a fairy
Community Leader
vsLooking for a quick match.
1vs1
NFE pokemon only
2 day DQ
No Recovery/3 Chills
Arena: Quite Meadow:
This Arena consists of a open meadow with a large river running through it ( fairly deep around 20 feet deep and 7 feet wide) it's a beautiful day with the sun out and lazy clouds drifting in the sky. No restrictions to any move.
As I am new to this I ask that you don't stomp me too badly.
I'll take you on, TRG! :D
Switch=KO
Items=Off
1 ability
I probably won't stomp you since I'll be using a very fresh Pokemon.
vsThe Royal Guard said:
*<Riolu> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% Accuracy and Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:(14)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
*Blaze Kick
*Agility
*Vacuum Wave
*Brick Break
*Shadow Claw
*Earthquake
this is what you need right?
let's do this!Flora said:squeeeee
Goldeen (Dahlia) (F)
Nature: Serious (No changes)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks (13):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Tail
Body Slam
Mud Sport
Ice Beam
Rain Dance
Poison Jab