Arcanite vs. Son_of_Shadoo: Arcanite's First Big One

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
BATTLE ON!

Arena:

ASB Tournament Arena

Rules:

6vs6 Singles
2-Day DQ
2 Recoveries / 5 Chills
Abilities=ALL
Items=OFF
Switch=OK

Teams:

Arcanite:

Arcanine (*) Firion (Male)

Musical Theme:
Battle Scene II

Nature:

Serious:
No effect on stats

Type:

  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks: (37)
Fire Fang
Thunder Fang
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Extremespeed
Flare Blitz
Flamethrower

Close Combat (*)
Morning Sun (*)
Howl (*)
Safeguard

Endure

Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Protect
Substitute
Dig
Bulldoze
Snarl
Bide
Reflect
Solarbeam
Sunny Day
Thief
Return
Rest
Sleep Talk
Facade

Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely:
+1 Atk, -1 Def

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw

Ice Punch
ThunderPunch

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Endure

Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5

Attacks: (33)
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide
Surf

Draco Meteor
Tailwind

Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: +1 SpA, -1 Atk

Type:

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks: (29)
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Sandstorm
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect
Thunder Wave


Cinccino (M) Moogle


Musical Theme: Critter Tripper Fritter!?

Nature:
Naive:
+15% Speed, +20% Accuracy, -1 SpD)

Type:

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (115*1.15, Rounded up)
Accuracy Boost = 20% (133*133/870, Rounded down)
Size Class: 1
Weight Class: 1
Original Base Rank Total: 17


EC: 6/6
MC: 0
DC: 5/5

Attacks: (20)
Rock Blast
Bullet Seed
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Hyper Voice
Wake Up Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn
Dig
Thunderbolt
Double Team
Grass Knot
Light Screen


Scrafty (M) Zidane Tribal


Musical Theme: Zidane's Theme

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick

Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch

Dig
Taunt
Dragon Tail
Torment
Protect
Substitute

Son_of_Shadoo:

Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5 (UNLOCKED!)

Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]

Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide

Move Total: 26

Tyranitar "Mama" (F)
Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)
-10 Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Levelup:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Stone Edge
Earthquake
Payback
Giga Impact
Dark Pulse

TM:
Bulldoze
Protect
Brick Break
Flamethrower
Thunderbolt
Ice Beam
Surf
Toxic
Thunder Wave
Substitute

Egg:
Dragon Dance
AncientPower
Pursuit
Iron Defense
Stealth Rock
Stomp

Tutor:
Earth Power

Move Total: 33

Arghonaut (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Cross Chop
Punishment
Taunt
Helping Hand
Overhead Throw

Egg Moves:
Recover
Bulk Up
Ice Punch
Wide Guard

BW TM:
Rock Slide
Waterfall
Brick Break
Substitute
Drain Punch
Surf
Toxic

Move Total: 24

Voodoom (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Levelup:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute
Revenge
Night Slash
Wrap
Aura Sphere
Substitute
Close Combat

BW TM:
Toxic
Psychic
Double Team
Protect

Egg:
Mach Punch
Perish Song
Psycho Cut

Move Total: 24

Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam

Move Total: 32

Krilowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

EC: 6/6
MC: 6
DC: 5/5

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect
Heart Swap
Hydro Pump
Discharge
Copycat
Volt Switch

TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive
Surf
Substitute
Attract
Torment

Tutor:
Earth Power

Egg:
Me First
Counter
Mirror Coat
Signal Beam

Move Total: 28

Arcanite releases Poke --> SoS releases Poke, issues Actions --> Arcanite issues Actions --> Korski refs
 

Hmm, that chinchilla would appear a worthy foe. But we shall crush our foe beneath our heels!


Fiyero, show him what you're made of!

Aura Sphere >>> Revenge >>> Aura Sphere
If Protect is used, and you do not have a substitute up, use Substitute (20) and push the queue down.
If Light Screen is used, Copycat ONCE and push the queue down.
 
Expectedly, Voodoom has come out. Moogle, you are outmatched, so let's set up for someone else! We'll also get you out unscathed if all goes to plan!

