Snorunt

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Snorunt


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Code:
QC: kd24, GoldenKnight [B][2/2][/B]
GP: Calm Pokemaster, jc104 [B][2/2][/B]
Zari's Original Thread
[Overview]
<p>While its pure Ice typing will often lead players to look for other options, Snorunt is highly viable in today's metagame. Sporting decent stats across the board, strong STAB, as well as an interesting
but shallow movepool, Snorunt has more than enough wherewithal to carve a place for itself in Little Cup. It may not be the one to sweep the opponent's team, but it certainly has the tools to help others do so, whether it be by weakening the opponent's team, or laying Spikes down for some crucial passive damage.</p>

[SET]
name: Lead
move 1: Ice Beam
move 2: Ice Shard
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Spikes
item: Focus Sash / Oran Berry
ability: Inner Focus
nature: Naive
evs: 36 Atk / 36 Def / 200 SpA / 40 SpD / 196 Spe
ivs: 30 SpA / 30 SpD

[SET COMMENTS]

<p>When placed in the lead slot, Snorunt fares well against almost all other leads. Inner Focus renders Fake Out users useless, and the combination of Ice Beam and Ice Shard lands a 2HKO on many an opponent,; most notably Hippopotas, Snover, and Voltorb, three prominent weather-inducing leads. Lead Diglett can also be beaten, but one must be wary of Sucker Punch after taking an Earthquake. Hidden Power Ground allows Snorunt to damage leads who resist its STAB, while Hidden Power Grass allows Snorunt to beat Omanyte, Kabuto, and Onix. Spikes is placed in the last slot for team support, and should be used to incite mind games against faster Sucker Punch users.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Ground can damage Lead Houndour, which is usually resistant to Snorunt's main STAB attacks. Aside from that, Hidden Power Ground also provides good coverage. On the other hand, Hidden Power Grass is useful in killing Pokémon such as Onix, Kabuto, and Omanyte. This set can also run Crunch or Protect. Though Protect does not provide the obvious benefits of the current moves, it can be used to scout the opponent's moves, especially those of Choice users. Bulky Water-types, such as Buizel and Clamperl, that can check Fire-types can be good teammates for Snorunt. Slowpoke can be a good teammate too, as it covers most of Snorunt's weaknesses and deals with lead Machop well.</p>

[SET]
name: SpikeRunt
move 1: Ice Shard
move 2: Spikes
move 3: Protect
move 4: Crunch
item: Oran Berry
ability: Inner Focus
nature: Jolly
evs: 36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe

[SET COMMENTS]

<p> Snorunt's major advantage over other users of Spikes is its immunity to hail. With 15 Speed, Snorunt is much faster than Omanyte and Pineco, the other users of Spikes, while retaining its decent bulk. Thus, Snorunt fits into offensive teams much more easily, since it can create many opportunities to set up Spikes. Snorunt's neutrality to most special moves, barring those of the Fire-type, means that it will only be 3HKOed at best with Oran Berry, enabling it to set up at least two layers of Spikes every time. Ice Shard and Crunch allow Snorunt to whittle down the opponent's HP once it has set up Spikes.</p>

[ADDITIONAL COMMENTS]

<p> Snorunt's Speed is its major asset over other users of Spikes. However, if bulk is what you are looking for, then Snorunt isn't the ideal choice, other Spikes users outclassing it in that area. Protect allows Snorunt to scout the opponent's team and see what move a Choice user picks. As with pretty much any Pokemon that sets up entry hazards, a Ghost-type will make a great teammate for Snorunt, as they can prevent its hard work from getting spun away. Flash Fire users and Fighting-types carrying a Choice Scarf also make good offensive teammates to Snorunt. A Stealth Rock user such as Gligar is also a good choice for a teammate considering how Spikes only affect grounded Pokemon.</p>

[Other Options]

<p >Snorunt has a barren movepool, and has few other options it can considering using. Snorunt can use an alternative 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe EV spread to counter Gligar. Aside from that, however, the given sets pretty much cover everything that Snorunt can do effectively in Little Cup.</p>

[Checks and Counters]

<p> Fast Fire-types are the best checks to Snorunt, as they can swiftly dispose of it with their STAB attacks. Fighting-types can also deal with it easily, as Snorunt lacks a way of taking them down quickly. Bronzor walls Snorunt completely, and can bring down Snorunt with Gyro Ball. In general, anything that outspeeds Snorunt, has a resistance to its STAB Ice-type attacks, and can KO it with ease makes a good counter.</p>
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>While its pure Ice typing will often lead players to look for other options, Snorunt is highly viable in today's metagame. Sporting decent stats across the board, strong STAB, as well as an interesting-but-shallow movepool, Snorunt has more than enough wherewithal to carve a place for itself in Little Cup. It may not be the one to sweep the opponent's team, but it certainly has the tools to help others do so, whether it be by weakening the opponent's team, or laying Spikes down for some crucial passive damage.</p>

