Lady Salamence vs. Rewindman vs. Tortferngatr: MELEE (Korski refs)

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Korski

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BATTLE ON!

Arena:

ASB Arena

Rules:

3 vs. 3 vs. 3 Melee
2-day Player DQ / 4-day Ref DQ
Infinite Recovers / Infinite Chills
Abilities=ONE
Items=OFF
Switch=OK

Teams:

Lady Salamence:

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 3/9
MC: 5
DC: 3/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

Progressive (Machoke) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:


HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC: 5/9
MC: 3
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch



Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 6/9
MC: 4
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage

Rewindman:

Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:8/9
MC:1
DC:5/5

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect
Substitute
Light Screen
Toxic
Torment

Seadra (Ryuu)(M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 5/9
MC: 0
DC: 3/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Dragon Pulse

Outrage(*)
Disable(*)
Dragon Rage(*)

Scald(*)
Ice Beam(*)
Surf(*)
Rain Dance
Dive

Combusken [Lark](Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55

EC: 5/9
MC: 0
DC: 4/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Double Kick
Fire Spin
Flamethrower
Sky Uppercut
Flare Blitz

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute

Tortferngatr:

Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 50/50/40/30+/30/50-

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect


Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48/50-/68/62/40/60+

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Fire Blast
Thunder
Volt Switch
Taunt
Protect

Timburr (Flatten) F
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 0/6
MC: 0
DC: 0/5

Stats: 75/80+/55/25-/35/35

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Drain Punch
Mach Punch
Counter

Poison Jab
Smack Down
Dig

Lady Salamence releases Poke + Ability --> Rewindman releases Poke + Ability --> Tortferngatr releases Poke + Ability + Actions --> Rewindman issues Actions --> Lady Salamence issues Actions --> Korski refs
 
Alright Ryuu, go ahead and surf everyone, then Dive against Flatten! Finally set up a Rain Dance for later! If the tepig tries to sunny day on action 3 while sun is not already up, hit everyone with a nasty surf again!

Surf - Dive- Rain Dance
 

a fairy

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let's avoid attacking the biding thing

Double Team (4 Clones) - Roar (Seadra) - Sunny Day
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
Just going to make another post to bump it up for everyone.

~ROUND 1 BEGINS~

Poke: Tepig
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Seadra
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Timburr
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

In the Arena we've all come to love are three trainers prepared to duke it out melee-style to the bloody end! Lady Salamence sends out Van Pig the Tepig to throw down the gauntlet, to which Rewindman responds with a scary Seadra named Ryuu and Tortferngatr counter-responds with Flatten the Timburr! This should be interesting!

Flatten is immediately ordered to Bide its time and scout the opponents' tactics. Ryuu opens on the offensive with a mighty Surf that does plenty of damage before Van Pig starts darting back and forth to create a Double Team of 4 Clones! Ryuu then Dives underwater and comes up at Flatten to good effect! Van Pig, alone and ignored, lets out a mighty Roar at Ryuu that terrifies it! Flatten then stops Biding and releases a rush of energy at one of the images of Van Pig, surprisingly hitting its mark, and crushing the little pig with the immense pressure! Ryuu follows up with a Surf that further punishes its opponents, after which Van Pig tries to turn the tides by changing the weather to a more advantageous Sunny Day! Ryuu then rushes back to its Pokeball out of fear of Van Pig and knocks Tangle the Servine out to continue the battle! What an incredible start!

--------------------

Action 1:

Timburr: Bide [charge]
Seadra: Surf (20 damage [Tepig], 14 damage [Timburr], -6 energy, crits fail)
Tepig: Double Team [4 Clones] (-16 energy)

Action 2:

Timburr: Bide [hold]
Seadra: Dive [evade]
Seadra: Dive [Timburr] (13 damage, -5 energy, crit fails)
Tepig: Roar [Seadra] (-7 energy)

Action 3:

Timburr: Bide [release-Tepig] (47 damage, -30 energy, Tepig's Clones dissipate)
Seadra: Surf (20 damage [Tepig], 14 damage [Timburr], -6 energy, crits fail)
Tepig: Sunny Day (-9 energy, weather changes to intense Sunlight for 4 Rounds)

End of Round: Roar (Seadra switched out for Tangle the SERVINE)

~ROUND 1 ENDS~

Poke: Tepig
HP: 13
Energy: 68
Boosts: None
Other: None

VS.