Light Screen > Encore > U-Turn
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Cinccino
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Voodoom
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

Sorry but the flavor will have to start later :(

--------------------

Action 1:

Cinccino: Light Screen (-8 energy, Light Screen active for 6 Actions)
Voodoom: Copycat [Light Screen] (-10 energy, Light Screen active for 6 Actions)

Action 2:

Cinccino: Encore (-9 energy, Voodoom Encored for 2 Actions)
Voodoom: Light Screen (fails, -8 energy)

Action 3:

Cinccino: U-turn (7 damage, -5 energy, crit fails)
Voodoom: Light Screen (fails, -8 energy)

End of Round: U-turn (Cinccino switched out)

~ROUND 1 ENDS~

Poke: Cinccino
HP: 100
Energy: 78
Boosts: None
Other: None

Poke: ???
Team Effects: Light Screen (4 Actions)

VS.

Poke: Voodoom
HP: 93
Energy: 74
Boosts: None
Other: Light Screen (4 Actions), cannot be Encored (1 Action)

Aranite releases new Poke, issues Actions --> SoS issues Actions --> Korski refs
 
Bahamut! You're up!

Go for a Rain Dance, then a Hurricane then a Surf.
If protect is used on a2, Dragon Dance then hurricane.
If Protect is used on a3, Dragon Dance instead of Surf.
 

Well, that was some epic trolling right there. Also, fuck Multiscale. Fortunately, I have a plan...

Toxic >>> Chill >>> Pain Split
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Cinccino
HP: 100
Energy: 78
Boosts: None
Other: None


Poke: Dragonite
HP: 100
Energy: 100
Boosts: None
Other: Light Screen (4 Actions)

VS.

Poke: Voodoom
HP: 93
Energy: 74
Boosts: None
Other: Light Screen (4 Actions), cannot be Encored (1 Action)

--------------------

Arcanite sends out Bahamut the Dragonite to take over for the outmatched Moogle, and Fiyero responds with a gross Toxic strike that badly poisons the beefy dragon. Bahamut's opening move is a Rain Dance that causes a strong rainfall to begin in the Arena, which it immediately takes advantage of with a mighty Hurricane as Fiyero just Chills out for some reason! Fiyero then shares its pain with Bahamut with a Pain Split of middling importance, while Bahamut hits neutrally with a mighty Surf!

--------------------

Action 1:

Voodoom: Toxic (-7 energy, Dragonite Toxic Poisoned)
Dragonite: Rain Dance (-10 energy, weather changes to Rain for 4 Rounds)

End of Action: Toxic (Dragonite -1 HP)

Action 2:

Voodoom: Chill (+12 energy, 1/5 Chills)
Dragonite: Hurricane (22 damage, -7 energy, crit fails, Confusion fails)

End of Action: Toxic (Dragonite -1 HP)

Action 3:

Voodoom: Pain Split (13 damage, +14 HP, -15 energy, 1/2 Recoveries)
Dragonite: Surf (13 damage, -7 energy, crit fails)

End of Action: Toxic (Dragonite -1 HP)

~ROUND 2 ENDS~

Poke: Cinccino
HP: 100
Energy: 78
Boosts: None
Other: None


Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Light Screen (1 Action), Toxic Poisoned (2 DPA)

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: Light Screen (1 Action)

Field Effects: Rain (3 Rounds)

SoS --> Arcanite --> Korski
 

Bah, you have no chance here, Fiyero. Come back!

Hijinks, I'm switching you in! Do me proud! Would you care to counterswitch, Arcanite?
 
Get back Out there Moogle!

Bullet Seed > Hyper voice > Bullet seed!

If Krill is ordered to use mirror coat on a2, use thunder wave a2, and encore a3.
If Krill is ordered to use counter on a1 or a3, use thunder wave on that action, follow with encore and then Hyper Voice.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 100
Energy: 78
Boosts: None
Other: Light Screen (1 Action)

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Krilowatt
HP: 125
Energy: 100
Boosts: None
Other: Light Screen (1 Action)

Field Effects: Rain (3 Rounds)

--------------------

As the two trainers switch, Moogle and Hijinks exchange blows with an incredible lack of hax!

