steampowered vs c$fp vs vancouver

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hello this is TEA_DEMON reporting to you live from vancouver where the has been riot activity for some time now. interestingly though, one pair of people aren't rioting; in fact they've prepared a pokemon battle. yes, a pokemon battle, and they've even got rules. i managed to get myself a copy of these rules, and here they are.
Open Challenge,

2 vs 2 singles
2 day DQ
0 recoveries, 3 chills

Arena: The Vancouver Riots (this ones for you hockey lovers)

Upon the Canucks defeat vs the Boston Bruins, the people rioted in the streets. This is where the battle will take place. The arena is open to the sky, there is plenty of water, thanks to being right by the waterfront and seismic activity is permitted (though people around you will get hurt) the ground is to hard to dig through though. All around you there are rioters and riot police. People are looting stores and lighting cars on fire, in the distance the viral "kissing couple" can be seen. There is glass all over the ground and the streets are a mess. Tall skyscrapers overlook the clash, though most of them dark, are only lit by the orange glow of the fire.

I'm going to leave this part up to the referee but at the end of each round something can happen. There is no specific RNG percentage of it happening but it is entirely be up to the referee. This can be stuff like the riot police coming in and beating up the trainers and Pokemon. It's entirely up to the ref, though it has to be related to the riot.
I will accept!
No items
One Ability
Switch=KO
so we have user steampowered versus user c$fp, the pair of brave souls they are amidst this outrage. i've even managed to get a copy of their teams for this match, so let's have a look at those two.

steampowered's team:

Cello (M) Servine

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 4/9
MC 1
DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
Leaf Storm


Arina (F) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 0/9
MC 0
DC 0/5

Nature:

Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Flamethrower
Wild Charge
Toxic

Yawn
Endeavor
Body Slam


Storm (F) Dragonair

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC 4/9
MC 4
DC 2/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush

c$fp's team:

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 2
DC: 3/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *


Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 0
DC: unlocked

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW)
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
1/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower


of course i'm sure their activities won't go unnoticed, and there's already a curious crowd gathered around; distracted for now, it seems. i have intelligence that it'll be user steampowered sending out his/her first pokemon and selecting its ability, then user c$fp will do the same but also give orders, then it'll swing back to steampowered to give orders. this could be interesting, so let's see what happens.
 
Aww man, i thought I said not fully evolved mons, had I of known I would of brought my Swampert and Galvantula

oh well, let's try and win anyways,

let's go Storm the Dragonair!
 
Sorry, but it looks like I will have to do this. Go, White Belly the Dragonite! First, we should put up a Safeguard so we don't get paralyzed. Then hit that Dragonair with a Dragon Pulse (looking at the calculation, this is not even fair), and then get Outraged!

Safeguard, Dragon Pulse, Outrage
 
Ohh god this isn't good, but it's better than sending a fire or grass type up against a dragon type

Alright, if hax and the rioters work our way, it's possible to win this (though 99% chance we will lose)

Alright Dragon Dance to beat the speed tie follow up with a Dragon Rage for damage and finish with a Dragon Tail that will knock White Belly into the crowd of rioters, lose sight of you, be out of range for the Outrage and get her beat up by rioters.

I think that we keep the Dragon Dance boost at the end of the round and into the next round (I think) but in case we don't use Agility instead of Dragon Dance (we'll be left with + 1 speed at the end of the round)
 

dragonair (storm) F
hp: 100
energy: 100%
status: none
boosts: none

dragonite (white belly) F
hp: 100
energy: 100%
status: none
boosts: none​


welcome back to this news bulletin, brought to you by KFT (kentucky fried torchic). both trainers have sent out their first pokemon and it appears as though the match is about to get underway, so i'll give you a play-by-play commentary as it happens. the dragonite, apparently called white belly, appears to have set up a safeguard, whilst the dragonair, called storm, does a frantic dance. must be a dragon dance, yep. so now storm's faster than white belly, and she appears to be in some sort of rage... a dragon rage probably. white belly retaliates with a dragon pulse, so far she's got the edge here. but oh! storm's smacked white belly with her dragon tail, and she's crashed into some of the rioters! this doesn't look so good, the rioter that got hit is pretty angry. so angry, in fact, that he's thrown his own pokeball to the ground; a bibarel's joined in the match! he looks angry too and it exerts its frustration on white belly, kicking her while she's down. what a turn of events.

