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Roleplay Battle Arcade Challenge: Pwnemon

Discussion in 'ASB' started by SubwayJ, Aug 17, 2012.

  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    "Welcome to the Battle Arcade Pwnemon! May your first challenge be a good one!"

    Pwnemon will be challenging the Doubles Battle Arcade with the following Pokemon!

    Pyroak @ Rock Head (open)
    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: 1
    DC: FULL

    Attacks:
    Wood Hammer
    Flare Blitz
    Sweet Scent
    Growth
    Absorb
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Zap Cannon
    Flame Burst

    Earth Power
    Counter
    Dragonbreath
    Aromatherapy
    Revenge
    GrassWhistle

    Heat Wave

    Sunny Day
    SolarBeam
    Fire Blast
    Will-O-Wisp
    Hidden Power (Ice, 7)
    Endure
    Protect
    Substitute
    Bulldoze
    Light Screen
    Stone Edge

    33 moves

    Gliscor @ Poison Heal (open)
    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 1 (1 tourneyshare)
    DC: FULL

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Guillotine
    U-turn
    Screech
    Sky Uppercut

    Counter
    Cross Poison
    Night Slash
    Agility
    Sand Tomb
    Feint

    Sky Attack
    Aqua Tail
    Tailwind

    Toxic
    Earthquake
    Taunt
    Roost
    Substitute
    Stealth Rock
    Torment
    Thief
    Dig
    Protect
    Aerial Ace
    Rock Slide
    Struggle Bug
    Brick Break
    False Swipe
    Rock Tomb
    Fling
    Payback
    Rock Polish
    Defog

    45 moves

    Colossoil @ Guts (open)

    [​IMG]
    (Colossoil) Sid (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: Full
    MC: 0
    DC: Full

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Leer
    Drill Run
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn

    Encore
    Fake Out
    Dive
    Sucker Punch
    Superpower
    Fire Fang
    Thunder Fang
    Double-Edge

    Taunt
    Protect
    Substitute
    Earthquake
    Snatch
    Dragon Tail
    U-turn
    Rock Slide
    Rest
    Sleep Talk
    Smack Down

    35 moves

    Gallade @ Steadfast (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 1
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Leaf Blade
    Night Slash
    Double Team
    Fury Cutter
    Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Hypnosis
    Imprison
    Protect
    Feint
    Helping Hand
    Close Combat

    Encore
    Will-O-Wisp
    Disable
    Shadow Sneak
    Confuse Ray

    Pain Split
    ThunderPunch
    Fire Punch
    Ice Punch
    Magic Coat
    Helping Hand
    Zen Headbutt
    Skill Swap
    Drain Punch
    Snatch
    Icy Wind
    Knock Off
    Endure
    Mimic

    Reflect
    Toxic
    Ally Switch
    Light Screen
    Telekenesis
    Taunt
    Torment
    Thunder Wave
    Substitute
    Safeguard

    Wish

    48 moves

    -------------------------------

    [​IMG]
    Backpacker Ken would like to battle!
    "Whoah wait, a second ago I was walking on the path, now I'm battling in an arcade?"

    RNG Roll Pokemon 1: 26/125
    RNG Roll Pokemon 2: 5/125

    (26) Quilava (open)

    [​IMG]
    Quilava(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Ability:
    Flash Fire

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Hidden Power Grass 7
    Sunny Day
    Brick Break
    Flamethrower
    Overheat
    Wild Charge

    Double-Edge
    Flare Blitz
    Nature Power
    Reversal

    (5) Beedrill (open)

    [​IMG]
    Beedrill(Male)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Ability:
    Sniper

    Attacks:
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Pin Missile

    Brick Break
    Aerial Ace
    Facade
    Roost
    Acrobatics
    Giga Impact
    X-Scissor
    Poison Jab
    U-Turn


    [​IMG]
    "Go my pokemon... I guess?"

    Roulette Randomization
    22-3-3-17
    1-16-8-8
    21-21-19-17
    8-6-8-24

    Roulette Effects (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please select four consecutive events from the roulette!
  2. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    24-22-3-3
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    RNG Roll Effect = 1/4

    Effect 24 (Challenger wins 1 free CC, then battles normally) will be in effect this battle!

