• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Skarmory (Done)

Curse prevents Skarmory from being OHKO'd by a critical hit Double-Edge after Belly Drum.

I don't really like this sentence, because I don't think this is the main reason you would use curse against drumlax. Not to mention I don't think it helps too much against a d-e crit anyway. Curse enables skarm to completely wall even 999 attack lax after a few curses. This works against both drumlax and last pokemon curselax.

For example at +1 Defense Skarmory will not be 3HKO'd by Snorlax' 999 Attack Double Edge.

It can be with good damage rolls actually

A quick note on Curse- when using Pokémon Netbattle Supremacy, Skarmory will be one speed point faster at -1 than Snorlax; however when using Pokemon Online, Skarmory at -1 Speed will tie with Snorlax.</p>

This is useful info but I don't know if it should be in the analysis or not. I googled netbattle with analyses and it appears in three others, jolteon's rby analysis (talking about focus energy) and the rs analyses for skarmory and donphan (due to the sub blocking spin glitch that used to be around on nb), so I guess you could keep it in the analysis.

Skarmory resists both of Exeggutor's STAB moves and barring a Sleep Powder it can switch in with impunity.

Sleep Powder or Hidden Power Fire

When going up against Machamp, it is a good idea to Curse boost first before using Drill Peck in order to prevent Skarmory from losing a good chunk of its health to a Cross Chop critical hit.

say Curse Machamp, and also remove "critical hit" from this sentence. It will lose a good chunk to a ch no matter what it does.

Rest is for health recovery and removing paralysis. A paralyzed Skarmory will find it more difficult to check Pokemon it would normally beat like SD Marowak, and Curse Snorlax.

I'd rather you say Drumlax or Curse Machamp than curselax, which generally is still safely enough walled by paralysed skarm.

But be careful; these two free turns can be deadly if the opponent capatilizes with potential threats like a mixed or set up sweeper or a Trapper, who Skarmory won't be able to phaze away while sleeping.</p>[/COLOR]

Remove mixed here because mixed sweepers are just as threatening when skarm is awake.

Rhydon, Nidoking

These two aren't really Zapdos counters due to HP Ice being on most zapdos but they can be useful as pivots.

Suicune also has nice special bulk, toxic, and resistances to Water and Ice.</p>

I'd change this sentence to talk about suicune beating mixed sweepers (ttar, nidoking, etc)

after a curse boost their Roar will go before Skarmory's Whirlwind.

their Roar will go after Skarmory's Whirlwind, causing it to fail. (not before)

Steelix, Kangaskhan, Rhydon, and Tyranitar are both slower than Skarmory after a Curse boost, allowing them to force Skarmory out with Roar before it can use Whirlwind.

Fix this one as well, "meaning that Skarmory's Whirlwind will fail as they use Roar."


After those are fixed I think this is just about ready.
 
I'd rather you say Drumlax or Curse Machamp than curselax, which generally is still safely enough walled by paralysed skarm.

Also Marowak. FP Chance + Flinch Chance = 47.5% chance of not getting a Whirlwind off on a +2 Marowak.
 
Tyranitar, Rhydon, and Misdreavus are all excellent counters to both Lovely Kiss and Thunder/Fire Blast versions of Snorlax. Gengar and Steelix work best against Lovely Kiss versions. However, this assumes Snorlax is carrying Curse over Earthquake.
All Snorlaxes pack Rest anyway, unless it's SD or LKDrum+EQ into a BP team. Maybe you can mention too that Miltank and Suicune work vs mixed Snorlaxes with eq+fb.

Special Attackers like Vaporeon and Starmie covered
I don't like the idea of saying Starmie is a Spc sweeper. Maybe you can slash mixed sweepers in these and make a sentence like "Mixed attackers like Nidoking, Tyranitar and Dragonite covered, as well as Vaporeon" as mixed sweepers are not mentioned in AC, and then mention Suicune, Raikou, Zapdos and Miltank as checks for these sweepers.
 
Curse allows Skarmory to completely wall Snorlax with Belly Drum and last pokemon Curselax after only 1 or two boosts.
I wouldn't maybe say "completely" since BSlam paralysis and then fps can screw up Skarmory although the chance of this happening is very slim.

Having an extra Snorlax check is a wise idea in case Skamory is put to sleep by Lovely Kiss, or KO'd by Fire Blast.
I don't like the word KO'd there, I'd just say "surprised" or "hit", since ideally, if you take a Fire Blast from Snorlax, you will switch out Skarm and save it for another threat.

