SoS refs a doubles? Tis the season... IAR Vs. Deadfox at the Edge of Reality!

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Issuing an Open Challenge for anyone who want's to accept.

4v4 FE Doubles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
Arena: Dimensional Fissure
Field Type: Neutral
Complexity: Moderate
Format: Multiples

Restrictions: No Restrictions

Description:

The battle takes place next to a massive fissure. Players need to be careful, as if their Pokemon suffers a Critical Hit from a non-auto crit move, they will be sucked into the fissure & will be considered "Removed from play".
While Removed from play, Then Pokemon will not be able to make any actions, nor they can be attacked. At the end of a round after a Pokemon is removed from play, the fissure will spit out the Pokemon, returning them to the arena, but will take 5 Damage upon return. Only one Pokemon can be Removed from play from either side at a time, & if a player only has one Pokemon & it gets dealt a a Critical Hit, it will not be removed from play.

Summary: Big Fissure, don't get sucked inside.
Alright IAR, why not.

All abilities, items and switch both ON!
Team IAR:

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (29)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Heat Wave
Hurricane
Hyper Voice

OTHER

Bulk Up
Confuse Ray
Focus Energy
Harden
Morning Sun
Protect
Rain Dance
Rest
Roar
Roost
Substitute
Sunny Day
Taunt
Whirlwind

Rhyperior [Granmarg] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Rock
: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (21)
PHYSICAL
Bulldoze
Counter
Crunch
Dig
Dragon Tail
Drill Run
Fury Attack
Hammer Arm
Horn Attack
Megahorn
Poison Jab
Rock Blast
Rock Slide
Rock Wrecker
Stomp
Thunder Fang

SPECIAL
None

OTHER

Protect
Sandstorm
Scary Face
Substitute
Tail Whip

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (32)
PHYSICAL
Astonish
Bind
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Charge Beam
Dark Pulse
Future Sight
Hex
Ice Beam
Night Shade
Psychic
Shadow Ball

OTHER

Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Torment
Will-O-Wisp

Jynx [Mobius] (F)
NATURE: Naughty

TYPE
Ice
: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious
: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (23)
PHYSICAL
Avalanche
Body Slam
Doubleslap
Fake Out
Heart Stamp
Ice Punch
Lick
Payback
Pound
Wake-Up Slap
Wring Out

SPECIAL
Confusion
Frost Breath
Grass Knot
Ice Beam
Powder Snow
Psychic
Psyshock
Shadow Ball

OTHER

Fake Tears
Lovely Kiss
Mean Look
Perish Song
Sing
Sweet Kiss


Team Deadfox:

Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
X-Scissor
Icicle Crash
Ice Punch

Protect
Frost Breath
Brick Break
Taunt
Solarbeam
Aerial Ace
Dig
Rock Slide
U-Turn
Focus Blast
Earthquake
Hidden Power (Electric, 6)
Blizzard
Substitute
Double Team


Earth Power
Silver Wind
Water Pulse
Counter

Move Total: 32

Slowbro [Lag] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Psychic
Scald
Flamethrower
Ice Beam

Zen Headbutt
Mud Sport
Sleep Talk

Move Total: 17

Volcarona [Shine] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 1/5

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Whirlwind
Quiver Dance
Heat Wave
Bug Buzz
Hurricane
Fiery Dance

Fire Blast
Psychic
Solarbeam
U-Turn
Fly
Hidden Power (Water, 7)
Will-O-Wisp
Protect
Substitute

Endure
Morning Sun
Zen Headbutt

Move Total: 22

Reuniclus [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Endeavor
Heal Block
Future Sight

Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball
Thunder
Focus Blast
Gyro Ball
Protect
Substitute

Confuse Ray
Night Shade
Secret Power
Imprison

Move Total: 27


Right then, IAR's mons, Deadfox's mons and orders, IAR's orders. And if you want to attach any items, do so now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Damn, somehow, this is not going to go down well...Oh well, come on out Raiza & Caius, Macro Monarchs represent!

|

Raiza @ Expert Belt | Caius @ Smoke Ball
 

"Hmm, it looks like an eclectic mix of Pokemon from the both of us. This should be an interesting fight. Shine you can lead us off with an Expert Belt while Psycha takes up the rear with a Light Clay. Lets just do what we can here and hope Prankster doesn't screw us around too much."