Poke: Seadra
HP: 90
Energy: 83
Boosts: None
Other: None


Poke: Servine
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Timburr
HP: 59
Energy: 70
Boosts: None
Other: None

Field Effects: Sunny Day (3 Rounds)

Lady Salamence (b/c Roar) --> Rewindman --> Tortferngatr --> Korski
 
Alright Tangle, go a head and activate your contrary ability, and keep it activated until otherwise stated. Doesn't look like we can take out that tepig in one hit, so this is what I want you to do. Start out with Leaf Storming Timburr to do some damage, then Leaf Storm the tepig and finally Giga Drain Timburr. If Tepig is already KO'd, just attack timburr. If timburr is underground by your last action, use reflect then instead.

Leaf Storm (Timburr) - Leaf Storm (Tepig) - Giga Drain (Timburr)

if timburr underground on the start of last action, use Reflect instead.
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Tepig
HP: 13
Energy: 68
Boosts: None
Other: Blaze activated

VS.

Poke: Servine
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Timburr
HP: 59
Energy: 70
Boosts: None
Other: None

Field Effects: Sunny Day (3 Rounds)

--------------------

Prose.

--------------------

Action 1:

Servine: Leaf Storm [Timburr] (19 damage, -8 energy, crit fails, +2 SpA [Contrary]
Tepig: Fire Blast [Servine] (26 damage, -7 energy, crit fails, burn fails)
Timburr: Poison Jab [Servine] (14 damage, -6 energy, crit fails, Poison fails)

Action 2:

Servine: Leaf Storm [Tepig] (13 damage, -12 energy, KO, +2 SpA [Contrary])
Tepig: KO'd
Timburr: Drain Punch [Servine] (13 damage, +7 HP, -11 energy, crit fails)

Action 3:

Servine: Giga Drain [Timburr] (20 damage, +10 HP, -11 energy, crit fails)
Timburr: Poison Jab [Servine] (14 damage, -6 energy, crit fails, Poison fails)

~ROUND 2 ENDS~

Poke: Tepig
HP: 0
Energy: 61
Boosts: Done
Other: Gone

VS.

Poke: Servine
HP: 33
Energy: 69
Boosts: +1 SpA (1 Round), +2 SpA
Other: None

VS.

Poke: Timburr
HP: 27
Energy: 57
Boosts: None
Other: None

Field Effects: Sunny Day (3 Rounds)

Lady Salamence releases new Poke + Ability --> Rewindman issues Actions --> Tortferngatr issues Actions --> Lady Salamence issues Actions --> Korski refs
 
Alright Tangle, start out by setting up a Reflect to shield your self from physical attacks. Then Giga Drain Timburr and finally Leaf Storm the machoke. If Machoke tries to encore your reflect, use taunt against it on action one and push actions back. If Timburr is aready ko'd, focus your attacks on machoke instead.

Reflect(self)-Giga Drain (timburr) - Leafstorm (Machoke)

If encore is used on action 1, taunt machoke and push actions back.

If timburr ko'd, focus attacks on machoke
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Machoke
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Servine
HP: 33
Energy: 69
Boosts: +1 SpA (1 Round), +2 SpA
Other: None

VS.

Poke: Timburr
HP: 27
Energy: 57
Boosts: None
Other: None

Field Effects: Sunny Day (3 Rounds)

--------------------

Progressive the Machoke hits the field and immediately throws up a Protective barrier, absorbing Flatten's Drain Punch while Servine throws up a Reflective barrier of its own! Sick of these tricks, Flatten lands a quick Mach Punch on Progressive but gets slammed by Servine's Giga Drain in the process, leaving it open to Progressive's Earthquake, Knocking it Out cold! Progressive then Protects again, halting the damage from Servine's Leaf Storm!