[Other Options]

<p>Outside of the moves already mentioned, Skarmory has a few options that it can use over Curse. Thief is a gimmicky, but can steal Leftovers from something that needs it, like Zapdos or Raikou [I don't like how this is written, I don't consider Thief a gimmicky (not more than Toxic/SA is). And rather than "need" it, I'd say something like "removing their leftovers will limit their defesnive capabilities and they will get worn down by residual damage more quickly". Toxic is another option over Curse to drain the opponents health. However, many Pokémon carry Rest, and Heal Bell support is fairly common so Skarmory will often find it difficult to sufficiently wear down many of the tanks that Toxic is meant to counter. Toxic is still useful for forcing certain Pokémon to waste a turn Resting. Pokémon that often carry Rest without Sleep Talk such as Raikou are especially susceptible to this strategy. Wearing down Electric-types looking to switch in can be very useful especially with Spikes support. Toxic will also wear down Tyranitar, Rhydon, Cloyster, Dragonite looking for an easy switch-in [I'd like you to make more enphasis in this, since it's the main reason to use Toxic. I'd start with this sentence and then say that it's also useful against some defensive Pokemon like Raikou, Miltank or Starmie that don't resttalk.]. Sand Attack is another option for Skarmory to use against Kangaskan, and for annoying opponents in general. The accuracy drops can really screw opponents, especially those that rely on moves without perfect accuracy, like Thunder Zapdos and Raikou.</p>



If you work on these small things, it will be ready to get my approval.
 
Just small things

Curse allows Skarmory to completely wall Snorlax with Belly Drum and last pokemon Curselax after only 1 or two boosts
I agree with Crystal, not completely. There are 3 ways snorlax can win: BS paralysis, lovely kiss, and Fire Blast.

Gengar and Steelix work best against Lovely Kiss versions
Unless you are facing the BD + LK + 2 attacks version (usually used with agility support in BP teams). You can say that gengar is very good vs non EQ lax versions though
 
Hi man, nice writing. I just wanted to point out something:
When listing three or more examples together, there should be a comma after every example.

Look at the following sentence:
Sceptile, Totodile, and Pikachu
are great Pokemon. (notice the comma after Totodile) (This sentence is correct.)

Sceptile, Tododile and Pikachu are great Pokemon. (This sentence is wrong.)

I'm just pointing this out because I saw you made a few mistakes similar to that.

Also you have to add a comma in the first line of the Overview after 'metagame':

Since the very beginning of the GSC metagame,(add comma) Skarmory has proved to be a force to be reckoned with.

Also, when you give examples, use 'such as' over 'like' (It's a grammar standard)

(I don't have time to do an am. check now, sorry)

Cheers.
 
Thank you for the tips. Misuse of commas has been a recurring theme in my writing. I will definitely concentrate on getting better in the future!
 
placeholder

Good job! The only really big thing you need to work on is comma usage, but you seem to be aware of this already, so I'm sure it'll improve quickly. Your analyses are always really informative; keep up the good work!

[Overview]

<p>Since the very beginning of the GSC metagame, Skarmory has proved to be a force to be reckoned with. With access to an amazing base 140 Defense stat, 9 resistances, 2 immunities,(comma) and no physical weaknesses, Skarmory is easily the best physical wall available in GSC. Throw in Skarmory's ability to phaze opponents with Whirlwind and boost its already ridiculous Defense with Curse and it can check many top threats likesuch as Snorlax, Marowak, Heracross, Exeggutor, Machamp, Umbreon, Quagsire,(comma) and Espeon. In addition, Skarmory's resistance to Normal-type attacks also makes it a good switch-in to most preditcted Explosions.</p>

<p>While Skarmory is an amazing physical wall,(comma) it lacks the ability to deal effectively deal with specially based attacks. A measely Bbase 70 Special Defense and Bbase 65 HP prevent Skarmory's from being able to take on most special and mixed attackers. Skarmory's movepool is also rather limited; beyond Toxic and Drill Peck,(comma) it has little in the way of offense. Skarmory also has no way to recover health beyond Rest and Leftovers. While sleeping, Skarmory will no longer be able to check some threats like Drum, such as Belly Drum Snorlax, Marowak, Machamp,(comma) and Ttrappers, although others like, such as Curse Snorlax, non-Seismic Toss Heracross,(comma) and most Exeggutors,(comma) still won't be able to get past Skarmory. That being said,(comma) Skarmory is still an incredible defensive Pokemon that should always be considered when teambuilding, especially when looking forcreating a slow-paced team. Ignore this bird of steel at your own risk!</p>

[SET]

name: Physical Wall
move 1: Whirlwind
move 2: Drill Peck
move 3: Rest
move 4: Curse
item:(space)Leftovers

[SET COMMENTS]

<p>This set gives Skarmory everything it needs to succeed. With access to Whirlwind,(remove comma) and Curse,(comma) ands well as fantastic resistances,(comma) Skarmory will be able to counter many top OU threats with ease. Skarmory can easily come in on Curse or Belly Drum Snorlax and phaze it with Whirlwind. Curse allows Skarmory to effectively wall Snorlax with Belly Drum and last pPokemon Curse Snorlax after only 1one or two boosts. Skarmory can also deal with the likes of Heracross, Marowak,(comma) and Machamp, preventing them from sweeping or setting up. In addition,(comma) Skarmory can serve as an effective check to Umbreon,(remove comma) and Misdreavus without Thunder, as Whirlwind will stop their respective Ttrap-passing and Perish-trapping attempts.</p>