Shine: Will-O-Wisp (Caius) > Hurricane (Raiza) > Psychic (Raiza)
IF you are taunted action 1 THEN use U-Turn (Caius) instead

Psycha: Light Screen > Thunder (Raiza) > Psychic (Caius)
IF you are taunted action 1 THEN replace your action 1 with Psychic (Raiza)
IF Raiza uses Substitute AND you are not taunted THEN Snatch it and push actions back
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hmmm...Alrighty guys, time to make our move. Raiza, do what you do best & send our foe back to square one. Begin by trying to blow away the wisps with a Hurricane & send it back to its maker. Then use Brick Break to shatter that Light Screen. Finish up with a Roost. Caius, banish our foes into oblivion, statring by dousing Reuniclus with a Shadow Ball. Then Imprison Volcarona out of some moves. Finish with another Shadow Ball.

Raiza: Hurricane (Shine, attempt to blow wisps away) > Brick Break (Psycha) > Roost
IF Psycha is Removed from Play A1, THEN replace A2 with Air Slash (Shine)

Caius: Shadow Ball (Psycha) > Imprison (Shine, Will-O-Wisp | Psychic | Protect) > Shadow Ball (Psycha)
IF your target is removed from play...

  • IF your target was Shine, THEN replace that action with Dark Pulse (Psycha)
  • IF your target was Psycha, THEN replace that action with Rock Slide
 
Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 110
Energy: 100
Speed: 73
Stats: 0
Status: Fine
Actions: Hurricane (Shine, attempt to blow wisps away) > Brick Break (Psycha) > Roost
IF Psycha is Removed from Play A1, THEN replace A2 with Air Slash (Shine)


Caius@Smoke Ball (Pressure)
HP: 90
Energy: 100
Speed: 39
Stats: 0
Status: Fine
Actions: Shadow Ball (Psycha) > Imprison (Shine, Will-O-Wisp | Psychic | Protect) > Shadow Ball (Psycha)
IF your target is removed from play...
IF your target was Shine, THEN replace that action with Dark Pulse (Psycha)
IF your target was Psycha, THEN replace that action with Rock Slide

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: 100
Energy: 100
Speed: 115
Stats: 0
Status: Fine
Actions: Will-O-Wisp (Caius) > Hurricane (Raiza) > Psychic (Raiza)
IF you are taunted action 1 THEN use U-Turn (Caius) instead


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 110
Energy: 100
Speed: 26
Stats: 0
Status: Fine
Actions: Light Screen > Thunder (Raiza) > Psychic (Caius)
IF you are taunted action 1 THEN replace your action 1 with Psychic (Raiza)
IF Raiza uses Substitute AND you are not taunted THEN Snatch it and push actions back

Turn Order: Volcarona >>> Tomohawk >>> Dusknoir >>> Reuniclus

No time for flavour, I have to go. Damn it. Just know that Random gets a lucky crit on Brick Break and removes Psycha for the rest of the round. And that I didn't allow Hurricane to dissipate WoW, there's a FORTY point speed difference between Volcarona and Tomohawk. Not flying with me.

Calcs:
Action 1:
Tomohawk intimidated its foes!
Volcarona used Will-o-Wisp! (SoS' note - I decided not to allow Hurricane to affect the WoW, due to the speed difference between Volcarona and Tomohawk. Anyone disagree?) (hit roll: unnecessary due to evasion drop and accuracy boost) (6 energy, Dusknoir burned)
Tomohawk used Hurricane! (hit roll: 1710 - hit, crit roll: 5439 - no, confusion roll: 9526 - no) (26 damage Volcarona, 7 energy)
Dusknoir used Shadow Ball! (crit roll: 1751 - no, drop roll: 8976 - no) (17 damage Reuniclus, 5 energy)
Reuniclus used Light Screen! (6 energy, Light Screen 8a)
Dusknoir is hurt by its burn! (2)

Action 2:
Volcarona used Hurricane! (hit roll: 3328 - yes, crit roll: 4876 - no, confusion roll: 3840 - no) (26 damage Tomohawk, 8 energy)
Tomohawk used Brick Break! (crit roll: 419 - yes) A critical hit! Reuniclus was removed from play! The Light Screen shattered! (9 damage Reuniclus, 5 energy)
Dusknoir used Imprison! (8 energy, Volcarona's Will-o-Wisp, Psychic and Protect are locked 6a)
Dusknoir is hurt by burn! (2)

Action 3:
Tomohawk used Roost! (+20 HP, 12 energy)
Volcarona used Psychic! But it failed!
Dusknoir used Rock Slide! (hit roll: 5052 - yes, crit roll: 5198 - no) (15 damage Volcarona, 6 energy)
Dusknoir is hurt by burn! (2)


Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 104
Energy: 76
Speed: 73
Stats: 0
Status: Fine


Caius@Smoke Ball (Pressure)
HP: 84
Energy: 81
Speed: 39
Stats: 0
Status: Burned (2 DPA)

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: 59
Energy: 86
Speed: 115
Stats: -1 Atk (permanent)
Status: Will-o-Wisp, Psychic, Protect Imprisoned 4a.


