Battle Hall Challenge - Gerard

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Great, no Perish Song shenanigans.

Mirage: Heavy Slam ~ Trick Room ~ Heavy Slam
 
Sweet Kiss -> Brick Break -> Body Slam



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100 HP
100 EN
4/4/3/4/28


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100 HP
100 EN
4/3/3/3/56
Action 1

Clef used Sweet Kiss - 4 energy
To hit (5819) - Yes
Duration: 3/3
4 Actions!

Mirage tries to use Heavy Slam...
To hitself (1-5000=No) -> 455 - No
- 9,3 energy
To crit (2078) - No
(14 + 3 + 1,5) = 18,5 damage

Action 2

Clef used Brick-Break - 6 energy
To crit (5955) - No
(8) = 8 damage

Mirage tries to use Trick Room....
To hitself (1-5000=No) -> 6918 - Yes
-4 energy
(4) = 4 damage

Action 3

Clef used Body Slam - 5 energy
To crit (8491) - No
To para (7571) - No
(8 + 3)*0,67 = 7,37 damage

Mirage tries to use Heavy Slam....
To hitself (1-5000=No) -> 2522 - No
- 9,3 energy
To crit (3595) - No
(14 + 3 + 1,5) = 18,5 damage

Mirage snapped out of it!
437.png

81 HP
77 EN
4/4/3/4/28

36.png

63 HP
85 EN
4/3/3/3/56


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.......


Sweet Kiss -> Drain Punch -> Wish

If Trick-Room and Mirage is not confused, use Sweet Kiss that action.
 
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Why is that everything in the hall has confusion?

Mirage: Heal Block ~ Heavy Slam ~ Safeguard
* If you hit yourself in confusion then push actions
 
437.png

81 HP
77 EN
4/4/3/4/28

36.png

63 HP
85 EN


Action 1

Clef used Sweet Kiss - 4 energy
To hit (9592) - No

Mirage used Heal Block - 9 energy

Action 2

Clef used Drain Punch - 12 energy
To crit (1924) - No
(8) = 8 damage

Mirage used Heavy Slam - 9,3 energy
To crit (2611) - No
(14 + 3 + 1,5) = 18,5 damage

Action 3

Clef used Wish - 18,3 energy

Mirage used Safeguard - 10 energy


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73 HP
49 EN
4/4/3/4/28
Safeguard (3 Rounds)
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44 HP
51 EN
4/3/3/3/56


Heal Block (3 Rounds)
 
Haxhaxhaxhax.
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How do you know that?


Encore -> Metronome (U-Turn, Volt Switch, Perish Song, Confuse Ray, Reflect, Mud-Slap, Torment, Will-O-Wisp, Scald, Spore) -> Metronome (U-Turn, Volt Switch, Transform, Confuse Ray, Reflect, Mud-Slap, Torment, V-Create, Hydro Pump, Worry Seed)



If you arent under the effects of Heal Block A3, use Moonlight that action



437.png

73 HP
49 EN
4/4/3/4/28
Safeguard (3 Rounds)
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44 HP
51 EN
4/3/3/3/56
Heal Block (3 Rounds)

Action 1

Clef used Encore - 9 energy

Bronzong used Safeguard - 10 energy

Action 2

Clef used Metronome.....
RNG: 4812 - Reflect
16 energy

Bronzong used Safeguard - 10 energy

Action 3

Clef used Metronome....
RNG: 6119 - Torment
20 energy

Bronzong cant use Heavy Slam!

437.png

73 HP
29 EN
4/4/3/4/28
Safeguard (2 Rounds)
Torment (4 Actions)
36.png

44 HP
6 EN
4/3/3/3/56
Heal Block (2 Rounds)
Reflect (4 Actions)

Chill -> Metronome (U-Turn, Volt Switch, Perish Song, Confuse Ray, Kinesis , Mud-Slap, V-Create, Smackdown, Surf, Acid Armor) -> Chill



 
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Grrr... No. More. Mercy.

Mirage: Chill ~ Trick Room ~ Chill
* If Clefable is Not under the effect of Heal Block A3 then use Heal Block A3 instead
 
437.png

73 HP
29 EN
4/4/3/4/28
Safeguard (2 Rounds)
Torment (4 Actions)
36.png

44 HP
6 EN
4/3/3/3/56
Heal Block (2 Rounds)

Both mons chilled! +12 energy

Action 2

Clef used Metronome.
RNG: 391 - U-Turn!
11 energy
To crit (7817) - No
(7) = 7 damage

Clef isnt Heal Blocked anymore!