<p>Curse is to gives Skarmory additional Defense boosts, and increaseing its general longevity. The sheer physical durability of Skarmory after a Curse cannot be understated. For example,(comma) at +1 Defense Skarmory will almost never be 3HKO'ed by Snorlax's 999 Attack Double-(hyphen)Edge. At +1 Defense,(comma) 999 Attack Marowak also cannot 3HKO with Rock Slide, and Machamp will fail to critical OHKO with a +1 Attack Cross Chop. A critical hit. In addition, at +1 Defense Skarmory will not be OHKO'ed by a boosted Explosion from Steelix,(remove comma) or 2HKO'ed by a 999 Attack Rhydon with Rock Slide. Curse also gives a speed drop that will let himSkarmory a Speed drop that lets it phaze other cCurse-roarers like and Roar users, such as Steelix, Rhydon,(comma) and Tyranitar,(comma) that would otherwise phaze Skarmory instead. While not common, Skarmory can occasionally sweep thanks to Curse if Growl users and special attackers likesuch as Zapdos and Raikou are removed, but this is a very situational scenario. A quick note on Curse-:(colon) when using Pokéemon Netbattle Supremacy, Skarmory will be one sSpeed point faster at -1 than Snorlax; however,(comma) when using Pokemon Online, Skarmory at -1 Speed will tie with Snorlax.</p>

<p>With Drill Peck,(comma) Skarmory has an option to hit opposing Pokéemon like Machamp, Exeggutor, and Heracross. Skarmory resists both of Exeggutor's STAB moves and,(comma) barring a Sleep Powder or Hidden Power Fire,(comma) it can switch in with impunity. When going up against Curse Machamp, it is a good idea to Curse boostboost with Curse first before using Drill Peck in order to prevent Skarmory from losing a good chunk of its health to Cross Chop. Rest is for health recovery and removing paralysis. A; a paralyzed Skarmory will find it more difficult to check Pokemon it would normally beat likesuch as Swords Dance Marowak, Curse Machamp,(comma) and Belly Drum Snorlax. KHowever, keep in mind that whilea sleeping Skarmory won't be able to counter threats it normally would like, such as setup sweepers or Tand trappers. As a word of warning, opponents can and will capitalize on the two free turns from Rest. It is recommended that you only use Rest when completely necessary.;(semicolon) Heal Bell support is also a good idea.</p>

[ADDITIONAL COMMENTS]

<p>Skarmory is a fantastic physical wall and defensive pivot, but it will enjoy help dealing with special threats. Skarmory absolutely loves support from switch-ins to Electric-types that try to ruin its day. Steelix, Quagissire, and Blissey are all able to counter Zapdos and Raikou effectively.;(semicolon) Nidoking, Rhydon, and Snorlax can also help play around these threats if need be. However, Snorlax will not enjoy being forced to absorb powerful Sspecial Aattacks over the course of a longer match. Playing Snorlax defensively is seldom a good idea because it would rather use its large bulk to prolong its offensive uses. Nidoking and Rhydon will also have issues against Raikou and Zapdos packing HPidden Power Ice or Water. Beyond Raikou and Zapdos,(comma) Skarmory will also want mixed and special Aattackers likesuch as Nidoking, Dragonite, Tyranitar, and Vaporeon covered. Zapdos and Raikou can take on Vaporeon, Dragonite,(comma) and special attackers in general with their special bulk and high Special Attack. Suicune is also a good choice for countering special and mixed sweepers because of its typing, which gives it resistances to Water- and Ice-type attacks, good special and physical bulk, STAB Surf, and Toxic.</p>

<p>Beyond mixed and special attackers,(comma) Skarmory also needs help dealing with certain physical threats that can play around it. Lovely Kiss and,(comma) Thunder/, and Fire Blast versions of Snorlax are notable for their ability to beat Skarmory one on -on-one. Lovely Kiss versions will cripple Skarmory with sleep while Fire Blast versions can unleashscore a surprise 2HKO should Skarmory choose to switch-(remove hyphen)in. Tyranitar, Rhydon, and Misdreavus are all excellent counters to both Lovely Kiss and Thunder/Fire Blast versions ofthe aforementioned Snorlax sets. Gengar and Steelix work best against Lovely Kiss versions,(comma) though Gengar will have to watch out for a possible Earthquake. Curse +and Roar users likesuch as Tyranitar, Kangaskhan,(comma) and Rhydon are also troubling for Skarmory because, as after a cCurse boost their Roar will go after Skarmory's Whirlwind,(comma) causing it to fail. With the combination of Curse +and Roar,(comma) these Pokemon will be able to beat Skarmory without special attacks. Both Milatank and Umbreon can neutralize most Curse +and Roar users with Growl and Charm,(comma) respectively.</p>

<p>(remove space)Skarmory and Miltank are great partners since, as together they counter virtually every physical threat in the metagame. Miltank can also take on the mixed Snorlax versions that give Skarmory trouble. Blissey and Skarmory complement each other well as partners and make up the famous "SkarmBliss" combo. However, in GSC this partnership is not as strong as it is in Generation 3ADV. Blissey can provide Heal Bell and Sscreen support for Skarmory, but other than that it will do little to secure victory. Skarmory enjoys phazeing support-;(semicolon) Raikou works well in this capacityregard because of its high Special Defense, resistance to Electric-type attacks,(comma) and access to Roar. Suicune also deserves a mention for its great mixed defenses, access to Roar, and the ability to check mixed Snorlax with Fire Blast. Other great phazing partners include Tyranitar,(comma) Steelix, and Rhydon. These partners, which are notable for their resistance to Normal-(hyphen)type attacks and high Defense. Having an extra Snorlax check is a wise idea in case Skarmory is put to sleep by Lovely Kiss, or surprised by Fire Blast. Stall teams should especially should consider extra phazing support for Snorlax in order to prevent it from sweeping once Skarmory has gone down. Additional phazers like Rhdysuch as Rhydon can also work well against Misdreavus with Thunder trying to PerishT trap. Speaking of Misdreavus, Skarmory enjoys the stall(remove space)breaking prowess that Misdreavus brings to the table with Perish Song and Mean Look. Misrdreavus can also block Rapid Spin,(comma) thereby keeping Spikes on the field. Skarmory is often used in a phazing capacity androle and therefore loves entry hazards.;(semicolon) Forretress and Cloyster are both good options for providing Spikes support.</p>

