Murkrow (Calm Mind) [QC: 3/3] (GP: 2/2)

ebeast

she's probably sexting nprtprt
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This is why I'm QC and not GP, thanks for the heads up melvni.

Governess remember to capitalize words like Attack, Defense, Special Attack, Special Defense, and Speed when referring to something's base stats. Also do the fixes melvni said to do, which includes referring to Murkrow as a setup sweeper rather than set up sweeper.

Golem can check all of Murkrow's weaknesses with the appropriate moveset, it can set up SR, and defeat Pokemon like Probopass, Specs Ampharos, etc. Though, Pokemon it checks, such as Glaceon and Beartic, can still get the last laugh with their STAB moves.
There are better examples for this. Replace Probopass and Ampharos with Rotom-S and Regirock. (Also remove the etc, it shouldn't be there) You should remove the last sentence here as Golem doesn't actually check them very well without Sturdy activate.

Murkrow does well against many top-tier Pokemon, like Golurk, for example.
Replace Golurk for Musharna, Gardevoir, Exeggutor, and Roselia. Mention that Murkrow can beat Golurk and Zangoose in a 1v1 situation with FeatherDance.

On the topic of FeatherDance I was thinking it over and I think it should be slashed before Substitute. FeatherDance gives it a lot more set up opportunities against physical attackers. You have an even distribution with the perks of FeatherDance vs Substitute so it should be fine just making the change in order by itself.

However, Substitute is recommended; allows Murkrow to avoid any status move thrown at it, and makes setting up Calm Mind easier. Additionally, if you use FeatherDacne, Murkrow is more vulnerable to status moves, such as Thunder Wave and Toxic. Critical hits can also ruin FeatherDance's plan. Each move solely depends on the conditions of this set; FeatherDance can make fighting types and other physical threats less threatening, and using Substitute makes it harder to set up against most physical attackers overall, but Substitute is the surperior option if you want Murkrow to be free of status effects and a higher chance to set up.
Yeah like I said I think that FeatherDance should be slashed before Substitute so this needs to be changed a bit. Remove this whole segment here and instead talk about the advantages of having FeatherDance vs Substitute. FeatherDance allows you to set up against physical threats easier (Don't mention Fighting-types or critical hits while doing this) while Substitute allows you to avoid status and set up on Pokemon such as Alomomola (Substitute blocks Toxic and Waterfall doesn't break it) , Lickilicky, (Body Slam won't break Sub and it can't phaze you with Dragon Tail) and Tangela (without getting put to Sleep via Sleep Powder of being hit by Leech Seed). Elaborate on how it beats them as well, like I did in parenthesis. In the end mention how FeatherDance is the superior option for allowing you to set up on a bigger range of Pokemon.


From here I feel I did the best I could to make this up to par with QC standards. From here I'll leave it up to GP to fix the grammatical errors and other mistakes of the sort. Governess try to implement these as close to my descriptions as possible and hopefully my last two pages of comments will help you out in future analyses. Keep up the good effort!

[qc]3/3[/qc]
 

Governess

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Ty Ebeast for working with this analysis, it's very much appreciated. :] Enwai, it's ready to be into the GP stage for editing and grammar.
 

