As it stands, Gym Leaders have to maintain a particular W/L ratio to keep their seats. Barring that, any Gym Leader can agree to a match for their spot; I mean, what's stopping them?I would like to propose a way for gym leaders to be usurped from their thrones so-to-speak. I don't know how you could go about doing this besides having a set of battles using the respective mono-type team while giving the challenger some extra restrictions. As of right now it seems like a leader can just hold his position indefinitely and as more people join ASB and become leaders in the community it becomes harder for others to have a shot. As of right now many gyms are being fought for and why not have a shot at taking over a gym leaders chair?
A possible proposal would be a regular gym situation except using Pokemon of the certain type while keeping the restriction on the number of mons a challenger can bring. I am uncertain on other types of restrictions for a battle like this because you definitely want a win to be obtainable from the challenger. Just an idea that was floating around on IRC.
However, it's easy to see why it isn't used—no ref wants to go through the shitstorm of justifying their decisions based on this subjective criterion, especially in higher-level matches. What if we were to codify it, though? Make it something likeSpeed Tie Flip (if moves are similar speed/complexity. Otherwise simpler moves like Water Gun beat more complicated moves like Surf)
19:52 elevator_music oh
19:52 elevator_music can we clarify
19:52 Flamestrike actually i guess technically it is in line with aqua ring and co
19:52 elevator_music exactly what razor wind can deflect
19:52 Flamestrike well sort of
19:52 IAR recoveries are defined as moves that exclusively recover health
19:53 IAR !publicmove razor wind
19:53 Onion_Bubs Razor Wind: The Pokemon immediately summons a whirlwind around it and unleashes it on the opponent at the end of its action. The whirlwind can break any trapping moves, and deflect or nullify any attacks with 4 or less initial Base Attack Power (e.g. before ability effects). The sharpness of the wind blade makes the attack more likely to result in a critical
19:53 Onion_Bubs hit. This move targets up to three (3) adjacent opponents in a multi-battle.
19:53 Onion_Bubs Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Normal | Priority: Defensive Whirlwind: 1, Hit: -1 | CT: Passive
19:53 IAR that seems defined enough... -.-'
19:53 elevator_music its not
19:53 elevator_music is leech seed deflected?
19:53 SubwayJ Are Non-Attacking moves covered in that?
19:53 elevator_music (hint, i've been forced to ref it both ways)
19:53 IAR "any attacks with 4 or less initial Base Attack Power (e.g. before ability effects)"
19:54 IAR leech seed is not exactly an attack though
19:54 elevator_music "its in the attack list"
19:54 elevator_music v__v
19:54 SubwayJ I think the confusion is because some people call them "Moves" and others "Attacks"
19:55 elevator_music that's exactly the confusion haha
19:55 IAR then there is the orcinus solution
19:55 elevator_music i dont even disagree (i personally think it shouldnt be included?) but idk
19:55 IAR "THEY ARE ALL THE SAME FUCKING THING"
19:55 Flamestrike the problem is that there's some non-attacking moves that it makes sense to deflect (like leech seed) and some that it doesn't (like taunt)
19:55 SubwayJ Then Ragequit for a week
19:55 SubwayJ And come back to ASB
19:56 SubwayJ And get banned
19:56 SubwayJ And then start the cycle again
19:56 Pwnemon the orcinus solution was
19:56 Flamestrike ugh em i don't know what to do against deadfox
19:56 Pwnemon commands are no different from attacks
19:56 Pwnemon which is: true
19:56 Flamestrike pyroak is so dumb
19:56 *** King_Serperior quit (Quit: http://www.mibbit.com ajax IRC Client)
19:56 elevator_music yea
19:56 Flamestrike -_-'
19:56 SubwayJ bbl ASB
19:56 *** SubwayJ quit (Quit: http://www.mibbit.com ajax IRC Client)
19:56 elevator_music anyways i dont care what way its resolved but itd be cool if it was
19:57 IAR ...
Can we clarify exactly what is deflected by Razor Wind and what isn't? Like I said, I don't care either way, but I know there are multiple viewpoints on what it deflects so imo that should be resolved somehow.
http://www.smogon.com/forums/showpost.php?p=3710705&postcount=12The rules for sleep that are listed in DAT are whack and do not follow a logical progression or what is accounted for in-game. Let's take a look:
[box]Sleep
Sleep has three levels of severity. With the exception of a few moves, whenever sleep is inflicted it has a 1/3rd chance of landing on each of the three levels, unless the attack always inflicts a certain level. If a sleeping Pokemon is hit with a single attack that causes sixteen (16) or more damage, it will wake up one action sooner. If a Pokemon is switched while it is Asleep, it will return to its original level of Sleep.