    [​IMG]
    "If I win will you show me my way back?"

    Beedrill: Focus Energy-Poison Jab (Pyroak)-Acrobatics (Pyroak)
    ***If you are unable to use Focus Energy A1, use Acrobatics instead

    Quilava: Smokescreen (Gliscor)-Smokescreen(Pyroak)-Smokescreen (Gliscor)
    ***If you are unable to use smokescreen when you are to use it, start using this string of actions; Flare Blitz(Pyroak)-Flamethrower(Pyroak)-Flare Blitz(Pyroak)
  4. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    DIE BEEDRILL

    Pyroak: Flare Blitz (Beedrill) ~ Flare Blitz (Beedrill) ~ Bulldoze
    Gliscor: Dig (Beedrill) ~ Protect (Pyroak) ~ Acrobatics (Beedrill)

    Do i get style points for taking no damage this round???
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    [​IMG]
    "I guess I'm not getting my way back..."

    Pre Round 1

    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 100
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 100
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    Dead the Quilava
    HP: 90
    EN: 100
    Ranks: 4/1/3/3/80
    Status: Okay!
    Ability: Flash Fire
    &
    [​IMG]
    Deader the Beedrill
    HP: 100
    EN: 100
    Ranks: 4/2/1/3/75
    Status: Okay!
    Abiltites: Sniper & Levitate (Trait)

    Action 1

    Gliscor used Taunt
    Quilava was Taunted
    10EN

    Quilava used Flare Biltz!
    RNG Roll Crit (<=625 Crit): 3149 (no)
    DMG = 12+3 = 15 DMG (Pyroak)
    5 Recoil (Quilava)
    7EN

    Beedrill used Focus Energy!
    12EN

    Pyroak used Flame Wheel!
    RNG Roll Crit (<=625 Crit): 6262 (no)
    RNG Roll BRN (<=1000 BRN): 6152 (no)
    DMG = (6+3+3)*1.5 = 18DMG (Beedrill)
    3EN

    Action 2

    Gliscor used Protect!
    Pyroak was protected!
    7EN

    Quilava used Flamethrower!
    RNG Roll Crit (<=625 Crit): 3171 (no)
    DMG = 10+3 = 13 BLOCKED
    5EN(Gliscor)
    6EN(Quilava)

    Beedrill used Poison Jab!
    RNG Roll Crit: Auto
    DMG = (8+3+5)*1.5 = 24 (BLOCKED)
    7EN (Beedrill)
    10EN (Gliscor)

    Pyroak used SUPER FLARE BLITZ OF DOOOOOOOM!
    RNG Roll Crit (<=625 Crit): 7550 (no)
    RNG Roll BRN (<=2000 BRN): 8488 (no)
    DMG = (33.75+3+3)*1.5 = 59.625 DMG (Beedrill)
    39EN

    Action 3

    Gliscor used Acrobatics!
    RNG Roll Crit (<=625 Crit): 7226 (no)
    DMG = (11+3+1.5)*1.5 = 23.25 DMG (Beedrill)
    6EN

    Beedrill was KOed!
    Gliscor has 1 KOC

    Quilava used Flare Blitz!
    RNG Roll Crit (<=625 Crit): 3614 (no)
    DMG = 12+3 = 15 DMG (Pyroak)
    5 Recoil (Quilava)
    7EN

    Pyroak cooled down!

    Totals
    Pyroak:
    HP = 120-(15+15) = 90HP
    EN = 100-(3+39) = 58EN
    Gliscor:
    HP = 100-(0) = 100HP
    EN = 100-(10+7+5+10+6) = 62EN

    Quilava:
    HP = 90-(5+5) = 80HP
    EN = 100-(7+6+7) = 80EN
    Beedrill:
    HP = 100-(18+59.625+23.25) = KO
    EN = --

