Battle Subway Challenge: Maxim

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
This is the Subway Challenge thread for Maxim.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

I would like to challenge the Battle Subway! Sure why not?

Mode: Singles
Thread: None

Chosen Abilities:
Stratagem: Technician
Aerodactyl: Pressure
Crustle: Sturdy

Chosen Items:
Stratagem: Oran Berry
Aerodactyl: Chesto Berry
Crustle: White Herb


Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute
Shadow Ball


Aerodactyl [Korangir] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 1/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Iron Head

Roost
Tailwind
Foresight

Dragon Claw
Earthquake
Protect


Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45

EC:6/6
MC:0
DC:5/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker

Block
Counter
Sand Tomb
Night Slash
Spikes

Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute

Battle 1


Beauty Paris wants to fight!

"I'm the most popular girl in town!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
2/40


Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute


Turn Order:

Beauty Paris sends out her Pokemon and issues actions.
Maxim sends out his first Pokemon in his challenge list and issues actions.
REFEREE

------------


"And most popular means most strongest! Go Servine!"

RNG roll for ability:
N/A

"Activate Contrary now!"


Servine (F)
Ability: Contrary
Item: Grass Gem

"Let's shred that rocky thing!"

Leaf Storm (Gem) - SolarBeam (Gem) - Mega Drain (Gem)
If Protect is used, use Substitute (25 HP) once and move actions down
 
Of course i would get the grass type on the list...

Ok then, let's not act rashly here Origin! Let's start off good with a nice Flamethrower, then use toxic to put it on a timer, then finish with another Flamethrower

Summary:
Flamethrower~Toxic~Flamethrower

EDIT: You know, I originally had Metal Sound there, but then I realized that that would be a HORRIBLE idea. Thanks for not reffing this quite so soon. :P


Also, thanks for taking this Flora, though if I'm facing a grass type with a gem, this might end rather quickly D:
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Servine (F)
HP: 90
EN: 100
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (5)
STAT: N/A
OTHR: N/A

Origin (M)
HP: 100
EN: 100
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Origin used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes]: 676/1000 (No)
(10+4) x 1.5 = 21 damage
RNG Roll (To-Burn) [<=100 Yes]: 949/1000 (No)
-7 energy
Servine used Leaf Storm!
RNG Roll (To-Hit) [<=900 Yes]: 728/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 864/1000 (No)
(14+3+3+1.5) x 1.5 = 32.25 ~ 32 damage
-8 energy
Grass Gem: 4

Action 2:

Servine is taking in sunlight!
Origin used Toxic!
RNG Roll (To-Hit) [<=900 Yes]: 857/1000 (Yes)
Servine became badly poisoned!
-7 energy
Servine used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 841/1000 (No)
(12+3+3+1.5) x 1.5 = 29.25 + 1.75 = 31 damage
-7 energy
Grass Gem: 3

Post-action:
-1 HP (Servine)

Action 3:

Origin used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes]: 961/1000 (No)
(10+4) x 1.5 = 21 damage
RNG Roll (To-Burn) [<=100 Yes]: 931/1000 (No)
-7 energy
Servine used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 503/1000 (No)
(6+3+3+1.5) x 1.5 = 20.25 + 1.75 = 22 damage
Origin's Oran Berry activated!
+10 HP (Origin)
Servine recovered 11 HP!
-8 energy
Grass Gem: 2

Post-action:
-1 HP (Servine)

Servine (F)
HP: 57
EN: 77
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (2)
STAT: +1 SpA
OTHR: Toxic (2 DPA)

Origin (M)
HP: 25
EN: 79
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Maxim issues actions.
Beauty Paris issues actions.
REFEREE
 
Crap.

We've only got one shot at this!

Protect~20 HP Substitute~Protect
If Calm Mind is used twice in a row, use Disable on the action the second is to be used and push actions down
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
(I also forgot... I was supposed to do moar damage because Leaf Storm was a +2 SpA boost, not +1 SpA but I won't change it.)

"Why would I use Calm Mind when it LOWERS MY LOVELY SERVINE'S STATS!? That's crazy!"

