Data Prize Claiming Thread (Update 5-09-13)

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OK, so its time for a team overhaul:

Ryversha the Fidgit is having her nature changed to Modest, so she looks like:


Fidgit (Ryversha) Female
Nature:
Modest
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW):
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 49 Total
Air Slash
Ally Switch
Comet Punch
Copycat
Dig
Disable
Double Team
Earth Power
Encore
Endure
Energy Ball
Entrainment
Follow Me
Gust
Gravity
Heal Block
Heal Pulse
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Protect
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Safeguard
Sandstorm
Sand Attack
Shadow Ball
Snatch
Spikes
Stealth Rock
Substitute
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


Armstrong the Golurk shall recieve a shitstorm of UC
Drain Punch 2 UC
Fire Punch 2 UC
Earth Power 2 UC
Focus Blast 2 UC
Brick Break 2 UC
Gravity 2 UC
Bulldoze 2 UC
Toxic 2 UC
Rest 2 UC
Sleep Talk 2 UC

OK, so maybe not THAT much but it is a total of 10 moves for 20 UC


Malthir the Aggron shall recieve some more UC as well:
Fire Blast 2 UC
Thunder Wave 2 UC
Stone Edge 2 UC
Taunt 2 UC
Bulldoze 2 UC
Hone Claws 2 UC

for a total of 6 moves and 12 UC, also going to spend 7 CC to change his nature to quiet, making him look like:

Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 32 Total
Aerial Ace
Aqua Tail
Brick Break
Body Slam
Counter
Defense Curl
Dig
Dragon Rush
Earthquake
Earth Power
Endure
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Icy Punch
Iron Defense
Iron Head
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rollout
Shadow Claw
Smack Down
Superpower
Tackle
Take Down


Gigaseth the Rhydon gets some love too:
Fire Blast 2 UC
Bulldoze 1 UC
Focus Punch 3 UC
Brick Break 2 UC
Double Team

for a total of 5 moves for 10 UC



For a grand total of 42 UC and 14 CC spent
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3466757&page=8

+17UC

Will use 8 on Emboar and 9 on Ninetales as follows.

Emboar:
- Heat Wave (-2MC, BWTutor)
- Helping Hand (-2MC, BWTutor)
- Toxic (-2MC, BWTM)
- Solarbeam (-2MC, BWTM)

Ninetales:
- Reflect (-3MC, Past Gen TM)
- Dark Pulse (-2MC, BWTutor)
- Foul Play (-2MC, BWTutor)
- Substitute (-2MC, BWTM)

EDIT:

http://www.smogon.com/forums/showthread.php?t=3478934&page=2

+10UC

Will use them on my Numel as follows:

Moves:
- Earth Power (-1MC, LU)
- Curse (-1MC, LU)
- Take Down (-1MC, LU)
- Yawn (-1MC, LU)
- Double Edge (-1MC, LU)

EC: 0->5
 

Stratos

Banned deucer.
stuff

all koc to MC

+6 CC
4 KOC on oak to Secret Power (2) + Frustration (2)
1 KOC on P-Z to (together with his stockpiled 1) Blizzard (2)
4 KOC on Kingdra to Attract (2) and Blizzard (2)

this
+1 CC
+4 MC to pluffers
Jumpluff buys attract (2) and Aerial Ace (2)

this
+1 CC
+5 MC
Pyroak's 6 MC (incl stockpile) to Flash, Round, and Rock Climb

this
+2 CC
+4 MC
Pyroak's 4 MC to Incinerate and Strength (MAXED PYROAK)

buying

1x Flying Gem (-3 CC)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
HEAT IT UP

Claiming 2 CC, stockpiling for the moment.

Hex the Ninetales gets 3 MC, using it all on the Level-Up Move Inferno and the B2W2 Tutor Move Spite.

Kai the Simisear gets 3 MC as well, using it all on the Level-Up Move Acrobatics and the BW TM Move Fire Blast.