tehy

Banned deucer.
Cool set

Add blue remove red comments below

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Dark Pulse
move 4: FeatherDance / Substitute
item: Eviolite
ability: Prankster
nature: Bold
EV's: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
<p>With Murkrow's great ability Prankster ability, access to recovery moves, and decent Special Attack and Speed, it makes a fine setup sweeper. Murkrow also has a decent defensive typing, being able to take hits from a variety of attacks, and the ability to switch into Psychic-type Pokemon with the right prediction, and come in against those unprepared Fighting types with FeatherDance. Double that offPaired with Eviolite, and it can set up much more easierly. Its goal is to set up with Calm Mind, and sweep with Dark Pulse, using Substitute or FeatherDance or Roost as it sees fit. Murkrow does well against many top-tier Pokemon, such as Musharna, Gardevoir, Exeggutor, and Roselia. Murkrow also can beat Pokemon such as Golurk and Zangoose in a 1vs1 situation with FeatherDance. It can take a max attack Iron Fist Ice Punch from Golurk; in fact, it's only being 2HKO from'd by it, counting the prior SR after Stealth Rock damage. If Murkrow has Substitute, it usually sets up behind the Substitute due to it's enhanced defenses from Eviolite. With such defenses, and priority Prankster, Murkrow has no problems setting up, and using Calm Mind. Calm Mind and FeatherDance are a great combo for Murkrow, not only does it makeing it harder to KO it, it also allows Murkrow to get more power in Special Attacknd stronger. Murkrow has a vast variety of support moves, giving it priority with Prankster. Psychic-types, such as Gardevoir and Musharna, are much easier to handle with this set. However, Murkrow can't safely switch into any Pyschic-type Pokemon out on the field,. Gardevoir, for example, can still check Murkrow with Thunderbolt if they predict the switch-in. </p>
<p>Calm Mind is the crux of this set; not only does it increase the strength of Murkrow's STAB move, Dark Pulse, it also makes Murkrow more bulky, and enables it to stay in the match longer. Roost is to heals off any damage Murkrow gets; Roost, and will almost always go first due to priority, which gives Murkrow an edge in the battle.
Dark Pulse is its main (and only) STAB move for this set, dealing great damage to the foe from the Calm Mind increase. The fourth moveslot depends on your preference. FeatherDance is the overall best option for Murkrow, as it gives Murkrow more opportunities to set up Calm Mind by lowering the opponent's Attack, which also makes it easier to set up against physical threats easier. However, it makes Murkrow more prone to being hit by status moves. Substitute, on the other hand, allows you to avoid status and set up on Pokemon such as Alomomlola, since Substitute blocks ToxicLickilicky, and Waterfall doesn't break it, LickilickyTangela, since Body Slam won't break Sub, and it can't phaze you with Dragon Tail, and Tangela, as it prevents being put to sleep via Sleep Powder, or being hit by Leech Seednone of them can break Murkrow's Substitutes. However, it makes it more difficult to set up against different kinds of Pokemonphysical attackers. They both have their pros and cons of being used, but FeatherDance is the superior option for allowings you to set up on a bigger range of Pokemon. </p>
[ADDITIONAL COMMENTS]
<p>The 248 EV spread helps for Stealth Rock; it allows Murkrow to live after the last SR4 switch-ins to Stealth Rock. The defense EV's plus Eviolite makes Murkrow's defenses soar to amazing heights, as shown from the previous section, enabling it to take several hits. The Bold nature raises Murkrow's defense as much as it can, since Murkrow can get all the defenses it can get. However, if you aim for power, Modest could be used in its place. If you did use Modest,, with a 252 SpA / 248 HP / 8 Sp.Def could be useD EV spread, if you wantedfor more power over defense. Eviolite is the only viable item for Murkrow, at this point, without it, Murkrow would have pitiful defense even with the EV investment.</p>