so after the first round of battling things are as follows:

dragonair (storm) F
hp: 48
energy: 84%
status: none
boosts: +1 atk, +1 spe

bibarel M
4 / 2 / 1 / 2 / 71
hp: 100
energy: 94
status: none
boosts: none

dragonite (white belly) F
hp: 60
energy: 77%
status: none
boosts: none​

874/1000 = safeguard: -10 energy
dragon dance: -6 energy
100/94 (+1 atk/spe); 100/90

dragon rage: 10 damage, -6 energy
dragon pulse: 617/1000 (no crit); ((9+3+(5-2)*1.5)*1.5) = 24.75 damage rounded to 25, -6 energy
75/88 (+1 atk/spe); 90/84

dragon tail: 582/1000 (hit); 359/1000 (no crit); ((6+3+(4-3)*1.5)*1.5)+(1*1.5) = 17.25 damage rounded to 17, -4 energy
outrage: ((12+3+(5-2)*1.5)*1.5) = 219/1000 (no crit); 27 damage, -7 energy
frustration: 633/1000 (dragonite); 185/1000 (no crit); (8+3+(4-3)*1.5) = 12.5 damage rounded to 13, -6 energy
48/84 (+1 atk/spe); 60/77
safeguard (4)


it also appears as though user steampowered will be directing his/her pokemon first next round.

(hopefully this isn't too far beyond what my creative license is for the arena.)
 
Awww great, 25 HP,

oh shit I said Dragon Rage not Dragon Rush, what a fail

Anyways, since White Belly is still in Outrage from last turn (i think) use a combo of Agility and Dragon Tail to dodge whatever the first attack (probably Outrage) is and launch her into the crowd again, follow up with a Dragon Rush that will slam White Belly into Bibarel and get it to attack White Belly with Ice Beam (hopefully) and don't get hit by whatever Bibarel throws at you

if there is no first attack (safeguard or some other non attacking or status inflicting move) then switch Agility with Dragon Rush
 
Continue being Outraged from the last round for the next two actions, then Dragon Pulse if Dragonair is still conscious.

Outrage*2, Dragon Pulse
 

dragonair (storm) F
hp: 48
energy: 84%
status: none
boosts: +1 atk, +1 spe

bibarel M
4 / 2 / 1 / 2 / 71
hp: 100
energy: 94
status: none
boosts: none

dragonite (white belly) F
hp: 60
energy: 77%
status: none
boosts: none​


here we are again at the scene of the vancouver riots, i'm TEA_DEMON reporting this odd battle. it looks as though the battle is entering round 2 so let's watch.

both the bibarel and white belly rush at storm, but she seems to have used her agility to avoid bibarel's frustration. but oh dear, she can't avoid white belly's outrage, and that looks like it hurt. the bibarel, seemingly focused on storm at the moment, shoots an ice beam at her. storm isn't looking so good folks. white belly's still outraging, but she appears to have struck the bibarel this time. storm manages to use her dragon tail to smack white belly into the crowd again, and once more we have another trainer joining the fray; he's sent out a stantler, and the other pokemon seem intimidated by its horns. it appears to be as angry as its trainer too, and is thrashing wildly at storm. i think that's it from her, she's knocked out. the stantler isn't done yet though, and keeps thrashing, this is dangerous; it's hit white belly this time. the bibarel seems annoyed that the stantler is taking its target, and has let out its frustration on the stantler. white belly appears to just be chilling out.

so it looks as though round 2 is over, let's see the situation now.


dragonair (storm) F
hp: KO
energy: KO
status: none
boosts: none

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 71
status: none
boosts: -1 atk


stantler M
4 / 2 / 2 / 3 / 85
hp: 85
energy: 86%
status: none
boosts: none

dragonite (white belly) F
hp: 26
energy: 75%
status: none
boosts: -1 atk​

agility: -7 energy
frustration: 476/1000 (dragonair); 507/1000 (no crit); -10 energy
outrage: 108/1000 (dragonair); 620/1000 (no crit); 27 damage, -7 energy
21/77 (+1 atk, +3 spe); 60/70; 100/84

ice beam: 18/1000 (dragonair); 332/1000 (no freeze); 659/1000 (no crit); (10+(1-2)*1.5)*1.5) = 12.75 damage rounded to 13, -7 energy
outrage: 599/1000 (bibarel); 668/1000 (no crit); (12+3+(5-2)*1.5) = 19.5 damage rounded to 20, -7 energy
dragon tail: 578/1000 (hit); 723/1000 (no crit); 17 damage, -4 energy
intimidate: -2 energy
thrash: 21/1000 (dragonair); 320/1000 (no crit); (12+3+(4-3)*1.5) = 16.5 damage rounded to 17, -7 energy
KO; 43/63 (c:2, -1 atk); 80/77 (-1 atk); 100/93

thrash: 308/1000 (dragonite); 755/1000 (no crit); 17 damage, -7 energy
frustration: 795/1000 (stantler); 841/1000 (no crit); (10+3+(4-2)*1.5)+(-1*1.5) = 14.5 damage rounded to 15, -6 energy
chill: +12 energy
26/75 (c:1, -1 atk); 80/71 (-1 atk); 85/86
safeguard (3)


now user steampowered has to send out his/her final pokemon, and then it appears user c$fp will give orders, followed by steampowered.
 

