Battle Arcade Challenge: Birkal

frontnormal-mrevenankh.png

66 HP
78 EN
5/3/2/4/65
1 KOC


2GyPc.png

KO HP
KO EN
1/3/4/3/91

TdfYwfn.png

12 HP
36 EN
4/4/2/4/50

308.png

21 HP
63 EN
6/3/1/3/80


272.png

KO HP
KO EN
3/3/4/4/60


Action 1

Rev used Shadow Punch - 5 energy
To crit (4929) - No
(6 + 3)*1,5 = 13,5 damage

Dusknoir used Trick-Room - 9 energy

Action 2

Dusknoir used Shadow Ball - 5 energy
To crit (1858) - No
To lower Sp.Def (3871) - No
(8 + 3)*1,5 = 16,5 damage


Rev used Moonlight - 16 energy
+25 HP. Fuck this OP move!

Action 3

Dusknoir used Shadow Punch - 4 energy
To crit (192) - Yes
(6 + 3 + 3 + 1,5)*1,5 = 20,25 damage

Rev used Shadow Punch - 5 energy
To crit (4104) - No
(6 + 3)*1,5 = 13,5 damage


frontnormal-mrevenankh.png

54 HP
52 EN
5/3/2/4/65
1 KOC


2GyPc.png

KO HP
KO EN
1/3/4/3/91

TdfYwfn.png

12 HP
36 EN
4/4/2/4/50
477.png

63 HP
82 EN
4/5/4/5/39




308.png

21 HP
63 EN
6/3/1/3/80


272.png

KO HP
KO EN
3/3/4/4/60

Trick-Room (3 Rounds)
 
Taunt | Shadow Sneak | Shadow Punch

If Dusknoir successfully uses Taunt, use Shadow Sneak that action.
If Imprison, use Protect once that action and push back actions.
 
Spr_Pt_Dahlia.png


No need to over think this one.

Hyper Ball (Hyper Beam + Shadow Ball) -> Cooldown -> Shadow Sneak





frontnormal-mrevenankh.png

54 HP
52 EN
5/3/2/4/65
1 KOC


2GyPc.png

KO HP
KO EN
1/3/4/3/91

TdfYwfn.png

12 HP
36 EN
4/4/2/4/50
477.png

63 HP
82 EN
4/5/4/5/39




308.png

21 HP
63 EN
6/3/1/3/80


272.png

KO HP
KO EN
3/3/4/4/60

Trick-Room (3 Rounds)



Action 1

Rev used Taunt - 12 energy

Dusknoir used Combo! - 21 energy
To crit (8271) - No
(23 + 3)*1,5 = 39 damage

Action 2

Rev used Shadow Punch - 5 energy
To crit (4929) - No
(6 + 3)*1,5 = 13,5 damage

Dusknoir is cooling down

Action 3

Rev used Shadow Sneak - 4 energy
To crit (8735) - No
(4 + 3)*1,5 = 10,5 damage

Dusknoir used Shadow Punch - 4 energy
To crit (9387) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage

Rev fainted!



frontnormal-mrevenankh.png

KO HP
KO EN
5/3/2/4/65
1 KOC


2GyPc.png

KO HP
KO EN
1/3/4/3/91

TdfYwfn.png

12 HP
36 EN
4/4/2/4/50
477.png

39 HP
57 EN
4/5/4/5/39
Taunted (3 Actions)



308.png

21 HP
63 EN
6/3/1/3/80


272.png

KO HP
KO EN
3/3/4/4/60

Trick-Room (2 Rounds)


Spr_Pt_Dahlia.png


This was fun, but it is time to say good bye.


Drain-Punch*3
 
Drain Punch KO'es!

Spr_Pt_Dahlia.png


Very good for a first timer. I look foward our next battle.

Birkal: 5 CC

Scrafty: 12 MC, 3 KOC

Revhorriblename: 2 MC, 1 DC, 1 KOC

Rotom: 3 MC

Matezoide: 16 UC and a date with Dahlia
 
Birkal is challenging the Singles Arcade with the following Pokemon:
Gallade @ Justified
Rotom-F @ Levitate
Tomohawk @ Prankster
475.png

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
38 / 123

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice

Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind

Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep

Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab

Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength

Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis

Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
9QQrdLO.png
v0HE2jl.png

My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

Rotom
Nature: Modest (+SpA, -Atk)

Type: Electric / Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Attacks:
24 / 56
Astonish
Charge
Charge Beam

Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power

Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up

Rain Dance
Reflect
Rest
Return
Round
Secret Power

Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite

Sucker Punch
Sunny Day
Swagger

Swift
Telekinesis
Thief

Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp


Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat
TomoM.png

Tomohawk (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Attacks:
25 / 80
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze

Confuse Ray
Covet
Double Team
Drain Punch

Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly

Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot

Harden
Haze
Healing Wish
Heat Wave
Hidden Power

Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento

Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard

Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam

Stealth Rock
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind

Taunt
Thief
Toxic
Uproar

Whirlwind
Work Up
Yawn
Battle #1
Spr_HGSS_Bug_Catcher.png

Bug Catcher waterwarrior would like to battle!
"It may not be as good as Dustox, but Beautifly is still pretty cool!"

