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Old Jul 17th, 2011, 11:29:27 AM   #1
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Default 2v2 Singles at the Beach: shinyskarmory vs. Hyperbeem

Sorry, I almost had this thread up at least an hour ago, but parental inconvenience came in.

The Rules of the Match:
Quote:
2v2 Singles
DQ: 2 days
2 recovers/0 chills
All Abilities
Switch=KO

Arena: The Beach
An open expanse of sand bordering a clear sea. There is nothing in sight for miles in the water or sand, however Airplanes constantly fly over, and create lots of noise.
I am going to assume no items, since neither of you have anything other than the standard.


Hyperbeem's Team:
Shadow the Monohm

Rex the Larvitar

Patrick the Staryu


Hyperbeem, it says in your profile that Staryu has 0/9 EC, but it should be 0/6. 2 stage Pokemon evolve at 6/6. 3 stage Pokemon evolve the first time at 4/9, and again at 9/9.

shinyskarmory's Team:
Mentalist the Ralts

Treewig the Turtwig

the Torchic


Man, I don't know how either of you got approved, honestly. Shinyskarmory, all of your Pokemon need a space for counters, like I put here. Man, I should be an approver. :P

Alright, this is the first battle either of you have had, right? Well, feel free to ask any questions. OK, here is the order that you guys should post:

Hyperbeem sends out a Pokemon
Shinyskarmory sends out a Pokemon and gives its actions
Hyperbeem gives actions
I ref
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p

Last edited by C$FP; Jul 22nd, 2011 at 7:39:47 PM.
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Old Jul 17th, 2011, 4:54:49 PM   #2
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Go Shadow!
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Old Jul 17th, 2011, 5:26:02 PM   #3
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Let's go, Mentalist, this should be a good match.

Start with Double Team to make it difficult for that thing to hit us. Follow with a Confuse Ray to keep him off balance. Finish with Psychic.
If he uses Charge Beam, dodge using Teleport and execute the remainder of your actions.

Summary: Double Team->Confuse Ray->Psychic
IF Monohm uses Charge Beam THEN dodge with Teleport and return to your ordered actions.
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Old Jul 17th, 2011, 9:24:09 PM   #4
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Charge Beam->Thunderbolt->Charge Beam


Let's power up your moves with Charge Beam, and strike hard with Thunderbolt. Then follow up with another Charge Beam for more power.
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Old Jul 17th, 2011, 10:06:21 PM   #5
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Double Team can create a variable amount of clones. Each one costs 4 energy, and you can create up to 3 clones. I just made it create 1 clone. I also assume you wanted Mentalist to Teleport about 5 meters away (I think that is far). You might want to look at the Data Audit Thread Attack List a bit before posting actions, just a suggestion. Also, something to keep in mind is that the consecutive move penatly (using the same move multiple times in a row costs 4 energy more than the last time) carries over rounds. This means that if Mentalist uses Teleport first action or Shadow uses Charge Beam the first action next round, their respective move would cost 4 extra energy.


Shadow the Monohm
HP: 90
Energy: 100
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: none

Mentalist the Ralts
HP: 90
Energy: 100
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: none

The two trainers have sent out their Pokemon, and it looks like a decent match-up, with no type advantages. Shadow the Monohm moves first, Charging and shooting a Beam at Mentalist the Ralts. But in the split second that the beam is shot and it is about to hit Mentalist, Mentalist disappears! But suddenly, Mentalist appears about five meters away from where he just was, it seems he Teleported! Shadow decides to continue the attacks and shoots a Bolt of Thunder at Mentalist. This time, Mentalist takes the hit, but then moves around so fast that it seems he is Double Teaming Shadow alongside a clone! Shadow again shoots a Charged Beam at Mentalist, but the Mentalist and the clone once again Teleport five meters away, both of them dodging the attack!


Shadow the Monohm
HP: 90
Energy: 84
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: none

Mentalist the Ralts
HP: 74
Energy: 80
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: 1 Clone

Calculations


Hyperbeem's actions
shinyskarmory's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 18th, 2011, 9:30:06 AM   #6
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Thunderbolt->Charge Beam->Thunderbolt
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Old Jul 18th, 2011, 5:18:00 PM   #7
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Let's try to put a damper on his thunder attacks. Use Confuse Ray to screw him up, then follow with a Will-o-Wisp to do some residual damage. Finish with Psychic.

