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Battle Subway Challenge: Maxim

Before Round 2:
frontnormal-marghonaut.png

Diagnos (M)
58 HP
84 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf
Crushing Wrap on Gothorita (1A)

575.png

Gothorita (F)
HP: 64
Energy: 84
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens
-1 Spe/+1 SpA/Crushing Wrapped (1A)/Drowzy

Action 1:

Diagnos uses Substitute (25)
-24 Energy
Diagnos creates a Substitute

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 6619/10000 (No)
Damage: (8+3+1.5(4-3))*1.5+1.75=20.5~21
-5 Energy

Gothorita falls asleep
RNG Roll (Sleep Length) (<=6666 1A, >=6667 2A) 6302 (1A)

Gothorita takes 4 DMG (Crushing Wrap)
The Crushing Wrap dissipates

Action 2:

Diagnos charges Poison Jab + Focus Punch (Might of the Cobra)

Gothorita is fast asleep...

Diagnos unleashes Might of the Cobra
RNG Roll (To-Poison) (<=3000 Yes) 1850/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4922/10000 (No)
Damage: (23+1.5(5-3))=26
-24 EN
Gothorita is Poisoned
Gothorita wakes up

Gothorita takes 2 DMG (Poison)

Action 3

Diagnos is recovering from its combination...

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 8224/10000 (No)
Damage: (8+3+1.5(4-3))*1.5+1.75=20.5~21
-5 Energy
The Substitute breaks

Gothorita takes 2 DMG (Poison)
Gothorita's Spe resets to +0
Gothorita's SpA resets to +0

After Round 2:
frontnormal-marghonaut.png

Diagnos (M)
33 HP
28 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf

575.png

Gothorita (F)
30 HP
74 EN
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens
Poisoned (2 DPA)
 
Um Terrador, that move was a Poison typed move which means it should have done more damage than 17...

(hate to be a grouch but the real damage should have been 26 because:
Poison Jab: Elemental
Focus Punch: Passive)

With that in mind:

"By my calculations, I'll barely survive, and you will lose horribly with this! Good Game Priscilla."

Earthquake x3
 
Before Round 3:
frontnormal-marghonaut.png

Diagnos (M)
33 HP
28 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf

575.png

Gothorita (F)
30 HP
74 EN
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens
Poisoned (2 DPA)

Action 1:

Diagnos uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 5162/10000 (No)
Damage: 10+1.5(5-3)=13
-7 EN

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 7622/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-9 EN

Gothorita takes 2 DMG (Poison)

Action 2:

Diagnos uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 1916/10000 (No)
Damage: 10+1.5(5-3)=13
-11 EN

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 3048/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-14 EN

After Round 3:
frontnormal-marghonaut.png

Diagnos (M)
-5 HP
10 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf

575.png

Gothorita (F)
0 HP
50 EN
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens

-------------------------------------

Rewards:
Diagnos: 3 MC
Terrador: 2+2=4 BT

Pleasure doing business with you, and my apologies for the bad matchup. You may rechallenge the Subway 2:43 PM PST September 24th.
 
You all know the deal with posting and whatnot.

Good luck Maxim.

I really should give up...

Mode: Singles
Thread: Here

Abilities:
Roserade: Natural Cure
Volcarona: Flame Body
Arghonaut: Iron Fist

Items:
Roserade: White Herb
Volcarona: Leftovers
Arghonaut: Silk Scarf

407.png

Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory

Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
637.png

Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

EC:6/6
MC:0
DC:5/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
frontnormal-marghonaut.png

Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Cross Chop
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Knock Off

Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab
Rock Slide

And yes Roserade is going first :P.

Battle 1

Spr_BW_Smasher.png

Smasher Stephanie wants to fight!
"I practice rallying with my Pokeman all day long."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
19/40


545.png

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic

Pin Missile
Twineedle
Take Down

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute

Turn Order:

Smasher Stephanie sends out his Pokemon and issues actions.
Maxim sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
3/3

"His Quick Feet makes for a real challenge in practice!"

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry

Spr_BW_Smasher.png

"Ooh, should be a fun match."

Megahorn > Poison Jab > Megahorn
IF Stun Spore THEN use Protect and push actions back, but not twice in a row
 
"Why would I stun Spore you if it would only increase your speed? In any case, contrary to popular belief, I actually do have a super effective attack in my arsenal."