RNG roll (for Pokemon) 54/125
267.png

Beautifly(M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability:
Swarm

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
Whirlwind

Toxic
Venoshock
Hidden Power Rock 7
Hyper Beam
Giga Drain
Psychic
Shadow Ball
Energy Ball
Silver Wind

Roulette:
20 24 6 12
17 17 6 1
13 7 5 5
19 1 16 13

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette

Also, you must specify the abilities you are using for this challenge in your next post.
 
Hey, thanks for doing this, waterwarrior :>

Gallade with Justified.
Tomohawk with Prankster.

16 | 13 | 20 | 24
 
RNG roll (for event) 3/4
Snow Warning is applied to this battle! (why the fuck not)

Spr_HGSS_Bug_Catcher.png

"We just need to do one thing: ATTACK!"
Silver Wind -> Shadow Ball -> Silver Wind
If successful P/E move, change that action to String Shot
If Silver Wind is disabled when you would use it, change that action to Shadow Ball
 
Oh poop. Too bad Gallade learned Rock Slide right before this battle. We'll have to make due without it.

Thunder Wave | Psycho Cut | Night Slash
 
Spr_HGSS_Bug_Catcher.png

"CHAAAAAARRGE!"

Pre-Round stats:
475.png

HP: 100
EN: 100
5/3/2/4/92/+10% Acc
267.png

Beautifly
HP: 90
EN: 100
2/2/4/2/65

Hail (semi-permanent)

Action 1
Thunder Wave -> Beautifly (7 EN)
Beautifly was paralyzed! (25%)

RNG roll (for full para) 8930 = no para
Silver Wind -> Gallade (3 EN)
RNG roll (to crit) 8408 = no crit
RNG roll (to raise all) 1128 = so close :/
(6+3+(4-4)1.5) = 9 DMG

Hail -> Both (2 DMG)

Action 2
Psycho Cut -> Beautifly (4 EN)
RNG roll (to crit) 5876 = no crit
(7+3+(5-2)1.5) = 14.5 DMG

RNG roll (for para) 3000 = no para
Shadow Ball -> Gallade (6 EN)
RNG roll (to crit) 1847 = no crit
RNG roll (to lower SpD) 6671 = no lower
(8+(4-4)1.5)(1.5) = 12 DMG

Hail -> Both (2 DMG)

Action 3
Night Slash -> Beautifly (5 EN)
RNG roll (to crit) 3371 = no crit
(7+(5-2)1.5) = 11.5 DMG

RNG roll (for para) 9485 = no para
Silver Wind -> Gallade (3 EN)
RNG roll (to crit) 7712 = no crit
RNG roll (to raise all) 7239 = no raise
(6+3+(4-4)1.5) = 9 DMG

Hail -> Both (2 DMG)

Post-Round stats:
475.png

HP: 64
EN: 84
5/3/2/4/92/+10% Acc
267.png

Beautifly
HP: 58
EN: 88
2/2/4/2/65
Paralyzed (20%)

Hail (semi-permanent)

Spr_HGSS_Bug_Catcher.png

"Uhh... not exactly our finest hour..."
 
Psycho Cut | Night Slash | Psycho Cut

If Gust is used in a combination, use Protect that action and push back actions.​
 
Sorry I'm late :(

Spr_HGSS_Bug_Catcher.png

"We're not going down just yet!"
Shadow Ball -> Shadow Ball -> Shadow Ball + Shadow Ball

Pre-Round stats:
475.png

HP: 64
EN: 84
5/3/2/4/92/+10% Acc
267.png

Beautifly
HP: 58
EN: 88
2/2/4/2/65
Paralyzed (20%)

Hail (semi-permanent)

Action 1
Psycho Cut -> Beautifly (4 EN)
RNG roll (to crit) 6466 = no crit
(7+3+(5-2)1.5) = 14.5 DMG

RNG roll (for para) 262 = para
Beautifly was fully paralyzed! (15%)

Hail -> Both (2 DMG)

Action 2
Night Slash -> Beautifly (5 EN)
RNG roll (to crit) 5519 = no crit
(7+(5-2)1.5) = 11.5 DMG

RNG roll (for para) 4744 = no para
Shadow Ball -> Gallade (6 EN)
RNG roll (to crit) 1760 = no crit
RNG roll (to lower SpD) 5952 = no lower
(8+(4-4)1.5)(1.5) = 12 DMG

Hail -> Both (2 DMG)