[SET]
name: Lead
move 1: Ice Beam
move 2: Ice Shard
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Spikes
item: Focus Sash / Oran Berry
ability: Inner Focus
nature: Naive
evs: 36 Atk / 36 Def / 200 SpA / 40 SpD / 196 Spe
ivs: 30 SpA / 30 SpD

[SET COMMENTS]

<p>When placed in the lead slot, Snorunt fares well against almost all other leads. Inner Focus renders Fake Out users useless, and the combination of Ice Beam and Ice Shard lands a 2HKO on many an opponent; most notably Hippopotas, Snover, and Voltorb, three prominent weather-inducing leads. Lead Diglett can also be beaten, but one must be wary of Sucker Punch after taking an Earthquake. Hidden Power Ground allows Snorunt to damage leads who resist its STAB, while Hidden Power Grass allows Snorunt to beat Omanyte, Kabuto, and Onix. Spikes is placed in the last slot for team support, and should be used to incite mind games against faster Sucker Punch users.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Ground can damage Lead Houndour, which is usually resistant to its Snorunt's main STAB attacks. Aside from that, Hidden Power Ground also provides good coverage. Whereas On the other hand, Hidden Power Grass is useful in killing Pokémon like such as Onix, Kabuto, and Omanyte. This set can also run Crunch or Protect. Though the uses of Protect would not be as useful as the uses those of the current moves, though it can scout Choice'd Pokémon's moves or scout it can scout the opponent's moves, especially those of Choice users. Bulky Water-types that can check other Fire-types, such as Buizel or Clamperl, can be good teammates for Snorunt. Slowpoke can be a good teammate too, as it resists most of Snorunt's weaknesses and deals with a lead machop lead Machop well.</p>

[SET]
name: SpikeRunt
move 1: Ice Shard
move 2: Spikes
move 3: Protect
move 4: Crunch
item: Oran Berry
ability: Inner Focus
nature: Jolly
evs: 36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe

[SET COMMENTS]

<p>Snorunt's major advantage as a spikes user over other users of Spikes is its immunity to hail. It's high speed EVs (15 Speed) is faster compared to Omanyte and Pineco's speed. This is added with it still being able to retain its bulk With 15 Speed, Snorunt is much faster than Omanyte and Pineco, the other users of Spikes, while retaining its decent bulk. Thus its able to fit much better into an offensive team, since its able to achieve more opportunities to set up Spikes. Ice type's neutrality to most special moves, aside from fire, means that Snorunt will only be 3HKOed with the Oran Berry, allowing it to set up two to three layers of spikes. Ice Shard and Crunch can be used to deal some damage to some opponent Pokémon if Spikes has already been set up. Thus, Snorunt fits into offensive teams much more easily, since it can create many opportunities to set up Spikes. Snorunt's neutrality to most special moves, barring those of the Fire-type, means that it will only be 3HKOed at best with Oran Berry, enabling it to set up at least two layers of Spikes every time. Ice Shard and Crunch allow Snorunt to whittle down the opponent's HP once it has set up Spikes.</p>

[ADDITIONAL COMMENTS]

<p>It's speed is a major asset in comparison to other spikers. If bulk is what you're mainly going for, then Snorunt isn't the Pokémon to choose, while it has bulk, its not as bulky as other Spikers. Snorunt's Speed is its major asset over other users of Spikes. However, if bulk is what you are looking for, then Snorunt isn't the ideal choice, due to the fact that while it is moderately bulky, other Spikes users outclass it when it comes to bulk. Protect allows Snorunt to scout both the opponent's team or let Choiced Pokémon get locked into their selected move scout the opponent's team and see what move a Choice user picks. A ghost type can be useful to Snorunt as it can block Rapid Spin to prevent Snorunt's setup from getting washed away. Offensive partners such as Scarfed Fighting type Pokémon or Pokémon carrying flash fire to absorb fire type moves aimed at Snorunt are useful teammates to it. A Stealth Rock user like Gligar is helpful to Snorunt considering how Spikes only affects non-flying types. As with pretty much any Pokemon that sets up entry hazards, a Ghost-type will make a great teammate for Snorunt, as they can prevent its hard work from getting spun away. Flash Fire users and Fighting-types carrying a Choice Scarf also make good offensive teammates to Snorunt. A Stealth Rock user such as Gligar is also a good choice for a teammate considering how Spikes only affect grounded Pokemon.</p>

[Other Options]

<p>Snorunt can run a 36 HP / 196 Atk/ 36 Def / 36 SpD / 196 Spe could be a viable set that Snorunt can run in order to counter a Gligar. Aside from that Snorunt can't really pull of other roles except for the ones mentioned Snorunt has a barren movepool, and has few other options it can considering using. Snorunt can an alternative 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe EV spread to counter Gligar. Aside from that, however, the given sets pretty much cover everything that Snorunt can do effectively in Little Cup.</p>

[Checks and Counters]

