Brandon hovered over the Mesa Verde on the back of his Braviary, Skystrike. While Skystrike used his powerful wings to beat back the sandstorm that continued to pester them, Brandon eyed the two trainers below preparing for a match. "Should be interesting, both of them get an advantage from the sand," he thought to himself. "Hopefully they'll finish quickly though so I don't need to keep Skystrike out in this any longer than I need to!"
In the dusty deserts of the US Southwest, a strange and mystical cliff dwelling hides, carved out of the edge of a cliff. Though a major tourism spot, Leethoof has commandeered it for use of a ROCK GYM ARENA. The desert environment provides no external water, though pokemon may use their internal water sources to fill some of the kivas (underground churches basically) for use of Surf and Muddy water if they desire so. As the area is a frail overhang, any seismic activity will shake the roof a lot, causing a Rank 3 STAB Rock throw to crush all pokemon (though rock-types expect and take half damage), though it will never fully do so. In addition, the Southwest has a very fickle and dry climate (and maybe a tyranitar hiding offstage), so a Sandstorm will renew itself every other round, starting from the beggining of the battle.
Summary: No external water, semi-permenant sandstorm renews itself at the start of every other round, seismic attacks cause STAB Rank 3 Rock Throw to hit all pokemon (half-damage to rock-types)
Its_A_Random:
Gliscor(*) [Capers] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (52)
LEVEL-UP
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
Screech
U-Turn
X-Scissor
Guillotine
TM/HM
Toxic
Taunt
Protect
Frustration
Earthquake*
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Giga Impact
Stone Edge
Swords Dance*
Rock Slide*
Swagger
Substitute
Strength
EGG
Counter
Agility*
Baton Pass*
Night Slash*
Feint
Power Trick
PAST-GEN
Iron Tail
Roost
Endure
Sleep Talk
Natural Gift
Defog
Aqua Tail
Sky Attack
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Sludge Wave
Sandstorm
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (21)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Crunch
TM/HM
Hone Claws
Dragon Claw
Earthquake
Brick Break
Shadow Claw
Rock Slide
Dragon Tail
EGG
Outrage
Body Slam
Iron Head
PAST-GEN
Endure
Aqua Tail
VS.
Leethoof:
Sudowoodo [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Woodhammer
Double-Edge
Sucker Punch
Hammer Arm
Rock Tomb
Curse
Endure
Sand Tomb
Magic Coat
Fire Punch
Thunder Punch
Ice Punch
Rock Slide
Brick Break
Explosion
Protect
Lileep [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (23/1.15) (+10% accuracy on foe's moves)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 5/5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Stockpile
Swallow
Spit Up
Energy Ball
Mirror Coat
Recover
Barrier
Synthesis
Toxic
Grass Knot
Rock Slide
Giga Drain
Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Nope
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide
Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Leethoof, you're up! (Don't forget your items!)
3v3 Singles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
Using FE Mons
Switch=OK
Abilities=All
Items=Ok
In the dusty deserts of the US Southwest, a strange and mystical cliff dwelling hides, carved out of the edge of a cliff. Though a major tourism spot, Leethoof has commandeered it for use of a ROCK GYM ARENA. The desert environment provides no external water, though pokemon may use their internal water sources to fill some of the kivas (underground churches basically) for use of Surf and Muddy water if they desire so. As the area is a frail overhang, any seismic activity will shake the roof a lot, causing a Rank 3 STAB Rock throw to crush all pokemon (though rock-types expect and take half damage), though it will never fully do so. In addition, the Southwest has a very fickle and dry climate (and maybe a tyranitar hiding offstage), so a Sandstorm will renew itself every other round, starting from the beggining of the battle.
Summary: No external water, semi-permenant sandstorm renews itself at the start of every other round, seismic attacks cause STAB Rank 3 Rock Throw to hit all pokemon (half-damage to rock-types)
Its_A_Random:
Gliscor(*) [Capers] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (52)
LEVEL-UP
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
Screech
U-Turn
X-Scissor
Guillotine
TM/HM
Toxic
Taunt
Protect
Frustration
Earthquake*
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Giga Impact
Stone Edge
Swords Dance*
Rock Slide*
Swagger
Substitute
Strength
EGG
Counter
Agility*
Baton Pass*
Night Slash*
Feint
Power Trick
PAST-GEN
Iron Tail
Roost
Endure
Sleep Talk
Natural Gift
Defog
Aqua Tail
Sky Attack
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Sludge Wave
Sandstorm
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (21)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Crunch
TM/HM
Hone Claws
Dragon Claw
Earthquake
Brick Break
Shadow Claw
Rock Slide
Dragon Tail
EGG
Outrage
Body Slam
Iron Head
PAST-GEN
Endure
Aqua Tail
VS.
Leethoof:
Sudowoodo [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Woodhammer
Double-Edge
Sucker Punch
Hammer Arm
Rock Tomb
Curse
Endure
Sand Tomb
Magic Coat
Fire Punch
Thunder Punch
Ice Punch
Rock Slide
Brick Break
Explosion
Protect
Lileep [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (23/1.15) (+10% accuracy on foe's moves)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 5/5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Stockpile
Swallow
Spit Up
Energy Ball
Mirror Coat
Recover
Barrier
Synthesis
Toxic
Grass Knot
Rock Slide
Giga Drain
Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Nope
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide
Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
1) Leethoof sends out Pokemon with item
2) IAR sends out Pokemon and orders
3) Leethoof orders
4) I ref
5) Leethoof orders
6) IAR orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
2) IAR sends out Pokemon and orders
3) Leethoof orders
4) I ref
5) Leethoof orders
6) IAR orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
Leethoof, you're up! (Don't forget your items!)