: Flare Blitz (Beedrill) ~ Flare Blitz (Beedrill) ~ Bulldoze
Gliscor: Dig (Beedrill) ~ Protect (Pyroak) ~ Acrobatics (Beedrill)

Do i get style points for taking no damage this round???
 
#5

"I guess I'm not getting my way back..."

Pre Round 1


Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


Dead the Quilava
HP: 90
EN: 100
Ranks: 4/1/3/3/80
Status: Okay!
Ability: Flash Fire
&

Deader the Beedrill
HP: 100
EN: 100
Ranks: 4/2/1/3/75
Status: Okay!
Abiltites: Sniper & Levitate (Trait)

Action 1

Gliscor used Taunt
Quilava was Taunted
10EN

Quilava used Flare Biltz!
RNG Roll Crit (<=625 Crit): 3149 (no)
DMG = 12+3 = 15 DMG (Pyroak)
5 Recoil (Quilava)
7EN

Beedrill used Focus Energy!
12EN

Pyroak used Flame Wheel!
RNG Roll Crit (<=625 Crit): 6262 (no)
RNG Roll BRN (<=1000 BRN): 6152 (no)
DMG = (6+3+3)*1.5 = 18DMG (Beedrill)
3EN

Action 2

Gliscor used Protect!
Pyroak was protected!
7EN

Quilava used Flamethrower!
RNG Roll Crit (<=625 Crit): 3171 (no)
DMG = 10+3 = 13 BLOCKED
5EN(Gliscor)
6EN(Quilava)

Beedrill used Poison Jab!
RNG Roll Crit: Auto
DMG = (8+3+5)*1.5 = 24 (BLOCKED)
7EN (Beedrill)
10EN (Gliscor)

Pyroak used SUPER FLARE BLITZ OF DOOOOOOOM!
RNG Roll Crit (<=625 Crit): 7550 (no)
RNG Roll BRN (<=2000 BRN): 8488 (no)
DMG = (33.75+3+3)*1.5 = 59.625 DMG (Beedrill)
39EN

Action 3

Gliscor used Acrobatics!
RNG Roll Crit (<=625 Crit): 7226 (no)
DMG = (11+3+1.5)*1.5 = 23.25 DMG (Beedrill)
6EN

Beedrill was KOed!
Gliscor has 1 KOC

Quilava used Flare Blitz!
RNG Roll Crit (<=625 Crit): 3614 (no)
DMG = 12+3 = 15 DMG (Pyroak)
5 Recoil (Quilava)
7EN

Pyroak cooled down!

Totals
Pyroak:
HP = 120-(15+15) = 90HP
EN = 100-(3+39) = 58EN
Gliscor:
HP = 100-(0) = 100HP
EN = 100-(10+7+5+10+6) = 62EN

Quilava:
HP = 90-(5+5) = 80HP
EN = 100-(7+6+7) = 80EN
Beedrill:
HP = 100-(18+59.625+23.25) = KO
EN = --

Post Round 1

Ambrose the Pyroak
HP: 90
EN: 58
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 62
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


Dead the Quilava
HP: 80
EN: 80
Ranks: 4/1/3/3/80
Status: Okay!
Ability: Flash Fire
&

Deader the Beedrill
HP: KO
EN: --
Ranks: 4/2/1/3/75
Status: DEAD
Abiltites: Sniper & Levitate (Trait)
--------------------------

"Look, even if I lose, could you help me find my way?"
-----------------------------------------

You're up Pwnemon!
 

Stratos

Banned deucer.
#6
OK SCREW STYLE POINTS

Gliscor: Taunt Quilava ~ Protect Pyroak ~ Acrobatics Beedrill
Pyroak: Flame Wheel Beedrill ~ Flare Blitz + Flare Blitz Beedrill ~ Cooldown (Flare Blitz Beedrill)
 

Stratos

Banned deucer.
#7
sure, hiker guy, you turn left, then you go OUT THE DOOR BECAUSE YOU SUCK AND YOU LOST

also you should give your quilava protect or something

Gliscor: Stone Edge ~ Rock Slide ~ Stone Edge (all Quilava)
Pyroak: Earth Power Quilava * 3
 
#8

"What, a door TO THE LEFT YOU SAY!?!?!"

