thanks for replying
Looks pretty good, but TBH I'd rather use a Rock Polish one and keep the power of Head Smash with no recoil. But this has its advantages; immediate speed boost (assuming prior Rain Dance support) along with being a better team player on a Rain team. The STAB Boost is nice too.
you are kinda right about rock polish being better often, but as you say it does have advanteges (it can be passed rain dance, it can help its team, it gets a boost for its water attacks)
Toxic and Memento are much better than Aromatherapy in my opinion; I wouldn't rely on your opponent not having SR set up. And assuming it is on a Sunny Day team, you probably won't have room to waste a moveslot for Rapid Spin. I've used a similar set with BellyZard as you stated; Sunny Day + Blaze + +6 ATK + Fire Punch = ouch. In contrast though, I used Heat Rock and on the first turn I would use Sleep Powder. Then I would use Sunny Day on their switch, and then I'll use the fastest Memento in the game to get BellyZard set up.
i put aromaterapy up there cos not all teams have something to take advantage of Memento, and so many things get Toxic it seams a shame to put it on something with such a good movepool. However i do see your point about SR makeing aromatherepy useless, but i am sure you could fit a spiner onto a sunny day team somewhere. i was also thinking maybe stun spore as another option?
As to the Heat rock thing i dont like the fact that if you miss witha 75% acc move youre 5:6 down on the first turn, and this has one big advantage over other sash leads: it can handle weather. if you sunny day on the first turn and have a sash you can set up sunny day and survive to sleep them.
How does this outclass Gengar in any way? If it was UU I could see some merit in it, but since it isn't I don't see why anyone would use it over Gengar. Taunt seems a bit... bad. You already are losing one attacking slot to Destiny Bond, so if you are running Shadow Ball/TBolt/D-Bond/Taunt, your attacking options are extremely limited.
oh i see your point about Gengar... but mage does have 30 more base sp. def and only 5 less speed+25 less sp. attack, as this set is mostly about the taunt bit the loss loss sp. attack is not that bad, the speed loss is anoying though.
Taunt is for 2 things
1. stops SR leads, stat upper leads and sleep leads all of which are very common.
2. makes your oponent more lightly to simply attack you next time they see it, this helps you catch them with Destiny Bond
Taunt-Destiny Bond do work pretty well on a fast Pokémon like Mismagius, and the Status can only help. I like this set, since what probably will happen after you taunt is that they will suspect CM. Then they will send in their hard hitters on the Physical side, only to get wasted by W.o.W. Nice set, I have quite the affection towards Mismagius so I've been testing all sorts of crazy sets with it.
Great!
i think Thunderwave may be better though, as it stops those fast sweepers in their tracks
and thanks for the help.
any requests for what pokemon i should do next? anyone? (no OU's people have found most of the best sets for them already)