Double Team~Sunny Day~Weather Ball
 
407.png

Alurani (F)
Ability: Natural Cure
Item: White Herb
HP: 90
EN: 100
SPEED: 104
STAT: +12% Acc
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry
HP: 90
EN: 100
SPEED: 112
STAT: N/A
OTHER: N/A

Action 1:

Scolipede used Megahorn
HIT [<=850] 518/1000: YES
CRIT [<=63] 638/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-7 EN

Alurani used Double Team
Alurani doesn't know how many clones to make!
The move failed!

Action 2:

Scolipede used Poison Jab
CRIT [<=63] 272/1000: NO
(8 + 3 + (4-2)*1.5) = 14
14 DMG
-5 EN

Alurani used Sunny Day
The sun started to shine!
-10 EN

Action 3:

Scolipede used Megahorn
HIT [<=850] 401/1000: YES
CRIT [<=63] 584/1000: NO
(12 + 3 + (4-2)*1.5) = 18
18 DMG
-7 EN

Alurani used Weather Ball
CRIT [<=83] 975/1000: NO
(10 + 3 + (5-3)*1.5)*1.5 = 24
24 DMG
-7 EN

407.png

Alurani (F)
Ability: Natural Cure
Item: White Herb
HP: 40
EN: 83
SPEED: 104
STAT: +12% Acc
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry
HP: 66
EN: 81
SPEED: 112
STAT: N/A
OTHER: N/A

SUN (3 rounds)

Turn Order:

Maxim issues actions.
Smasher Stephanie issues actions.
REFEREE
 
407.png

Alurani (F)
Ability: Natural Cure
Item: White Herb
HP: 40
EN: 83
SPEED: 104
STAT: +12% Acc
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry
HP: 66
EN: 81
SPEED: 112
STAT: N/A
OTHER: N/A

SUN (3 rounds)

Action 1:

Scolipede used Swagger
HIT [<=900] 496/1000: YES
Alurani's Attack sharply rose!
Alurani was confused!
DURATION [2:3:4] 589/1000: 3a
-7 EN

HIT SELF [<=500] 407/1000: YES
Alurani hit itself in confustion!
(4 + (2-2)*1.5) + 2*1.75 = 7.5 = 8
Alurani's confusion stage dropped!
8 DMG
-3 EN

Action 2:

Scolipede used Earthquake
CRIT [<=63] 397/1000: NO
(10 + (4-2)*1.5) = 13
13 DMG
-7 EN

HIT SELF [<=500] 238/1000: YES
Alurani hit itself in confustion!
(4 + (2-2)*1.5) + 2*1.75 = 7.5 = 8
Alurani is no longer confused!
8 DMG
-3 EN

Action 3:

Scolipede dug underground!

Alurani used Weather Ball
The attack missed!
-7 EN

Scolipede used Dig
CRIT [<=63] 468/1000: NO
(8 + (4-2)*1.5) = 11
11 DMG
-10 EN

Alurani was knocked out!

407.png

Alurani (F)
Ability: Natural Cure
Item: White Herb
HP: 0
EN: 70
SPEED: 104
STAT: +12% Acc, +1 Att
OTHER: N/A

VS.

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry
HP: 66
EN: 42
SPEED: 112
STAT: N/A
OTHER: N/A

SUN (2 rounds)

Spr_BW_Smasher.png

Smasher Stephanie was victorious!
"Roland Garros here I come!"

Sorry Maxim, your Battle Subway Challenge is over

Rewards

Final Streak: 0
Continuable: No

Maxim:
Alurani:
3 MCs

deadfox081:
2+(2) = 4 BTs
 
Challenge 5:
Well, here we go yet again.

Mode: Singles
Thread: Here

Chosen Abilities:
Ditto: Imposter
Volcarona: Flame Body
Stratagem: Technician

Chosen Items:
Ditto: Metal Powder
Volcarona: Life Orb
Stratagem: Hard Rock

132.png

Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attacks (1):
Transform
637.png

Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (27):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)

Sunny Day
Solarbeam
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
frontnormal-mstratagem.png

Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (26):
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Electro Ball

Paleo Wave
Metal Sound
Earth Power

Heat Wave
Swift

Stealth Rock
Double Team
Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute
Shadow Ball
Battle 1:

RNG Rolls: 39/40, 1/1
132.png

Ditto would like to fight!
*transforms into Zweilous*
634.png

Zweilous (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Item:
Life Orb

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Ice Fang

Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up
132.png

Enable Hustle.