Action 3
Psycho Cut -> Beautifly (4 EN)
RNG roll (to crit) 950 = no crit
(7+3+(5-2)1.5) = 14.5 DMG

RNG roll (to para) 7596 = no para
Super Shadow Ball -> Gallade ((10+14)1.75 = 42 EN)
RNG roll (to crit) 105 = crit
RNG roll (to lower SpD) 6267 = no lower
((8x2.25)+3+(4-4)1.5)(1.5) = 31.5 DMG

Post-Round stats:
475.png

HP: 14
EN: 71
5/3/2/4/92/+10% Acc
267.png

Beautifly
HP: 11
EN: 40
2/2/4/2/65
Paralyzed (10%)

Hail (semi-permanent)

Spr_HGSS_Bug_Catcher.png

"We're going to lose Beautifly, but you still performed beautifully!"
cooldown -> Shadow Ball -> Shadow Ball
 
Psycho Cut KO's Butterfree.
Hail doesn't KO Gallade.
Bug Catcher waterwarrior has a frowny face.

Battle #2
Spr_BW_Scientist_M.png

Scientist Kelvin would like to battle!
"I have only one experiment... BURNING EVERYTHING!"

RNG roll (for Pokemon) 26/125
156.png

Quilava(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Lonely Nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Ability:
Blaze

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Hidden Power Grass 7
Sunny Day
Brick Break
Flamethrower
Overheat
Wild Charge

Double-Edge
Flare Blitz
Nature Power
Reversal

Roulette:
15 3 23 10
2 11 9 23
11 13 20 13
22 11 3 18

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 1/4 = 13 (This is the third time I've rolled 1/4 today @_@ )
Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 
Solid! Gallade and Rotom will take a Lum Berry; give Tomohawk a Sitrus Berry. If there isn't an unlimited pool of berries (i.e. I can't give the same berry to two different Pokemon), give Rotom an Oran Berry instead.
 
You can have configuration of the berries listed to any of your mons, don't worry about duplicates (although I believe you should be warned that if a berry is lost in battle, it will not come back for the next match)

Spr_BW_Scientist_M.png

"BURNIFYING!"
Flare Blitz -> Flamethrower -> Flare Blitz
If successful P/E move, change that action to Sunny Day the first time and Quick Attack the second, pushing back each time
If Flare Blitz is disabled, change A3 to Flamethrower
 
PRE-ROUND
Birkal | Kelvin
475.png
|
156.png
Lum Berry | None​
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats: 5/3/2/4/92 | Stats: 4/1/3/3/80​
Justified | Blaze (OFF)​
No ailments | No ailments​
+10 accuracy | No changes​
No other | No other​
Field
None​
mariowc.png
Let's-a keep it clean! FIGHT!
Order: Gallade, Quilava
Action 1
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 8945 = NOPE.
-Damage: 7 + 3 + 7.5 - 1.5 = 16 damage
Quilava used Flare Blitz!
-Crit chance (Crit <= 625 unless stated otherwise): 9548 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Recoil: 16.5 * .33 = 5.445 damage
-Energy cost: 7 + 1 - 1 = 7 EN
-Effect chance (Burn <= 1000): 8903 = NOPE.
Numbers:
-Gallade: -16.5 HP, -4 EN
-Quilava: -21.945(!) HP, -7 EN
Action 2
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 3058 = NOPE.
-Damage: 7 + 7.5 - 1.5 = 13 damage
Quilava used Flamethrower!
-Crit chance: 9278 = NOPE.
-Damage: 10 + 3 + 4.5 - 6 = 11.5 damage
-Effect chance (Burn <= 1000): 1217 = OHHHHHHH...
Numbers:
-Gallade: -11.5 HP, -5 EN
-Quilava: -13 HP, -6 EN
Action 3
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 5232 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
Quilava used Flare Blitz!
-Crit chance: 5396 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Recoil: 16.5 * .33 = 5.445 damage
-Energy cost: 7 + 1 - 1 = 7 EN
-Effect chance (Burn <= 1000): 3296 = NOPE.
Numbers:
-Gallade: -16.5 HP, -4 EN
-Quilava: -21.945(!) HP, -7 EN
Final Numbers:
-Gallade: -45 (44.5) HP, -13 EN
-Quilava: -57 (56.89) HP, -20 EN
POST-ROUND
Birkal | Kelvin
475.png
|
156.png
Lum Berry | None​
HP: 65 | HP: 33
EN: 87| EN: 80
Stats: 5/3/2/4/92 | Stats: 4/1/3/3/80​
Justified | Blaze (OFF)​
No ailments | No ailments​
+10 accuracy | No changes​
No other | No other​
Field
None​
 
Night Slash | Psycho Cut | Night Slash

If Reversal, use Protect on the first instance, and Disable on the second.

(I have no idea what I'm doing.)
 
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