Flare Blitz (Pyroak)*3
-----------------------------------
Pre Round 2


Ambrose the Pyroak
HP: 90
EN: 58
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 62
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


Dead the Quilava
HP: 80
EN: 80
Ranks: 4/1/3/3/80
Status: Okay!
Ability: Flash Fire


Action 1

Gliscor used Stone Edge!
RNG Roll Hit (<=9400 Hit): 2403 (yes)
RNG Roll Crit (<=1250 Crit): 7271 (no)
DMG = (10+3)*1.5 = 19.5DMG (Quilava)
7EN

Quilava used Flare Biltz!
RNG Roll Crit (<=625 Crit): 3149 (no)
DMG = 12+3 = 15 DMG (Pyroak)
5 Recoil (Quilava)
11EN

Pyroak used Earth Power!
RNG Roll Crit (<=625 Crit): 9378 (no)
RNG Roll -Sp Def (<=1000 -Sp Def): 6089 (no)
DMG = (9)*1.5 = 13.5 DMG
7EN

Action 2

Gliscor used Rock Slide!
RNG Roll Crit (<=1250 Crit): 9461 (no)
RNG Roll Flinch (<=3000 Flinch): 9673 (no)
DMG = (8+3)*1.5 = 16.5DMG (Quilava)
6EN

Quilava used Flare Biltz!
RNG Roll Crit (<=625 Crit): 6666 (no)
DMG = 12+3 = 15 DMG (Pyroak)
5 Recoil (Quilava)
15EN

Pyroak used Earth Power!
RNG Roll Crit (<=625 Crit): 2511 (no)
RNG Roll -Sp Def (<=1000 -Sp Def): 6746 (no)
DMG = (9)*1.5 = 13.5 DMG
11EN

Action 3

Gliscor used Stone Edge!
RNG Roll Hit (<=9400 Hit): 9152 (yes)
RNG Roll Crit (<=1250 Crit): 5985 (no)
DMG = (10+3)*1.5 = 19.5DMG (Quilava)
7EN

Quilava was KOed!
Gliscor has 2 KOC!

Totals
Pyroak:
HP = 80-(15+15) = 50HP
EN = 58-(7+11) = 40EN
Gliscor:
HP = 100-(0) = 100HP
EN = 62-(7+6+7) = 42EN

Quilava:
HP = 80-(19.5+5+13.5+16.5+5+13.5+19.5) = KO
EN = --

Post Round 2


Ambrose the Pyroak
HP: 50
EN: 40
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 42
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


Dead the Quilava
HP: KO
EN: --
Ranks: 4/1/3/3/80
Status: Dead
Ability: Flash Fire

-----------------------------

Congratulations Pwnemon, your Battle Arcade streak is now 1



"A DOOR, NOW I'M FREEEEEEEEEEEEEEE!"

[hide = Current Prizes]
Pwnemon: 1CC
Ambrose the Pyroak: 3MC
Melanie the Gliscor: 3MC, 2KOC

SubwayJ: 7UC[/hide]
------------------------------------


Psychic Jordan would like to battle!
"I am not lost, do not worry, us psychics NEVER get lost."

RNG Roll Pokemon 1: 82/125
RNG Roll Pokemon 2: 82/125


Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+0
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fire 7
Confusion
Gust
PoisonPowder

Hyper Beam
Giga Drain
SolarBeam
Psychic
Shadow Ball
Roost
Energy Ball
Silver Wind
Venoshock


Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+0
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fire 7
Confusion
Gust
PoisonPowder

Hyper Beam
Giga Drain
SolarBeam
Psychic
Shadow Ball
Roost
Energy Ball
Silver Wind
Venoshock


"Well my mons suck..."

Roulette Randomization

1-19-20-22
10-24-23-22
11-7-12-2
9-18-4-21

Effects are in the Opening Post

Please select four consecutive events from the roulette!
 
#10
RNG Roll Effect = 4/4

Effect 22 (The roulette is slowed down for the rest of the challenge(N is halved) will be in effect this battle! (and others I guess)


"I foresee a very easy victory for you!"
Both Mothim: Confusion Pyroak*3
 

Stratos

Banned deucer.
#11
dude that's pretty sick i got effect 22 that should make this game a lot easier

"Wow, what a coinkydink bro, we both forsee the same thing!!"