Using all four KOC as CC, and using a total of 6 CC to round out Zombocalypse's army.


<Ponyta> [Marecraft Carrier] (Female)
Nature: Naive (+Spe, -SpD)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (Type: Innate) [DW, Locked]
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 104 (+, 25% Accuracy Boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Tackle
Growl
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Morning Sun
Low Kick
Hypnosis

Flamethrower
Protect
Wild Charge


<Remoraid> [Tentacleese] (Male)
Nature: Serious (Neutral)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Type: Can Be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Sniper (Type: Innate)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moody (Type: Innate) [DW, Locked]
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Swift
Water Spout
Haze

Charge Beam
Substitute
Surf


<Nosepass> [SpaceBoss] (Male)
Nature: Brave (+Atk, -Spe)
Type: Rock
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sand Force (Type: Innate) [DW, Locked]
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-, -10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Block
Rock Throw
Thunder Wave
Rock Blast
Rest
Spark

Endure
Explosion
Head Smash

Protect
Substitute
Double Team


Oh, and I get 15 CC for beating Central Processing Normal Mode for the first time. Using that on an Everstone.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=4594478#post4594478

8 CC
8 MC for Munch

MC spending time
Druddigon has 4 MC and buys Revenge, Night Slash, Dragon Tail and Outrage

Trapinch has 8 MC and buys Dig, Crunch, Earth Power, Sandstorm, Hyper Beam, Earthquake, Feint, Superpower, Fissure

Colossoil has 6 MC and buys Swagger, Foul Play and Iron Tail

Emboar has 6 MC and buys Blast Burn, Low Kick, Giga Impact

Aggron has 4 MC and buys Rest and Sleep Talk

Gengar has 4 MC and buys Toxic and Venoshock

Gastrodon has 7 MC and buys Endure, Rest and Sleep Talk

Houndoom has 7 MC and buys Inferno, Double Team and Hyper Beam

Blastoise has 6 MC and buys Dive, Dig and Zen headbutt

Syclant has 4 MC and buys Toxic and Venoshock

Pyroak has 3 MC and buys Aromatherapy

Munchlax has 18 MC and buys Selfdestruct (3), Snatch (1), Body Slam (1), Whirlwind (3), Surf, Rock Slide, Rest, Sleep Talk, Brick Break

Revenankh has 3 MC and buys Focus Punch

Lucario has 3 MC and buys Bullet Punch

Aeordactyl has 6 MC and buys Sky Drop, Roost and Stealth Rock
 
Jas: Approved+.1
Imanalt: Approved+.1
Complications: Approved+.1
Espeon65: Approved+.1
Faylion: Approved+.1
Ragnarokalex: Not Approved, too dam sexy Lol Self-Approved
Waterwarrior: Approved+.1
Frosty: Approved+.1
Pwnemon:Approved+.1
Ullar: Approved+.1
Texas: Approved+.2
Imanalt again: Approved+.1
IceSpade: Approved+.1
Espyowner:Approved+.1

13.4


EDIT: Someoneelse Approved below

13.5
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Someoneelse: APPROVED.

1 Claim checked puts me at 3/10 C.C.

Claiming from here.

I gain 3 CC & a win. Whoo!
---

Gligar [Its_A_Random] (M)
EC: 3/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Learns Substitute (Gen V TM).
---

Tirtouga [Atlantean] (M)
EC: 5/6 (+1 EC, +1 KOC)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC)
-Learns Substitute (Gen V TM).
---

Rufflet [Blackwing] (M)
EC: 6/6 (+1 EC, +1 KOC)
MC: 3 (+2 MC, +1 KOC) > 0
DC: 5/5 (+1 DC)
-Evolves into Braviary.
-Unlocks DW Ability: Hustle Defiant.
-Learns Whirlwind (Gen v Level-Up), & U-Turn (Gen V TM).