DragonBreath - Ice Fang - Dragon Breath
 
132.png
->
634.png

Shadow (U) @ Metal Powder
HP: 90 | EN: 100
3 / 3 [6] / 4 / 3 [6] / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (DISB)
634.png

Zweilous (F) @ Life Orb
HP: 100 | EN: 100
3 / 3 / 4 / 3 / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (ENAB)

Action 1:

RNG Roll (Speed Tie) (<=500 Shadow) 839/1000 (No)
Zweilous used DragonBreath!
RNG Roll (To-Crit) (<=63 Yes) 444/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 361/1000 (No)
(6 + 3 + 3 - 2.5) * 1.5 = 14.25 ~ 14 damage
-4 energy
Zweilous was hurt by its Life Orb!
-2 HP
Shadow used Thunder Wave!
Zweilous was paralyzed!
-7 energy

Action 2:

Shadow used DragonBreath!
RNG Roll (To-Crit) (<=63 Yes) 366/1000 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 damage
-4 energy
Zweilous used Ice Fang!
RNG Roll (Full PRZ) (<=250 Yes) 418/1000 (No)
RNG Roll (To-Hit) (<=860 Yes) 484/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 669/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 33/1000 (Yes)
RNG Roll (Duration) (1|2) 47/1000 (1a)
(7 + 3 + 3 - 4) * 1.5 = 13.5 ~ 14 damage
Shadow was frozen solid!
-5 energy
Zweilous was hurt by its Life Orb!
-2 HP

Action 3:

Shadow is frozen solid!
Zweilous used DragonBreath!
RNG Roll (Full PRZ) (<=250 Yes) 458/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 826/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 732/1000 (No)
(6 + 3 + 3 - 2.5) * 1.5 = 14.25 ~ 14 damage
-4 energy
Zweilous was hurt by its Life Orb!
-2 HP
132.png
->
634.png

Shadow (U) @ Metal Powder
HP: 48 | EN: 89
3 / 3 [6] / 4 / 3 [6] / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (DISB)
FRZ (0a)
634.png

Zweilous (F) @ Life Orb
HP: 78 | EN: 87
3 / 3 / 4 / 3 / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (ENAB)
PRZ (20)
 
Dear gosh, frozen!? How does that happen???

Enable Hustle

Outrage x3
If there are any actions that you are not Outraging, use Ice Fang instead.

Also, I think you might be adding STAB on Ice Fang on accident the last round, If I'm not mistaken, I have 6 defenses which means the calc should be

(7(Base)+3(Hustle)-4.5(Defenses))*1.5=8.25
 
Don't forget Life Orb!
132.png

":D"