Pyroak: Heat Wave * 3

Gliscor: Rock Slide * 3
 
#12
Pre Round 1

Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


I-suck the Mothim
HP: 100
EN: 100
Ranks: 2/2/4/2/66
Status: Okay!
Ability: Tinted Lens
&

I-suck-too the Mothim
HP: 100
EN: 100
Ranks: 2/2/4/2/66
Status: Okay!
Ability: Tinted Lens


Action 1

Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 8438 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 1444 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 1429 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 2435 (yes)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
6EN

Mothim Flinched!

Mothim also Flinched!

(You both suck)

Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 4392 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 7416 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 9716 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 8891 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 7353 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 9089 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
6EN

Action 2

Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 7281 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 9970 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 750 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 1214 (yes)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
10EN

Mothim Flinched again!

Mothim also Flinched again!

(I hate you both)

Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 7440 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 6790 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 2541 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 8938 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 9160 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 3243 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
10EN

Action 3

Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 8314 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 3946 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 2841 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 6895 (no)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
14EN

Mothim flinched (GDI)!

Mothim used Confusion! (AND DIDN'T FLINCH)
RNG Roll Crit (<=625 Crit): 6708 (no)
RNG Roll Confuse (<=1000 Confuse): 2405 (no)
DMG = 5+1.5 = 6.5 DMG

Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 8365 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 1212 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 8143 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 7828 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 1599 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 8932 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
14EN

Both Mothim were KOed!
Pyroak has 2KOC

Totals
Pyroak:
HP = 120-(6.5) = 113.5HP (113)
EN = 100-(6+10+14) = 70EN
Gliscor:
HP = 100-(0) = 100HP
EN = 100-(6+10+14) = 70EN

Both Mothim:
HP = 100-(16.875+18+16.875+18+16.875+18) = KO
EN = --

Post Round 2

Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


I-suck the Mothim
HP: KO
EN: --
Ranks: 2/2/4/2/66
Status: Dead
Ability: Tinted Lens
&

I-suck-too the Mothim
HP: KO
EN: --
Ranks: 2/2/4/2/66
Status: Dead
Ability: Tinted Lens

-------------------------------

Congratulations Pwnemon, your Battle Arcade streak is now 2!


"Our predictions were correct..."

Pwnemon: 2CC
Ambrose the Pyroak: 6MC, 2KOC
Melanie the Gliscor: 6MC, 2KOC

SubwayJ: 11UC

------------------------------


Cheerleaders, Tessa and Amy, would like to battle!
"We aren't actually good at cheerleading, we just like pom-poms."

RNG Roll Pokemon 1: 77/125
RNG Roll Pokemon 2: 96/125


Bibarel (F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

Abilities:

Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Moody(Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Amnesia
Water Gun

Focus Punch
Giga Impact
Waterfall
Dig
Facade
Pluck

Aqua Tail
Double Edge
Quick Attack
Rock Climb


Rotom (—)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Ability:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind

Hidden Power Fire 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch


Since Bibarel has no specified Ability I will RNG

RNG Roll Ability: 1/3
(Simple)


"ONE OF OUR POKEMON TOTALLY LOOKS LIKE A POM-POM!"

Roulette Randomization

24-7-22-18
5-4-20-15
14-8-6-18
16-2-1-20

Roulette Effects are in the Opening Post

Please select two consecutive events from the roulette!
 
#14
RNG Roll Effect = 2/2

Effect 22 (The roulette is slowed down for the rest of the challenge(N is halved) will be in effect this battle! (and others I guess)


"POM-POM MON GO! And Electric thing too!"
Bibarel: Waterfall (Gliscor)*3
***If Gliscor is underground when you are to act, target Pyroak instead

Rotom: Reflect-Light Screen-Will-O-Wisp (Gliscor)
***If you are unable to use your attack, use Shadow Ball (Gliscor) that action instead
***If Gliscor is underground A3 use Shadow Ball (Pyroak) that action instead
 
#16
Pre Round 1

Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


I'moutta the Bibarel
HP: 100
EN: 100
Ranks: 4/2/1/2/71
Status: Okay!
Ability: Simple
&

Creativenames the Rotom
HP: 90
EN: 100
Ranks: 1/3/4/3/91
Status: Okay!
Ability: Levitate

Action 1

Gliscor used Taunt!
Rotom was Taunted!
10EN

Rotom used Shadow Ball!
RNG Roll Crit (<=625 Crit): 2703 (no)
RNG Roll -Sp Def (<=2000 -Sp Def): 2049 (no)
DMG = 8+3+1.5 = 12.5DMG
5EN

Bibarel used Waterfall!
RNG Roll Crit (<=625 Crit): 5207 (no)
DMG = (8+3-1.5)*1.5 = 14.25DMG
5EN

Pyroak used Wood Hammer!
RNG Roll Crit (<=625 Crit): 2771 (no)
DMG = (15+3+3)*1.5 = 31.5DMG
10EN

Action 2

Gliscor dug underground!