(remove one line break)
[Other Options]

<p>Outside of the moves already mentioned, Skarmory has a few options that it can use over Curse. Thief is an interesting possibility because it can remove Leftovers from an opponent, making them more susceptible forto being worn down over the long term. Keep in mind that Theiief only works when Skarmory is not carrying an item. Toxic is another option over Curse to drain the opponent'(apostrophe)s health. However, many Pokéemon carry Rest,(remove comma) and Heal Bell support is fairly common,(comma) so Skarmory will often find it difficult to sufficiently wear down many of the tanks that Toxic is meant to counter.; however, Toxic is still useful for forcing certain Pokéemon to waste a turn Resting. Pokéemon that often carry Rest without Sleep Talk,(comma) such as Raikou,(comma) are especially susceptible to this strategy. Wearing down Electric-types looking to switch in can be very useful,(comma) especially with Spikes support. Toxic will also wear down Tyranitar, Rhydon, Cloyster, and Dragonite looking for an easy switch-in. Toxic is also, and is effective against defensive Pokemon whothat don't have Rest and Sleep Talk like, such as Starmie,(remove comma) and Miltank. Sand-(hyphen)Attack is another option for Skarmory to use against Kangaskhan,(remove comma) and for annoying opponents in general. The accuracy drops can really screwruin opponents, especially those that rely on moves without perfect accuracy likesuch as Thunder Zapdos and Raikou.</p>

(remove one line break)
[Checks and Counters]

<p>Strong Sspecial attacks remain the best way to deal with Skarmory,(comma) as they hit its much weaker Special Defense. Electric-types, such as Zapdos, Raikou,(comma) and Jolteon,(comma) can easily switch into Drill Peck and force Skarmory out with a STAB electricsuper effective STAB attack. Mixed sweepers likesuch as Nidoking, Dragonite, Tyranitar,(comma) and Fire Blast Snorlax,(remove comma) can all come in and do a great deal of damage versus Skarmory. Vaporeon is a deadly special sweeper able to scare out Skarmory and use the free turn to boost. While not common, Charizard can come in on Skarmory and,(comma) threaten it with Fire Blast,(comma) and use Belly Drum as Skarmoryit switches out. Cloyster and Forretress can easily set up Spikes on Skarmory. Steelix, Kangaskhan, Rhydon, and Tyranitar are bothall slower than Skarmory after a Curse boost, allowing them to force Skarmory out with Roar after it uses Whirlwind. (I—in GSC,(comma) phazing moves like Whirlwind will fail it they go before the opponent moves.) Houndoom and Tyranitar can rack up Pursuit damage on Skarmory by threatening it with powerful Fire-type moves. Starmie and Suicune can threaten Skarmory with a STAB Surf, and Starmie can get a free turn to clear away Spikes with Rapind Spin. BHowever, be awarye though,at many of the counters mentioned above will be surprised by the occasional Toxic. Snorlax with Fire Blast can surprise Skarmory with a 2HKO,(comma) while Lovely Kiss versions can cripple Skarmory and then proceed to use Belly Drum to rip through the rest of the team.</p>

[Overview]

<p>Since the very beginning of the GSC metagame, Skarmory has proved to be a force to be reckoned with. With access to an amazing base 140 Defense stat, 9 resistances, 2 immunities, and no physical weaknesses, Skarmory is easily the best physical wall available in GSC. Throw in Skarmory's ability to phaze opponents with Whirlwind and boost its already ridiculous Defense with Curse and it can check many top threats such as Snorlax, Marowak, Heracross, Exeggutor, Machamp, Umbreon, Quagsire, and Espeon. In addition, Skarmory's resistance to Normal-type attacks also makes it a good switch-in to most predicted Explosions.</p>

<p>While Skarmory is an amazing physical wall, it lacks the ability to effectively deal with specially based attacks. A measly base 70 Special Defense and base 65 HP prevent Skarmory from being able to take on most special and mixed attackers. Skarmory's movepool is also rather limited; beyond Toxic and Drill Peck, it has little in the way of offense. Skarmory also has no way to recover health beyond Rest and Leftovers. While sleeping, Skarmory will no longer be able to check some threats, such as Belly Drum Snorlax, Marowak, Machamp, and trappers, although others, such as Curse Snorlax, non-Seismic Toss Heracross, and most Exeggutor, still won't be able to get past Skarmory. That being said, Skarmory is still an incredible defensive Pokemon that should always be considered when teambuilding, especially when creating a slow-paced team. Ignore this bird of steel at your own risk!</p>