--------------------

Action 1:

Cinccino: Bullet Seed (30 damage, -8 energy, crits fail)
Krilowatt: Discharge (11 damage, -5 energy, crit fails, Paralysis fails)

Action 2:

Cinccino: Hyper Voice (12 damage, -6 energy, crit fails)
Krilowatt: Scald (19 damage, -5 energy, crit fails, Burn fails)

Action 3:

Cinccino: Bullet Seed (30 damage, -8 energy, crits fail)
Krilowatt: Discharge (16 damage, -5 energy, crit fails, Paralysis fails)

~ROUND 3 ENDS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 54
Energy: 56
Boosts: None
Other: None

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Krilowatt
HP: 53
Energy: 85
Boosts: None
Other: None

Field Effects: Rain (2 Rounds)

SoS --> Arcanite --> Korski
 


Goddamn it, I went for the weaker options because I really needed them statuses... Y U DO THIS HIJINKS! Your job is to unleash those hijinks on my opponent, not me T_T

Scald >>> Discharge >>> Scald
If he uses Dig, use Dive.
If he uses Bullet Seed, use Counter.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 54
Energy: 56
Boosts: None
Other: None

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Krilowatt
HP: 53
Energy: 85
Boosts: None
Other: None

Field Effects: Rain (2 Rounds)

--------------------

Whoah the hax kicks in for Hijinks but it's not enough as Moogle scores the KO with a bunch of Bullet Seeds!

--------------------

Action 1:

Cinccino: Chill (+12 energy, 1/5 Chills)
Krilowatt: Scald (19 damage, -5 energy, crit fails, Burn successful, Cinccino Burned)

End of Action: Burn (Cinccino -2 HP)

Action 2:

Cinccino: Bullet Seed x2 Combo (53 damage, -40 energy, KO)
Krilowatt: KO'd

End of Action: Burn (Cinccino -2 HP)

~ROUND 4 ENDS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 31
Energy: 28
Boosts: None
Other: Burned

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Krilowatt
HP: 0
Energy: 80
Boosts: Done
Other: Gone

Field Effects: Rain (1 Round)

SoS releases new Poke --> Arcanite issues Actions --> SoS issues Actions --> Korski refs
 
Even if it did/didn't, you were KOed, so wouldn't have time to counter!

Double Team 3 Clones > Light Screen > Chill
 

Point stands.

Also, tsk tsk, somebody needs to read movepools a bit more closely...

Earthquake to dispel the clones via an arena-wide quake >>> Swords Dance >>> Hammer Arm
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 31
Energy: 28
Boosts: None
Other: Burned

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Lickilicky
HP: 110
Energy: 100
Boosts: None
Other: None

Field Effects: Rain (1 Round)

--------------------

Moogle's been plowing through the opposition, but George is ready to put a stop to the carnage! Moogle arrogantly uses Double Team to try and confuse George, but he's having none of it and decides to just shake the arena with an Earthquake, eliminating the clones and doing moderate damage to the little rodent! Moogle, sensing the end is near, throws up a Light Screen and Chills while George readies up a Swords Dance and finishes off the Cinccino with a nasty Hammer Arm! Exciting stuff!

---------------------

Action 1:

Cinccino: Double Team [3 Clones] (-12 energy)
Lickilicky: Earthquake (12 damage, -7 energy, crit fails)

End of Action: Burn (Cinccino -2 HP)

Action 2:

Cinccino: Light Screen (-8 energy, Light Screen active for 6 Actions)
Lickilicky: Swords Dance (-6 energy, +2 Atk)

End of Action: Burn (Cinccino -2 HP)

Action 3:

Cinccino: Chill (+12 energy)
Lickilicky: Hammer Arm (15 damage, -7 energy, -1 Spe, KO)

~ROUND 5 ENDS~

Poke: Dragonite
HP: 84
Energy: 76
Boosts: None
Other: Toxic Poisoned


Poke: Cinccino
HP: 0
Energy: 20
Boosts: Done
Other: Gone
Team Effects: Light Screen (5 Actions)

VS.

Poke: Voodoom
HP: 72
Energy: 64
Boosts: None
Other: None


Poke: Lickilicky
HP: 110
Energy: 80
Boosts: +2 Atk, -1 Spe (1 Round)
Other: None

Field Effects: None

Arcanite releases new Poke --> SoS --> Arcanite --> Korski
 

And that's why nobody fucks with Lickilicky. Hammer Arm all up in this. Now why didn't I do that before.

George, as tempting as it is to leave you in with that boost, we're switching out. Come back!

Fiyero, let's try again!
 
Yes, you can switch when an opponent sends out a new mon. Pretty sure of that. See Terrador vs. Athenodoros for reference. And you're able to counterswitch yourself if you so desire.
 

Let's test the waters, Fiyero...

Every time I look at your sprite, I like it more and notice new things. It's amazing. Now go all out.

Aura Sphere >>> Aura Sphere >>> Close Combat
If Protect is used, Chill.
If Hi Jump Kick is used, Protect once and push actions down.
 
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