Rotom used Shadow Ball!
It missed!
9EN


Bibarel used Waterfall!
It missed!
9EN


Pyroak used Wood Hammer!
RNG Roll Crit (<=625 Crit): 9081 (no)
DMG = (15+3+3)*1.5 = 31.5DMG
14EN


Gliscor used Dig!
RNG Roll Crit (<=625 Crit): 7692 (no)
DMG = (8+3)*1.5 = 16.5DMG
9EN

Action 3

Gliscor used Rock Slide!
RNG Roll Crit (Bibarel) (<=625 Crit): 8543 (no)
RNG Roll Crit (Rotom) (<=625 Crit): 4420 (no)
RNG Roll Flinch (Bibarel) (<=3000 Flinch): 7355 (no)
RNG Roll Flinch (Rotom) (<=3000 Flinch): 4065 (no)
DMG (Bibarel) = 6+1.5 = 7.5DMG
DMG (Rotom) = 6 = 6DMG
6EN

Rotom used Shadow Ball!
RNG Roll Crit (<=625 Crit): 4905 (no)
RNG Roll -Sp Def (<=2000 -Sp Def): 4959 (no)
DMG = 8+3+1.5 = 12.5DMG
13EN

Bibarel used Waterfall!
RNG Roll Crit (<=625 Crit): 4415 (no)
DMG = (8+3-1.5)*1.5 = 14.25DMG
13EN


Pyroak used Wood Hammer!
RNG Roll Crit (<=625 Crit): 732 (no)
DMG = (15+3+3)*1.5 = 31.5DMG
18EN


Bibarel was KOed!
Pyroak has 3KOC

Totals
Pyroak:
HP = 110-(0) = 110HP
EN = 100-(10+14+18) = 58EN
Gliscor:
HP = 100-(12.5+14.25+12.5-14.25) = 46.5HP (46)
EN = 100-(10+9+6) = 85EN

Bibarel:
HP = 100-(31.5+31.5+7.5+31.5) = KO
EN = --
Rotom:
HP = 90-(16.5+6) = 67.5HP (67)
EN = 100-(5+9+13) = 73EN

Post Round 1

Ambrose the Pyroak
HP: 120
EN: 58
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 46
EN: 85
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


I'moutta the Bibarel
HP: KO
EN: --
Ranks: 4/2/1/2/71
Status: Dead
Ability: Simple
&

Creativenames the Rotom
HP: 67
EN: 73
Ranks: 1/3/4/3/91
Status: Okay!
Ability: Levitate

-------------------------

You're up Pwnemon!
 

Stratos

Banned deucer.
#17
time to die, Rotom

Gliscor: Dig ~ Sand Tomb ~ Dig (all Rotom)
IF Rotom uses Volt Switch any action then use Payback + Payback that action

Pyroak: Flare Blitz Rotom ~ Wood Hammer Rotom ~ Flare Blitz Rotom
IF Rotom uses Volt Switch any action then use Flare Blitz + Flare Blitz that action
 
#18

"Your mons are too good! We want them even though they aren't Pom-Pom related!"
Volt Switch (Pyroak)*3
---------------------------

Pre Round 2


Ambrose the Pyroak
HP: 120
EN: 58
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 46
EN: 85
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal

VS


Creativenames the Rotom
HP: 67
EN: 73
Ranks: 1/3/4/3/91
Status: Okay!
Ability: Levitate

Action 1

Rotom used Volt Switch!
RNG Roll Crit (<=625 Crit): 9371 (no)
DMG = (7+3+1.5)*0.67 = 7.705DMG
Rotom's Taunt wore off!
4EN

Glisor used SUPER PAYBACK OF DOOOOOOOOOOOOM!
RNG Roll Crit (<=625 Crit): 5132 (no)
DMG = (22.5)*1.5 = 33.75DMG
32EN