Chill - Taunt - Leaf Storm
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Servine (F)
HP: 57
EN: 77
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (2)
STAT: +1 SpA
OTHR: Toxic (2 DPA)

Origin (M)
HP: 25
EN: 79
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Origin used Protect!
Servine chilled out!
+12 energy
Origin protected himself!
-7 energy

Post-action:
-2 HP (Servine)

Action 2:

Origin used Substitute!
Origin created a Substitute!
-20 HP
-18 energy
Servine used Taunt!
Origin fell for the taunt!
-10 energy

Post-action:
-2 HP (Servine)

Action 3:

Origin can't use Protect!
Servine used Leaf Storm!
RNG Roll (To-Hit) [<=900 Yes]: 573/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 241/1000 (No)
(14+3+1.5) x 1.5 = 27.75 + 1.75 = 29.5 ~ 30 damage
+2 SpA (Servine)
Substitute (Origin, 0 HP)
The Substitute faded!
-8 energy

Post-action:
-2 HP (Servine)

Servine (F)
HP: 51
EN: 71
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (2)
STAT: +2 SpA
OTHR: Toxic (3 DPA)

Origin (M)
HP: 5
EN: 54
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (0)
STAT: N/A
OTHR: Taunt (5a)

Arena: N/A

Turn Order:

Beauty Paris issues actions.
Maxim issues actions.
REFEREE

--------


"Let us end this silly game of cat and mouse already!"

Mega Drain - Energy Ball - Mega Drain
 
Taunt can go through Substitute? That's a new one on me :S.

(It's been like that for a couple of generations lol. ^_^)

Anyway, that toxic didn't do as much damage as I would've liked, but here goes nothing, use all your power to launch a massive double Flamethrower, if that doesn't do it, nothing will!

Flamethrower + Flamethrower combo~rest~Dodge
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"Nice negative priority!"

------------------

Servine (F)
HP: 51
EN: 71
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (2)
STAT: +2 SpA
OTHR: Toxic (3 DPA)

Origin (M)
HP: 5
EN: 54
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (0)
STAT: N/A
OTHR: Taunt (5a)

Arena: N/A

Action 1:

Servine used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 929/1000 (No)
(6+3+1.5) x 1.5 = 15.75 + 3.5 = 19.25 ~ 19 damage
Servine recovered 3 HP!
-8 energy
Origin fainted!

Post-action:
-3 HP (Servine)

Servine (F)
HP: 51
EN: 62
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (2)
STAT: +2 SpA
OTHR: Toxic (3 DPA)

Origin (M)
HP: KOed
EN: KOed
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

Maxim defeated.
Challenge ended.

--------


"At last! I can get back to shopping! As for you, you need to be luckier! You should go shopping with me and see how much lucky you can get!"

Rewards:

Final Streak: 0
Continuable: No

Maxim:
Origin:
3 MCs

Flora:
2+(2) = 4 BTs
 
*facepalm

I knew there was something I was forgetting.
Thanks for reffing this though Flora, hopefully when I bring my FWG core things won't go so badly :P
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 2:
Bah, last time stinked! This time I'm gunning for Ingo!

Mode: Singles
Thread: Here

Abilities:
Crustle: Sturdy
Volcarona: Flame Body
Arghonaut: Iron Fist

Items:
Crustle: White Herb
Volcarona: Leftovers
Arghonaut: Oran Berry

Info:


Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45

EC:6/6
MC:0
DC:5/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker

Block
Counter
Sand Tomb
Night Slash
Spikes

Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute


Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

EC:6/6
MC:0
DC:5/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Quiver Dance
Heat Wave
Hurricane
Fiery Dance

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute


Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Cross Chop
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab
Rock Slide
Battle 1:

Format: 1v1 Singles
RNG Hate: 0%

RNG Roll: 18 / 40
RNG Roll: 1 / 1


Battle Girl Kira would like to fight!
"Take that!"

Scraggy (M)


Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail

Taunt - Rock Slide - Stone Edge
IF (Crustle Protects on A1) THEN (Insert a Dragon Dance into the queue)
 
"Hmm, it's clear that you've done your homework, but all the same, you are going down!"