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 84
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Removed from Play (1 round)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Psycha should be RFP'd until the end of the round after, but I'll let it pass. Consider this a "midmatch hotfix" just so it doesn't get too annoying & broken/uncompetitive. At least I made it so auto-crits didn't cause the RFP...At any rate...

So the temporary RFP was a bit of good luck, but we shouldn't get too carried away. Raiza, begin with a Rock Slide, & follow it up with an Hurricane on Shine. Finish up with another Rock Slide. Caius, begin with a Gravity, & follow it up with a Rock Slide, finish up with a Shadow Ball on Shine.

Raiza: Rock Slide > Hurricane (Shine) > Rock Slide

Caius: Gravity > Rock Slide > Shadow Ball (Shine)
 
Might as well keep the arena as is and just hope I get you back at some stage...

Endure > Fire Blast (Raiza) > Fire Blast (Raiza)
 
Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 104
Energy: 76
Speed: 73
Stats: 0
Status: Fine
Actions: Rock Slide > Hurricane (Shine) > Rock Slide


Caius@Smoke Ball (Pressure)
HP: 84
Energy: 81
Speed: 39
Stats: 0
Status: Burned (2 DPA)
Actions: Gravity > Rock Slide > Shadow Ball (Shine)

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: 59
Energy: 86
Speed: 115
Stats: -1 Atk (permanent)
Status: Will-o-Wisp, Psychic, Protect Imprisoned 4a.
Actions: Endure > Fire Blast (Raiza) > Fire Blast (Raiza)


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 84
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Removed from Play (1 round)

Fuck flavour, it's midnight.

Calcs:
Action 1:
Volcarona used Endure! (15 energy, Enduring 1 round)
Tomohawk used Rock Slide! (hit roll: 5678 - hit, crit roll: 1657 - no) (23 damage Volcarona, 6 energy)
Dusknoir used Gravity! (10 energy, Gravity 4 rounds)
Dusknoir is hurt by burn! (2)

Action 2:
Volcarona used Fire Blast! (crit roll: 4540 - no, burn roll: 1659 - no) (18 damage Tomohawk, 7 energy)
Tomohawk used Hurricane! (crit roll: 4809, confusion roll: 8998 - no) (26 damage Volcarona, 7 energy)
Dusknoir used Rock Slide! (crit roll: 5618 - no) (15 damage, 6 energy)
Dusknoir is hurt by burn! (2)

Action 3:
Volcarona used Fire Blast! (crit roll: 7099 - no, burn roll: 4962 - no) (18 damage Tomohawk, 11 energy)
Tomohawk used Rock Slide! (crit roll: 8985 - no) (23 damage Volcarona, 6 energy)
Dusknoir used Shadow Ball! (crit roll: 8957 - no, drop roll: 2418 - no) (11 damage Volcarona, 5 energy)
Reuniclus was returned to play! (5)
Dusknoir is hurt by burn! (2)


Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 68
Energy: 56
Speed: 73
Stats: 0
Status: Fine


Caius@Smoke Ball (Pressure)
HP: 78
Energy: 60
Speed: 39
Stats: 0
Status: Burned (2 DPA)

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: 1
Energy: 53
Speed: 115
Stats: -1 Atk (permanent)
Status: Will-o-Wisp, Psychic, Protect Imprisoned 1a.


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 79
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Fine

Gravity 3 rounds.

Deadfox.
 
Shine: Hurricane (Raiza) x3
Psycha: Psychic (Raiza) > Shadow Ball (Caius) > Psyshock (Raiza)
IF
your attack is Imprisoned THEN replace actions with an alternation of Psyshock (Raiza) and Thunder (Raiza), depending on the amount of times the sub is activated
IF your target is KOed THEN redirect to the other
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This should be quick...Also, you forgot to lower Caius' energy.