servine (cello) M
hp: 90
energy: 100%
status: none
boosts: none

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 71
status: none
boosts: -1 atk


stantler M
4 / 2 / 2 / 3 / 85
hp: 85
energy: 86%
status: none
boosts: none

dragonite (white belly) F
hp: 26
energy: 75%
status: none
boosts: -1 atk​


welcome back folks, i'm TEA_DEMON reporting, and this match looks set to explode. user steampowered has sent out what looks like a servine, yep, called cello i'm told. the stantler looks a bit off-put by the addition of another pokemon into the fray, and yikes it's let out an intimidating roar again. the other pokemon look pretty terrified. oh dear the stantler's still thrashing about, this time striking the new arrival; cello's taken a hit. bibarel seems to be more concerned with white belly though, and takes out out his frustration on her. white belly's looking pretty ragged now, but she's able to let loose an ice beam, hitting cello for super effective damage. but oh! he's retaliated with a mirror coat, and it looks like white belly won't be getting back up; she's knocked out.


servine (cello) M
hp: 53
energy: 84%
status: none
boosts: +1 atk

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 61
status: none
boosts: -2 atk


stantler M
4 / 2 / 2 / 3 / 85
hp: 85
energy: 74%
status: none
boosts: none

dragonite (white belly) F
hp: KO
energy: KO
status: none
boosts: none​

stantler intimidate: -2 energy

stantler thrash: 62/1000 (servine); 810/1000 (no crit); 905/1000 (intense confusion); (12+3+(4-3)*1.5) = 17 damage, -7 energy
bibarel frustration: 378/1000 (dragonite); 472/1000 (no crit); (8+3+(4-3)*1.5)+(-2*1.5) = 10 damage, -10 energy
dragonite -> ice beam: 643/1000 (no freeze); 154/1000 (no crit); ((10+(5-3)*1.5)*1.5) = 20 damage, -7 energy
servine -> dragonite mirror coat: 30 damage, -(6+(30/3)) = -16 energy
53/84 (-1 atk); KO; 80/61 (-2 atk); 85/74 (c:4)


now user c$fp has to send out his/her next pokemon with its ability, then user steampowered gives orders, then c$fp does.
 
I will send out Electro the Magnezone.

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60

EC: fully evolved
MC: 0
DC: unlocked

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
 
Forgot to mention that Electro will be Analytic. Alright, Servine is already half-done for us. Let's start with a 25 HP Substitute, hopefully the extra Pokemon won't attack too much. Now use Discharge to try to hit Servine and all of the clones. Then hit Servine with a Flash Cannon. Hopefully Servine will get attacked by those rioters and this will be a win for us pretty soon.

Substitute(25 HP), Discharge(hit all copies of Servine), Flash Cannon
 

servine (cello) M
hp: 53
energy: 84%
status: none
boosts: +1 atk

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 61
status: none
boosts: -2 atk


stantler M
4 / 2 / 2 / 3 / 85
hp: 85
energy: 74%
status: none
boosts: none

magnezone (electro)
hp: 100
energy: 100%
status: none
boosts: none​


welcome back to this battle, with the rioting still going on around us. user c$fp has sent out electro the magnezone, and the stantler once again intimidates all of the pokemon present, then tries to thrash wildly again but it's too confused and hurts itself. oh dear. cello moves rapidly and creates three clones of itself, looks like a double team. the bibarel lets loose an ice beam, which hits and freezes the stantler. electro simply whips out a substitute of itself. cello tries to get her swag on but the substitute blocks it completely. bibarel rushes up to stantler and lets out some frustration on it. its trainer screams "TIRED OF THIS SHITASS GAME" and returns his pokemon, running off to participate in destruction once more. electro has a cunning plan regarding cello's clones, and discharges electricity in a circle around it, dissipating all of the clones and hitting the true cello as well. cello seems fed up with being tricky now and she summons a torrent of leaves, perhaps even a storm of leaves, which seems to pump her up contrary to what usually happens. bibarel, still an angry beaver, rushes up to cello this time for frustration release. electro charges up energy and fires a flash cannon at cello, doing good damage and it would've dropped her special defense if she wasn't so contrary, so it's raised instead. defense drops are too mainstream it seems.


