C$FP vs Steampowered

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Here we are folks, in the standard ASB Tournament Arena! I'm your ref, Toast; and this here man is my Tutor, Korski! We've got a sweet battle between C$FP and Steampowered! Who shall take the gold, and who will be sent home crying to their obese and sorrowful mother? WELL, only time will tell, but as for now, let's look at the teams.

C$FP said:
2v2 Doubles
36 Hour DQ
1 Recovery/2 Chills
Tournament Arena
Send only 1 FE and 1 NFE (mid-stages included) to the ref
Steampowered said:
Switch = Quack
Items = off
all abilities

Team Steampowered

Similee (M) Lombre

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC 5/9
MC 0
DC 1/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50

Attacks

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance

Giga Drain
Synthesis
Counter

Scald
Energy Ball
Surf


Lemon (F) Galvantula (*)

Type:

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

EC: 6/6
MC: 0
DC: 3/5

Nature:

Timid A 15% increase (rounded up) in Base Speed and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon (+16%); Subtracts * from Attack

HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 124 (108 x 1.15) (+)


Attacks

String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electroweb(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Faint Attack(*)
Disable(*)

Thunderbolt(*)
Energy Ball(*)
Hidden Power(Ice, 7) (*)
Bug Buzz
Signal Beam
Thunder
Volt Switch


Team C$FP

Duclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Draco Meteor

Thunder
Fire Blast
Double Team

Moves: 19


Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance
Metal Claw

Counter
Reversal
Safeguard
Bug Bite

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect
Thief

Moves: 29




Now let's take a look at the Order of Operations.
  • Steampowered chooses his Actions
  • C$FP chooses his Actions
  • Ref Ref Ref
  • C$FP chooses his Actions
  • Steampowered chooses his Actions
  • Ref Ref Ref
  • Repeat until everyone dies
  • Prizes!
Steampowered, you're up! Good luck to both of you.
 
currently Scizor will give us trouble so let's try to take it out first

Lemon I want you begin by using Thunder Wave on Claws to slow him down, follow up with a perfect accuracy Thunder on Claws, finish up with a Thubderbolt also on Claws

if at any time Claws uses Double Team to try and avoid attacks (i think they still hit with perfect accuracy thunder... but in case i'm wrong), use Faint Attack to hit the real one and get rid of the clones

Similee I want you to begin with a Rain Dance so that your abilities kick in making you faster than Claws and your water moves pack a little more punch, follow up with a Scald aimed at Claws to get some damage and go for the burn, finish with a second Scald at Claws
 
"I was gonna go for Lombre first, but Galvantula actually has less defenses..."

Claws: Acrobatics (Galvantula)*2, Aerial Ace

Zeus:
Fire Blast (Galvantula), Hurricane (Galvantula)*2
 
Round 1
90|100
90|100
VS​
100|100

100|100

Action1​
-Denchura used Thunder Wave(Scizor)!
Scizor is paralyzed! (25%, 16 Speed at the end of the Round) -6 En
-Scizor used Acrobatics(Denchura)!
RNG Roll (to-be Fully P.) [yes<=250/1000)]: 280/1000 (no)]
RNG Roll (to-crit) [yes<=63/1000)]: 317/1000 (no)]
[11+(4)*1.5]*1.5=25.5~26 HP -7 En
-Duochlom used Fire Blast(Denchura)!
RNG Roll (to-crit) [yes<=63/1000)]: 591/1000 (no)]
RNG Roll (to-miss) [yes<=150/1000)]: 742/1000 (no)] RNG Roll (to-burn) [yes<=100/1000)]: 859/1000 (no)]
[12+(2)*1.5]*1.5=22.5~23 HP -8 En
-Lombre used Rain Dance!
It started to rain! (4 Rounds) -9 En



Action 2
-Denchura used Thunder(Scizor)!
[12+3+(1)*1.5]=16.5~17 HP -7 En
-Lombre used Scald(Scizor)!
RNG Roll (to-burn) [yes<=300/1000)]: 235/1000 (yes)]

RNG Roll (to-crit) [yes<=63/1000)]: 948/1000 (no)]
[11+3+(0)*1.5]=14 HP -6 En


-Scizor used Acrobatics(Denchura)!

RNG Roll (to-be Fully P.) [yes<=514/1000)]: 280/1000 (no)]

RNG Roll (to-crit) [yes<=63/1000)]: 18/1000 (yes)]

[6+(4)*1.5]*1.5=18+3=21 HP -11 En
-Duochlom used Hurricane

RNG Roll (to-crit) [yes<=63/1000)]: 425/1000 (no)]


RNG Roll (to-confuse) [yes<=300/1000)]: 126/1000 (yes)]




RNG Roll (Confusion Intensity) [1-3]: 3/3 (Intense Confusion)]





[12+(2)*1.5]*1.5=22.5~23 HP -12 En​





-2 HP (Scizor;Burn)​







Action 3​


-Denchura used Thunderbolt(Scizor)!​

RNG Roll (to-hit self) [yes<=500/1000)]: 6/1000 (yes)]​


[4+(0)*1.5]=4 HP, -3 En




-Lombre used Scald(Scizor)!