<p>Murkrow doesn't need a spinner to take outremove SR, as Murkrow can take the HP loss, and heal it off. It doesn't actually need to spin off SR as badlyth Rock, as Articuno or Charizard does, as itMurkrow has support moves such and Calm Mind and FeatherDance to prevent a KO, and it can Roost to get back up in HP. However, if you wish to have one, Shell Smash Torkoal and Swords Dance Armaldo are great options; they can both wallbreak Ghost-types that give Murkrow trouble, such as Misdreavus. Foresight Wartortle is also a good choice as a spinner, since it's Foresight can ignore the Normal-type immunity and go for Rapid Spin against Ghost-types.
Psychic-type Pokemon overall are great partners to Murkrow; they can handle the Fighting-Types Murkrow has trouble with, like Gurdurr and Sawk. Clerics are also great aids to Murkrow; they help Murkrow from the status moves inflicted on himdeal with status moves that could potentially ruin this chance at a set. weep.
Vileplume, Mursharna, and Gardevoir are by far the superior choices, due to their high bulk. Musharna and Sawk are by faralso great partners for Murkrow. Mursharna can handle the fighting types Murkrow occasionally struggles with, while Sawk deals with the Dark, Rock, and Steel types Murkrow can't get by and prevent Stealth Rock from being set up. Musharna is a great partner alongside Choice Band Sawk as well, as Musharna can handle the Ghost-, Poision- and Psychic-type Pokemon Sawk can't defeat. They have good synergy with each other, which helps Murkrow well. As mentioned, Choice Band Sawk is the one of the partners for Murkrowalso have good synergy with Musharna. It can break througch othe walls Murkrow can't, prevent Stealth Rock from beng set up, and demoliswhich the rare Steel-types that come upMurkrow. Volt Absorbers or Lightningrod users, like Zebstrika and Raichu, can also take the homing electric attacks. Golem can check all of Murkrow's weaknesses with the appropriate moveset, it can set up SR, and defeat Pokemon like Regirock and Rotom-S. Bulky Pokemon, such as Eelektross and Lickilicky, are good partners as well, as they can take powerful attacks that Murkrow could annot absorb, though they must look out for Sawk, who can power his way through. They can come into attacks Murkrow can't take, from Pokemon such as Braviary, Rotom-A , Aand Zangoose.</p>


Comments: I'm pretty sure Murkrow would set up behind substitutes no matter what (As long as it's carrying sub).
You say Featherdance and CM are a great combo but you don't really talk about Featherdance much, technically you could be talking about both but it sounds more like you're just talking about CM with the way the sentence is structured.
So does Gardevoir OHKO after SR? and if not, how does Gardy check it?
Other than being able to spin, why is Wartortle a good choice? you even said it doesn't need it that bad, and you're not saying it's helping Murk in any other way.
...Musharna handles Ghost-types? Really?
 

Governess

A Beautiful Blossom Waiting to Bloom
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Cool set

Add blue remove red comments below

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Dark Pulse
move 4: FeatherDance / Substitute
item: Eviolite
ability: Prankster
nature: Bold
EV's: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
<p>With Murkrow's great ability Prankster ability, access to recovery moves, and decent Special Attack and Speed, it makes a fine setup sweeper. Murkrow also has a decent defensive typing, being able to take hits from a variety of attacks, and the ability to switch into Psychic-type Pokemon with the right prediction, and come in against those unprepared Fighting types with FeatherDance. Double that offPaired with Eviolite, and it can set up much more easierly. Its goal is to set up with Calm Mind, and sweep with Dark Pulse, using Substitute or FeatherDance or Roost as it sees fit. Murkrow does well against many top-tier Pokemon, such as Musharna, Gardevoir, Exeggutor, and Roselia. Murkrow also can beat Pokemon such as Golurk and Zangoose in a 1vs1 situation with FeatherDance. It can take a max attack Iron Fist Ice Punch from Golurk; in fact, it's only being 2HKO from'd by it, counting the prior SR after Stealth Rock damage. If Murkrow has Substitute, it usually sets up behind the Substitute due to it's enhanced defenses from Eviolite. With such defenses, and priority Prankster, Murkrow has no problems setting up, and using Calm Mind. Calm Mind and FeatherDance are a great combo for Murkrow, not only does it makeing it harder to KO it, it also allows Murkrow to get more power in Special Attacknd stronger. Murkrow has a vast variety of support moves, giving it priority with Prankster. Psychic-types, such as Gardevoir and Musharna, are much easier to handle with this set. However, Murkrow can't safely switch into any Pyschic-type Pokemon out on the field,. Gardevoir, for example, can still check Murkrow with Thunderbolt if they predict the switch-in. </p>
<p>Calm Mind is the crux of this set; not only does it increase the strength of Murkrow's STAB move, Dark Pulse, it also makes Murkrow more bulky, and enables it to stay in the match longer. Roost is to heals off any damage Murkrow gets; Roost, and will almost always go first due to priority, which gives Murkrow an edge in the battle.
Dark Pulse is its main (and only) STAB move for this set, dealing great damage to the foe from the Calm Mind increase. The fourth moveslot depends on your preference. FeatherDance is the overall best option for Murkrow, as it gives Murkrow more opportunities to set up Calm Mind by lowering the opponent's Attack, which also makes it easier to set up against physical threats easier. However, it makes Murkrow more prone to being hit by status moves. Substitute, on the other hand, allows you to avoid status and set up on Pokemon such as Alomomlola, since Substitute blocks ToxicLickilicky, and Waterfall doesn't break it, LickilickyTangela, since Body Slam won't break Sub, and it can't phaze you with Dragon Tail, and Tangela, as it prevents being put to sleep via Sleep Powder, or being hit by Leech Seednone of them can break Murkrow's Substitutes. However, it makes it more difficult to set up against different kinds of Pokemonphysical attackers. They both have their pros and cons of being used, but FeatherDance is the superior option for allowings you to set up on a bigger range of Pokemon. </p>
[ADDITIONAL COMMENTS]
<p>The 248 EV spread helps for Stealth Rock; it allows Murkrow to live after the last SR4 switch-ins to Stealth Rock. The defense EV's plus Eviolite makes Murkrow's defenses soar to amazing heights, as shown from the previous section, enabling it to take several hits. The Bold nature raises Murkrow's defense as much as it can, since Murkrow can get all the defenses it can get. However, if you aim for power, Modest could be used in its place. If you did use Modest,, with a 252 SpA / 248 HP / 8 Sp.Def could be useD EV spread, if you wantedfor more power over defense. Eviolite is the only viable item for Murkrow, at this point, without it, Murkrow would have pitiful defense even with the EV investment.</p>