Aerial Ace~X-Scissor~Counter
If Counter cannot be used due to taunt, use Aerial Ace instead
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nya (F)
HP: 100
En: 100
3 / 5 / 2 / 4 / 45
Sturdy
White Herb

Scraggy (M)
HP: 90
En: 100
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb

Scraggy's Intimidate cuts Nya's Attack!
-1 Atk (Nya)

Action 1:

Scraggy used Taunt!
Nya was Taunted (6a)!
-9 energy
Nya used Aerial Ace!
RNG Roll (To-Crit) (<=63 Yes) 349/1000 (No)
(6) * 1.5 - 1.75 = 7.25 ~ 7 damage
-4 energy

Action 2:

Scraggy used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 705/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 569/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 175/1000 (Yes)
(8 + 3 - 1 - 1.5) * 1.5 = 12.75 ~ 13 damage
-6 energy
Scraggy was hurt by its Life Orb!
-2 HP
Nya flinched!

Action 3:

Scraggy used Stone Edge!
RNG Roll (To-Hit) (<=800 Yes) 368/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 86/1000 (Yes)
(10 + 3 + 3 - 1 - 1.5) * 1.5 = 20.25 ~ 20 damage
-7 energy
Scraggy was hurt by its Life Orb!
-2 HP
Nya used Aerial Ace!
RNG Roll (To-Crit) (<=63 Yes) 145/1000 (No)
(6) * 1.5 - 1.75 = 7.25 ~ 7 damage
-4 energy

Nya (F)
HP: 67
En: 92
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM)
Taunted (3a)

Scraggy (M)
HP: 72
En: 78
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb
 
"Heh, you probably think you have me beat don't you. But wait as I slowly tear you to shreads."

Fury Cutter~Fury Cutter~Fury Cutter
If you are confused, use Earthquake instead
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nya (F)
HP: 67
En: 92
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM)
Taunted (3a)

Scraggy (M)
HP: 72
En: 78
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb

Action 1:

Scraggy used Sand-Attack!
-1 Acc (Nya)
-4 energy
Nya used Fury Cutter!
RNG Roll (To-Hit) (<=713 Yes) 524/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 798/1000 (No)
(4 + 3) * 1 - 1.75 = 5.25 ~ 5 damage
-4 energy

Action 2:

Scraggy used Stone Edge!
RNG Roll (To-Hit) (<=800 Yes) 504/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 644/1000 (No)
(10 + 3 - 1 - 1.5) * 1.5 = 15.75 ~ 16 damage
-7 energy
Scraggy was hurt by its Life Orb!
-2 HP
Nya used Fury Cutter!
RNG Roll (To-Hit) (<=713 Yes) 716/1000 (No)
Missed.
-5 energy

Action 3:

Scraggy used Leer!
-1 Def (Nya)
-4 energy
Nya used Fury Cutter!
RNG Roll (To-Hit) (<=713 Yes) 327/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 646/1000 (No)
(4 + 3) * 1 - 1.75 = 5.25 ~ 5 damage
-6 energy

Nya's Taunt wore off!

Nya (F)
HP: 51
En: 77
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM), -1 Acc (3), -1 Def (6)

Scraggy (M)
HP: 60
En: 63
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb


"Go, go, go!"

Taunt - Stone Edge - Rock Slide
 
"Ok, enough with the subtlety Nya, let's show her what we're truly made of!"

Earthquake + Earthquake combo~rest~Aerial Ace
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nya (F)
HP: 51
En: 77
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM), -1 Acc (3), -1 Def (6)

Scraggy (M)
HP: 60
En: 63
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb

Action 1:

Scraggy used Taunt!
Nya was Taunted!
-9 energy
Nya used Mega Earthquake!
RNG Roll (To-Hit) (<=563 Yes) 777/1000 (No)
It missed!
-36 energy

Action 2:

Scraggy used Stone Edge!
RNG Roll (To-Hit) (<=800 Yes) 44/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 734/1000 (No)
(10 + 3 - 1 - 1.5) * 1.5 + 1.75 = 17.5 ~ 18 damage
-7 energy
Scraggy was hurt by its Life Orb!
-2 HP
Nya must recharge!

Action 3:

Scraggy used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 69/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 661/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 409/1000 (No)
(8 + 3 - 1 - 1.5) * 1.5 + 1.75 = 14.5 ~ 15 damage
-6 energy
Nya used Aerial Ace!
RNG Roll (To-Crit) (<=63 Yes) 93/1000 (No)
(6) * 1.5 - 1.75 = 7.25 ~ 7 damage
-4 energy

Nya (F)
HP: 18
En: 37
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM), -1 Def (3)
Taunted (3a)

Scraggy (M)
HP: 49
En: 41
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb
 
Nya: Eh, I think we lost...