Light Sleep: If inflicted with Light Sleep, a Pokemon with Early Bird will wake up immediately. All other Pokemon will be asleep for one (1) action.
Deep Sleep: All Pokemon inflicted with Deep Sleep will be asleep for one (1) action.
Intense Sleep: Pokemon with Early Bird will wake up after one (1) action. All other Pokemon will be asleep for two (2) actions.
Sleep and Capture:
When a Pokemon is put to sleep, it does not actually wake up until the action after its counter hits 0. Thus if you put a slower Pokemon to sleep on the last action of the round, when you go into a capture round it will still be asleep when you attempt to capture it, even if it was only put to sleep for one (1) action.[/box]
From what I understand, sleep should work on a counter-based system. A Pokemon should wake up directly before its next action, no? Well this above bit on Sleep seems to recommend that Pokemon are asleep for a set amount of actions, and then wake up afterwards. The wording used here varies; Intense Sleep suggests that the Pokemon wakes up after the action, while Light Sleep recommends that the Pokemon sleeps through the action. But in either case, a cut-off point is not indicated for the duration of the sleep.
I hope I don't need to explain why this is important to differentiate. With Sleep ending at the end of an action, it's possible to continuously put a Pokemon to sleep if you are faster than it, effectively preventing it from attacking. While I am personally fine with this system (the sleep inducer is punished by massive energy lost), I do not think this is how the author of DAT intended sleep to work.
In other news, Elevator Music and I would like to do a full re-write of DAT. A lot of information on ASB is accurate in that thread (and some information isn't even listed!). I dunno how exactly we'd go about this, but it's something we'd like to pursue in the near future.
I... actually posted about this issue a handful of times. I'm a real nagger. But considering the current situation, where Ability Types might get a revamp soon, I hope that the Council and the community takes this into consideration, support this, and start what may be the largest project in ASB history since R_D and Deck created DAT MKII, after the Ability Type voting is done.Let's get 5 Formal Support Votes on this Proposal said:I propose, after Birkal's post up there, that we start a humonguss Discussion thread to re-compile the DAT. Recompilation only involves the following:
- Rearrangement of data and information so that everything is accessible in Data Audit Thread while all other threads put links that refer back to the DAT.
- The whole community, not just any particular group, are welcomed to joined as Council directs discussion down subjects the DAT, post by post, hide tag by hide tag, line by line, word by word.
- If the community comes to an agreement that the wording of any piece of data is clear and concise, the Council moves on. If not, then discussion will be held to clarify the wording and sort out disagreements between individual interpretation.
- NOT direct buffing/nerfing to any mechanics - the Discussion only aims to compile and to clarify.
- In the meantime, Council puts all game-mechanic changing proposals on hold, at least until the DAT recompilation is complete.
By RAW, these attacks do no self-damage to Ghost-types on a miss, even though in-game they do. Furthermore, in-game, the self-damage is not based on how much damage (Hi) Jump Kick would have done, nor does it make logical sense for the damage to be based on how much (Hi) Jump Kick would have done - common sense should tell you that Blaziken missing against an Empoleon and Blaziken missing against a Dragonite are going to hurt the same amount.Hi Jump Kick: The Pokemon leaps into the air and smashes its foot into the target. If the move misses, the user takes damage equal to 50% of what the attack would have done.
Attack Power: 13 | Accuracy: 90% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive
Jump Kick: The Pokemon attacks the opponent with a flying kick, foot outstretched. If the move misses, the attacking Pokemon takes recoil equal to 50% of the damage that would have been incurred.
Attack Power: 10 | Accuracy: 95% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive
Yeah, this really needs to be enforced. The whole point of having an odd number of council members is to reduce the likelihood of ties. If someone doesn't vote for all options, then what happens when all their options are eliminated? We end up with eight votes, which is more likely to result in a tie.This should have been done, but after Glacier raised a point following the Mega Punch vote, we need to do this...
Proposing an amendment that whenever an Instant Run-off Voting slate is used for voting, council members must include all listed options in the slate to make their vote, in order of preference with the top option the most preferred.
This should go without saying, but lately there has been concerns since council members (Yes I did it once, shut up) have not been including all options, which do not help the votes & what happens when all their options get voted down. This fixes that issue.
This—I feel—does not need a discussion (There is not much to discuss at all), & I want this to go directly to a vote if this gets enough support. Other than that, feel free to comment. I will prolly open a vote with enough support.