servine (cello) M
hp: 13
energy: 58%
status: none
boosts: +2 atk, +2 spa, +1 spd

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 38
status: none
boosts: -3 atk

magnezone (electro)
hp: 75
energy: 68%
status: substitute (14)
boosts: -1 atk​

stantler intimidate: -2 energy

stantler thrash: 522/1000 (magnezone); 554/1000 (no crit); 280/1000 (hurts)
stantler confusion: (4+(4-2)*1.5) = 7 damage, -3 energy
servine double team (3): -12 energy
bibarel ice beam: 668/1000 (stantler); 41/1000 (freeze); 542/1000 (no crit); (10+(1-3)*1.5) = 7 damage, -7 energy
magnezone substitute (25): -22 energy
53/72 (+1 eva, -2 atk); 75/78 (sub:25, -1 atk); 80/54 (-3 atk); 71/69 (c:2, freeze)

servine -> magnezone swagger: -7 energy
bibarel frustration: 709/1000 (stantler); 606/1000 (no crit); (8+3+(4-2)*1.5)+(-3*1.5) = 10 damage, -6 energy
magnezone -> servine discharge: 356/1000 (no para); 448/1000 (no crit); ((6+3+(6-3)*1.5+1)*0.67) = 10 damage, -5 energy
43/65 (-2 atk); 75/73 (sub:25, -1 atk); 80/48 (-3 atk)

servine -> magnezone leaf storm: 970/1000 (hit); 607/1000 (no crit); ((14+3+(3-3)*1.5)*0.67) = 11 damage, -8 energy
bibarel frustration: 72/1000 (servine); 165/1000 (no crit); (8+3+(4-3)*1.5) = 13 damage, -10 energy
magnezone -> servine flash cannon: 44/1000 (drop); 450/1000 (no crit); (8+3+(6-3)*1.5+1) = 17 damage, -5 energy
13/58 (-2 atk, +2 spa, +1 spd); 75/68 (sub:14, -1 atk); 80/38 (-3 atk)


gogo steampowered. yes i couldn't be assed with flavour much.
 
isn't it C$FP's turn? also why so I have a attack drop? the only things I should have from looking at this are a +2 spa and +1 spd
 
Yeah, it should be my actions. I think you have a permanent attack drop from Stantler's Intimidate (which applied to Dragonite), but I'm not sure. Alright Electro, it looks like we got this one. A single Flash Cannon should finish Servine off, but who knows. So let's go with

Flash Cannon, Thunderbolt, Flash Cannon
 
yeah the atk drop is from intimidate, but i forgot that it should be a +1 instead of a -1 since it's contrary, which i have edited.
 

servine (cello) M
hp: 13
energy: 58%
status: none
boosts: +2 atk, +2 spa, +1 spd

bibarel M
4 / 2 / 1 / 2 / 71
hp: 80
energy: 38
status: none
boosts: -3 atk

magnezone (electro)
hp: 75
energy: 68%
status: substitute (14)
boosts: -1 atk​


the rioter, noticing that the match is basically over, retreats back into the riot, taking his bibarel with him. cello tries to delay the inevitable by using double team to create clones of herself, but electro's flash cannon hits the true cello and knocks her out, netting the win for c$fp.


servine (cello) M
hp: KO
energy: KO
status: none
boosts: none

magnezone (electro)
hp: 75
energy: 59%
status: substitute (14)
boosts: -1 atk​

flash cannon: 297/1000 (hit)


congrats c$fp, and well played steampowered. prizes are as follows:

  • c$fp and steampowered get 2 tc each.
  • i get 4 ref tokens.
  • cello, storm and white belly get 1 ec, 2 mc and 1 dc each.
  • electro gets 3 mc.
  • white belly, cello and electro get 1 koc each.


gg!
 
GG Steampowered, you did pretty well considering the fact that I went all out on your NFE's. If I had brought NFE's, you probably would have beat me. And thank you TEA_DEMON for the creative reffing!

EDIT: I agree, it was quite an enjoyable match!
 
I was destined to lose from the beginning, but that's not the point, the point is that it was a fun match. Good game C$FP it was a fun match. Thanks TEA_DEMON for reffing
 
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