Brandon stood in the reffing tower at the ASB Arena, waiting for the two battlers to arrive for their training match. Behind him, Aquastrike, his Dewott, was sharpening his shell. While they waited, Brandon double-checked the rules.
blastoiseboy19:
Deino (*) Puppet Master (M)
Nature:
Quiet: (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dark:
Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (38/1.15) (-)
EC: 0/9
MC: 0
Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
DragonBreath (*)
Roar (*)
Crunch (*)
Hidden Power (Grass, 7) (*)
Return (*)
Thunder Wave (*)
Dark Pusle (*)
Earth Power (*)
Ice Fang (*)
Squirtle (*) Shell Shocker (M)
Nature:
Sassy: (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability(s):
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 37 (43/1.15) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Ice Beam (*)
Rain Dance (*)
Scald (*)
Aqua Jet (*)
Aqua Ring (*)
Water Spout (*)
Ralts (*) Musashi (M)
Nature:
Brave: (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Psychic:
Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability(s):
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15) (-)
EC: 0/0
MC: 0
DC: 0/5
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Thunderbolt (*)
Shadow Ball (*)
Grass Knot (*)
Confuse Ray (*)
Disable (*)
Shadow Sneak (*)
VS.
Blazikenmaster-Zeo:
Sneasel(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115
EC:1/6
MC:0
DC:1/5
Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility
Egg Moves
Counter
Ice Punch
Ice Shard
TM/HM Moves
Taunt
Brick Break
Aerial Ace
Shadow Claw
Abilties
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Riolu(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +16% Acc, -1 SpD)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 69(+)
EC:4/6
MC:0
DC:2/5
Level Up Moves
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave
TM/HM Moves
Earthquake
Drain Punch
Substitute
Shadow Claw
Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Axew(Vann)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
EC:0/9
MC:0
DC:0/5
Level Up Moves
Scratch
Leer
Assurance
Dragon Pulse
Dual Chop
Scary Face
False Swipe
Egg Moves
Counter
Endevor
Night Slash
TM/HM
Dragon Claw
Dig
X-Scissor
Abilities
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve(DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Brandon advanced to the front of the reffing stand to address the Trainers. "OK, since Blastoiseboy is new to this, I'll explain how things work. Blastoiseboy, since you issued the challenge, you send your Pokemon out first. After that, BM-Zeo will send out his Pokemon and give it its orders, then you will give your orders. Once you've both ordered I'll update you guys on what happened, then Blastoiseboy will order. BM-Zeo will order after him, and I'll update you guys again, and we'll keep going like that, alternating the order for orders each round. So if you guys are ready, let's get started!"
blastoiseboy19, you're up!
Beginner Battle
3v3 singles
All NFE
DQ 2 days
3 Recoveries/3 Chills
"Beginner's battle, so we'll be seeing some weaker Pokemon. Should be interesting!" Just then, the two trainers walked in. On one side was Blastoiseboy, fighting his first ever ASB match. On the other was Blazikenmaster-Zeo, no stranger to ASB. Brandon decided to check the teams to see what they could expect.No items
Switching is A'ok
All abilities
blastoiseboy19:
Deino (*) Puppet Master (M)
Nature:
Quiet: (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dark:
Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (38/1.15) (-)
EC: 0/9
MC: 0
Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
DragonBreath (*)
Roar (*)
Crunch (*)
Hidden Power (Grass, 7) (*)
Return (*)
Thunder Wave (*)
Dark Pusle (*)
Earth Power (*)
Ice Fang (*)
Squirtle (*) Shell Shocker (M)
Nature:
Sassy: (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability(s):
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 37 (43/1.15) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Ice Beam (*)
Rain Dance (*)
Scald (*)
Aqua Jet (*)
Aqua Ring (*)
Water Spout (*)
Ralts (*) Musashi (M)
Nature:
Brave: (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Psychic:
Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability(s):
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15) (-)
EC: 0/0
MC: 0
DC: 0/5
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Thunderbolt (*)
Shadow Ball (*)
Grass Knot (*)
Confuse Ray (*)
Disable (*)
Shadow Sneak (*)
VS.
Blazikenmaster-Zeo:
Sneasel(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115
EC:1/6
MC:0
DC:1/5
Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility
Egg Moves
Counter
Ice Punch
Ice Shard
TM/HM Moves
Taunt
Brick Break
Aerial Ace
Shadow Claw
Abilties
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
Riolu(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +16% Acc, -1 SpD)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 69(+)
EC:4/6
MC:0
DC:2/5
Level Up Moves
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave
TM/HM Moves
Earthquake
Drain Punch
Substitute
Shadow Claw
Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Axew(Vann)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
EC:0/9
MC:0
DC:0/5
Level Up Moves
Scratch
Leer
Assurance
Dragon Pulse
Dual Chop
Scary Face
False Swipe
Egg Moves
Counter
Endevor
Night Slash
TM/HM
Dragon Claw
Dig
X-Scissor
Abilities
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve(DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Brandon advanced to the front of the reffing stand to address the Trainers. "OK, since Blastoiseboy is new to this, I'll explain how things work. Blastoiseboy, since you issued the challenge, you send your Pokemon out first. After that, BM-Zeo will send out his Pokemon and give it its orders, then you will give your orders. Once you've both ordered I'll update you guys on what happened, then Blastoiseboy will order. BM-Zeo will order after him, and I'll update you guys again, and we'll keep going like that, alternating the order for orders each round. So if you guys are ready, let's get started!"
1. blastoiseboy19 sends out Pokemon
2. Blazikenmaster-Zeo sends out Pokemon and orders
3. blastoiseboy19 orders
4. I ref
5. blastoiseboy19 orders
6. Blazikenmaster-Zeo orders
7. I ref
8. 5-7 repeat with the order of 5 and 6 alternating each time
2. Blazikenmaster-Zeo sends out Pokemon and orders
3. blastoiseboy19 orders
4. I ref
5. blastoiseboy19 orders
6. Blazikenmaster-Zeo orders
7. I ref
8. 5-7 repeat with the order of 5 and 6 alternating each time
blastoiseboy19, you're up!