--------------------

Action 1:

Machoke: Protect (-11 energy)
Servine: Reflect (-8 energy, Reflect up for 6 Actions)
Timburr: Drain Punch [Machoke] (0 damage, -11 energy)

Action 2:

Timburr: Mach Punch [Machoke] (12 damage, -2 energy, crit successful)
Servine: Giga Drain [Timburr] (18 damage, +9 HP, -11 energy, crit fails)
Machoke: Earthquake (7 damage [Servine], 9 damage [Timburr], -7 energy, crits fail, KO [Timburr])

Action 3:

Machoke: Protect (-15 energy)
Servine: Leaf Storm [Machoke] (0 damage, -8 energy, +2 SpA [Contrary])

~ROUND 3 ENDS~

Poke: Machoke
HP: 88
Energy: 67
Boosts: None
Other: None

VS.

Poke: Servine
HP: 35
Energy: 42
Boosts: +1 SpA (1 Round), +2 SpA
Other: None
Team Effects: Reflect (4 Actions)

VS.

Poke: Timburr
HP: 0
Energy: 44
Boosts: None
Other: None

Field Effects: Sunny Day (2 Rounds)

Tortferngatr releases new Poke + Ability, issues Actions --> Lady Salamence issues Actions --> Rewindman issues Actions --> Korski refs
 
"Alright...let's finish off Servine.

Icicle Spear Servine, Blizzard, Reflect!

If Servine uses Mirror Coat turn 1, use Light Screen that turn!
"
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Machoke
HP: 88
Energy: 67
Boosts: None
Other: None

VS.

Poke: Servine
HP: 35
Energy: 42
Boosts: +1 SpA (1 Round), +2 SpA
Other: None
Team Effects: Reflect (4 Actions)

VS.

Poke: Swinub
HP: 90
Energy: 100
Boosts: None
Other: None

Field Effects: Sunny Day (2 Rounds)

--------------------

Prose.

--------------------

Action 1:

Machoke: Bullet Punch [Swinub] (13 damage, -3 energy, crit fails)
Servine: Giga Drain [Swinub] (24 damage, +12 HP, -11 energy, crit fails)
Swinub: Icicle Spear [Servine] (5 hits, 17 damage, -5 energy, crits fail)

Action 2:

Machoke: Protect (-12 energy)
Swinub: Blizzard (0 damage [Machoke], 18 damage [Servine], -7 energy, crit fails, freeze fails)
Servine: Mirror Coat (27 damage, -15 energy)

Action 3:

Servine: Chill (+12 energy)
Machoke: Smack Down [Swinub] (10 damage, -4 energy, Swinub grounded for 6 Actions)
Swinub: Reflect (-8 energy, Reflect up for 6 Actions)

~ROUND 4 ENDS~

Poke: Machoke
HP: 88
Energy: 38
Boosts: None
Other: None

VS.

Poke: Servine
HP: 12
Energy: 28
Boosts: +1 SpA (1 Round)
Other: None
Team Effects: Reflect (1 Action)

VS.

Poke: Swinub
HP: 16
Energy: 80
Boosts: None
Other: Smacked Down (6 Actions)
Team Effects: Reflect (6 Actions)

Field Effects: Sunny Day (1 Round)

Lady Salamence --> Rewindman --> Tortferngatr --> Korski
 

a fairy

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Earthquake - Earthquake - Chill

if there is nothing to target r2, replace with Focus Energy
 
Giga Drain (Swinub) - Leaf Storm (Machoke) - Chill

If Machoke protects on the second action, chill that action then hit him with a leaf storm on action 3
 
...That was...miscalculated. Forgot to change my substitution to the right action.

"Protect, Icicle Spear Servine, then Blizzard!"
 
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