[SET]

name: Physical Wall
move 1: Whirlwind
move 2: Drill Peck
move 3: Rest
move 4: Curse
item: Leftovers

[SET COMMENTS]

<p>This set gives Skarmory everything it needs to succeed. With access to Whirlwind and Curse, as well as fantastic resistances, Skarmory will be able to counter many top OU threats with ease. Skarmory can easily come in on Curse or Belly Drum Snorlax and phaze it with Whirlwind. Curse allows Skarmory to effectively wall Snorlax with Belly Drum and last Pokemon Curse Snorlax after only one or two boosts. Skarmory can also deal with the likes of Heracross, Marowak, and Machamp, preventing them from sweeping or setting up. In addition, Skarmory can serve as an effective check to Umbreon and Misdreavus without Thunder, as Whirlwind will stop their respective trap-passing and Perish-trapping attempts.</p>

<p>Curse gives Skarmory additional Defense boosts, increasing its general longevity. The sheer physical durability of Skarmory after a Curse cannot be understated. For example, at +1 Defense Skarmory will almost never be 3HKOed by Snorlax's 999 Attack Double-Edge, 999 Attack Marowak cannot 3HKO with Rock Slide, and Machamp will fail to OHKO with a +1 Attack Cross Chop critical hit. In addition, at +1 Defense Skarmory will not be OHKOed by a boosted Explosion from Steelix or 2HKOed by a 999 Attack Rhydon with Rock Slide. Curse also gives Skarmory a Speed drop that lets it phaze other Curse and Roar users, such as Steelix, Rhydon, and Tyranitar, that would otherwise phaze Skarmory instead. While not common, Skarmory can occasionally sweep thanks to Curse if Growl users and special attackers such as Zapdos and Raikou are removed, but this is a very situational scenario. A quick note on Curse: when using Pokemon Netbattle Supremacy, Skarmory will be one Speed point faster at -1 than Snorlax; however, when using Pokemon Online, Skarmory at -1 Speed will tie with Snorlax.</p>

<p>With Drill Peck, Skarmory has an option to hit opposing Pokemon like Machamp, Exeggutor, and Heracross. Skarmory resists both of Exeggutor's STAB moves and, barring Sleep Powder or Hidden Power Fire, it can switch in with impunity. When going up against Curse Machamp, it is a good idea to boost with Curse first before using Drill Peck in order to prevent Skarmory from losing a good chunk of its health to Cross Chop. Rest is for health recovery and removing paralysis; a paralyzed Skarmory will find it more difficult to check Pokemon it would normally beat such as Swords Dance Marowak, Curse Machamp, and Belly Drum Snorlax. However, keep in mind that a sleeping Skarmory won't be able to counter threats it normally would, such as setup sweepers and trappers. As a word of warning, opponents can and will capitalize on the two free turns from Rest. It is recommended that you only use Rest when completely necessary; Heal Bell support is also a good idea.</p>

[ADDITIONAL COMMENTS]

<p>Skarmory is a fantastic physical wall and defensive pivot, but it will enjoy help dealing with special threats. Skarmory absolutely loves support from switch-ins to Electric-types that try to ruin its day. Steelix, Quagsire, and Blissey are all able to counter Zapdos and Raikou effectively; Nidoking, Rhydon, and Snorlax can also help play around these threats if need be. However, Snorlax will not enjoy being forced to absorb powerful special attacks over the course of a longer match. Playing Snorlax defensively is seldom a good idea because it would rather use its large bulk to prolong its offensive uses. Nidoking and Rhydon will also have issues against Raikou and Zapdos packing Hidden Power Ice or Water. Beyond Raikou and Zapdos, Skarmory will also want mixed and special attackers such as Nidoking, Dragonite, Tyranitar, and Vaporeon covered. Zapdos and Raikou can take on Vaporeon, Dragonite, and special attackers in general with their special bulk and high Special Attack. Suicune is also a good choice for countering special and mixed sweepers because of its typing, which gives it resistances to Water- and Ice-type attacks, good special and physical bulk, STAB Surf, and Toxic.</p>

<p>Beyond mixed and special attackers, Skarmory also needs help dealing with certain physical threats that can play around it. Lovely Kiss, Thunder, and Fire Blast versions of Snorlax are notable for their ability to beat Skarmory one-on-one. Lovely Kiss versions will cripple Skarmory with sleep while Fire Blast versions can score a surprise 2HKO should Skarmory choose to switch in. Tyranitar, Rhydon, and Misdreavus are all excellent counters to the aforementioned Snorlax sets. Gengar and Steelix work best against Lovely Kiss versions, though Gengar will have to watch out for a possible Earthquake. Curse and Roar users such as Tyranitar, Kangaskhan, and Rhydon are also troubling for Skarmory, as after a Curse boost their Roar will go after Skarmory's Whirlwind, causing it to fail. With the combination of Curse and Roar, these Pokemon will be able to beat Skarmory without special attacks. Miltank and Umbreon can neutralize most Curse and Roar users with Growl and Charm, respectively.</p>

