Battle Hall Challenge - Gerard


Aerodactyl (F)
HP: 30
EN: 73
SPE: 130
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 74
EN: 88
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Aerodactyl used Fire Fang!
Crit: 123/1000: No
Burn: 566/1000: No
Flinch: 362/1000: No
(7+1.5) = 8.5 Damage
-17 Energy
Mirage used Gyro Ball!
Crit: 663/1000: No
(15+4+3+1.5) x 1.5 = 35.25 Damage
-10 Energy


Aerodactyl (F)
HP: KO
EN: KO
SPE: 130
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 65
EN: 78
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Pokemon: 1/5 (Ivysaur)
Ability: 2/2 (Chlorophyll)


Ivysaur (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Bind
 

Don't fall for that flower Mirage, it' a dangerous as it is beautiful...

Mirage: Safeguard ~ Heavy Slam ~ Zen Headbutt
*If you're asleep then use Sleep Talk (Heavy Slam / Zen headbutt / Future Sight / Trick Room) and push action
 

Ivysaur (F)
HP: 90
EN: 100
SPE: 60
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 100
EN: 100
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Ivysaur used Leech Seed!
-9 Energy
Mirage used Safeguard!
-10 Energy

Mirage: -3 HP
Ivysaur: +3 HP

Action 2:

Ivysaur used Worry Seed!
-7 Energy
Mirage used Heavy Slam!
Crit: 462/1000: No
(10+3+1.5) = 14.5 Damage
-7 Energy

Mirage: -3 HP
Ivysaur: +3 HP

Action 3:

Ivysaur used Petal Dance!
Crit: 553/1000: No
(12+3+0) x 2/3 = 10 Damage
-7 Energy
Mirage used Zen Headbutt!
Hit: 543/1000: Yes
Crit: 347/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy

Mirage: -3 HP
Ivysaur: +3 HP


Ivysaur (F)
HP: 63
EN: 77
SPE: 60
ABIL: Chlorophyll
STAT: N/A
OTHR: Petal Dance (2 actions)

Mirage (U)
HP: 81
EN: 78
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal Insomnia
STAT: -10% Evasion
OTHR: Leech Seed (3 actions), Safeguard (3 rounds), Worry Seed (4 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Gerard issues actions.
REFEREE
 

What a wonderful spectacle, sadly this won't be as entertaining for you!


Mirage: Light Screen ~ Zen Headbutt ~ Psychic
 

Ivysaur (F)
HP: 63
EN: 77
SPE: 60
ABIL: Chlorophyll
STAT: N/A
OTHR: Petal Dance (2 actions)

Mirage (U)
HP: 81
EN: 78
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal Insomnia
STAT: -10% Evasion
OTHR: Leech Seed (3 actions), Safeguard (3 rounds), Worry Seed (4 actions)

Arena: N/A

Action 1:

Ivysaur used Petal Dance!
Crit: 79/1000: No
(12+3+0) x 2/3 = 10 Damage
-7 Energy
Mirage used Light Screen!
-7 Energy

Mirage: -3 HP
Ivysaur: +3 HP

Action 2:

Ivysaur used Petal Dance!
Crit: 692/1000: No
(6+3+0) x 2/3 = 6 Damage
-7 Energy
Mirage used Zen Headbutt!
Hit: 672/1000: No
Crit: 682/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy

Mirage: -3 HP
Ivysaur: +3 HP

Action 3:

Ivysaur used Giga Drain!
Crit: 702/1000: No
(4+3+0) x 2/3 = 4.667 Damage, 2.333 Healed
-11 Energy
Mirage used Psychic!
Crit: 337/1000: No
Effect: 440/1000: No
(8+3+0) x 1.5 = 16.5 Damage
-5 Energy

Mirage: -3 HP
Ivysaur: +3 HP


Ivysaur (F)
HP: 37
EN: 52
SPE: 60
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 55
EN: 61
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal Insomnia
STAT: -10% Evasion
OTHR: Safeguard (2 rounds), Worry Seed (1 action), Light Screen (4 actions)

Arena: N/A

Turn Order:


Gerard issues actions.
Opponent issues actions.
REFEREE
 

Shouldn't you be confused right now?

Mirage: Zen Headbutt ~ Heavy Slam ~ Zen Headbutt
*If Ivysaur (Succesfully) uses Endure then use Sandstorm and push actions
 
uhhh well there's nothing that I can do unless Zen Headbutt misses

Hit: 898/1000: Yes

almost a miss, but you get it so






 
Pokemon: 4/5 (Xatu)
Ability: 3/3 (Magic Bounce)


Xatu (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Tailwind
Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind

Psychic
Shadow Ball
Fly

Drill Peck
Sucker Punch
Roost

Heat Wave
 

This is for all those Random Battles!

Mirage: Heavy Slam ~ Gyro Ball ~ Heavy Slam
* If Xatu (Succesfully) uses Evasive Teleport then use Block and push actions
* If Aerodactyl is currently in the middle of Fly then use Trick Room (once) and push actions
 

Xatu (F)
HP: 100
EN: 100
SPE: 95
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 100
EN: 100
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Xatu used Heat Wave!
Crit: 648/1000: No
Effect: 576/1000: No
(10+0) = 10 Damage
-7 Energy
Mirage used Heavy Slam![/b
Crit: 496/1000: No
(16+2+3+3) = 24 Damage
-9 Energy

Action 2:

Xatu used Heat Wave!
Crit: 236/1000: No
Effect: 764/1000: No
(10+0) = 10 Damage
-11 Energy
Mirage used Gyro Ball![/b
Crit: 685/1000: No
(12+4+3+3) = 22 Damage
-6 Energy

Action 3:

Xatu used Heat Wave!
Crit: 904/1000: No
Effect: 657/1000: No
(10+0) = 10 Damage
-15 Energy
Mirage used Heavy Slam![/b
Crit: 702/1000: No
(16+2+3+3) = 24 Damage
-9 Energy


Xatu (F)
HP: 30
EN: 67
SPE: 95
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 70
EN: 76
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Gerard issues actions.
REFEREE
 

Xatu (F)
HP: 30
EN: 67
SPE: 95
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 70
EN: 76
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Xatu used Heat Wave!
Crit: 415/1000: No
Effect: 854/1000: No
(10+0) = 10 Damage
-19 Energy
Mirage used Heavy Slam!
Crit: 90/1000: No
(16+2+3+3) = 24 Damage
-13 Energy

Action 2:

Xatu used Heat Wave!
Crit: 807/1000: No
Effect: 893/1000: No
(10+0) = 10 Damage
-23 Energy
Mirage used Gyro Ball![/b
Crit: 168/1000: No
(12+4+3+3) = 22 Damage
-6 Energy


Xatu (F)
HP: KO
EN: KO
SPE: 95
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 50
EN: 57
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

You may choose your next type:





 
Pokemon: 4/5 (Tranquill)
Ability: 2/3 (Super Luck)


Tranquill (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
FeatherDance
Swagger

Fly
U-turn
Facade

Hypnosis
Steel Wing
Wish

Sky Attack
 

Bye Bye Birdie.

Mirage: Safeguard ~ Heavy Slam ~ Gyro Ball
* If Tranquill uses an Evasive Damaging move then use Trick Room (Once) and push actions
* If You're Taunted A1 then use replace your actions with Heavy Slam - Gyro Ball - Heavy Slam
 

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