<p>Murkrow doesn't need a spinner to take outremove SR, as Murkrow can take the HP loss, and heal it off. It doesn't actually need to spin off SR as badlyth Rock, as Articuno or Charizard does, as itMurkrow has support moves such and Calm Mind and FeatherDance to prevent a KO, and it can Roost to get back up in HP. However, if you wish to have one, Shell Smash Torkoal and Swords Dance Armaldo are great options; they can both wallbreak Ghost-types that give Murkrow trouble, such as Misdreavus. Foresight Wartortle is also a good choice as a spinner, since it's Foresight can ignore the Normal-type immunity and go for Rapid Spin against Ghost-types.
Psychic-type Pokemon overall are great partners to Murkrow; they can handle the Fighting-Types Murkrow has trouble with, like Gurdurr and Sawk. Clerics are also great aids to Murkrow; they help Murkrow from the status moves inflicted on himdeal with status moves that could potentially ruin this chance at a set. weep.
Vileplume, Mursharna, and Gardevoir are by far the superior choices, due to their high bulk. Musharna and Sawk are by faralso great partners for Murkrow. Mursharna can handle the fighting types Murkrow occasionally struggles with, while Sawk deals with the Dark, Rock, and Steel types Murkrow can't get by and prevent Stealth Rock from being set up. Musharna is a great partner alongside Choice Band Sawk as well, as Musharna can handle the Ghost-, Poision- and Psychic-type Pokemon Sawk can't defeat. They have good synergy with each other, which helps Murkrow well. As mentioned, Choice Band Sawk is the one of the partners for Murkrowalso have good synergy with Musharna. It can break througch othe walls Murkrow can't, prevent Stealth Rock from beng set up, and demoliswhich the rare Steel-types that come upMurkrow. Volt Absorbers or Lightningrod users, like Zebstrika and Raichu, can also take the homing electric attacks. Golem can check all of Murkrow's weaknesses with the appropriate moveset, it can set up SR, and defeat Pokemon like Regirock and Rotom-S. Bulky Pokemon, such as Eelektross and Lickilicky, are good partners as well, as they can take powerful attacks that Murkrow could annot absorb, though they must look out for Sawk, who can power his way through. They can come into attacks Murkrow can't take, from Pokemon such as Braviary, Rotom-A , Aand Zangoose.</p>