<p>Skarmory and Miltank are great partners, as together they counter virtually every physical threat in the metagame. Miltank can also take on the mixed Snorlax versions that give Skarmory trouble. Blissey and Skarmory complement each other well as partners and make up the famous "SkarmBliss" combo. However, in GSC this partnership is not as strong as it is in ADV. Blissey can provide Heal Bell and screen support for Skarmory, but other than that it will do little to secure victory. Skarmory enjoys phazing support; Raikou works well in this regard because of its high Special Defense, resistance to Electric-type attacks, and access to Roar. Suicune also deserves a mention for its great mixed defenses, access to Roar, and ability to check mixed Snorlax with Fire Blast. Other great phazing partners include Tyranitar, Steelix, and Rhydon, which are notable for their resistance to Normal-type attacks and high Defense. Having an extra Snorlax check is a wise idea in case Skarmory is put to sleep by Lovely Kiss or surprised by Fire Blast. Stall teams should especially consider extra phazing support for Snorlax in order to prevent it from sweeping once Skarmory has gone down. Additional phazers such as Rhydon can also work well against Misdreavus with Thunder trying to Perish trap. Skarmory enjoys the stallbreaking prowess that Misdreavus brings to the table with Perish Song and Mean Look. Misdreavus can also block Rapid Spin, thereby keeping Spikes on the field. Skarmory is often used in a phazing role and therefore loves entry hazards; Forretress and Cloyster are both good options for providing Spikes support.</p>

[Other Options]

<p>Outside of the moves already mentioned, Skarmory has a few options that it can use over Curse. Thief is an interesting possibility because it can remove Leftovers from an opponent, making them more susceptible to being worn down over the long term. Keep in mind that Thief only works when Skarmory is not carrying an item. Toxic is another option over Curse to drain the opponent's health. However, many Pokemon carry Rest and Heal Bell support is fairly common, so Skarmory will often find it difficult to sufficiently wear down many of the tanks that Toxic is meant to counter; however, Toxic is still useful for forcing certain Pokemon to waste a turn Resting. Pokemon that often carry Rest without Sleep Talk, such as Raikou, are especially susceptible to this strategy. Wearing down Electric-types looking to switch in can be very useful, especially with Spikes support. Toxic will also wear down Tyranitar, Rhydon, Cloyster, and Dragonite looking for an easy switch-in, and is effective against defensive Pokemon that don't have Rest and Sleep Talk, such as Starmie and Miltank. Sand-Attack is another option for Skarmory to use against Kangaskhan and for annoying opponents in general. The accuracy drops can really ruin opponents, especially those that rely on moves without perfect accuracy such as Thunder Zapdos and Raikou.</p>

[Checks and Counters]

<p>Strong special attacks remain the best way to deal with Skarmory, as they hit its much weaker Special Defense. Electric-types, such as Zapdos, Raikou, and Jolteon, can easily switch into Drill Peck and force Skarmory out with a super effective STAB attack. Mixed sweepers such as Nidoking, Dragonite, Tyranitar, and Fire Blast Snorlax can all come in and do a great deal of damage versus Skarmory. Vaporeon is a deadly special sweeper able to scare out Skarmory and use the free turn to boost. While not common, Charizard can come in on Skarmory, threaten it with Fire Blast, and use Belly Drum as it switches out. Cloyster and Forretress can easily set up Spikes on Skarmory. Steelix, Kangaskhan, Rhydon, and Tyranitar are all slower than Skarmory after a Curse boost, allowing them to force Skarmory out with Roar after it uses Whirlwind—in GSC, phazing moves fail it they go before the opponent moves. Houndoom and Tyranitar can rack up Pursuit damage on Skarmory by threatening it with powerful Fire-type moves. Starmie and Suicune can threaten Skarmory with a STAB Surf, and Starmie can get a free turn to clear away Spikes with Rapid Spin. However, be aware that many of the counters mentioned above will be surprised by the occasional Toxic. Snorlax with Fire Blast can surprise Skarmory with a 2HKO, while Lovely Kiss versions can cripple Skarmory and then proceed to use Belly Drum to rip through the rest of the team.</p>

gpstamp

GP APPROVED 1/2
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Since the very beginning of the GSC metagame, Skarmory has proved to be a force to be reckoned with. With access to an amazing base 140 Defense stat, 9 resistances, 2 immunities, and no physical weaknesses, Skarmory is easily the best physical wall available in GSC. Throw in Skarmory's ability to phaze opponents with Whirlwind and boost its already ridiculous Defense with Curse, and it can check many you have an excellent check to top threats such as Snorlax, Marowak, Heracross, Exeggutor, Machamp, Umbreon, Quagsire, and Espeon. In addition, Skarmory's resistance to Normal-type attacks also makes it a good switch-in to most predicted Explosions.</p>

<p>While Skarmory is an amazing physical wall, it lacks the ability to effectively deal with specially based specialattacks from most special and mixed attackers, the reason being its measly base 70 Special Defense and poor base 65 HP. A measly base 70 Special Defense and base 65 HP prevent Skarmory from being able to take on most special and mixed attackers. Skarmory's movepool is also rather limited; beyond Toxic and Drill Peck, it has little in the way of offense, and is forced to rely upon Rest and Leftovers for healing off damage due to its lack of recovery options Skarmory also has no way to recover health beyond Rest and Leftovers. While sleeping, Skarmory will no longer be able to check some threats, such as Belly Drum Snorlax, Marowak, Machamp, and trappers, although others, such as Curse Snorlax, non-Seismic Toss Heracross, and most Exeggutor, still won't be able to get past Skarmory. That being said, Skarmory is still an incredible defensive Pokemon that should always be considered when teambuilding, especially when creating a slow-paced (do you refer to a stall-based team when you say slow-paced?) team. Ignore this bird of steel at your own risk!</p>