Braviary [Blackwing] (M)
NATURE: Hasty (+10% Accuracy)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Keen Eye
: (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
Sheer Force: (Can be Enabled) This Pokémon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (21/50)

PHYSICAL
Aerial Ace
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Drop
Superpower
U-Turn
Wing Attack

SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass 7)

OTHER

Defog
Hone Claws
Leer
Protect
Roost
Scary Face
Tailwind
Whirlwind

---

Lairon [Basher] (F)
EC: 6/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC, +1 KOC)
-Unlocks DW Ability: Heavy Metal (WC=6).
-Learns Stealth Rock (Gen V Tutor).
---
I also spend 2 CC on a Sandshrew. Whee!

Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (18/81)
Defence Curl
Fury Cutter
Fury Swipes
Magnitude
Poison Sting
Rapid Spin
Rollout
Sand Tomb
Sand-Attack
Scratch
Slash
Swift

Protect
Rock Slide
Substitute

Counter
Endure
Night Slash


106+3-2=107 CC.

SELF APPROVED.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/group.php?do=discuss&gmid=340294#gmessage340294

Engineer Pikachu said:
4 CC
2 EC + 4 MC + 2 DC OR 6 MC [Each Pokemon] (Figdit and Cyclohm)
8 KOC
Also I get 7CC due to achievement.

http://www.smogon.com/forums/showthread.php?t=3479245

ZhengTann said:
2 CC
Colosshale: 1 EC, 3 MC, 1 DC, 1 KOC
Necturna: 3 MC, 1 KOC
CC: 79->85->92

Fidgit: 6MC + 4KOC = 10MC spent on the following moves:
- Drill Run (-2MC, BWTutor)
- Gastro Acid (-2MC, BWTutor)
- Skill Swap (-2MC, BWTutor)
- Snatch (-2MC, BWTutor)
- Stealth Rock (-2MC, BWTutor)

Cyclohm (renamed Gleeok): 6MC + 4KOC = 10MC to be spent on the following moves:
- Hone Claws (-2MC, BWTM)
- Dragon Claw (-2MC, BWTM)
- Frustation (-2MC, BWTM)
- Return (-2MC, BWTM)
- Facade (-2MC, BWTM)

Colosshale: 1EC, 3MC, 1DC, 1KOC
EC: 5->6 (Evolution go)
MC: 0->3
DC: 0->1->2 (KOC)

It evolves and gets Peck, Horn Attack and Drill Run upon evolution. Also the 3MC will be used to get it
- Crunch (-1MC, LU)
- Megahorn (-1MC, LU)
- Horn Drill (-1MC, LU)

End Result:


Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) [LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC:0
DC:2/5

Moves (21):
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Pursuit
Dig
Bounce
Stockpile
Crunch
Megahorn
Horn Drill

Encore
Fake Out
Fissure
Water Spout

Earthquake
Protect
Payback
Foul Play


Necturna: 3MC + 1KOC = 4MC used to buy it:
- Payback (-2MC, BWTM)
- Giga Impact (-2MC, BWTM)
 
Simon: Approved+.1
Frosty: Approved+.1
Zarator: Approved+.1
Yoshinite: Approved+.1 (Although Frillish doesnt have wings, so you should swap out icy wing for icy wind :P)


13.9
 
That went better than I expected 3 CC

Loudred gets 1 EC and 1 DC, raising its EC from 8/9 to 9/9 and its DC from 4/5 to 5/5.

EC is 9/9? You know what that means (Forgot to claim Bite when Loudred leveled up). Gains Thunder Fang, Ice Fang, Fire Fang upon evolution. Spending its 1 KOC as MC and buying Crunch (Level Up) and Icy Wind (BW Tutor):
Exploud [Titanus] [M]

Modest Nature (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Physical
Astonish
Bite (See Above)
Circle Throw
Crunch (See Above)
Fire Fang (See Above)
Ice Fang (See Above)
Pound
SmellingSalt
Stomp
Thunder Fang (See Above)
Special
Extrasensory
Flamethrower
Hyper Voice
Ice Beam
Icy Wind (See Above)
Uproar
Other
Howl
Rest
Screech
Sleep Talk
Supersonic
Toxic


Petilil has been in 2 battles and has 6/6 EC. It gains 1 DC, increasing its DC from 2/5 to 3/5. It gains Teeter Dance upon Evolution. Spending 2 MC to purchase Quiver Dance (Level Up) and Petal Dance (Level Up).