    Post Round 1
    [​IMG]
    Ambrose the Pyroak
    HP: 90
    EN: 58
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 62
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    Dead the Quilava
    HP: 80
    EN: 80
    Ranks: 4/1/3/3/80
    Status: Okay!
    Ability: Flash Fire
    &
    [​IMG]
    Deader the Beedrill
    HP: KO
    EN: --
    Ranks: 4/2/1/3/75
    Status: DEAD
    Abiltites: Sniper & Levitate (Trait)
    --------------------------
    [​IMG]
    "Look, even if I lose, could you help me find my way?"
    -----------------------------------------

    You're up Pwnemon!
  6. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    OK SCREW STYLE POINTS

    Gliscor: Taunt Quilava ~ Protect Pyroak ~ Acrobatics Beedrill
    Pyroak: Flame Wheel Beedrill ~ Flare Blitz + Flare Blitz Beedrill ~ Cooldown (Flare Blitz Beedrill)
  7. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    sure, hiker guy, you turn left, then you go OUT THE DOOR BECAUSE YOU SUCK AND YOU LOST

    also you should give your quilava protect or something

    Gliscor: Stone Edge ~ Rock Slide ~ Stone Edge (all Quilava)
    Pyroak: Earth Power Quilava * 3
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    [​IMG]
    "What, a door TO THE LEFT YOU SAY!?!?!"

    Flare Blitz (Pyroak)*3
    -----------------------------------
    Pre Round 2

    [​IMG]
    Ambrose the Pyroak
    HP: 90
    EN: 58
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 62
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    Dead the Quilava
    HP: 80
    EN: 80
    Ranks: 4/1/3/3/80
    Status: Okay!
    Ability: Flash Fire


    Action 1

    Gliscor used Stone Edge!
    RNG Roll Hit (<=9400 Hit): 2403 (yes)
    RNG Roll Crit (<=1250 Crit): 7271 (no)
    DMG = (10+3)*1.5 = 19.5DMG (Quilava)
    7EN

    Quilava used Flare Biltz!
    RNG Roll Crit (<=625 Crit): 3149 (no)
    DMG = 12+3 = 15 DMG (Pyroak)
    5 Recoil (Quilava)
    11EN

    Pyroak used Earth Power!
    RNG Roll Crit (<=625 Crit): 9378 (no)
    RNG Roll -Sp Def (<=1000 -Sp Def): 6089 (no)
    DMG = (9)*1.5 = 13.5 DMG
    7EN

    Action 2

    Gliscor used Rock Slide!
    RNG Roll Crit (<=1250 Crit): 9461 (no)
    RNG Roll Flinch (<=3000 Flinch): 9673 (no)
    DMG = (8+3)*1.5 = 16.5DMG (Quilava)
    6EN

    Quilava used Flare Biltz!
    RNG Roll Crit (<=625 Crit): 6666 (no)
    DMG = 12+3 = 15 DMG (Pyroak)
    5 Recoil (Quilava)
    15EN

    Pyroak used Earth Power!
    RNG Roll Crit (<=625 Crit): 2511 (no)
    RNG Roll -Sp Def (<=1000 -Sp Def): 6746 (no)
    DMG = (9)*1.5 = 13.5 DMG
    11EN

    Action 3

    Gliscor used Stone Edge!
    RNG Roll Hit (<=9400 Hit): 9152 (yes)
    RNG Roll Crit (<=1250 Crit): 5985 (no)
    DMG = (10+3)*1.5 = 19.5DMG (Quilava)
    7EN

    Quilava was KOed!
    Gliscor has 2 KOC!

    Totals
    Pyroak:
    HP = 80-(15+15) = 50HP
    EN = 58-(7+11) = 40EN
    Gliscor:
    HP = 100-(0) = 100HP
    EN = 62-(7+6+7) = 42EN

    Quilava:
    HP = 80-(19.5+5+13.5+16.5+5+13.5+19.5) = KO
    EN = --

    Post Round 2

    [​IMG]
    Ambrose the Pyroak
    HP: 50
    EN: 40
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 42
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    Dead the Quilava
    HP: KO
    EN: --
    Ranks: 4/1/3/3/80
    Status: Dead
    Ability: Flash Fire

    -----------------------------

    Congratulations Pwnemon, your Battle Arcade streak is now 1


    [​IMG]
    "A DOOR, NOW I'M FREEEEEEEEEEEEEEE!"