Pyroak used SUPER FLARE BLITZ OF DOOOOOOOOOOOOM!
RNG Roll Crit (<=625 Crit): 5406 (no)
RNG Roll BRN (<=2000 BRN): 7219 (no)
DMG = 33.75+3+1.5 = 38.25DMG
41EN

Rotom was KOed!
Pyroak has 4KOC

Totals
Pyroak:
HP = 120-(7.705) = 112.295HP (112)
EN = 58-(41) = 17EN
Gliscor:
HP = 46-(0) = 46
EN = 85-(32) = 53EN

Rotom:
HP = 67-(33.75+38.25) = KO
EN = --

Post Round 2

Ambrose the Pyroak
HP: 112
EN: 17
Ranks: 4/4/3/3/52
Status: Suffers cooldown A1 next round
Ability: Rock Head
&

Melanie the Gliscor
HP: 46
EN: 53
Ranks: 3/5/1/3/110
Status:
Suffers cooldown A1 next round
Ability: Poison Heal

VS


Creativenames the Rotom
HP: KO
EN: --
Ranks: 1/3/4/3/91
Status: Dead
Ability: Levitate



"Maybe we should get better, non-pom-pom mons."

Congratulations Pwnemon, your battle arcade streak is now three!

Pwnemon: 3CC
Ambrose the Pyroak: 9MC, 4KOC
Melanie the Gliscor: 9MC, 2KOC

SubwayJ: 15UC

-----------------------------------


Arcade Star Dahlia would like to battle!
"You seem to have gotten here quite easily! Lets see if I can pose a challenge!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room

Omastar(F)

Types:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Swift Swim

Moves:
Water Gun
Constrict
Withdraw
Horn Attack
Leer
Bite
Rollout
Mud Shot
Brine
Protect
Spike Cannon
Tickle
AncientPower
Rock Blast
Shell Smash
Hydro Pump

Headbutt
Curse
Water Pulse
Toxic
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Hidden Power Electric 7
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Submission
Rain Dance
Seismic Toss
Rage
Frustration
Smack Down
Return
Mimic
Double Team
Reflect
Bide
Sandstorm
Rock Tomb
Skull Bash
Facade
Secret Power
Rest
Attract
Thief
Round
Scald
Endure
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Whirpool
Rock Smash
Waterfall
Dive

Aurora Beam
Haze
Knock Off
Muddy Water
Slam
Spikes
Supersonic
Toxic Spikes
Wring Out

Earth Power
Icy Wind
Iron Defense
Mimic
Rock Throw

Metagross(-)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Quiet Nature(+SpA, -Spe)
Stas
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Abilities:

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal(Trait): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Ability:
Clear Body (+ Light Metal Trait)

Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Miracle Eye
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam

Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt

Scrafty(F)

Types:

Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

Ability:
Shed Skin

Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dark Pulse
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Head
Iron Tail
Knock Off
Outrage
Sleep Talk
Snatch
Snore
Spite
Super Fang


Roulette Randomization

20-1-20-8
6-20-14-22
6-19-1-3
6-21-14-14

Effects are still in OP

Please select one event from the roulette!
 
#20
RNG Roll Event = 1/1 (WHAT A SHOCKER!)

Event 14 (Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.) Will be in effect this battle!

Items

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
--------------------

Please select an item for each of your pokemon and send out your first two as well! (Does not have to send out Pyroak and Gliscor)
 

Stratos

Banned deucer.
#21
colossoil @ Earth Gem
Gliscor @ Earth Gem
Gallade @ Fighting Gem
Pyroak @ Grass Gem

I'll start with Pyroak and Colossoil!
 
#23

"Then we shall begin the grand game with Metagross and Scrafty!"


Scrafty: Low Kick Soil - Low Kick Soil - Low Kick Soil
IF Soil uses Dig, and doesnt suspend it, use a Low Kick+Low Kick Combo, if it DOES suspend it Head Smash Pyroak until you can target it again
IF Soil uses Bounce, and hasn't already been affected by Smack Down, use Smack down on it.

Metagross: Reflect - Grass Knot Soil - Grass Knot Soil
IF targetted with taunt A1, protect and push actions down
IF Snatch is used on an action that you would use Reflect, Grass Knot Soil and push actions down