Ah, I see, I did go back and see the earlier posts.@vyomov: Actually, the Garchomp set was suggested the round before by The Great Mighty Doom. (which explains some of the PMs) It was discussed a fair amount then and eventually decided that it wasn't the best choice at that point in the process because it failed to counter the opposing picks. Funnily enough, as the last round came in Ganj4lf suggested that we focus on picking a SR setter (which was mostly ignored which is why there wasn't much discussion on the picks that lacked SR.) and with the pick before hand now in the picture it turns out that Garchomp had excellent synergy with it while accomplishing the desired goal of setting up SR. Too be honest, though, just about every pick got some feedback of some sort.
Disabling self voting is unnecessary as it should cancel eachother out. Besides, Garchomp didn't receive any self votes (unless you want to count TGMD) so it wasn't even an issue this round anyways. (in a smaller voting pool or one where most of the voters are just voting their own sets it would be understandable but this has yet to occur so far)
Concerning Haxorus: Having a Choice Scarf mon is an interesting point of discussion so I might not even lodge my usual complaint of "it fails to counter the other team's picks". However, the main concern for me right now is that, although powerful, it is just reinforcing the viability of a SpDef Skarm pick for Team 2 which is something we want to avoid. That set already walls and sets up on almost the entire team (Lando is a bit shaky for it to switchin in on however Lando can't do anything trying to come in on it.) and provides Spikes so we'll definitely want to avoid encouraging it.
However, I'm still concerned that sets like Agility Thundurus-T just went without notice but hopefully that won't happen again this round.
Re Haxorus: I agree with Melee Mewtwo here, Skarmory already walls a lot of the team and no, we can't exactly deal with it in a counter-pick because Slowbro forms a good core.
A couple of good options are available in both offensive ways to tackle Chomp as well as defensive:
Offensive:
Abomasnow(Ice Shard can 2HKO and Aboma can take a hit), Salamence(Intimidate on Earthquake, switch out for Jirachi and wall), Weavile(OHKOes), etc.
Defensive:
Skarmory and Bronzong, Cresselia, etc.
I'll wait for some discussion before posting a set.
However, what do you guys think of a Dual Screens Cresselia? I think it could be quite viable and can serve as a cleric(Psychic,Light Screen, Reflect, Lunar Dance) or only set up Reflect and carry Ice Beam.