    [hide = Current Prizes]
    Pwnemon: 1CC
    Ambrose the Pyroak: 3MC
    Melanie the Gliscor: 3MC, 2KOC

    SubwayJ: 7UC[/hide]
    ------------------------------------

    [​IMG]
    Psychic Jordan would like to battle!
    "I am not lost, do not worry, us psychics NEVER get lost."

    RNG Roll Pokemon 1: 82/125
    RNG Roll Pokemon 2: 82/125

    (82) Mothim (open)

    [​IMG]
    Mothim(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+0
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Fire 7
    Confusion
    Gust
    PoisonPowder

    Hyper Beam
    Giga Drain
    SolarBeam
    Psychic
    Shadow Ball
    Roost
    Energy Ball
    Silver Wind
    Venoshock

    (82) Mothim (open)

    [​IMG]
    Mothim(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+0
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Fire 7
    Confusion
    Gust
    PoisonPowder

    Hyper Beam
    Giga Drain
    SolarBeam
    Psychic
    Shadow Ball
    Roost
    Energy Ball
    Silver Wind
    Venoshock

    [​IMG]
    "Well my mons suck..."

    Roulette Randomization

    1-19-20-22
    10-24-23-22
    11-7-12-2
    9-18-4-21

    Effects are in the Opening Post

    Please select four consecutive events from the roulette!
  9. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Aug 26, 2010
    Messages:
    3,624
    1-19-20-22 seems acceptable
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    RNG Roll Effect = 4/4

    Effect 22 (The roulette is slowed down for the rest of the challenge(N is halved) will be in effect this battle! (and others I guess)

    [​IMG]
    "I foresee a very easy victory for you!"
    Both Mothim: Confusion Pyroak*3
  11. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    dude that's pretty sick i got effect 22 that should make this game a lot easier

    "Wow, what a coinkydink bro, we both forsee the same thing!!"

    Pyroak: Heat Wave * 3

    Gliscor: Rock Slide * 3
  12. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Pre Round 1
    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 100
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 100
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    I-suck the Mothim
    HP: 100
    EN: 100
    Ranks: 2/2/4/2/66
    Status: Okay!
    Ability: Tinted Lens
    &
    [​IMG]
    I-suck-too the Mothim
    HP: 100
    EN: 100
    Ranks: 2/2/4/2/66
    Status: Okay!
    Ability: Tinted Lens


    Action 1

    Gliscor used Rock Slide!
    RNG Roll Crit (Mothim 1) (<=625 Crit): 8438 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 1444 (no)
    RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 1429 (yes)
    RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 2435 (yes)
    DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
    DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
    6EN

    Mothim Flinched!

    Mothim also Flinched!

    (You both suck)

    Pyroak used Heat Wave
    RNG Roll Hit (Mothim 1) (<=9000 Hit): 4392 (yes)
    RNG Roll Hit (Mothim 2) (<=9000 Hit): 7416 (yes)
    RNG Roll Crit (Mothim 1) (<=625 Crit): 9716 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 8891 (no)
    RNG Roll BRN (Mothim 1) (<=1000 BRN): 7353 (no)
    RNG Roll BRN (Mothim 2) (<=1000 BRN): 9089 (no)
    DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
    DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
    6EN

    Action 2

    Gliscor used Rock Slide!
    RNG Roll Crit (Mothim 1) (<=625 Crit): 7281 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 9970 (no)
    RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 750 (yes)
    RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 1214 (yes)
    DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
    DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
    10EN

    Mothim Flinched again!

    Mothim also Flinched again!

    (I hate you both)

    Pyroak used Heat Wave
    RNG Roll Hit (Mothim 1) (<=9000 Hit): 7440 (yes)
    RNG Roll Hit (Mothim 2) (<=9000 Hit): 6790 (yes)
    RNG Roll Crit (Mothim 1) (<=625 Crit): 2541 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 8938 (no)
    RNG Roll BRN (Mothim 1) (<=1000 BRN): 9160 (no)
    RNG Roll BRN (Mothim 2) (<=1000 BRN): 3243 (no)
    DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
    DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
    10EN

    Action 3

    Gliscor used Rock Slide!
    RNG Roll Crit (Mothim 1) (<=625 Crit): 8314 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 3946 (no)
    RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 2841 (yes)
    RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 6895 (no)
    DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
    DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
    14EN

    Mothim flinched (GDI)!

