Data Prize Claiming Thread (Update 5-09-13)

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Move Claiming time

Blaziken
Counter (Egg Move) Using 3 RC

Gliscor
U-Turn (Level up) 1Mc

Salamence
Giga Impact (level up) 2Mc

Kitsunoh
Giga Impact (TM) 2MC
Dig (TM) 2MC

Duoclohm
Thunder bolt (TM) 2RC
Fire Blast (TM) 2RC

Zubat
Taunt (TM) 2MC
Aerial Ace (TM) 2MC

After this, I have 12 RC
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle.

KOC goes into MC, and Chandelure learns Hidden Power Ground 7 and Substitute, both BW TMs.

TCs go to 3, I'll buy a Treecko.

Treecko [Garrus] (M)
Nature: Lonely (+Atk, -Def)
Type: Grass
Grass
: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Crunch
Synthesis
Leech Seed

SolarBeam
Brick Break
Dig

Leaving me on 1 TC.
 
Claiming the following from this match:

Trainer Counters
Current Trainer Counters: 6
After battle: 8


Grovyle - Meliadoul (F)
EC: 5/9 -> 6/9
MC: 0 -> 2
DC: 3/5 -> 4/5

Using Move Counters to teach her Double Team (TM)


Marshtomp - Hype Dog (F)
EC: 4/9 -> 5/9
MC: 2 + 1 from KOs = 3
DC: 4/5 -> 5/5!

Congratulations! Hype Dog acquired the Damp ability!
Damp: (Dream World; Innate) - This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Using Move Counters to teach her Endure (Old TM)


Ralts - Clara (F)
EC: 0/9 -> 1/9
MC: 0 -> 2
DC: 0/5 -> 1/5

Renaming Clara to Shizuka
Using Move Counters to teach her Trick Room (TM)


Deino - Asmodeus (M)
EC: 0/9 -> 1/9
MC: 0 -> 2 + 1 from KOs = 3

Using Move Counters to teach him Outrage (Level-up) and Draco Meteor (B/W Tutor)
 
Gonna spend 7 TC (4+3) to buy myself a Spiritomb


Spiritomb (Talona) (F)
Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
Evasion reduced by 10%

EC: N/A
MC: 0
DC: 0/5

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks

Confuse Ray (Level Up)
Curse (Level Up)
Destiny Bond (Egg)
Dream Eater (Level Up)
Faint Attack (Level Up)
Hypnosis (Level Up)
Imprison (Egg)
Ominous Wind (Level Up)
Pain Split (Egg)
Pursuit (Level Up)
Shadow Sneak (Level Up)
Spite (Level Up)
Taunt (TM)
Torment (TM)
Will-o-wisp (TM)


This leaves me with 4 TC.
 
Claiming from here

I get 3 more TC

Tyranitar gets 3 MC, along with the one he has stocked from one of my earlier claims he'll get Ice Beam and Thunderbolt, both BW TMs

Ferrothorn gets 3 MC, he'll use them to grab Spikes (BW Egg)

Torterra gets 3 MC, he'll grab Sand Tomb (BW Egg)

Finally Golurk gets 3 MC and a KOC which goes into MC. He'll save it all.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
In this post I bought Draco Meteor on Dragonite thinking it was 3 MC. I have just been informed to the contrary, so I get a massive 1 more MC on Dragonite, taking him to 2, which I'll use on Substitute.
 
bs hax

http://www.smogon.com/forums/showpost.php?p=3703695&postcount=139

+7 BP
+7 TC

Yoshitsune the Nohface
14 HC --> 4 EC, 4 DC, 6 MC
Iron Head (1 MC)
Perish Song (1 MC)
Will-O-Wisp (2 MC)
Earthquake (2 MC)


Kitsunoh(Yoshitsune) (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ghost/Steel

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Frisk
Type: Can be Activated
he Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber

Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW)
Type: Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ice Fang
Thunder Fang
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Curse
Fake Out
ShadowStirke
Revenge
Iron Head
Perish Song

Yawn
Meteor Mash
Foul Play

Magic Coat
Super Fang
Pain Split

Rock Slide
Dig
Taunt
Return
Rest
Toxic
Will-O-Wisp
Earthquake


I will also use 2 TC to buy a Shroomish!


Shroomish (Idk yet) (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal

Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet (DW)
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk+: 3
Def: 2
SpA-: 1
SpD: 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Drain Punch
Focus Punch
Helping Hand

Toxic
Substitute
Facade


+2 RC: http://www.smogon.com/forums/showthread.php?t=3451741
 
Time to buy a lot of new teammates.