Outrage - Outrage - Outrage

~~~~~~~~~~~~~~~~~~~~~~~
132.png
->
634.png

Shadow (U) @ Metal Powder
HP: 48 | EN: 89
3 / 3 [6] / 4 / 3 [6] / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (DISB)
FRZ (0a)
634.png

Zweilous (F) @ Life Orb
HP: 78 | EN: 87
3 / 3 / 4 / 3 / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (ENAB)
PRZ (20)

Action 1:

Shadow thawed out!
Shadow used Outrage!

RNG Roll (To-Hit) (<=900 Yes) 30/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 315/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Zweilous used Outrage!
RNG Roll (Full PRZ) (<=200 Yes) 804/1000 (No)
RNG Roll (To-Hit) (<=900 Yes) 280/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 819/1000 (No)
(12 + 3 + 3 + 3 - 4.5) * 1.5 = 24.75 ~ 25 damage
-7 energy
Zweilous was hurt by its Life Orb!
-2 HP

Action 2:

Shadow used Outrage!

RNG Roll (To-Hit) (<=900 Yes) 483/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 760/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Zweilous used Outrage!
RNG Roll (Full PRZ) (<=200 Yes) 820/1000 (No)
RNG Roll (To-Hit) (<=900 Yes) 728/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 588/1000 (No)
(12 + 3 + 3 + 3 - 4.5) * 1.5 = 24.75 ~ 25 damage
-7 energy
Zweilous was hurt by its Life Orb!
-2 HP
Shadow fainted!
132.png
->
634.png

Shadow (U) @ Metal Powder
HP: KO | EN: 75
3 / 3 [6] / 4 / 3 [6] / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (ENAB)
634.png

Zweilous (F) @ Life Orb
HP: 20 | EN: 73
3 / 3 / 4 / 3 / 49 (-10)
SC:3 | WC:3 | Sub:1
Hustle (ENAB)
PRZ (15)

132.png

":)"

Ditto wins!

Final Streak:
0
Continuable: No

Maxim
1 TC, 0 BP
Shadow
Nothing.

Engineer Pikachu
(2) + (2) = 4 BT.

Cheers, and sorry for the hax.
 
Derp...Oh well, better luck next week (though at this rate I'll probably have to just challenge the subway with all three regis lol)
 
AT LONG LAST

Challenge 6:
Well, let's see if I can't get past round 1 this time around.

Mode: Singles
Thread: Here
Abilities:
Porygon-Z: Adaptability
Ditto: Imposter
Cinccino: Skill Link
Items:
Porygon-Z: Silk Scarf
Ditto: Metal Powder
Cinccino: Kings Rock

474.png

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (24):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split

Bide
Protect
Psychic
Ice Beam
Psyshock
Hidden Power Fighting 7
132.png

Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attacks (1):
Transform
573.png

Cinccino [Orianna] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (21):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Iron Tail
Endure

Toxic
Protect
Dig
Thunder Wave
U-Turn
Double Team
Substitute
Battle 1:

Spr_BW_Veteran_F.png

Veteran Alicia would like to fight!
"I see you've been waiting for a long time; I'm afraid all that time is going to have been wasted."

RNG Rolls: 18/40, 3/3

542.png

Leavanny (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item:
Occa Berry

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 4
SpD: 3
Spe-: 80
SC: 2
WC: 2
BST: 19

Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
GrassWhistle
Protect
Struggle Bug
X-Scissor
Swords Dance
Bug Buzz

Air Slash
Me First
Razor Wind

Sunny Day
Light Screen
Solarbeam
Reflect
Energy Ball
Substitute

Spr_BW_Veteran_F.png

"Alright Leavanny, go."

Leavanny: Light Screen - SolarBeam x2
IF (Agilidodge is used on A2 or A3) THEN (Razor Leaf instead)
 
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 100 | EN: 100
2 / 3 / 6 / 3 | 2 / 3
Speed: 90
Adaptability
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: 100 | EN: 100
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

==

Matrix used Tri Attack!
RNG Roll (To-Crit) (<=625 Yes) 2827 (No)
RNG Roll (To-Status) (<=2000 Yes) 1051 (Yes)
RNG Roll (Status) (PRZ | BRN | FRZ) 6965 (FRZ)
RNG Roll (FRZ Dur) (1|2) 9269 (2a)
Engnote: You've got to be kidding me -.-
(8 + 3 + 2 + 4) * 1 + 4 = 21 DMG
-5 EN

Leavanny is frozen solid!

==

Matrix used Bide!
Matrix began storing energy!

Leavanny is frozen solid!

==

Matrix used Bide!
Matrix is still storing energy!

Leavanny thawed out!
Leavanny is storing sunlight!

Leavanny used SolarBeam!

RNG Roll (To-Crit) (<=625 Yes) 941 (No)
(12 + 3 + 1.5) * 1 = 16.5 ~ 17 DMG
-7 EN

==
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 83 | EN: 95
2 / 3 / 6 / 3 | 2 / 3
Speed: 90
Adaptability
Bide (1a; 17 DMG)