Mirage used Trick-Room - 9 energy

Action 3

Mirage used Heal Block - 9 energy

Clef chilled + 12 energy

437.png

66 HP
23 EN
4/4/3/4/28
Safeguard (1 Round)
Torment (1 Action)
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44 HP
19 EN
4/3/3/3/56
Heal Block (3 Rounds)
Reflect (1 Action)

Trick Room (3 Rounds)


Edit: Why did i say ''haxhaxhaxhax'' earlier? The only unlucky moment was Sweet Kiss missing >_<
 
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Image re-use!

Chill -> Metronome (U-Turn, Volt Switch, Perish Song, Confuse Ray, Kinesis , Mud-Slap, V-Create, Smackdown, Surf, Acid Armor) -> Chill

If you arent under the effects of Heal Block A3, use Moonlight that action.

437.png

66 HP
23 EN
4/4/3/4/28
Safeguard (1 Round)
Torment (1 Action)
36.png

44 HP
19 EN
4/3/3/3/56
Heal Block (3 Rounds)
Reflect (1 Action)



Trick Room (3 Rounds)


Action 1

Mirage used Iron Head - 5 energy
To crit (6712) - No
To flinch (9981) - No
(4 + 3 + 1,5) = 8,5 damage

Clef chilled! +12 energy

Action 2

Mirage chilled +12 energy

Clef used Metronome
RNG - 1872 - Volt Switch!
-11 energy

Action 3

Mirage chilled +12 energy

Clef used Moonlight - 15 energy
+25 HP to Clef

437.png

66 HP
42 EN
4/4/3/4/28
1 Chill left
36.png

60 HP
5 EN
4/3/3/3/56

0 Recovers left
1 Chill left


Trick Room (2 Rounds)



Chill -> Sweet Kiss -> Brick Break


If Safeguard A1 or A2, use Pound instead of Sweet Kiss.


Getting Volt Switch was nice, but it wont matter in the end lol
 
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Well, it seems Stall is possible after all, though your luck won't help you after all

Mirage: Chill ~ Substitute (20) ~ Iron Head
 
437.png

66 HP
42 EN
4/4/3/4/28
1 Chill left
36.png

60 HP
5 EN
4/3/3/3/56

0 Recovers left
1 Chill left


Both mons chilled!

+12 energy

Action 2

Mirage used Substitute (20) - 18 energy
-20 HP

Clef used Sweet Kiss - 4 energy
It failed

Action 3

Mirage used Iron Head - 5 energy
To crit (2974) - No
To flinch (9918) - No
(8 + 3 + 1,5) = 12,5 damage

Clef used Brick Break - 6 energy
8 damage!

437.png

46 HP
31 EN
4/4/3/4/28
0 Chill left
12 HP Substitute
36.png

47 HP
7 EN
4/3/3/3/56

0 Recovers left
0 Chill left
 
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I have to admit you've been a very impressive foe, but it's time for this to come to an end, good night my dear

Mirage: Confusion ~ Iron Head ~ Confusion
 
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Yeah, this was a good battle.


Wish*3

437.png

46 HP
31 EN
4/4/3/4/28
0 Chill left
12 HP Substitute
36.png

47 HP
7 EN
4/3/3/3/56

0 Recovers left
0 Chill left

Clefy EN fainted!

437.png

46 HP
27 EN
4/4/3/4/28
0 Chill left
12 HP Substitute
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KO HP
KO EN
4/3/3/3/56

0 Recovers left
0 Chill left


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Eric Cartman wants to battle!


Die, you smelly jew!



RNG: 5/5

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Gabite (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dragon Claw
Dig
Dragon Rush

Earthquake
Bulldoze
Stone Edge

Iron Head
Outrage
Body Slam

Fury Cutter

Ability: 2/2
Rough Skin!
 
VSWill.png

How dare you, I ain't no jew, I'm a queer!

Mirage: Skill Swap [Gabite's Rough Skin & Bronzong's Levitate] ~ Gyro Ball ~ Heavy Slam
* If Gabite is underground when you target her then use Earthquake and push actions
 
southpark04.jpg


You cheating queer piece of shit!



Sand Tomb -> Sand-Attack -> Dragon Rage




437.png

100 HP
100 EN
4/4/3/4/28

444.png

100 HP
100 EN
4/3/1/2/82


Action 1

Gabite used Sand Tomb - 4 energy
To hit (192) - Yes
To crit (271) - Yes
(4 + 3 + 3)*1,5 = 15 damage

Mirage used Skill Swap - 6 energy
Gabite has Levitate!
Mirage has Rough Skin, Levitate, Heavy Metal and Heatproof!

-2 HP to Bronzong

Action 2

Gabite used Sand-Attack - 3 energy
Bronzong's accuracy fell!