Raiza: Hurricane (Psycha) > Roost > Chill

Caius: Shadow Punch (Shine) > Shadow Ball (Psycha) > Dark Pulse (Psycha)

SoSedit: So I did. Thanks.
 
Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 68
Energy: 56
Speed: 73
Stats: 0
Status: Fine
Actions: Hurricane (Psycha) > Roost > Chill


Caius@Smoke Ball (Pressure)
HP: 78
Energy: 60
Speed: 39
Stats: 0
Status: Burned (2 DPA)
Actions: Shadow Punch (Shine) > Shadow Ball (Psycha) > Dark Pulse (Psycha)

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: 1
Energy: 53
Speed: 115
Stats: -1 Atk (permanent)
Status: Will-o-Wisp, Psychic, Protect Imprisoned 1a.
Actions: Hurricane (Raiza) x3
IF your target is KOed THEN redirect to the other


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 79
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Fine
Actions: Psychic (Raiza) > Shadow Ball (Caius) > Psyshock (Raiza)
IF your attack is Imprisoned THEN replace actions with an alternation of Psyshock (Raiza) and Thunder (Raiza), depending on the amount of times the sub is activated
IF your target is KOed THEN redirect to the other

Gravity 3 rounds.

And the winds continue to go positively berserk here at the Fissure, as Raiza and Shine exchange Hurricanes, but Raiza's blows poor Psycha back into the fissure! Poor thing didn't even get a chance to make a move! And as Caius finishes off the weak Shine... Yep, deadfox is up shit creek. Random, your hax, it is too BS!

Calcs:
Action 1:
Volcarona used Hurricane! (crit roll: 873 - no, confusion roll: 5615 - no) (26 damage Tomohawk, 8 energy)
Tomohawk used Hurricane! (crit roll: 88 - yes, confusion roll: 517 - yes, severity roll: 7171 - intense confusion) (20 damage Reuniclus, 7 energy)
Reuniclus was removed from play!
Dusknoir used Shadow Punch! (rolls+calcs unnecessary due to scratch damage principle/no acc check. Yes, I'm lazy.) (3 energy)
Volcarona fainted!
Dusknoir is hurt by burn! (2)


Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 42
Energy: 49
Speed: 73
Stats: 0
Status: Fine


Caius@Smoke Ball (Pressure)
HP: 76
Energy: 57
Speed: 39
Stats: 0
Status: Burned (2 DPA)

Team deadfox081:

Shine@Expert Belt (Flame Body+Swarm)
HP: KO
Energy: 45
Speed: 115
Stats: -1 Atk (permanent)
Status: Fine


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 59
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Removed from play (1 round)

Gravity 2 rounds.

Deadfox's new mon, Random's orders.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I'm pretty sure I meant Shadow Sneak, but w/e...Also, now you guys are probably wishing this hotfix did take place... :(

Initiating Switch Phase
Raiza Out, Mobius In



Mobius @ Expert Belt

Time to abuse bro...Oh wait, that's right, Frost Breath doesn't RFP anymore...
 
I hardly see a point in going second with only one mon, so lets counterswitch to Syclant with Life Orb. Lets abuse that LO on multi target attacks.


Rock Slide > Blizzard > Rock Slide
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This hax is ridiculous, even if it is in my favour...

Mobius: Fake Out (Chilla) > Psyshock (Chilla) > Shadow Ball (Chilla)

Caius: Imprison (Chilla, Rock Slide | Protect | Earthquake) > Will-O-Wisp (Chilla) > Hex (Chilla)
 
Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 42
Energy: 49
Speed: 73
Stats: 0
Status: Fine



Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
HP: 100
Energy: 100
Speed: 95
Stats: 0
Status: Fine
Actions: Fake Out (Chilla) > Psyshock (Chilla) > Shadow Ball (Chilla)


Caius@Smoke Ball (Pressure)
HP: 76
Energy: 57
Speed: 39
Stats: 0
Status: Burned (2 DPA)
Actions: Imprison (Chilla, Rock Slide | Protect | Earthquake) > Will-O-Wisp (Chilla) > Hex (Chilla)

Team deadfox081:

Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
HP: 100
Energy: 100
Speed: 121
Stats: 0
Status: Fine
Actions: Rock Slide > Blizzard > Rock Slide


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 59
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Removed from play (1 round)

Gravity 2 rounds.