Comments: I'm pretty sure Murkrow would set up behind substitutes no matter what (As long as it's carrying sub).
You say Featherdance and CM are a great combo but you don't really talk about Featherdance much, technically you could be talking about both but it sounds more like you're just talking about CM with the way the sentence is structured.
So does Gardevoir OHKO after SR? and if not, how does Gardy check it?
Other than being able to spin, why is Wartortle a good choice? you even said it doesn't need it that bad, and you're not saying it's helping Murk in any other way.
...Musharna handles Ghost-types? Really?
Thank you for checking it over, firstly.
I think I got too hasty with Musharna and Ghost-types ^^; I knew Sawk couldn't handle them, but I was oblivious to the fact that Musharna couldn't handle them, either xD
I've talked ore about the FeatherDance + Calm Mind pair, and elaborated more on Wartortle being a good partner.
Made all the necessary changes you mentioned in the editing as well.
 

Oglemi

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Dark Pulse
move 4: FeatherDance / Substitute
item: Eviolite
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

<p>With Murkrow's ability Prankster, access to recovery moves, and decent Special Attack and Speed, it makes a fine setup sweeper. Murkrow also has a decent defensive typing, being able to take hits from a variety of attacks, switch into Psychic-type Pokemon with the right prediction, and come in against unprepared Fighting-types with FeatherDance. Paired with Eviolite, it can set up much more easily. Its goal is to set up with Calm Mind and sweep with Dark Pulse, using Substitute, FeatherDance, or Roost as it sees fit. Murkrow does well against many top-tier Pokemon such as Musharna, Gardevoir, Exeggutor, and Roselia. Murkrow can also beat Pokemon such as Golurk and Zangoose in a one-on-one situation with FeatherDance. It can take a max Attack Iron Fist Ice Punch from Golurk; in fact, it's only 2HKOed by it after Stealth Rock damage. If Murkrow has Substitute, it usually sets up behind the Substitute. With such defenses, and priority Prankster, Murkrow has no problems setting up. Calm Mind and FeatherDance are a great combo for Murkrow, making it harder to KO and stronger. Murkrow has a vast variety of support moves, giving it priority with Prankster. Psychic-types, such as Gardevoir and Musharna, are much easier to handle with this set; however, Murkrow can't safely switch into any Psychic-type Pokemon out on the field. Gardevoir, for example, can still check Murkrow with Thunderbolt if they predict the switch in.</p>

<p>Calm Mind is the crux of this set; not only does it increase the strength of Murkrow's STAB move, Dark Pulse, it also makes Murkrow more bulky, and enables it to stay in the match longer. Roost heals off any damage, and will almost always go first due to priority. Dark Pulse is Murkrow's main (and only) STAB move for this set, dealing great damage to the foe from the Calm Mind boosts. The fourth moveslot depends on your preference. FeatherDance is the overall best option for Murkrow, as it gives Murkrow more opportunities to set up Calm Mind by lowering the opponent's Attack, which makes it easier to set up against physical threats. FeatherDance and Calm Mind make a great combo with each other due to Murkrow becoming more versatile with what it sets up to, as Calm Mind can help against special attackers, and FeatherDance aids against physical attackers, preparing Murkrow for almost any situation it may stumble into. Substitute, on the other hand, allows Murkrow to avoid status and set up on Pokemon such as Alomomola, Lickilicky, and Tangela, none of which can break Murkrow's Substitute. However, it makes it more difficult to set up against physical attackers. They both have their pros and cons, but FeatherDance allows you to set up on a bigger range of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The 248 HP EVs spread allow Murkrow to live after survive four switch-ins to switches into Stealth Rock. The Defense EVs plus Eviolite makes Murkrow's defenses soar to amazing acceptable heights, enabling it to take several hits. The Bold nature raises Murkrow's Defense as much as it can, since Murkrow can get all the defenses it can get. However, if you aim for power, Modest could be used in its place with a 248 HP / 252 SpA / 8 SpD EV spread, for more power over defense. Eviolite is the only viable item for Murkrow at this point, as without it, Murkrow would have pitiful defense even with the EV investment.</p>