Bronzong used Gyro Ball - 6 energy
To hit (9785) - No

-2 HP to Bronzong

Action 3

Gabite used Dragon Rage - 4 energy
-10 HP to Mirage

Mirage used Heavy Slam - 9,3 energy
To hit (2712) - Yes
To crit (8225) - No
(12 + 3 + 1,5) = 16,5 damage
-2 HP to Bronzong


437.png

69 HP
79 EN
4/4/3/4/28
Sand Tomb (1 Action)
Levitate, Heatproof, Heavy Metal and Rough Skin
-1 Accuracy

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83 HP
89 EN
4/3/1/2/82
Levitate


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Grrrr



Sand-Attack -> Sand Tomb -> Dragon Rage


If damaging steel type move AND Trick-Room was not used, use Dig that action
If protective/evasive move, Chill that action and push-back, but not twice in a row
 
437.png

69 HP
79 EN
4/4/3/4/28
Sand Tomb (1 Action)
Levitate, Heatproof, Heavy Metal and Rough Skin
-1 Accuracy

444.png

83 HP
89 EN
4/3/1/2/82
Levitate


Gabite used Sand Attack - 4 energy

Bronzong's accuracy fell!

Bronzong used Trick Room - 9 energy

-2 HP to Bronzong

Action 2

Gabite used Sand Tomb - 4 energy
To hit (9921) - No

Bronzong used Gyro Ball - 6 energy
To hit (8714) - No

Action 3


Mirage used Heavy Slam - 9,3 energy
To hit (8543) - Yes
To crit (1702) - No
(12 + 3 + 1,5) = 16,5 damage

Gabite used Dragon Rage - 3 energy
-10 HP to Mirage

437.png

57 HP
55 EN
4/4/3/4/28

Levitate, Heatproof, Heavy Metal and Rough Skin
-2 Accuracy (Will decay next round)

444.png

66 HP
78 EN
4/3/1/2/82
Levitate

Trick Room (3 Rounds)
 
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Oh, now I'm starting to hate that thing

Mirage: Rest ~ Chill ~ Chill
*If Gabite uses Sand Attack then replace A1 with Substitute (25) and push actions
 
ericcartman.jpg


Hehehehe


Dig Combo -> Cooldown (Dig Combo) -> Dig




437.png

57 HP
55 EN
4/4/3/4/28

Levitate, Heatproof, Heavy Metal and Rough Skin
-2 Accuracy (Will decay next round)

444.png

66 HP
78 EN
4/3/1/2/82
Levitate

Action 1

Mirage used Rest - 14 energy

Gabite used Dig Combo - 41 energy
To crit (6164) - No
(18 + 3)*1,5 = 31,5 damage
7,875 Recoil damage!

Mirage woke up!

Action 2

Mirage chilled +12 energy

Gabite is cooling down

Action 3

Mirage chilled +12 energy

Gabite used Dig - 17 energy
To crit (6992) - No
(8 + 3)*1,5 = 16,5 damage
4,125 recoil damage



437.png

9 HP
65 EN
4/4/3/4/28

Levitate, Heatproof, Heavy Metal and Rough Skin
-1 Accuracy (Will decay next round)

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66 HP
20 EN
4/3/1/2/82
Levitate



Trick Room (2 Rounds)


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DIE!


Dragon-Rage*3


If Endure, use Sandtomb that action
If Protective/Evasive move, Chill that action
 
437.png

9 HP
65 EN
4/4/3/4/28

Levitate, Heatproof, Heavy Metal and Rough Skin
-1 Accuracy (Will decay next round)

444.png

66 HP
20 EN
4/3/1/2/82
Levitate


Trick Room (2 Rounds)

Action 1

Mirage used Double Team - 16 energy

Gabite used Dragon Rage - 3 energy
To hit correct (1-2000=Yes) -> 9812 - No

Action 2

Mirage used Rest - 14 energy

Gabite used Dragon Rage - 7 energy
To hit correct (1-2500=Yes) -> 761 - Yes
-10 HP

Mirage fainted!

437.png

KO HP
KO EN
4/4/3/4/28

Levitate, Heatproof, Heavy Metal and Rough Skin


444.png

66 HP
10 EN
4/3/1/2/82
Levitate


Trick Room (1 Round)


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Nya nya nya, you suck more than Kyle's mom!



CMFP: 15 UC

Matezoide: 14 UC

Gerard: 18 CC
Mirage: 18 HC


See you in a week.
 
A little since I got to the hall, let's try this:

Name: Gerard
Rank: 3
Pokemon: Jynx
Ability: Dry Skin
Tread: Here


Simone (Jynx) {}

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Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice/Psychic

  • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:

HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 17



EC: 6 / 6
MC: 3
DC: 5 / 5


Attacks: 61

Attract
Avalanche
Bide
Blizzard
Brick Break
Confusion
Copycat
Counter
DoubleSlap
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Uproar
Wish



After his defeat at the hands of Eric Cartman, Gerard is back to South Park with one intent....

Vengeance!




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