[SET](remove the extra line break)
name: Physical Wall
move 1: Whirlwind
move 2: Drill Peck
move 3: Rest
move 4: Curse
item: Leftovers

[SET COMMENTS]

<p>This set gives Skarmory everything it needs to succeed. With access to Whirlwind and Curse, as well as fantastic resistances, Skarmory will be able to counter many top OU threats with ease. Skarmory It can easily come in on Curse or Belly Drum Snorlax and phaze it with Whirlwind. Curse allows Skarmory to effectively wall Belly Drum Snorlax with Belly Drum and as well as last-Pokemon Curse Snorlax after only one or two boosts. Skarmory can also deal with the likes of Heracross, Marowak, and Machamp, preventing them from sweeping or setting up. In addition, Skarmory can Additionally, it can serve as an effective check to Umbreon and Misdreavus without Thunder, as Whirlwind will stop their respective trap-passing and Perish-trapping attempts.</p>

<p>Curse gives Skarmory additional Defense boosts, increasing its general longevity. The sheer physical durability of Skarmory after a Curse cannot be understated. For example, at +1 Defense, Skarmory will almost never be 3HKOed by Snorlax's 999 Attack Double-Edge, 999 Attack Marowak cannot 3HKO with Rock Slide, boosted Steelix can't OHKO with Explosion, 999 Attack Rhydon never 2HKOes with Rock Slide, and Machamp will fail to OHKO with a +1 Attack Cross Chop even with a critical hit. In addition, at +1 Defense Skarmory will not be OHKOed by a boosted Explosion from Steelix or 2HKOed by a 999 Attack Rhydon with Rock Slide. Curse also gives Skarmory a Speed drop that lets it phaze other Curse and Roar users, such as Steelix, Rhydon, and Tyranitar, that would otherwise phaze Skarmory instead. While not common, Skarmory can occasionally sweep thanks to Curse if Growl users and special attackers such as Zapdos and Raikou are removed, but this is a very situational scenario. A quick note on Curse: when using Pokemon Netbattle Supremacy, Skarmory will be one Speed point faster at -1 than Snorlax; however, when using Pokemon Online, Skarmory at -1 Speed will tie with Snorlax.</p>

<p>With Drill Peck, Skarmory has an option to hit opposing Pokemon like deal a good chunk of damage to threats such as Machamp, Exeggutor, and Heracross. Skarmory resists both of Exeggutor's STAB moves, and, barring Sleep Powder or Hidden Power Fire, it can switch in with impunity. When going up against Curse Machamp, it is a good idea to boost with Curse first before using Drill Peck in order to prevent Skarmory from losing a good chunk of its health to Cross Chop. Rest is for health recovery recovering health and removing paralysis; a paralyzed Skarmory will find it more difficult to check Pokemon it would normally beat, such as Swords Dance Marowak, Curse Machamp, and Belly Drum Snorlax. However, keep in mind that a sleeping Skarmory won't be able to counter threats it normally would, such as setup sweepers and trappers. As a word of warning, opponents can and will capitalize on the two free turns from Rest. It is recommended that you only use Rest when completely necessary; Heal Bell support is also a good idea.</p>

[ADDITIONAL COMMENTS]

<p>Skarmory is a fantastic physical wall and defensive pivot, but it will enjoy help dealing with special threats. Skarmory absolutely loves support from switch-ins to Electric-types that try to ruin its day. Steelix, Quagsire, and Blissey are all able to counter Zapdos and Raikou effectively; Nidoking, Rhydon, and Snorlax can also help play around these threats if need be. However, Snorlax will not enjoy being forced to absorb powerful special attacks over the course of a longer match. Playing Snorlax defensively is seldom a good idea because it would rather use its large bulk to prolong its offensive use. Nidoking and Rhydon will also have issues against Raikou and Zapdos packing Hidden Power Ice or Water. Beyond Raikou and Zapdos, Skarmory will also want mixed and special attackers such as Nidoking, Dragonite, Tyranitar, and Vaporeon covered. Zapdos and Raikou can take on Vaporeon, Dragonite, and special attackers in general with their special bulk and high Special Attack. Suicune is also a good choice for countering special and mixed sweepers because of its typing, which gives it resistances to Water- and Ice-type attacks, good special and physical mixed bulk, and access to STAB Surf, and Toxic.</p>