<p>Murkrow doesn't need a spinner to remove Stealth Rock, as it has support moves such and Calm Mind and FeatherDance to prevent a KO, and it can Roost to get back up in heal back HP. However, if you wish to have one as a teammate, Shell Smash Torkoal and Swords Dance Armaldo are great options; they can both break Ghost-types that give Murkrow trouble, such as Misdreavus. Foresight Wartortle is also a good choice as a spinner, since its Foresight can ignore the Normal-type immunity and go for the Rapid Spin against Ghost-types. Wartortle can also carry support moves such as Haze and Toxic to stall out the opponent, and shut down any setup Pokemon that may interfere with Murkrow. Psychic-type Pokemon overall are great partners to Murkrow; they can handle the Fighting-types Murkrow has trouble with, like Gurdurr and Sawk. Clerics are also great aids to Murkrow; they help Murkrow deal with status moves that could potentially ruin its chance at a sweep. Vileplume, Musharna, and Gardevoir are by far the superior choices, due to their high bulk. Musharna and Sawk are also great partners for Murkrow. Musharna can handle the Fighting-types Murkrow occasionally struggles with, while Sawk deals with the Dark-, Rock-, and Steel-types Murkrow can't get by and prevent Stealth Rock from being set up. Musharna is a great partner alongside Choice Band Sawk as well, as Musharna can handle the Poison- and Psychic-type Pokemon Sawk can't defeat. They also have good synergy with each other, which helps Murkrow. Volt Absorbers or Lightningrod users Pokemon with the abilities Volt Absorb or Lightningrod, like Zebstrika and Raichu, can take the Electric attacks aimed at Murkrow. Golem can check all of Murkrow's weaknesses with the appropriate moveset, set up Stealth Rock, and defeat Pokemon like Regirock and Rotom-S. Bulky Pokemon, such as Eelektross and Lickilicky, are good partners as well, as they can take powerful attacks that Murkrow cannot absorb, though they must look out for Sawk, who can power his way through. They can come into attacks Murkrow can't take, from Pokemon such as Braviary, Rotom-A, and Zangoose.</p>


[gp]1/2[/gp]

Lot to change here, please look over this carefully and learn for the future what we expect in the writing. Also you tend to use redundant sentences, try to be as concise as possible.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok Oglemi; I'll make the changes as soon as I get home. I'll make sure that my future analysis doesn't drag on, and gets straight to the point.
 
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Dark Pulse
move 4: FeatherDance / Substitute
item: Eviolite
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

<p>With Murkrow's ability Prankster, access to recovery moves, and decent Special Attack and Speed, it makes a fine setup sweeper. Murkrow also has a decent defensive typing, being able to take hits from a variety of attacks, switch into Psychic-type Pokemon with the right prediction, and come in against unprepared Fighting-types with FeatherDance. Paired with Eviolite, it can set up much more easily. Its goal is to set up with Calm Mind and sweep with Dark Pulse, using Substitute, FeatherDance, or Roost as it sees fit. Murkrow does well against many top-tier Pokemon such as Musharna, Gardevoir, Exeggutor, and Roselia. Murkrow can also beat Pokemon such as Golurk and Zangoose in a one-on-one situation with FeatherDance. It can take a max Attack Iron Fist Ice Punch from Golurk; in fact, it's only 2HKOed by it, after Stealth Rock damage. Psychic-types, such as Gardevoir and Musharna, are much easier to handle with this set; however, Murkrow can't safely switch into any Psychic-type Pokemon out on the field. Gardevoir, for example, can still check Murkrow it with Thunderbolt if they predict the switch in.</p>