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: 79 | EN: 93
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

TURN ORDER
Maxim posts first.
 
WOW, how can I get so lucky yet so unlucky at the exact same time!

Release~Hyper Beam~Signal Beam
If Signal Beam will not work due to sluggish, use Tackle :P

 
Hi I'm back.

Spr_BW_Veteran_F.png

"There is only one way, I see. Let's try this."

Protect - SolarBeam - String Shot

==
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 83 | EN: 95
2 / 3 / 6 / 3 | 2 / 3
Speed: 90
Adaptability
Bide (1a; 17 DMG)
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: 79 | EN: 93
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

==

Leavanny used Protect!
-7 EN

Matrix unleashed energy!
Leavanny protected itself!
17 * 1.75 = 29.75 ~ 30 -> 0 DMG
-10 EN (Leavanny)
-23 EN

==

Leavanny is storing sunlight!

Matrix used Hyper Beam!

RNG Roll (To-Crit) (<=625 Yes) 8432 (No)
(15 + 3 + 2 + 4) * 1 + 4 = 28 DMG
Matrix became sluggish!
-9 EN

Levanny used SolarBeam!
RNG Roll (To-Crit) (<=625 Yes) 3797 (No)
(12 + 3 + 1.5) * 1 = 16.5 ~ 17 DMG
-7 EN

==

Matrix used Tackle!
RNG Roll (To-Crit) (<=625 Yes) 1989 (No)
(4 + 3 + 2 - 1.5) * 1 + 4 = 11.5 ~ 12 DMG
-2 EN

Leavanny used String Shot!
Matrix's Speed fell!
-4 EN

==
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 66 | EN: 51
2 / 3 / 6 / 3 | 2 / 3
Speed: 90 [51]
Adaptability
-1 Spe (2r)
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: 39 | EN: 65
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

==
Spr_BW_Veteran_F.png

"This is the best we can do under these circumstances..."

Air Slash - Air Slash - Air Slash
IF (Bide is used on A1) THEN (Use Sunny Day - Light Screen - SolarBeam instead)
IF (Evasive Agility is used successfully) THEN (Use Razor Leaf instead)
 
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 66 | EN: 51
2 / 3 / 6 / 3 | 2 / 3
Speed: 90 [51]
Adaptability
-1 Spe (2r)
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: 39 | EN: 65
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

==

Leavanny used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 693 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6844 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 686 (Yes)
(8 + 1.5) * 1 = 9.5 ~ 10 DMG
-6 EN

Matrix flinched!

==

Leavanny used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 2394 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2001 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 4637 (No)
(8 + 1.5) * 1 = 9.5 ~ 10 DMG
-10 EN

Matrix used Tri Attack!
RNG Roll (To-Crit) (<=625 Yes) 4710 (No)
RNG Roll (To-Status) (<=2000 Yes) 6495 (No)
(8 + 3 + 2 + 4) * 1 + 4 = 21 DMG
-5 EN

==

Leavanny used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 6803 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2357 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 8192 (No)
(8 + 1.5) * 1 = 9.5 ~ 10 DMG
-14 EN

Matrix used Tri Attack!
RNG Roll (To-Crit) (<=625 Yes) 2277 (No)
RNG Roll (To-Status) (<=2000 Yes) 9020 (No)
(8 + 3 + 2 + 4) * 1 + 4 = 21 DMG
-9 EN
Leavanny fainted!

==
474.png

Matrix (U) @
Bag_Silk_Scarf_Sprite.png
Silk Scarf
HP: 36 | EN: 37
2 / 3 / 6 / 3 | 2 / 3
Speed: 90 [51]
Adaptability
-1 Spe (1r)
542.png

Leavanny (F) @
Bag_Occa_Berry_Sprite.png
Occa Berry (3)
HP: -3 | EN: 35
4 / 3 / 4 / 3 | 2 / 2
Speed: 80 (-10 Eva)
Overcoat

==

Spr_BW_Veteran_F.png

"Very well; there was nothing I could do. Godspeed."

==

Battle 2:

RNG Adjust: 0%
RNG Rolls: 24/40, --/--
Spr_BW_Linebacker.png

Linebacker Larry would like to fight!
"Look at this awesome alliteration! Wait, what did alliteration mean again?"
559.png

Scraggy (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48
SC: 1
WC: 2
BST: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail
Spr_BW_Linebacker.png

"It's time to for me to smash your smart thing down the field!"

Brick Break - Drain Punch - Drain Punch
IF (Bide is initiated) THEN (Replace your action and the next with Dragon Dance)
IF (Evasive Agility is used successfully) THEN (Use Rock Slide and push actions back)
 
Are you for real? A fighting type I can't target with my psychic attacks. YOU ARE A JERK RNG!

Hyper Beam + Tri Attack combo~Tri Attack~Tri Attack
If Sluggish by A3, use Tackle instead
 
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