Maxim: No duh, let's go for a big one or something

Earthquake + Earthquake combo~rest~Earthquake
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Nya (F)
HP: 18
En: 37
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM), -1 Def (3)
Taunted (3a)

Scraggy (M)
HP: 49
En: 41
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb

Action 1:

Scraggy used Leer!
-1 Def (Nya)
-4 energy
Nya used Mega Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 207/1000 (No)
(23) * 1 - 1.75 = 20.25 ~ 20 damage
-36 energy

Action 2:

Scraggy used Sand-Attack!
-1 Acc (Nya)
-4 energy
Nya must recharge!

Action 3:

Scraggy used Leer!
-1 Def (Nya)
-4 energy
Nya used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 499/1000 (No)
(10) * 1 - 1.75 = 8.25 ~ 8 damage
-7 energy
Nya fainted from exhaustion!

Nya (F)
HP: 18
En: KO
3 / 5 / 2 / 4 / 45
Sturdy
White Herb
-1 Atk (PERM), -2 Def (3), -2 Acc (6)

Scraggy (M)
HP: 21
En: 29
4 / 3 / 1 / 3 / 48
Intimidate
Life Orb

Rewards:

Final Streak: 0
Continuable: No

Maxim:
0 BP
Nya:
3 MC

Engineer Pikachu:
2+2 = 4 BT
 
Well, I'm back again.


Mode: Singles
Thread: Here

Abilities:
Roserade: Natural Cure
Volcarona: Flame Body
Arghonaut: Iron Fist

Items:
Roserade: White Herb
Volcarona: Leftovers
Arghonaut: Silk Scarf


Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Cross Chop
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab
Rock Slide


Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

EC:6/6
MC:0
DC:5/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute


Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)

Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day


EDIT: Roserade will need to exit out of a battle first (as a roselia...weird) but other than that I'm good.

EDIT2: The match has finished, so feel free to take my challenge :D.

Beauty Priscilla would like to battle!

RNG Roll for Pokemon: 28/40
"Gothorita, I choose you!"
RNG Roll for Ability: 2/2
"Have fun trying to fight this!"


Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room


Use Psyshock ~ Charge Beam ~ Psyshock on this pesky Arghonaut!
 
"Greetings, clearly this shall be an exciting battle! Come on out Diagnos and show her some pain. Let's start with a Constrict + Wrap combo, with your silk scarf it should do fair damage. After that, let's try a yawn."

Constrict + Wrap Combo~Chill~Yawn
 
Before Round 1:

Diagnos (M)
110 HP
100 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf


Gothorita (F)
HP: 90
Energy: 100
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens

Action 1:

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 2968/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-5 Energy

Diagnos uses Constrict+Wrap Combo
RNG Roll (To-Hit) (<=9500 Yes) 7190/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7908/10000 (No)
Damage: 7+1.5(5-3)+4=14
-9 Energy
Gothorita's Spe drops a stage
Gothorita is trapped in a Crushing Wrap (4A)

Gothorita takes 4 DMG (Crushing Wrap)

Action 2:

Diagnos is cooling down from its combo!

Gothorita uses Charge Beam
RNG Roll (To-Boost) (<=7000 Yes) 2236/10000 (No)
RNG Roll (To-Crit) (<=1250 Yes) 771/10000 (Yes)
Damage: (5+3)*1.5=12
-6 Energy

Gothorita takes 4 DMG (Crushing Wrap)

Action 3:

Diagnos uses Yawn
-7 Energy
Gothorita is Drowzy

Gothorita uses Psyshock
RNG Roll (To-Crit) (<=1250 Yes) 5544/10000 (No)
Damage: (8+3+1.5(4-3))*1.5+1.75=20.5~21
-5 Energy

Gothorita takes 4 DMG (Crushing Wrap)

After Round 1:

Diagnos (M)
58 HP
84 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Silk Scarf
Crushing Wrap on Gothorita (1A)


Gothorita (F)
HP: 64
Energy: 84
2/3/4+/3/46-
SC 1/WC 2
Shadow Tag
Scope Lens
-1 Spe/+1 SpA/Crushing Wrapped (1A)/Drowzy
 
"Well, that hurt a lot more than i thought it would, but you're still going to lose!"

25 HP Substitute~Poison Jab + Focus Punch combo~Chill
If combo is illegal, use 25 HP Sub~Poison Jab~Waterfall
 

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