My team looks terrible on paper; absolutely, hilariously terrible, but by keeping Stealth Rock off the field and maintaining momentum it works well enough for me on the ladder (which is still mainly people testing stuff). It can be very prediction heavy and risks must be taken, which make it really fun to play with. My Mandibuzz set does mean that quite a few things don't care about anything it does, but nearly all of them can be phazed out, and hail damage means that any entry hazard damage is going to stick to the enemy. Also, some speed investment can be useful to outspeed uninvested base 105s like Mew so you can Taunt them, but I ended up just maxing out bulk.
Mandibuzz @ Leftovers
Trait: Overcoat
EVs: 252 HP / 4 Spd / 252 SDef
Careful Nature
- Roost
- Toxic
- Taunt
- Whirlwind
Abomasnow @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 124 SAtk / 132 Spd
Lonely Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Ice Shard
- Blizzard
- Wood Hammer
- Earthquake
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Blizzard
- Hidden Power [Ground]
- Signal Beam
- Shadow Ball
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Roost
- Toxic
- Heat Wave
- U-turn
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Blizzard
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Superpower