    Mothim used Confusion! (AND DIDN'T FLINCH)
    RNG Roll Crit (<=625 Crit): 6708 (no)
    RNG Roll Confuse (<=1000 Confuse): 2405 (no)
    DMG = 5+1.5 = 6.5 DMG

    Pyroak used Heat Wave
    RNG Roll Hit (Mothim 1) (<=9000 Hit): 8365 (yes)
    RNG Roll Hit (Mothim 2) (<=9000 Hit): 1212 (yes)
    RNG Roll Crit (Mothim 1) (<=625 Crit): 8143 (no)
    RNG Roll Crit (Mothim 2) (<=625 Crit): 7828 (no)
    RNG Roll BRN (Mothim 1) (<=1000 BRN): 1599 (no)
    RNG Roll BRN (Mothim 2) (<=1000 BRN): 8932 (no)
    DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
    DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
    14EN

    Both Mothim were KOed!
    Pyroak has 2KOC

    Totals
    Pyroak:
    HP = 120-(6.5) = 113.5HP (113)
    EN = 100-(6+10+14) = 70EN
    Gliscor:
    HP = 100-(0) = 100HP
    EN = 100-(6+10+14) = 70EN

    Both Mothim:
    HP = 100-(16.875+18+16.875+18+16.875+18) = KO
    EN = --

    Post Round 2
    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 100
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 100
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    I-suck the Mothim
    HP: KO
    EN: --
    Ranks: 2/2/4/2/66
    Status: Dead
    Ability: Tinted Lens
    &
    [​IMG]
    I-suck-too the Mothim
    HP: KO
    EN: --
    Ranks: 2/2/4/2/66
    Status: Dead
    Ability: Tinted Lens

    -------------------------------

    Congratulations Pwnemon, your Battle Arcade streak is now 2!

    [​IMG]
    "Our predictions were correct..."

    Current Prizes (open)

    Pwnemon: 2CC
    Ambrose the Pyroak: 6MC, 2KOC
    Melanie the Gliscor: 6MC, 2KOC

    SubwayJ: 11UC

    ------------------------------

    [​IMG]
    Cheerleaders, Tessa and Amy, would like to battle!
    "We aren't actually good at cheerleading, we just like pom-poms."

    RNG Roll Pokemon 1: 77/125
    RNG Roll Pokemon 2: 96/125

    (77) Bibarel (open)

    [​IMG]
    Bibarel (F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3

    Abilities:

    Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Moody(Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Amnesia
    Water Gun

    Focus Punch
    Giga Impact
    Waterfall
    Dig
    Facade
    Pluck

    Aqua Tail
    Double Edge
    Quick Attack
    Rock Climb

    (96) Rotom (open)

    [​IMG]
    Rotom (—)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Ability:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind

    Hidden Power Fire 7
    Light Screen
    Rain Dance
    Thunderbolt
    Thunder
    Shadow Ball
    Reflect
    Will-O-Wisp
    Volt Switch


    Since Bibarel has no specified Ability I will RNG

    RNG Roll Ability: 1/3
    (Simple)

    [​IMG]
    "ONE OF OUR POKEMON TOTALLY LOOKS LIKE A POM-POM!"

