2v2 at the Abandoned Warehouse! Steampowered vs elDino!

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Embirch has 90 HP, so that's fixed.
258.png

Ting (F)
HP: 66
Energy:
94
Boosts/Drops:
Others:

embirch2.png

Doom
HP: 90
Energy:
100
Boosts/Drops:
Others:


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Round 8: Ting's Doom's Arrival

DUN DUN DUN

And so we begin. Doom's apparently faster than this slow mudfish and begins by spraying a Will-O-Wisp that burns Ting's face! 2nd degree burn anyone? Ting isn't swayed away from the harmful burn and uses Double Team to create 3 clones of himself! Now would you like at that? They're all burning!

Doom's pretty confused. Who's who? There's 4 of them! He takes a pick and shoots a Leech Seed at the leftmost one... but that was sadly a clone! Then, like getting jumped in an alley, the remaining 3 Tings jump onto Doom for an Endeavor assault! Gladly, the burn has reduced most of the damage.

Hmm, 3 to pick from. Doom sees if he's lucky this action or not and attempts to Giga Drain the rightmost one... and what do we get? Another clone was hit and no profit gained! The last 2 Tings go ahead and kick up some mud to slap onto Doom's pathetic face. Now he's blind! (Sort of.)

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Calculations

Ting
A1: Double Team > [12 Energy]
-2 HP (burn)
A2: Endeavor > 8.6 - 3 (burn) + (3) = [9 Damage/10 Energy]
APPARENTLY ENDEAVOR WORKS DIFFERENTLY IN ASB (i didn't even know until i looked it up)
-2 HP (burn)
A3: Mud-slap > 4 + (0) = [4 Damage/3 Energy]
-2 HP (burn)

Doom
A1: Will-O-Wisp > [6 Energy]
A2: Leech Seed > [9 Energy]
A3: Giga Drain > 8 + 3 + (3) x 1.5 = [21 Damage/11 Heal/7 Energy]
258.png

Ting (F)
HP: 66
Energy:
69
Boosts/Drops:
Others:
2nd Degree Burn (-3 BPA, 2 DPA), Double Team (1 clone remaining)
embirch2.png

Doom
HP: 77
Energy:
78
Boosts/Drops: -1 Accuracy
Others:


elDino's actions!
 
Ok, lets get this thing going. Now attack the clone that we hit last time. First off, use Leech Seed, and then follow up with Giga Drain, and then a Solarbeam for some real damage.
 
Alright Ting

If you're close enough to the two sliding doors, then dive into the water (that should make us faster and harder to hit) then, form the water fire off two Mud-Slaps

(we should be able to get in the second Mud-Slap before he fires off the Solarbeam considering that we're in a warehouse with not a lot of sun entering)

If we can't make it, then use an Aqua Tail on the ground to launch yourself into the air and land on the rafters. Run along the top of the rafters until you get to the sliding doors and jump down into the water. From the the water fire off a Mud-Slap
 
258.png

Ting (F)
HP: 66
Energy:
69
Boosts/Drops:
Others:
2nd Degree Burn (-3 BPA, 2 DPA), Double Team (1 clone remaining)
embirch2.png

Doom
HP: 77
Energy:
78
Boosts/Drops: -1 Accuracy
Others:


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Round 9: RUN!

Doom begins the round by plopping a Leech Seed at what he thinks is a clone. Despite the mud sliding down his face, Doom was able to hit a clone and the Leech Seed was wasted! As that happened, Ting, seeing how he IS somehow near the two sliding doors, makes a run for it! To the waters he dives right force and might! By doing this, he has also eliminated his 2nd degree burn! What a smarty!

With Ting nowhere in sight, Doom becomes slightly confused. He doesn't really want to stay in the warehouse, though, so he takes a peek outside... and lo behold! He's met with a Mud-slap to the face! This blinds Doom substantially, but does that mean he can't get a hit in? There he goes, trying to Giga Drain... but he was hitting water instead!

Again, Ting slaps underwater mud at the pyro's face, messing his view even more! Doom seems to have a better idea of where Ting is however, and takes his time to prepare a SolarBeam. Gladly, it's actually kinda sunny out there (due to no say of time at the OP), so he fires off a full-powered SolarBeam at a... Ting! Success! There, Ting's blasted deeply into the water, but he'll be back for more!