<p>Roost heals off any damage, and will almost always go first due to priority. Dark Pulse is Murkrow's main (and only) STAB move for this set, dealing great damage to the foe from the Calm Mind increase. The fourth moveslot depends on your preference. FeatherDance is the overall best option for Murkrow, as it gives Murkrow it more opportunities to set up Calm Mind by lowering the opponent's Attack, which makes it easier to set up against physical threats. FeatherDance and Calm Mind make a great combo with each other due to Murkrow becoming more versatile with what it sets up to, as Calm Mind can help against special attackers, and FeatherDance aids against physical attackers, together allowing Murkrow to set up against physical and special attackers and preparing Murkrow for almost any situation it may stumble into. Substitute, on the other hand, allows Murkrow it to avoid status and set up on Pokemon such as Alomomola, Lickilicky, and Tangela, none of which whom (you used 'who' to describe Sawk; change that to 'which' or this one to 'whom', but be consistent) can break Murkrow's Substitute. However, it makes it more difficult to set up against physical attackers. They both have their pros and cons, but FeatherDance allows you to set up on a bigger range of Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The 248 HP EVs allow Murkrow to survive four switches into Stealth Rock. The Defense EVs plus Eviolite makes Murkrow's its defenses soar to acceptable heights, enabling it to take several hits. The Bold nature raises Murkrow's Defense as much as it can possible, since Murkrow it can get needs (wants?) all the defenses it can get. However, if you aim for power, Modest could be used in its place with a 248 HP / 252 SpA / 8 SpD EV spread. Eviolite is the only viable item for Murkrow at this point, as without it, Murkrow would have pitiful defense even with the EV investment.</p>

<p>Murkrow doesn't need a spinner to remove Stealth Rock, as it has support moves such and as Calm Mind and FeatherDance to prevent a KO, and it can Roost to heal back HP. However, if you wish to have one has as a teammate, Shell Smash Torkoal and Swords Dance Armaldo are great options; they can both break Ghost-types that give Murkrow trouble, such as Misdreavus. Foresight Wartortle is also a good choice as a spinner, since its Foresight can ignore the their Normal-type immunity and go for the Rapid Spin against Ghost-types. Wartortle can also carry support moves such as Haze and Toxic to stall out the opponent, and shut down any setup Pokemon that may interfere with Murkrow. Psychic-type Pokemon overall are also make great partners to Murkrow; they can handle the Fighting-types Murkrow has trouble with, like Gurdurr and Sawk. Clerics are also great aids to Murkrow; they help Murkrow deal with status moves that could potentially ruin its chance at a sweep. Vileplume, Musharna, and Gardevoir are by far the superior choices, due to their high bulk.</p>

<p>
Musharna and Sawk are also great partners for Murkrow. Musharna can handle the Fighting-types Murkrow occasionally struggles with, while Sawk deals with the Dark-, Rock-, and Steel-types Murkrow can't get by past and prevents Stealth Rock from being set up. Musharna is a great partner alongside Choice Band Sawk as well, as Musharna can handle the Poison- and Psychic-type Pokemon Sawk can't defeat (flows better, repetition cluster). Pokemon with the abilities Volt Absorb and Lightningrod, like Zebstrika and Raichu, can take the Electric attacks aimed at Murkrow. Golem can check all of Murkrow's weaknesses with the appropriate moveset, set up Stealth Rock, and defeat Pokemon like Regirock and Rotom-S. Bulky Pokemon, such as Eelektross and Lickilicky, are good partners as well, as they can take powerful attacks that Murkrow cannot absorb, though; however, they must look out for Sawk, who can power his way through. They can come into attacks Murkrow can't take, from Pokemon such as Braviary, Rotom-A, and Zangoose.</p>
Note: you gendered Sawk and referred to it as 'who', but called Murkrow 'it' and referred to other Pokémon as 'which'. Please be consistent. Also, try to cut down on the use of Murkrow and replace some of the unnecessary references to its name with pronouns (unnecessary, so where it won't introduce too much ambiguity); it'll flow much more smoothly that way. I've made a heap of changes like that, but you might need to replace the 'it' with a pronoun. I won't be coming back to check you implemented this check correctly, so be attentive. :) It's looking a lot better now, though~

[gp]2/2~[/gp]
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok, all the changes are made, thank you so much, oglemi and jumpluff! Thank you to everyone who tolerated me throughout these two months for my first analysis! You will see more of me in the future! Time to go on-site! =)
 

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