EspyOwner vs. Birkal in the ASB Arena! (reffed by Flamestrike)

Alright ladies and gents, today we have a quick match between EspyOwner and Birkal! No need for fancy words, let's get right into it! First, Espy's team for the day:

EspyOwner:

Bulbasaur (Plant Man) [Male]
Nature: Modest (+1 Special Attack, -1 Special Defense)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (Dream World):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Magical Leaf
Razor Wind
Endure

Sludge Bomb
Energy Ball
Protect

Skorupi (Tengu Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Battle Armor
:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Dream World):
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupressure
Pursuit
Scary Face
Bug Bite
Poison Fang

Agility
Twineedle
Whirlwind

Taunt
Dig
Brick Break

Dratini (Dynamo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin
:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Dream World):
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
ExtremeSpeed
Dragon Pulse
Light Screen
Iron Tail

Ice Beam
Thunderbolt
Flamethrower
Surf
Substitute

And now for his opponent!

Birkal:

Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2 / 6
MC: 0
DC: 2 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Head Smash
Chip Away
Scary Face
Rock Climb
Focus Punch

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail

Timburr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 3/9
MC: 0
DW: 2/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower
Stone Edge

Detect
Counter
Endure
Reversal
Mach Punch
Drain Punch

Ice Punch
ThunderPunch
Fire Punch

Taunt
Brick Break
Payback
Substitute
Facade
Rock Slide
Low Sweep

Scratchet (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Locked) (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5 / 6
MC: 0
DC: 2 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Haze
Nature Power
Roost
Confuse Ray

Stealth Rock

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute
Protect

Looks like it'll be a great match! Let's get to it!

1) EspyOwner sends out his Pokemon
2) Birkal sends out his Pokemon and orders
3) EspyOwner orders
4) I ref
5) EspyOwner orders
6) Birkal orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 swapping each round

EspyOwner, you're up!
 

Birkal

We have the technology.
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Let's go for it, Scraggy @ Exp. Share!

Rock Slide | Crunch | Rock Slide

If Brick Break, use Counter.
If Dig (Surface), use Counter.​
 

Skorupi (Tengu Man) [M]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 100
Abilities: Battle Armor, Sniper

Scraggy [M]
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-)
Energy: 100
Abilities: Shed Skin, Moxie

Both trainers decide that pussyfooting around with fancy orders will get them nowhere and immediately start to bash each other's faces in. So far the matchup is pretty even; who will come out on top?


Skorupi (Tengu Man) [M]
HP: 49
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 82
Abilities: Battle Armor, Sniper

Scraggy [M]
HP: 52
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-)
Energy: 83
Abilities: Shed Skin, Moxie
Poisoned (2 DPA)

Action 1:
Tengu Man used Poison Sting (contact)
-> RNG roll for poison (1-3000 for poison) -> 9164 (no poison)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 energy
Scraggy used Rock Slide
-> RNG roll for hit (1-9000 for hit) -> 8739 (hit)
(8[BAP] + 1.5[Stat Dif.]) * 1.5[SE] = 14.25 damage, 6 energy

Action 2:
Tengu Man used Poison Sting (contact)
-> RNG roll for poison (1-3000 for poison) -> 8651 (no poison)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 + 4[CMU] = 6 energy
Scraggy used Crunch
-> RNG roll for defense drop (1-2000 for defense drop) -> 3257 (no drop)
8[BAP] + 3[STAB] + 1.5[Stat Dif.] = 12.5 damage, 5 energy

Action 3:
Tengu Man used Poison Sting (contact)
-> RNG roll for poison (1-3000 for poison) -> 29 (poison)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 + 8[CMU] = 10 energy, Scraggy poisoned (2 DPA)
Scraggy used Rock Slide
-> RNG roll for hit (1-9000 for hit) -> 3161 (hit)
(8[BAP] + 1.5[Stat Dif.]) * 1.5[SE] = 14.25 damage, 6 energy

Scraggy -> 2 damage due to poison

RNG roll for Shed Skin (1-3333 to cure poison) -> 7059 (no cure)

Round totals:
Tengu Man: -41 HP, -18 energy
Scraggy: -38 HP, -17 energy

EspyOwner, you're up!
 

Skorupi (Tengu Man) [M]
HP: 49
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 82
Abilities: Battle Armor, Sniper

Scraggy [M]
HP: 52
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-)
Energy: 83
Abilities: Shed Skin, Moxie
Poisoned (2 DPA)

Tengu Man continues the "Poison SMASH" plan of attack, but Scraggy gets wise and starts countering his blows. Both Pokemon exhaust themselves with the repeated actions, but at the end of the round only Scraggy is left standing!

Congratulations Birkal!


Skorupi (Tengu Man) [M]
HP: KO
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: KO
Abilities: Battle Armor, Sniper

Scraggy [M]
HP: 10
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-)
Energy: 35
Abilities: Shed Skin, Moxie
Poisoned (2 DPA)

Action 1:
Tengu Man used Poison Sting (contact)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 + 12[CMU] = 14 energy
Scraggy used Counter
18 damage, 12 energy

Scraggy -> 2 damage due to poison

Action 2:
Tengu Man used Poison Sting (contact)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 + 16[CMU] = 18 energy
Scraggy used Counter
18 damage, 12 + 4[CMU] = 16 energy

Scraggy -> 2 damage due to poison

Action 3:
Tengu Man used Poison Sting (contact)
4[BAP] + 3[STAB] + 5[Crit] = 12 damage, 2 + 20[CMU] = 22 energy
Scraggy used Counter
18 damage, 12 + 8[CMU] = 20 energy

Scraggy -> 2 damage due to poison

RNG roll for Shed Skin (1-3333 to cure poison) -> 3520 (no cure)

Round totals:
Tengu Man: -54 HP, -54 energy
Scraggy: -42 HP, -48 energy

Rewards:
-Birkal gets 1 CC
-Scraggy gets 1 EC, 3 MC, 1 DC, and 1 KOC
-EspyOwner gets 1 CC
-Tengu Man the Skorupi gets 1 EC, 3 MC, and 1 DC
-I get 2 UC

Good game guys!
 

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