Confuse Ray->Will-o-Wisp->Psychic
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Old Jul 18th, 2011, 8:31:11 PM   #8
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Shadow the Monohm
HP: 90
Energy: 84
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: none

Mentalist the Ralts
HP: 74
Energy: 80
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: 1 Clone

This round has had a pretty slow start offensively. But, Shadow quickly hits Mentalist with a Thunderbolt! Mentalist continues inflicting status, sending some sort of Ray of Confusion at Shadow, confusing Shadow for 2 actions. Shadow is just too confused right now, and just hits himself in confusion. Mentalist creates a blue flame and sends it at Shadow, burning him (the move was Will-o-Wisp, I just don't know how to work it into a sentence). Shadow, now rid of his confusion, shoots another Bolt of Thunder at Mentalist. Mentalist finally takes the offensive and uses his Psychic powers and hurts Shadow!


Shadow the Monohm
HP: 75
Energy: 69
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks)

Mentalist the Ralts
HP: 42
Energy: 62
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: none

Calculations


shinyskarmory's actions
Hyperbeem's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 18th, 2011, 9:17:04 PM   #9
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Ralts, you're doing fine. Keep trying to interfere with that Monohm.

Start by calming your mind. Next, create two more doubles to form a complete team. Finish with a Psychic. If you fall below 20 HP before the third action, use Teleport (5) and then Destiny Bond.

Calm Mind->Double Team (2)->Psychic
IF you fall below 20 HP before the third action,THEN use Teleport (5) to dodge, and then use Destiny Bond.
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Old Jul 19th, 2011, 9:46:16 AM   #10
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Shadow, start with a combination attack of Hydro Pump and Thunderbolt. Electrify the water from the beach and shock that Ralts away. Finish up with a Charge Beam to power up your moves in response to Calm Mind.

Hydro Pump + Thunderbolt -> Cool Down -> Charge Beam
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Old Jul 19th, 2011, 11:39:14 AM   #11
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Shadow the Monohm
HP: 75
Energy: 69
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks)

Mentalist the Ralts
HP: 42
Energy: 62
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: none

It seems like Mentalist is at a disadvantage here. Mentalist decides he needs to Calm his Mind down a bit, and not be so stressed out about this situation. But it seems that Shadow is taking advantage off this opportunity shoots off a powerful stream of Electrified Water at Mentalist, and now mentalist doesn't have very much health. Shadow needs to cool off a bit after this massive attack, and Mentalist for some reason Teleports off five meters to the side. Shadow Charges a Beam and shoots it off at Mentalist, finally hitting! Mentalist forms a Bond of Destiny between the two of them, making Shadow ready to take serious damage if Mentalist goes down!


Shadow the Monohm
HP: 69
Energy: 43
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks), +1 SpA

Mentalist the Ralts
HP: 7
Energy: 32
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: +1 SpA/SpD, Destiny Bond (3 actions)

Calculations


Hyperbeem's actions
shinyskarmory's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 19th, 2011, 12:10:19 PM   #12
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Thunderbolt -> Charge Beam -> Thunderbolt.

Ugh I hate Destiny Bond.
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Old Jul 19th, 2011, 3:46:20 PM   #13
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Use Psychic until you both die.

Psychic->Psychic->Psychic
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Old Jul 19th, 2011, 4:30:41 PM   #14
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It appears that neither of you realize that Destiny Bond does 30% of max health, and not killing everything like in the game.


Shadow the Monohm
HP: 69
Energy: 43
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks), +1 SpA

Mentalist the Ralts
HP: 7
Energy: 32
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: +1 SpA/SpD, Destiny Bond (3 actions)

Under the bond of destiny, Shadow shoots a Bolt of Thunder at Mentalist, knocking Mentalist out and also severely hurting Shadow.


Shadow the Monohm
HP: 40
Energy: 37
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks), +1 SpA

Mentalist the Ralts
HP: -9
Energy: 32
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Stuff: +1 SpA/SpD, Destiny Bond (2 actions)

Calculations


shinyskarmory sends out a Pokemon and gives its actions
Hyperbeem's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 19th, 2011, 6:03:54 PM   #15
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Wow, I wouldn't have bothered if I knew it wasn't going to kill him.

Go, Treewig! Start by hitting him hard with a Razor Leaf, then use your Superpower, and then use Mega Drain. If he uses Flamethrower, then curl up into your shell and Protect it, but never twice in a row.