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Calculations

Ting
A1: Dive > [5 Energy]
A2: Mud-slap > 4 + (0) = [4 Damage/3 Energy] + [3 Energy | Extended Dive]
A3: Mud-slap > 4 + (0) = [4 Damage/7 Energy] + [3 Energy | Extended Dive]

Doom
A1: Leech Seed > [9 Energy] (NO)
A2: Giga Drain > 8 + 3 + (3) x 1.5 = [21 Damage/11 Heal/11 Energy] (NO) (GIGA DRAIN ENERGY HAS BEEN RAISED IN ASB)
A3: SolarBeam > 12 + 3 + (3) x 1.5 = [27 Damage/7 Energy] (YES)
258.png

Ting (F)
HP: 39
Energy:
48
Boosts/Drops:
Others:

embirch2.png

Doom
HP: 69
Energy:
51
Boosts/Drops: -2 Accuracy
Others:


Steampowered's actions!
 
Yes, we got rid of that pesky burn!

alright Ting

we can still win this, start off with a Double Team 2 clones so that it will be harder to you (plus you guys will all be in the water making it even harder for him). Next use Mud-Slap so that we can both stay in the water and lower his accuracy even more (plus we're faster in the water). And finish off with an Ice Beam that will freeze his little cannon things specifically.

If he tries anything with Solarbeam on the second action, freeze the little cannon thing that he'll be shooting it out of and change the last action to Mud-Slap
 
Ok, lets start this one off. First off, use Fire Blast on that water that he's in to boil it up, scalding his body and hopefully causing a burn. Obviously, we can't miss since it's a whole body of water. Then, jump in the water yourself (which will hopefull have cooled down) to wash off all the mud. Finally, use Grasswhistle to send him off to sleep, hopefully allowing us to get it all together. You can do this Doom!
 
258.png

Ting (F)
HP: 39
Energy:
48
Boosts/Drops:
Others:

embirch2.png

Doom (M)
HP: 69
Energy:
51
Boosts/Drops: -2 Accuracy
Others:


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Round 10: Fire in Water?

Here we go!

After some time of pondering ways to eradicate this annoying Ting, a lightbulb pings right on Doom! Fire Blast the water? Affirmative! Doom raises both cannons and FIRES! Sadly though, the base accuracy PLUS the earlier Mud-slap accuracies causes the Fire Blast to hit WAAAAAAY off course! I'd say it hit really far out into the deep sea! What a total miss! But it seems the fire is slightly crackling and crawling toward the land area somehow. Ting laughs at the failed effort and uses Double Team to create 2 lovely clones to confuse Doom even more! Can you see HAX TO WIN?

Despite not fully burning the sea, Doom decides to jump into the sea anyway. The good thing? He's a Grass-type! The bad thing? He's a FIRE-TYPE! Still, his Grass-type genes seem to overwhelm his body more so than the Fire part, so he's just fine and floating! Also, Doom got to eliminate all the mud covering his face! How awesome! Still, Ting figures out a use for the "eliminated" mud as he slaps them right back onto Doom's face! Maybe Doom needs to take another splash dive underwater? (SOMETHING ABOUT ICE BEAMING DOOM HERE!) Doom's basically at the same state he was last time! He attempts to sing with a Grasswhistle to something...? Ah the water birds of course! Looks like the local Pelippers just fell asleep!

When you roll something like 50/1000 for everything, you know something's not going good for you!

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Calculations

Ting
A1: Double Team > [8 Energy] + [3 Energy | Extended Dive]
A2: Mud-slap > 4 + (0) = [4 Damage/3 Energy] + [3 Energy | Extended Dive]
A3: Ice Beam > 10 + (0) = [10 Damage/7 Energy] + [3 Energy | Extended Dive]

Doom
A1: Fire Blast > miss [7 Energy]
A2: Jump > [2 Energy]
A3: Grasswhistle > miss [4 Energy] [6 Energy | Floating when you're not a Water-type]
258.png

Ting (F)
HP: 39
Energy:
29
Boosts/Drops:
Others:
Double Team (2 clones)
embirch2.png

Doom (M)
HP: 55
Energy:
32
Boosts/Drops: -1 Accuracy
Others:


Hey, things just got interesting! I like it!

elDino's actions!
 