Petilil [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate) (Locked): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Physical
Bide
Special
Absorb
Giga Drain
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance (See Above)
Other
After You
Aromatherapy
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance (See Above)
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Teeter Dance (See Above)


Omanyte gains 1 EC and 1 DC, raising its EC from 2/6 to 3/6 and its DC from 1/5 to 2/5. Spending 2 MC to purchase Scald (BW TM/HM).

Shieldon gains 1 EC and 1 DC, raising its EC from 0/6 to 1/6 and its DC from 0/5 to 1/5. Spending 2 MC to purchase Heavy Slam (Level Up) and Metal Burst (Level Up).

Spending 2 CC to purchase:
Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 [35.61] (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Bite
Leer
Sand Storm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Egg
Assurance
Dragon Dance
Focus Energy
TM/HM
Rock Tomb
Rock Polish
Snarl


Stockpiling the remaining 1 CC.

Battle Hall Challenge - Akela Part Cyndaquil.01 6 CC

Spending the 6 CC to buy an EXP Share.

Spending 4 of the KOC as DC to increase Cyndaquil's DC from 0/5 to 4/5. Spending the other 2 KOC as MC to purchase Eruption (Level Up) and Flamethrower (Level Up).
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
You just need to Bide your time...

Claiming 11 UC. I now have 17 UC, and will use 15 of them to bring the EC of Marecraft Carrier the Ponyta, Tentacleese the Remoraid, and SpaceBoss the Nosepass from 0/6 to 5/6. The remaining 2 UC will go towards Wil the Munchlax, buying him the B2W2 Tutor Move Zen Headbutt.

Also, using Huggable the Voodoom's 3 MC on the Egg Move Imprison.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?p=4595729

+13UC

I just noticed I have substitute twice on snorlax. I do that too much for my own good.

Getting a refund (+2MC) and using the 13UC (total of 15MC) to get the following moves for snorlax:

- seed bomb (-2MC, bwtutor)
- Thunderpunch (-2MC, bwtutor)
- toxic (-2MC, bwtm)
- zap cannon (-3MC, past gen tm)
- shock wave (-3MC, past gen tm)
- skull bash (-3MC, past gen tm)
 
http://www.smogon.com/forums/showthread.php?t=3479245
IceSpade: 2 CC
Golurk: 3 MC, using 2 MC for Thunderpunch (BW Tutor)
Bronzor: 1 EC, 2 MC, 1 DC, 1 EC, spending 1 UC to add another EC so I don't have to go with stupid weak Bronzors anymore

Bronzor evolves to Bronzong, automatically learns Sunny Day and Rain Dance (Levelup)
I use 3 MC and 1 UC for Trick Room (BW TM) and Zen Headbutt (BW Tutor)



Bronzong [Demolisher] (G)

Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Locked)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 29-
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 3/5

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Gyro Ball
Payback
Sunny Day
Rain Dance

Signal Beam
Stealth Rock
Rollout
Stealth Rock

Toxic
Earthquake
Solarbeam
Protect
Trick Room
 
+1 CC
+2 EC, +2 MC, +1 DC for Prinplup
+2 KOC, +3 MC, +1 EC, +1 DC for Riolu


Going to spend 3 UC to evolve Riolu after putting 2 KOC into EC.
Buying Aura Sphere and Ice Punch, level-up and BW2 Tutor, for 3 MC.

Prinplup is buying Scald (BW TM) for 2 MC.


Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch

Earthquake
Shadow Claw
Focus Blast
 
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