Turn Order: Syclant >>> Jynx >>> Dusknoir

Enter Chilla, to replace her buggy comrade! A frigid bug to replace a flaming one. Interesting strategy. But 2 on 1 will never be a fair fight, and Caius quickly blocks some of Chilla's options with Imprison, while the other new competitor, Mobius slaps her to make her flinch. To her credit, she inflicts significant damage to her foes with a freezing Blizzard, but being burned and beaten down doesn't bode well for her... At least Psycha is returned to the playing field as backup!

Calcs:
Action 1:
Jynx used Fake Out! (crit roll: 3772 - no) (7 damage Syclant, 4 energy)
Syclant flinched!
Dusknoir used Imprison! (8 energy, Syclant's Rock Slide, Protect. Earthquake Imprisoned 6a)
Dusknoir is hurt by its burn! (2)

Action 2:
Syclant used Blizzard! (hit roll Jynx: 6040 - yes, crit roll: 8351 - no) (14 damage Jynx, 7 energy)
(hit roll Dusknoir: 3087 - yes, crit roll: 4926 - no, freeze roll: 6226 - no) (17 damage Dusknoir)
Jynx used Psyshock! (crit roll: 9415 - no) (14 damage Syclant, 5 energy)
Dusknoir used Will-o-Wisp! (hit roll: 5187 - yes) (7 energy, Syclant burned)
Syclant is hurt by its burn! (2)
Dusknoir is hurt by its burn! (2)

Action 3:
Syclant used Rock Slide! But it failed!
Jynx used Shadow Ball! (crit roll: 7108 - no, drop roll: 2917 - no) (10 damage Syclant, 6 energy)
Dusknoir used Hex! (crit roll: 9113 - no) (16 damage, 6 energy)
Syclant is hurt by its burn! (2)
Dusknoir is hurt by its burn! (2)
Reuniclus was returned to play! (5)


Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 42
Energy: 49
Speed: 73
Stats: 0
Status: Fine



Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
HP: 86
Energy: 85
Speed: 95
Stats: 0
Status: Fine


Caius@Smoke Ball (Pressure)
HP: 55
Energy: 43
Speed: 39
Stats: 0
Status: Burned (2 DPA)

Team deadfox081:

Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
HP: 65
Energy: 93
Speed: 121
Stats: 0
Status: Burned (2 DPA), Rock Slide, Protec. Earthquake Imprisoned 3a.


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 54
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Fine

Gravity 1 rounds.

Random!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
While Random knew that there was too much hax going on, he still needed to show no mercy...

Mobius: Fake Out (Psycha) > Shadow Ball (Psycha) > Shadow Ball (Psycha)
IF Psycha uses Protect successfully without Transfer on Fake Out, THEN Replace that action Psychic (Chilla)
IF Psycha is Removed from Play (Again...), THEN replace all remaining actions (If applicable) with Psychic (Chilla)
> Psyshock (Chilla)

Caius: Imprison (Psycha, Imprison | Pain Split | Protect) > Rock Slide > Shadow Ball (Psycha)
IF you are Taunted, THEN replace Imprison with Rock Slide
IF Psycha uses Protect successfully without Transfer on Imprison, THEN Replace that action with Rock Slide AND push actions back


Let's watch as deadfox hard counters our strategy...
 
This is as good as anything I guess. Pretty bummed by the results so far so not hopeful.

Chilla: Bug Buzz (Mobius) > Silver Wind (Mobius) > Bug Buzz (Mobius)
Psycha: Flinch > Flash Cannon (Mobius) > Shadow Ball (Caius)
 
As I stated in my reffing of Terrador/Red, might be slow this week due to studying/pantomime. Yep.

Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 42
Energy: 49
Speed: 73
Stats: 0
Status: Fine



Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
HP: 86
Energy: 85
Speed: 95
Stats: 0
Status: Fine
Actions: Fake Out (Psycha) > Shadow Ball (Psycha) > Shadow Ball (Psycha)
IF Psycha uses Protect successfully without Transfer on Fake Out, THEN Replace that action Psychic (Chilla)
IF Psycha is Removed from Play (Again...), THEN replace all remaining actions (If applicable) with Psychic (Chilla) > Psyshock (Chilla)


Caius@Smoke Ball (Pressure)
HP: 55
Energy: 43
Speed: 39
Stats: 0
Status: Burned (2 DPA)
Actions: Imprison (Psycha, Imprison | Pain Split | Protect) > Rock Slide > Shadow Ball (Psycha)
IF you are Taunted, THEN replace Imprison with Rock Slide
IF Psycha uses Protect successfully without Transfer on Imprison, THEN Replace that action with Rock Slide AND push actions back

Team deadfox081:

Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
HP: 65
Energy: 93
Speed: 121
Stats: 0
Status: Burned (2 DPA), Rock Slide, Protect, Earthquake Imprisoned 3a.
Actions: Bug Buzz (Mobius) > Silver Wind (Mobius) > Bug Buzz (Mobius)


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 54
Energy: 94
Speed: 26
Stats: -1 Atk (permanent)
Status: Fine
Actions: Flinch > Flash Cannon (Mobius) > Shadow Ball (Caius)

Gravity 1 rounds.