RNG Roll (to-crit) [yes<=63/1000)]: 114/1000 (no)]



[11+3+(0)*1.5]=14 HP -10 En






[12+(2)*1.5]*1.5=22.5~23 HP -16 En






-Scizor used Aerial Ace(Denchura)!




RNG Roll (to-be Fully P.) [yes<=514/1000)]: 340/1000 (no)]




RNG Roll (to-crit) [yes<=63/1000)]: 158/1000 (no)]



[3+(4)*1.5]*1.5=13.5~14 -4 En


-Duochlom used Hurricane(Denchura)






RNG Roll (to-crit) [yes<=63/1000)]: 540/1000 (no)]









Denchura is KOed!​





-2 HP (Scizor;Burn)​



























Round 1
90|75
KOed

VS​


100|64


55|78


Burned​


Paralyzed (20%, 16 Speed)​

You're up C$FP. (I'm kinda' on a time restraint because of the first day of school tomorrow, so I can't do flavor atm, sorry. :<)​
 
Round 2

90|100
KOed


VS​



100|64



55|78



Burned​



Paralyzed (20%, 16 Speed)​


Action1
-Lombre used Surf
~RNG Roll (to-crit) [yes<=63/1000)]: 390/1000 (no)]
~[8+3+(3-3)*1.5]=Scizor loses 11 HP!
~[8+3+(3-2)*1.5]*.67=Duochlom loses 8 HP!
-6 Energy
-Duochlom used Thunder!
~RNG Roll (to-crit) [yes<=63/1000)]: 963/1000 (no)]
~RNG Roll (to-paralyze) [yes<=300/1000)]: 324/1000 (no)]
[12+3+(4-3)*1.5]=Lombre loses 17 HP!
-7 Energy
-Scizor used Bug Bite!
~RNG Roll (to-be paralyzed) [yes<=200/1000)]: 941/1000 (no)]
~RNG Roll (to-crit) [yes<=63/1000)]: 404/1000 (no)]
[6+3+(6-3)*1.5]*1.5=Lombre loses 20 HP!
Sizor loses 2 HP (Burn)

Action 2
-Lombre used Scald (Scizor)!
~RNG Roll (to-crit) [yes<=63/1000)]: 332/1000 (no)]
~[11+3+(0)*1.5]=Scizor loses 14 HP! -6 En
-Duochlom used Hurricane (Lombre)
~RNG Roll (to-crit) [yes<=63/1000)]: 425/1000 (no)]
~RNG Roll (to-confuse) [yes<=300/1000)]: 566/1000 (no)]
~[11+3+(4-3)*1.5]*1.5=Lombre loses 23 HP! -12 En
-Scizor used Bug Bite!
~RNG Roll (to-be paralyzed) [yes<=200/1000)]: 611/1000 (no)]
~RNG Roll (to-crit) [yes<=63/1000)]: 225/1000 (no)]
[6+3+(6-3)*1.5]*1.5=Lombre loses 20 HP!
-Scizor loses 2 HP (burn)
Action 3
-Lombre used Surf
~RNG Roll (to-crit) [yes<=63/1000)]: 614/1000 (no)]
~[8+3+(3-3)*1.5]=Scizor loses 11 HP!
~[8+3+(3-2)*1.5]*.67=Duochlom loses 8 HP!
-6 Energy
-Duochlom used Hurricane (Lombre)
~RNG Roll (to-crit) [yes<=63/1000)]: 143/1000 (no)]
~RNG Roll (to-confuse) [yes<=300/1000)]: 688/1000 (no)]
~[11+3+(4-3)*1.5]*1.5=Lombre loses 23 HP! -16 En
LOMBRE IS KOED!


Round 2 Results
KOed

KOed


VS​



84|29



15|72



Burned
Paralyzed (15%, 16 Speed)​


Congratulations on your victory, C$FP!​

Prize time!​

ToastTyrant13: 4 RT
Korski: 2 RT​

C$FP: 2 TC
Scizor: 3 MC
Duochlom: 1 EC, 2 MC, 2 KOC​

Steampowered: 2 TC
Galvantula: 3 MC
Lombre: 1 EC, 2 MC, 1 DC​

Good Game you two, and sorry for the lack of flavor! :C School's a bitch, lol.​
 
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