Claiming from another DQ :( why people no battle?!?Levren said:Rickheg: You get 2 TC.
Carracosta: 2 MC, and 1 DC
Rotom-H: 3 MC
Atlantis the Carracosta uses his 2 MC to learn Earthquake (BW TM), and he's now at 4/5 DC.
Plasma Moto the Rotom-H gains 3 MC, giving it 4. It'll learn Volt Change and Dark Pulse (both BW TM).
I'll use my 2 TC to buy Macho Man Randy Savage, I'm using 1 of my 2 RC to teach him Dynamic Punch;
Machop (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (DW Locked) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Bullet Punch
Ice Punch
Thunder Punch
Protect
Earthquake
Brick Break
I should probably save some TC soon to start buying items...