G-Von said:
Now in defense of my set from alexwolf's post. Two things are obvious: Heracross cannot rapid spin but threatens Team 1. Being a choiced user means that it is very possible to be set up on, but by getting stronger with ever kill because of Moxie helps patch that up a little. As far as being a "good check", well cube cant switch in on any of its STABs or Stone Edge without fear of a 2HKO, and all Heracross fears is Outrage, but is easily spammable because of its sheer power. I would personally label it as a good check but its pretty subjective. Based on all this, Heracross fills 2-3 of the 4 traits alexwolf listed.
A check needs to switch into the Pokemon in question and Heracross can't do this as every move of Kyurem-B 2HKOes Heracross at worst. Heracross is a revenge killer. This means that Heracross fills 2 of the criteria i mentioned at best, and i say at best because a choiced Pokemon is easy to abuse, even after a Moxie boost.
@DarkBlazeR
I think that a specially defensive spread would be much better on Forretress. Here is the set that i would prefer:
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Pain Split
- Rapid Spin
With this EV spread Forretress hard counters Jirachi and Kyurem-B from team 1, meaning that it will have many switch-in oportunities. It can even take an Earth Power from Landorus if needed, which does 70% damage on average and hit it back with Pain Split, weakening it while healing at the same time, or just getting a last minute spin off. While Volt Switch is definitely nice for momentum, team 1 has Landorus which is more than happy to come into anything Forretress has other than Gyro Ball and easily force it out, meaning that if we use Volt Switch as Landorus comes in we just wasted a turn. On the other hand, Pain Split lets Forretress counter Kyurem-B and Jirachi for as long as necessary while being a much more reliable spinner, thanks to the added longevity. The only real problem with Forretress is that it is huge setup bait for many Pokemon, but this can be somehow mitigated with the right last pick, so right now Forretress looks as a very good pick.
DarkBlazeR tell me if you are willing to change your set to the one i posted otherwise i might consider posting it myself.
Blastoise is a smart choice and has a huge pro over anything else: it shits on Azelf, meaning that SR will almost never be up. For this reason alone Blastoise seems as a viable pick. It is also difficult to set up on thanks to Roar and Scald, but unfortunately does nothing to cover our Kyurem-B weakness. Something else that i don't like about Blastoise is that he compounds out Grass weakness, as if we pick it we will have 3 Pokemon weak to Grass and one neutral to it, meaning that Pokemon such as SD Unburden Sceptile with Rock Slide and Jolly Stone Edge Breloom have the potential to be very troubling. However, as i said again, the ability to prevent SR from ever being up is a huge boon and this fact alone makes Blastoise a good pick.
Btw i don't think that we need to be particularly worried about Azelf. Scarfers and priority can handle it just fine, and most of our Pokemon deal just fine against it 1 v 1. Finally, if we get Garchomp in safely, Azelf has to sacrifice itself in order for Chomp to not fuck up team 1 too much, so there is that too. Overall, i don't think we need to try hard to deal with Azelf. I like Blastoise not because it counters Azelf's attacks, but because it counters SR. Walling Azelf is just a bonus.
Melee Mewtwo said:
Well, I figured I'd look into a sixth pick that deals with ScarfKyu to go with Blastoise. The main appeal it had over Forry was countering Azelf which meant it would pretty much permanently deny it from ever setting up SR unless it adds a Ghost type for the final pick (which if we forced that then we won). Assuming I did find something cool for the final pick that would handle Kyu-B (IDK, bulky SD scizor??), would you have any other possible complaints? It's not so much handling both threats that I'm worried about as much as Blastoise itself being much easier to exploit than other things. (although, it does have a nice array of utilities)
Overall i can't find anything really wrong with Blastoise, as Scald and Roar do a very nice job of preventing things from setting up. We just have to make sure that our last pick will be able to check Kyu-B and Grass types and we will be fine, so Scizor indeed seems as a good choice. However, Scizor has the downside if being very Volcarona weak, which is a problem as Volcarona can already set up against Zapdos and Rotom-W. Heatran could work better, dealing with Volcarona, Kyurem-B, and maybe Sceptile, but is Breloom weak. But yeah, go with Blastoise it is solid. Btw what would you choose for the last slot on Blastoise? Toxic and Ice Beam are both good options, but i like Ice Beam a bit more as it prevents Grass-types from switching in very easy.
@Electrolyte
SpD Heatran is a very solid pick. Fire Blast is also a good idea to almost OHKO Jirachi, preventing it from 2HKOing us with HP Ground. However i don't get the need for Hidden Power Grass and WoW. Toxic and Protect are much better choices, with Toxic fucking up the only switch-in to Fire Blast that team 1 has and Protect goes a long way in helping Heatran to survive longer and Toxic stall Slowbro. The only Hidden Power that i would consider using is Hidden Power Ice to OHKO Landorus on the switch and hit any potential Dragon-type pick that team 1 could make. The only really bad thing about Heatran is that it is Gyarados weak, which could force it out and get a boost and then easily sweep team 2. Of 'course we have the last pick to cover this, but offensive Starmie cannot deal with +1 Gyarados and defensive Starmie is too easy to set up on, leaving Blastoise as the only real choice if we want to include a spinner, which we should.
So Blastoise + SpD Heatran seems to me the best combo for our last two picks, as it can do many cool things, such as preventing SR from ever being up, being hard to setup on, shutting down Azelf + Kyu-B, and threatening team 1. The only downside of this combo is its weakness to Breloom and Sceptile. LO SD Sceptile with Leaf Blade + Rock Slide + EQ can OHKO everything at +2 aside from Chomp, which takes a minimum of 83% and cannot get past Azelf unless it wants to be revenge killed by Kyu-B and leave Sceptile free to fuck everything up. Jolly LO Breloom with Stone Edge / Bullet Seed / Mach Punch / Spore beats everything on team 2 one on one, aside from Garchomp, making it a real pain in the ass. SpD Forretress is the next best spinner we can choose, and it doesn't leave us so weak to Grass-types, but is setup bait for many other Pokemon, so i want to see some good partners for it before i fully support it.