Razor Leaf-> Superpower -> Mega Drain
IF Shadow uses Flamethrower (WTH that thing can learn Flamethrower and Hydro Pump), THEN use Protect, but never use Protect more then once in a row.
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Old Jul 20th, 2011, 10:27:27 AM   #16
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Flamethrower->Flamethrower->Flamethrower

It's okay if you lose some energy Shadow, give it your ALL!
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Old Jul 20th, 2011, 11:01:21 AM   #17
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Shadow the Monohm
HP: 40
Energy: 37
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks), +1 SpA

Treewig the Turtwig
HP: 90
Energy: 100
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: none

Shinyskarmory has sent out Treewig the Turtwig, and Treewig immediately Protects himself, and Shadow shoots a Flamethrower at Treewig, but obviously it is blocked. Shadow again uses Flamethrower, but this time hits Treewig! Treewig uses his Superpower and beats up Shadow. But Treewig quickly draws back, Protecting himself, and Shadow yet again shoots off a blocked Flamethrower.


Shadow the Monohm
HP: 22
Energy: 4
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks)

Treewig the Turtwig
HP: 73
Energy: 64
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: -1 Atk/Def

Calculations


Hyperbeem's actions
shinyskarmory's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 20th, 2011, 4:00:24 PM   #18
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Thundershock->Thundershock->Thundershock
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Last edited by Hyperbeem; Jul 20th, 2011 at 4:28:26 PM. Reason: You have to do something every move
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Old Jul 20th, 2011, 4:10:54 PM   #19
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I don't know if he's allowed to not do anything if he has no energy.

If he is, use Protect, then power up with Growth. Finish with a Mega Drain.

If he has to use an attack, and by extension, kill himself, then use Protect on the action where he uses a greater BP move and Growth on the other.

Protect->Growth->Mega Drain if he is allowed to do nothing.

If he is required to attack, Protect the higher BP move and Growth the other.
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Old Jul 20th, 2011, 4:34:53 PM   #20
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Well, Shadow will still have 2 Energy after Thundershock (3 Energy - 1 for STAB). Since you didn't give any commands, Shadow have to use Struggle, and Treewig will use Protect when Shadow uses Struggle. This is how I will ref this.


Shadow the Monohm
HP: 22
Energy: 4
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks)

Treewig the Turtwig
HP: 73
Energy: 64
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: -1 Atk/Def

Shadow, being low on energy, just attacks with a weak Thundershock, while Treewig takes the time to Grow and increase his attack. Treewig Protects himself from Shadow, as Shadow makes a final Struggle to do something, and faints.


Shadow the Monohm
HP: 22
Energy: -3
Atk: 1
Def:3
SpA: 4
SpD: 2
Spe: 60
Stuff: Burned (-2 HP per action, -3 BAP on all physical attacks)

Treewig the Turtwig
HP: 67
Energy: 50
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: -1 Def (1 action), +1 SpA (+1 Atk after 1 action)

Calculations


Hyperbeem sends out a Pokemon
shinyskarmory's actions
Hyperbeem's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Jul 21st, 2011, 3:14:59 AM   #21
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Staryu
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Last edited by Hyperbeem; Jul 21st, 2011 at 9:17:27 AM.
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Old Jul 21st, 2011, 7:09:04 AM   #22
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Wait a second- isn't that a Staryu, not a Starmie?

Anyways, use Mega Drain to start. That Staryu will destroy us if we let it get into the water-use Body Slam next to knock it inland away from the water. Finish with a Razor Leaf.

Mega Drain->Body Slam (knock Staryu AWAY from the water)->Razor Leaf
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Old Jul 21st, 2011, 10:30:10 AM   #23
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Ice Beam->Aurora Beam->Surf

Go to the water to power up Surf.
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Old Jul 21st, 2011, 10:16:37 PM   #24
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My entire strat is based on Staryu not being very mobile on land. Arceus, please give me a favorable RNG roll on keeping Staryu out of the water ;).
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Old Jul 22nd, 2011, 10:36:33 AM   #25
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Patrick the Staryu
HP: 90
Energy: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85
Stuff: none

Treewig the Turtwig
HP: 67
Energy: 50
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: -1 Def (1 action), +1 SpA (+1 Atk after 1 action)

Patrick the Staryu has been sent out, and he immediately shoots a Beam of Ice at Treewig. Treewig tries to gain back some of that health by Mega Draining some health out of Patrick. Patrick hits Treewig with an Aurora Beam, and seems to want to go to the water. Treewig sees this and Body Slams Patrick, hitting Patrick away from the water. Patrick moves to the water a bit, but has some trouble and uses a slightly weakened Surf. Treewig then attacks Patrick with some Razor-sharp Leaves!


Patrick the Staryu
HP: 45
Energy: 82
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85
Stuff: none

Treewig the Turtwig
HP: 37
Energy: 32
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 31
Stuff: none

Calculations


Hyperbeem's actions
shinyskarmory's actions
I ref
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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