    Roulette Randomization

    24-7-22-18
    5-4-20-15
    14-8-6-18
    16-2-1-20

    Roulette Effects are in the Opening Post

    Please select two consecutive events from the roulette!
  13. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Aug 26, 2010
    Messages:
    3,624
    the ability to pick my square when i get to dahlia would be SUPER HELPFUL

    7-22
  14. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    RNG Roll Effect = 2/2

    Effect 22 (The roulette is slowed down for the rest of the challenge(N is halved) will be in effect this battle! (and others I guess)

    [​IMG]
    "POM-POM MON GO! And Electric thing too!"
    Bibarel: Waterfall (Gliscor)*3
    ***If Gliscor is underground when you are to act, target Pyroak instead

    Rotom: Reflect-Light Screen-Will-O-Wisp (Gliscor)
    ***If you are unable to use your attack, use Shadow Ball (Gliscor) that action instead
    ***If Gliscor is underground A3 use Shadow Ball (Pyroak) that action instead
  15. Pwnemon

    Pwnemon judges silently
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    Messages:
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    Gliscor: Taunt Rotom ~ Dig Rotom ~ Rock Slide
    Pyroak: Wood Hammer Bibarel * 3

    That should KO Bibarel...
  16. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Pre Round 1
    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 100
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 100
    EN: 100
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    I'moutta the Bibarel
    HP: 100
    EN: 100
    Ranks: 4/2/1/2/71
    Status: Okay!
    Ability: Simple
    &
    [​IMG]
    Creativenames the Rotom
    HP: 90
    EN: 100
    Ranks: 1/3/4/3/91
    Status: Okay!
    Ability: Levitate

    Action 1

    Gliscor used Taunt!
    Rotom was Taunted!
    10EN

    Rotom used Shadow Ball!
    RNG Roll Crit (<=625 Crit): 2703 (no)
    RNG Roll -Sp Def (<=2000 -Sp Def): 2049 (no)
    DMG = 8+3+1.5 = 12.5DMG
    5EN

    Bibarel used Waterfall!
    RNG Roll Crit (<=625 Crit): 5207 (no)
    DMG = (8+3-1.5)*1.5 = 14.25DMG
    5EN

    Pyroak used Wood Hammer!
    RNG Roll Crit (<=625 Crit): 2771 (no)
    DMG = (15+3+3)*1.5 = 31.5DMG
    10EN

    Action 2

    Gliscor dug underground!

    Rotom used Shadow Ball!
    It missed!
    9EN


    Bibarel used Waterfall!
    It missed!
    9EN


    Pyroak used Wood Hammer!
    RNG Roll Crit (<=625 Crit): 9081 (no)
    DMG = (15+3+3)*1.5 = 31.5DMG
    14EN


    Gliscor used Dig!
    RNG Roll Crit (<=625 Crit): 7692 (no)
    DMG = (8+3)*1.5 = 16.5DMG
    9EN

    Action 3

    Gliscor used Rock Slide!
    RNG Roll Crit (Bibarel) (<=625 Crit): 8543 (no)
    RNG Roll Crit (Rotom) (<=625 Crit): 4420 (no)
    RNG Roll Flinch (Bibarel) (<=3000 Flinch): 7355 (no)
    RNG Roll Flinch (Rotom) (<=3000 Flinch): 4065 (no)
    DMG (Bibarel) = 6+1.5 = 7.5DMG
    DMG (Rotom) = 6 = 6DMG
    6EN

    Rotom used Shadow Ball!
    RNG Roll Crit (<=625 Crit): 4905 (no)
    RNG Roll -Sp Def (<=2000 -Sp Def): 4959 (no)
    DMG = 8+3+1.5 = 12.5DMG
    13EN

    Bibarel used Waterfall!
    RNG Roll Crit (<=625 Crit): 4415 (no)
    DMG = (8+3-1.5)*1.5 = 14.25DMG
    13EN


    Pyroak used Wood Hammer!
    RNG Roll Crit (<=625 Crit): 732 (no)
    DMG = (15+3+3)*1.5 = 31.5DMG
    18EN


    Bibarel was KOed!
    Pyroak has 3KOC

    Totals
    Pyroak:
    HP = 110-(0) = 110HP
    EN = 100-(10+14+18) = 58EN
    Gliscor:
    HP = 100-(12.5+14.25+12.5-14.25) = 46.5HP (46)
    EN = 100-(10+9+6) = 85EN

    Bibarel:
    HP = 100-(31.5+31.5+7.5+31.5) = KO
    EN = --
    Rotom:
    HP = 90-(16.5+6) = 67.5HP (67)
    EN = 100-(5+9+13) = 73EN