<p>Beyond mixed and special attackers, (you use this phrase too many times; it is off-putting for the reader to see ''beyond xyz, Skarmory needs ... '' repeated every few lines) Skarmory also needs help dealing with certain physical threats that can play around it. Lovely Kiss, Thunder, and Fire Blast versions of Snorlax are notable for their ability to beat Skarmory one-on-one. Lovely Kiss versions will cripple Skarmory with sleep, while Fire Blast versions can score a surprise 2HKO should Skarmory choose to switch in. Tyranitar, Rhydon, and Misdreavus are all excellent counters to the aforementioned Snorlax sets. Gengar and Steelix work best against Lovely Kiss versions, though Gengar will have to watch out for a possible Earthquake. Curse and Roar users with Roar, such as Tyranitar, Kangaskhan, and Rhydon, are also troubling for Skarmory, as after a Curse boost their Roar will go after Skarmory's Whirlwind after they set up a Curse, causing it to fail. With the combination of Curse and Roar, these Pokemon will be able to beat Skarmory without special attacks. Miltank and Umbreon can neutralize most Curse and Roar users with Growl and Charm, respectively.</p>

<p>Skarmory and Miltank are great partners, as together they counter virtually every physical threat in the metagame. Miltank can also take on the mixed Snorlax versions that give Skarmory trouble. Blissey and Skarmory complement each other well as partners and make up the famous "SkarmBliss" combo. However, in GSC, this partnership is not as strong as it is in ADV. Blissey can provide Heal Bell and screen support for Skarmory, but other than that it will do little to secure victory. Skarmory enjoys phazing support; Raikou works well in this regard because of its high Special Defense, resistance to Electric-type attacks, and access to Roar. Suicune also deserves a mention for its great mixed defenses, access to Roar, and ability to check mixed Snorlax with Fire Blast. Other great phazing partners include Tyranitar, Steelix, and Rhydon, which are notable for their resistance to Normal-type attacks and high Defense. Having an extra Snorlax check is a wise idea in case Skarmory is put to sleep by Lovely Kiss or surprised by Fire Blast. Stall teams should especially consider extra phazing support for Snorlax in order to prevent it from sweeping once Skarmory has gone down. Additional phazers such as Rhydon can also work well against Misdreavus with Thunder trying to Perish trap. Skarmory enjoys the stallbreaking prowess that Misdreavus brings to the table with Perish Song and Mean Look. Misdreavus can also block Rapid Spin, thereby keeping Spikes on the field. Skarmory is often used in a phazing role and therefore loves entry hazards; Forretress and Cloyster are both good options for providing Spikes support.</p>

[Other Options]

<p>Outside of the moves already mentioned, Skarmory has a few options that it can use over Curse. Thief is an interesting possibility because it can remove Leftovers from an opponent, making them more susceptible to being worn down over time the long term. Keep in mind that Thief only works when Skarmory is not carrying an item. Toxic is another option over Curse to drain the opponent's health. However, many Pokemon carry Rest, and Heal Bell support is also fairly common, so Skarmory will often find it difficult to sufficiently wear down many of the tanks that Toxic is meant to counter; however, Toxic is still useful for forcing certain Pokemon to waste a turn Resting. Pokemon that often carry Rest without Sleep Talk, such as Raikou, are especially susceptible to this strategy. Wearing down Electric-types looking to switch in can be very useful, especially with Spikes support. Toxic will also wear down Tyranitar, Rhydon, Cloyster, and Dragonite looking for an easy switch-in, and is effective against defensive Pokemon that don't have Rest and Sleep Talk, such as Starmie and Miltank. Sand-Attack is another option for Skarmory to use against Kangaskhan, and makes a great ploy (I added this since the sentence was pretty vague; ''annoying'' is used as a verb here, but the sentence made it sound like an adjective) for annoying opponents in general. The accuracy drops can really ruin opponents, especially those that rely on moves without perfect accuracy, such as Thunder Zapdos and Raikou.</p>

[Checks and Counters]

<p>Strong special attacks remain the best way to deal with Skarmory, as they hit its much weaker Special Defense. Electric-types, such as Zapdos, Raikou, and Jolteon, can easily switch into Drill Peck and force Skarmory out with a super effective STAB attack. Mixed sweepers such as Nidoking, Dragonite, Tyranitar, and Fire Blast Snorlax can all come in and do a great deal of damage versus to Skarmory. Vaporeon is a deadly special sweeper able to which can scare out Skarmory and use the free turn to boost. While not common, Charizard can come in on Skarmory, threaten it with Fire Blast, and use Belly Drum as it switches out. Cloyster and Forretress can easily set up Spikes on Skarmory. Steelix, Kangaskhan, Rhydon, and Tyranitar are all slower than Skarmory after a Curse boost, allowing them to force Skarmory out with Roar after it uses Whirlwind—in GSC, phazing moves fail if they go before the opponent moves. Houndoom and Tyranitar can rack up Pursuit damage on Skarmory by threatening it with powerful Fire-type moves. Starmie and Suicune can threaten Skarmory with a STAB Surf, and Starmie can even get a free turn to clear away Spikes with Rapid Spin. However, be aware that many of the counters mentioned above will be surprised by the occasional Toxic. Snorlax with Fire Blast can surprise Skarmory with a 2HKO, while Lovely Kiss versions can cripple Skarmory and then proceed to use Belly Drum to rip through the rest of the team.</p>

gpstamp


GP 2 / 2
 
The last GP check has been implemented! This analysis is done! Many thanks to all of the experienced players for helping me with the competitive aspect of this analysis. You guys are the best, keep it up!
 
Back
Top