Turn Order: Syclant >>> Jynx >>> Dusknoir >>> Reuniclus

Finally a round with no crits, but, EVERY. SINGLE. SHADOW BALL. GETS. THE. DROP. No, really. That's only slightly ridiculous. Thanks to Chilla's efforts, Mobius gets the boot into unconsciousness, but the other competitors are now looking incredibly worn down, physically and mentally. How long can they keep it up?

Calcs:
Action 1:
Jynx used Fake Out! (crit roll: 4867 - no) (2 damage Reuniclus, 4 energy)
Syclant used Bug Buzz! (crit roll: 3496 - no, drop roll: 6317 - no) (29 damage Jynx, 2 damage recoil, 6 energy)
Dusknoir used Imprison! (Reuniclus' Pain Split, Protect, Imprison imprisoned 6a. 8 energy)
Reuniclus flinched!
Dusknoir is hurt by its burn! (2)
Syclant is hurt by its burn! (2)

Action 2:
Syclant used Silver Wind! (crit roll: 3058 - no, raise roll: 5358 - no) (25 damage Jynx, 2 damage recoil, 3 energy)
Jynx used Shadow Ball! (crit roll: 8873 - no, drop roll: 783 - yes) (16 damage Reuniclus, 6 energy, Reuniclus -1 SpD)
Dusknoir used Rock Slide! (crit roll Syclant: 6684 - no, crit roll Reuniclus: 2219 - no, flinch roll Reuniclus: 6537 - no) (14 damage Syclant, 3 damage Reuniclus, 6 energy)
Reuniclus used Flash Cannon! (crit roll: 9995 - no, drop roll: 8355 - no) (19 damage Jynx, 6 energy)
Dusknoir is hurt by burn! (2)
Syclant is hurt by burn! (2)

Action 3:
Syclant used Bug Buzz! (crit roll: 6521 - no) (29 damage Jynx, 2 damage recoil, 6 energy)
Jynx fainted!
Dusknoir used Shadow Ball! (crit roll: 5779 - no, drop roll: 1454 - yes) (19 damage Reuniclus, 5 energy)
Reuniclus used Shadow Ball! (crit roll: 9211 - no, drop roll: 1748 - yes) (15 damage Dusknoir, 8 energy)
Dusknoir is hurt by burn! (2)
Syclant is hurt by burn! (2)

Gravity returned to normal!


Team Its_A_Random:

Raiza@Expert Belt (Prankster+Intimidate+Justified)
HP: 42
Energy: 49
Speed: 73
Stats: 0
Status: Fine



Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
HP: KO
Energy: 75
Speed: 95
Stats: 0
Status: Fine


Caius@Smoke Ball (Pressure)
HP: 36
Energy: 24
Speed: 39
Stats: 0
Status: Burned (2 DPA)

Team deadfox081:

Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
HP: 41
Energy: 78
Speed: 121
Stats: 0
Status: Burned (2 DPA)


Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
HP: 14
Energy: 80
Speed: 26
Stats: -1 Atk (permanent), -2 SpD (1 round)
Status: Pain Split, Protect, Imprison Imprisoned 3a

Random's new mon and item, deadfox's orders.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The wear & tear of a long battle was starting to show its hand. But now, it was go time...Time for the Rock Monarch to show its hand.


Granmarg @ Rocky Helmet
 
Eh, damage time again I think.

Chilla: Taunt (Caius) > Water Pulse (Granmarg) > Blizzard
IF
Granmarg protects successfully when you would target it with Water Pulse THEN use Frost Breath (Caius)
IF Caius protects successfully against Taunt THEN use Water Pulse (Granmarg) and push actions back
Psycha: Recover > Focus Blast (Granmarg) > Flash Cannon (Granmarg)
IF
Granmarg is protected when you would target it THEN use Shadow Ball (Caius)
 
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