    Post Round 1
    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 58
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 46
    EN: 85
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    I'moutta the Bibarel
    HP: KO
    EN: --
    Ranks: 4/2/1/2/71
    Status: Dead
    Ability: Simple
    &
    [​IMG]
    Creativenames the Rotom
    HP: 67
    EN: 73
    Ranks: 1/3/4/3/91
    Status: Okay!
    Ability: Levitate

    -------------------------

    You're up Pwnemon!
  17. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    time to die, Rotom

    Gliscor: Dig ~ Sand Tomb ~ Dig (all Rotom)
    IF Rotom uses Volt Switch any action then use Payback + Payback that action

    Pyroak: Flare Blitz Rotom ~ Wood Hammer Rotom ~ Flare Blitz Rotom
    IF Rotom uses Volt Switch any action then use Flare Blitz + Flare Blitz that action
  18. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    [​IMG]
    "Your mons are too good! We want them even though they aren't Pom-Pom related!"
    Volt Switch (Pyroak)*3
    ---------------------------

    Pre Round 2

    [​IMG]
    Ambrose the Pyroak
    HP: 120
    EN: 58
    Ranks: 4/4/3/3/52
    Status: Okay!
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 46
    EN: 85
    Ranks: 3/5/1/3/110
    Status: Okay!
    Ability: Poison Heal

    VS

    [​IMG]
    Creativenames the Rotom
    HP: 67
    EN: 73
    Ranks: 1/3/4/3/91
    Status: Okay!
    Ability: Levitate

    Action 1

    Rotom used Volt Switch!
    RNG Roll Crit (<=625 Crit): 9371 (no)
    DMG = (7+3+1.5)*0.67 = 7.705DMG
    Rotom's Taunt wore off!
    4EN

    Glisor used SUPER PAYBACK OF DOOOOOOOOOOOOM!
    RNG Roll Crit (<=625 Crit): 5132 (no)
    DMG = (22.5)*1.5 = 33.75DMG
    32EN

    Pyroak used SUPER FLARE BLITZ OF DOOOOOOOOOOOOM!
    RNG Roll Crit (<=625 Crit): 5406 (no)
    RNG Roll BRN (<=2000 BRN): 7219 (no)
    DMG = 33.75+3+1.5 = 38.25DMG
    41EN

    Rotom was KOed!
    Pyroak has 4KOC

    Totals
    Pyroak:
    HP = 120-(7.705) = 112.295HP (112)
    EN = 58-(41) = 17EN
    Gliscor:
    HP = 46-(0) = 46
    EN = 85-(32) = 53EN

    Rotom:
    HP = 67-(33.75+38.25) = KO
    EN = --

    Post Round 2
    [​IMG]
    Ambrose the Pyroak
    HP: 112
    EN: 17
    Ranks: 4/4/3/3/52
    Status: Suffers cooldown A1 next round
    Ability: Rock Head
    &
    [​IMG]
    Melanie the Gliscor
    HP: 46
    EN: 53
    Ranks: 3/5/1/3/110
    Status:
    Suffers cooldown A1 next round
    Ability: Poison Heal

    VS

    [​IMG]
    Creativenames the Rotom
    HP: KO
    EN: --
    Ranks: 1/3/4/3/91
    Status: Dead
    Ability: Levitate


    [​IMG]
    "Maybe we should get better, non-pom-pom mons."

    Congratulations Pwnemon, your battle arcade streak is now three!