Hmmmm, what a stupid turn of moves... Ok, Doom, I want you to wash the mud off your face again, and then once more, jump out of the water and Fire Blast it, making it Scald our Mudkip. That should get him out of that water. If he gets out, then use Solarbeam to really do some damage, and if he doesn't, Fire Blast the water again. Finally, if at any stage he tries to use Mud Slap again, then jump into the water to wash it off.
 
btw Flora, my final action last round was Ice Beam... not Mud-Slap (low on energy so it matters at this point) (FIXED - it was the same amount of energy anyway)

alright Ting we have this, he jumped in the water, that's just what we wanted.

alright while Doom is washing the mud off of his face, swim up from underneath him and hit him with an Endeavor launching him into the air, next hit him with an Aqua Tail (while in the air) and finish off by freezing his mouth to his wood cannon things with an Ice Beam
 
258.png

Ting (F)
HP: 39
Energy:
29
Boosts/Drops:
Others:
Double Team (2 clones)
embirch2.png

Doom (M)
HP: 55
Energy:
32
Boosts/Drops: -1 Accuracy
Others:


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Round 11: Fire in Water? Again?

Aw man.

Doom's not likin' it. He just washes his face with water to eradicate the mud! After that happened, three Tings are swimming like a hungry shark ready to Endeavor Doom! KAPOW! Looks like Doom just took some damage! This smacks Doom a bit upward into the air! All three Tings then follows up by jumping out of the water and slamming Doom down with an Aqua Tail back into the water! What a splash! I really don't think Doom is liking the water at all! There, he's getting out! Like a survivor, he swims back to the surface, wet and weary, and then looks back into the sea. TING! VICTIM OF FIRE BLAST?! I THINK SO! This directly smashes onto Ting with delight, although no burn was sustained. Wait a minute, which Ting? That was a clone! The other two Tings just looks upward toward the "harbor" and fires a Ice Beam right at Doom! This freezes only parts of his chest - it missed his arms! Doom doesn't give up - he keeps on Fire Blasting! This one felt really lucky! It smashes the real one and makes the other clone dissipate! Eh, no burn though.

Wait, what happened to Ting anyway? He kinda... toppled over?

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Calculations

Ting
A1: Endeavor > 5.33 + (3) = [8 Damage/10 Energy] [3 Energy | Extended Dive]
A2: Aqua Tail > 9 + 3 + (3) = [15 Damage/6 Energy] + [3 Energy | Extended Dive]
A3: Ice Beam > 10 + (0) = [10 Damage/7 Energy] + [3 Energy | Extended Dive]

Doom
A1: Wash > [2 Energy] [6 Energy | Floating when you're not a Water-type]
A2: Fire Blast > miss [7 Energy]
A3: Fire Blast > 12 + 3 + (3) x .67 = [12 Damage/11 Energy]
258.png

Ting (F)
HP: 27
Energy:
-3
Boosts/Drops:
Others:

embirch2.png

Doom (M)
HP: 22
Energy:
6
Boosts/Drops:
Others:


Ting fainted from exhaustion aka ran out of energy. so yeah gg!

Rewards

Steampowered > 2 TCs
-Lemon > 1 EC | 2 MCs | 1 DC
-Ting > 1 KOC |
1 EC | 2 MCs | 1 DC

elDino > 2 TCs
-
Dynamite > 1 KOC | 1 EC | 2 MCs | 1 DC
- Doom > 1 KOC | 1 EC | 2 MCs | 1 DC

Flora > 4 Ref Tokens
 
GG elDino

one quick question though, because Ting came out of the water to attack, shouldn't the extra 3 energy used on the last 3 actions of been taken off? If so, then I should have 6 energy left
 
No, sorry, Ting was still attacking in the water.

It went like this:

Endeavor (in water, causing Doom to fly over the sea) - Aqua Tail (slam Doom back into the waters... Ting kinda like waterflipped or something) - Ice Beam (ranged attack from the waters)

Ting had no orders to directly get onto land so I tried not to do that. Basically, he stayed in the "burning waters".
 
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