<p>Counters to Snorunt are usually fire type Pokémon or anything fast and resistant to Ice Type moves. Bronzor is a good wall to this set and provides free spikes opportunity. Fighting type Pokémon can be good checks as they take a lot of hits from Ice Beam to get KO'd. Aside from that, any fast fire type Pokémon can wreak havoc to this set Fast Fire-types are the best checks to Snorunt, as they can swiftly dispose of it with their STAB attacks. Fighting-types can also deal with it easily, as Snorunt lacks a way of taking them down quickly. Bronzor walls Snorunt completely, and can bring down Snorunt with Gyro Ball. In general, anything that outspeeds Snorunt, has a resistance to its STAB Ice-type attacks, and can KO it with ease make good counters.</p>

gpstamp


GP 1 / 2
 
<p>While its pure Ice typing will often lead players to look for other options, Snorunt is highly viable in today's metagame. Sporting decent stats across the board, strong STAB, as well as an interesting but shallow movepool, Snorunt has more than enough wherewithal to carve a place for itself in Little Cup. It may not be the one to sweep the opponent's team, but it certainly has the tools to help others do so, whether it be by weakening the opponent's team, or laying Spikes down for some crucial passive damage.</p>

[SET]
name: Lead
move 1: Ice Beam
move 2: Ice Shard
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Spikes
item: Focus Sash / Oran Berry
ability: Inner Focus
nature: Naive
evs: 36 Atk / 36 Def / 200 SpA / 40 SpD / 196 Spe
ivs: 30 SpA / 30 SpD

[SET COMMENTS]

<p>When placed in the lead slot, Snorunt fares well against almost all other leads. Inner Focus renders Fake Out users useless, and the combination of Ice Beam and Ice Shard lands a 2HKO on many an opponent,; most notably Hippopotas, Snover, and Voltorb, three prominent weather-inducing leads. Lead Diglett can also be beaten, but one must be wary of Sucker Punch after taking an Earthquake. Hidden Power Ground allows Snorunt to damage leads who resist its STAB, while Hidden Power Grass allows Snorunt to beat Omanyte, Kabuto, and Onix. Spikes is placed in the last slot for team support, and should be used to incite mind games against faster Sucker Punch users.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Ground can damage Lead Houndour(remove space), which is usually resistant to Snorunt's main STAB attacks. Aside from that, Hidden Power Ground also provides good coverage. On the other hand, Hidden Power Grass is useful in killing Pokémon such as Onix, Kabuto, and Omanyte. This set can also run Crunch or Protect. Though Protect does not provide the obvious benefits of the uses of Protect would not be as useful as those of the current moves, it can be used to scout the opponent's moves, especially those of Choice users. Bulky Water-types, such as Buizel and Clamperl, that can check other Fire-types, such as Buizel or Clamperl, can be good teammates for Snorunt. Slowpoke can be a good teammate too, as it covers resists most of Snorunt's weaknesses and deals with lead Machop well.</p>

[SET]
name: SpikeRunt
move 1: Ice Shard
move 2: Spikes
move 3: Protect
move 4: Crunch
item: Oran Berry
ability: Inner Focus
nature: Jolly
evs: 36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe

[SET COMMENTS]

<p> Snorunt's major advantage over other users of Spikes is its immunity to hail. With 15 Speed, Snorunt is much faster than Omanyte and Pineco, the other users of Spikes, while retaining its decent bulk. (space)Thus, Snorunt fits into offensive teams much more easily, since it can create many opportunities to set up Spikes. Snorunt's neutrality to most special moves, barring those of the Fire-type, means that it will only be 3HKOed at best with Oran Berry, enabling it to set up at least two layers of Spikes every time. Ice Shard and Crunch allow Snorunt to whittle down the opponent's HP once it has set up Spikes.</p>

[ADDITIONAL COMMENTS]

<p> Snorunt's Speed is its major asset over other users of Spikes. However, if bulk is what you are looking for, then Snorunt isn't the ideal choice, due to the fact that while it is moderately bulky, other Spikes users outclassing it in that area when it comes to bulk. Protect allows Snorunt to scout the opponent's team and see what move a Choice user picks. As with pretty much any Pokemon that sets up entry hazards, a Ghost-type will make a great teammate for Snorunt, as they can prevent its hard work from getting spun away. Flash Fire users and Fighting-types carrying a Choice Scarf also make good offensive teammates to Snorunt. A Stealth Rock user such as Gligar is also a good choice for a teammate considering how Spikes only affect grounded Pokemon.</p>

[Other Options]

<p >Snorunt has a barren movepool, and has few other options it can considering using. Snorunt can use an alternative 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe EV spread to counter Gligar. Aside from that, however, the given sets pretty much cover everything that Snorunt can do effectively in Little Cup.</p>

[Checks and Counters]

<p> Fast Fire-types are the best checks to Snorunt, as they can swiftly dispose of it with their STAB attacks. Fighting-types can also deal with it easily, as Snorunt lacks a way of taking them down quickly. Bronzor walls Snorunt completely, and can bring down Snorunt with Gyro Ball. In general, anything that outspeeds Snorunt, has a resistance to its STAB Ice-type attacks, and can KO it with ease makes a good counter.</p>
GP 2/2

Good job.
 
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