    Current Prizes (open)


    Pwnemon: 3CC
    Ambrose the Pyroak: 9MC, 4KOC
    Melanie the Gliscor: 9MC, 2KOC

    SubwayJ: 15UC

    -----------------------------------

    [​IMG]
    Arcade Star Dahlia would like to battle!
    "You seem to have gotten here quite easily! Lets see if I can pose a challenge!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Wonder Room
    Omastar (open)
    [​IMG]
    Omastar(F)

    Types:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 5
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Swift Swim

    Moves:
    Water Gun
    Constrict
    Withdraw
    Horn Attack
    Leer
    Bite
    Rollout
    Mud Shot
    Brine
    Protect
    Spike Cannon
    Tickle
    AncientPower
    Rock Blast
    Shell Smash
    Hydro Pump

    Headbutt
    Curse
    Water Pulse
    Toxic
    Horn Drill
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Hidden Power Electric 7
    Ice Beam
    Snore
    Blizzard
    Hyper Beam
    Icy Wind
    Submission
    Rain Dance
    Seismic Toss
    Rage
    Frustration
    Smack Down
    Return
    Mimic
    Double Team
    Reflect
    Bide
    Sandstorm
    Rock Tomb
    Skull Bash
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Scald
    Endure
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Whirpool
    Rock Smash
    Waterfall
    Dive

    Aurora Beam
    Haze
    Knock Off
    Muddy Water
    Slam
    Spikes
    Supersonic
    Toxic Spikes
    Wring Out

    Earth Power
    Icy Wind
    Iron Defense
    Mimic
    Rock Throw
    Metagross (open)
    [​IMG]
    Metagross(-)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Quiet Nature(+SpA, -Spe)
    Stas
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Abilities:

    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal(Trait): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Ability:
    Clear Body (+ Light Metal Trait)

    Moves:
    Take Down
    Confusion
    Metal Claw
    Scary Face
    Pursuit
    Miracle Eye
    Psychic
    Iron Defense
    Meteor Mash
    Agility
    Hyper Beam

    Hone Claws
    Psyshock
    Toxic
    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Round
    Endure
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Substitute
    Flash Cannon
    Cut
    Strength
    Rock Smash

    Block
    Body Slam
    Defense Curl
    Double-Edge
    DynamicPunch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    ThunderPunch
    Trick
    Zen Headbutt
    Scrafty (open)
    [​IMG]
    Scrafty(F)

    Types:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

    Ability:
    Shed Skin

    Moves:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power Flying 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dark Pulse
    Dragon Pulse
    Dual Chop
    Foul Play
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Outrage
    Sleep Talk
    Snatch
    Snore
    Spite
    Super Fang


    Roulette Randomization

    20-1-20-8
    6-20-14-22
    6-19-1-3
    6-21-14-14

    Effects are still in OP

    Please select one event from the roulette!
  19. Pwnemon

    Pwnemon judges silently
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    I believe that a 14 would be useful!
  20. SubwayJ

    SubwayJ

    Joined:
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    RNG Roll Event = 1/1 (WHAT A SHOCKER!)

    Event 14 (Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.) Will be in effect this battle!

    Items

    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Rare Candy
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin
    --------------------

    Please select an item for each of your pokemon and send out your first two as well! (Does not have to send out Pyroak and Gliscor)
  21. Pwnemon

    Pwnemon judges silently
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    colossoil @ Earth Gem
    Gliscor @ Earth Gem
    Gallade @ Fighting Gem
    Pyroak @ Grass Gem

    I'll start with Pyroak and Colossoil!
  22. Pwnemon

    Pwnemon judges silently
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    Requesting Subref
  23. Ragnarokalex

    Ragnarokalex

    Joined:
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    [​IMG]
    "Then we shall begin the grand game with Metagross and Scrafty!"


    Scrafty: Low Kick Soil - Low Kick Soil - Low Kick Soil
    IF Soil uses Dig, and doesnt suspend it, use a Low Kick+Low Kick Combo, if it DOES suspend it Head Smash Pyroak until you can target it again
    IF Soil uses Bounce, and hasn't already been affected by Smack Down, use Smack down on it.

    Metagross: Reflect - Grass Knot Soil - Grass Knot Soil
    IF targetted with taunt A1, protect and push actions down
    IF Snatch is used on an action that you would use Reflect, Grass Knot Soil and push actions down
  24. Pwnemon

    Pwnemon judges silently
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    you need to specify abilities, alex
  25. Ragnarokalex

    Ragnarokalex

    Joined:
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    there specified just under the ability descriptions:

    Dusknoir: Pressure
    Omastar: Swift Swim
    Metagross: Clear Body
    Scrafty: Shed Skin

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