Shinx (Sphinx) M
Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)

Type: Electric
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: (DW Locked) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Charge
Bite
Roar
Swagger

Ice Fang
Signal Beam
Fire Fang

Thunderbolt
Thunder Wave
Iron Tail


Colosshale (Captain) F
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure: (DW Locked) (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch

Earthquake
Rock Slide
U-Turn


Ralts (Mystic) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0(-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Encore
Will-O-Wisp

Psychic
Thunderbolt
Hidden Power Ground (7)

I'll use 3 of my 8 RC into giving this Tangela Seed Bomb (Past Gen Tutor)

Tangela (Mojonbo Rules) M
Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 52(-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poison Powder
Vine Whip
Bind

Amnesia
Giga Drain
Leech Seed

Seed Bomb

Sunny Day
Hidden Power Fire (7)
Solar Beam


Feebas (Siren) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability: (DW Locked) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0(-)
Def: Rank 1
SpA: Rank 2(+)
SpD: Rank 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Confuse Ray
Dragon Pulse
Mirror Coat

Scald
Rain Dance
Protect


Larvesta (Seraph) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (DW Locked) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
String Shot
Leech Life
Take Down

Morning Sun
Magnet Rise
Foresight

Flamethrower
Sunny Day
Psychic


Leaving me with 0 TC and 5 RC.

I'll also claim from my failed Subway challenge;
Rising_Dusk said:
rickheg:
+1 BP
Mienshao:
6 MC, 1 KOC
I'll take the KOC as a TC, bringing me back up to 1, and Mienshao will use the 9 total MC to buy Quick Guard (LU), Reversal (LU), Vital Throw (Egg), and Aerial Ace (BW TM), and Stone Edge (BW TM). He has no MC left.
I now have 5 BP.
 
Claiming from here, my tournament run has come to an end :(

Cyclohm gets 3 MC and a KOC which goes into MC, stockpiled.
Golurk gets 3 MC, stockpiled.

I also get 6 TC from the three matches combined, and the following moves that were claimed in the tournament thread.
For Cyclohm:
-Sunny Day
-Ice Beam
-Hidden Power Grass
-Discharge
-1 spare MC

For Golurk:
-Brick Break
-Rain Dance
 
Fire Blast, Rising_Dusk, Its_A_Random, and Tortferngatr are APPROVED

rickheg, Iron Tail isn't a BW TM so you have to replace it on Shinx. Colosshale's abilities are Rebound, Storm Drain, and Flare Boost. Fix these and you are APPROVED

6
 
Claiming from The Legend Run.

TravelLog: 8 TC (6 + Ether [20 EN] Trade)
Pengwin (KO'd): 7 MC
Danse Macabre (KO'd): 7 MC, 1 KOC
Loki (KO'd): 6 MC, 2 KOC
My TC goes to 27, of which I will use 20 to buy a Life Orb (TC:7)
Item-wise, I also get a Steel Gem and a Heat Appliance.

Pengwin the Empoleon buys Flail (Egg Move), Grass Knot (BW TM), and Sleep Talk (BW TM).

Danse Macabre the Chandelure buys Inferno (BW LU), Curse (BW LU), Endure (Egg), Incinerate (BW TM). His KOC goes to my TC, brining my TC to 8.
TC: 7-->8

Loki the Syclant buys Water Pulse (Egg), Protect (BW TM), and Substitute (BW TM), the latter taking 1 KOC in addition to his 6 MC. The last KOC goes to MC and is saved.
Syclant's MC: 1.
 
http://www.smogon.com/forums/showthread.php?t=3452336

Claiming from this pathetic excuse for a first battle. T3T

I claim 2 TC.

Narusegawa (Love Love Hina <3) gets 2 MC, 1 EC and 1 DC.

I use one of the 2 MC to buy Cotton Guard (level up costs 1 right?)

Swablu(*) Narusegawa (F)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 1/6
MC: 1 (used one for Cotton Guard)
DC: 1/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard


Also, I didn't put this in, but I realised my Tynamo is eligible for 9 MC (ready for when he evolves).

Tynamo(*)
Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)


EC: 0/9
MC: 9
DC: 0/5
Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)


I'm pretty sure Ralts is 2 TC, so....

LET'S WELCOME NATSUMI (Sgt Frog) TO THE REALLY BAD TEAM.

Ralts
http://img.pokemondb.net/sprites/black-white/shiny/ralts.png Natsumi (F)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace:
Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronise: Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy (DW LOCKED): Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
DC: 0/5
MC: 0

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Encore
Disable
Confuse Ray

Thunderbolt
Will-o-wisp
Charge Beam
 
LevitatingLamprey: Approved
However, Ralts also gets Calm Mind from level-up at 25 in prior generations. This counts.

And yay, another Gardevoir line!
 
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