ASM Nightblade: Shadow of Death (Concluded)

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Willing to sub.

But seriously, wondering how subbing works: does the subbed in person get all of Terrador's Pokemon and location etc. or do they spawn at home base with their new Pokemon?
 
...you're playing.

They start with the same alliance, but the team and items they would have if they just entered the game. Starting location and information is up to my disgression.
 
RP Name: Joshua.
Trainer Class: Gentleman.
Hometown: Mahogany Town.
Basic Personality: Joshua, originally from the wonderful land of Olivine City, left after his incredibly overbearing mother tried to push him into Pokémon Super Contests, AKA, the biggest pile of bullshit you've ever heard of. He attempted to pursue his fortune, and did so by moving to Mahogany Town, where he exploited the nearby Lake of Rage's fishermen, by organising them into a useful, ruthless hierarchy, putting himself on top, naturally. Yes, Joshua's Family Fishery is now one of the most successful businesses in Johto, along with Moomoo Milk of course.

However, he hasn't let this affect his own demeanour. He's an incredibly relaxed person when not at work, and kind to his workers, his Pokémon, and everyone around him. However, despite his kindness, he is withdrawn, and finds it difficult to speak to people - he has a severe lack of social confidence, mostly because of his overbearing mother, who refused to praise, only condemn. Boy has issues.

Team will be Electivire, Dusknoir, Blissey, Nidoqueen, Cyclohm and Lickilicky.

Items are: Electirizer, Reaper Cloth, Light Clay, Expert Belt, Enigma Berry and Muscle Band, all equipped to the respective Pokémon above.

466.png

Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Discharge
Thunder
Giga Impact

TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake
Bide
Psychic
Dig
Endure
Brick Break
Rock Slide
Swagger
Reflect
Protect
Toxic

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise
Signal Beam

Move Total: 33
31.png

Nidoqueen (*) [Amélie] (Female)
Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 66 (76/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam
Toxic
Chip Away
Body Slam
Earth Power
Rock Slide
Protect
Charm
Lovely Kiss
Moonlight
Bide
Superpower
Earthquake
Sludge Wave
Surf
Stone Edge
Flamethrower

Move Total: 33
463.png

Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

Cloud Nine (DW): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [Trait]

Cloud Nine also has a command that can nullify weather on the field.

Command: (Ability: Cloud Nine)

Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide
Explosion
Wring Out
Wish
Sleep Talk
Facade

Move Total: 31
frontnormal-mcyclohm.png

Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Taunt
Rest
Hyper Beam
Sleep Talk

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam
Mud Slap

Move Total: 40
477.png

Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 5
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38
242.png

Blissey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 9/9
MC: 5
DC: 5/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect
Thunderbolt
Safeguard
Thunder Wave
Reflect
Bide
Ice Beam
Psychic
Tri Attack
Stealth Rock
Substitute
Shadow Ball
Thunder
Grass Knot
Teleport
Hyper Beam

Egg:
Mud Bomb
Counter
Aromatherapy

Dispel

Move Total: 37
 
Really, really, really, really, really, really sorry.

IRL is crushing me right now, and I need a break from the worst of my non-pressing obligations... this.

I promise to be back within a week of April 18th (my Eagle Scout board of review), but I can not ensure activity until this time. In my absence, I encourage all users to post in the Social Group and contact other users. I will be sending SoS some relevant information a bit early so that he may participate, and be on a better standing once he subs in fully.

This is all.
 
Didn't really want to do this but...

I never really wanted to run ASM alone, as I do not have nearly enough time to do so. Basically, at this point I am looking for a ref to help me finish the game and allow me to work on other things related to ASM. If you have any interest whatsoever, post here, VM me, PM me, or talk to me on irc. If you don't understand all of the game, it's okay as I can walk you through it.

My only restrictions are that any refs can not be playing in G0 at present, and must have an ASB profile.
 
And it is finished.


At long last, a day filled with exploration, battles, and new information comes to an end. This day will be the last on old rewards and mechanics, and the next day a somewhat modified system will be in place. Notably, there will be eight rounds. A full list of changes can be seen here. Dungeons and routes players are currently on will not be changed until there are no players in them, at which point they will be reset and revised.


I will need help reffing the next round. I'm looking to smashlloyd20, Maxim, Metal Bagon, and Temp to help me get this done over the summer. Deadlines are now three days, and update minimum length has been reduced, so hopefully this will speed up the game a bit. I'm excited, and I believe that the game only has two to three days left. Let's go!


Rediamond: 57 UC

This may seem like a lot, but there were over 15 conflicts, some of which were 4 on 5 battles where some Pokemon alternated, and others were boss battles. All had some arena restriction or ASM only mechanic to keep in mind. This isn't including the text updates in the justification.

Engineer Pikachu: 12 CC
Objection: 14 CC
LightWolf: 10 CC
Flamestrike: 11 CC
MK Ultra: 9 CC
Athenodoros: 10 CC
Dogfish44: 13 CC
Kaxtar: 11 CC


Prizes for Pokemon can be claimed in ASB or ingame. Post here, tell me on irc, PM me, or VM me with your preference and I will post or edit the data here, or send a PM. If you didn't battle, contact me anyways to make it look like you did and get a team recap.

EDIT: SoS finalize your team.
 
You can edit it to include your team as it looks now, if it has changed.

Engineer Pikachu:
Gengar: 3 MC
Tentacruel: 7 MC
Kitsunoh: 4 MC

MK Ultra:
Tyranitar: 10 MC
Dragonite: 4 MC
Emboar: 12 MC
Snorlax: 3 MC

Athenodoros:
Starmie: 3 MC
Slowking: 3 MC
Lapras: 3 MC
 
Hey...

I'll be gone for about a month. I'll still have Internet access, but no real way to ref ASM. I'll need some help, so if I might've said you were qualified to ref ASM at some point, get into contact with me, as I'll need at least one person every four days.

What this means for players: DQ's will be more harshly enforced, as it's becoming an issue and I'm not making subrefs deal with it. I will consider temporarily putting players on auto-control by a ref if needed. Don't screw up.
 
Seth (Kaxtar) is presently an NPC. If Kaxtar would like to reclaim control or give him a set of priorities, he can send me a PM at any point.
 
Using my 2.002 K to declare this officially over... yeah.

I'll be opening and linking to the various groups soon, bar the secondary project. That will remain closed, as I think the idea still has the potential to work, even if it is remote.

So, I want to start with the setup.

The idea of G0 was to be quick (lol). I wanted to incorporate some Smogon mafia concepts into an open world, and try to make things work. The initial setup was 8-2. The village were all technically neutral, beyond two players. They were allowed to pick a side to win with, but it was assumed that they would go village as doing otherwise would involve contacting the mafia, which would be difficult.

The game's initial setting was aboard the ill-fated SS Libra traveling on the ocean. The ship's captain had been contacted by the Global Police with the information that there was a police investigator aboad, and at least one individual trying to discover their identity and kill them. In the game's setup, there were two assassins, each acting independently of the other. The idea was that one attempt would signal the other of the assassin's identity, and create a public-secret alliance similar to that held by the police. While the village had the advantage in numbers, the assassins would have the advantage of secrecy and the ability to wait until the opportune moment to make their kill. Then it might be too late for the village to block it.

I put Athenodoros as the village head (security chief), because his team matched up fairly well to the role and I knew he was experienced in both ASB and mafia to an extent. MK Ultra was put as the police agent due to his relatively powerful team and mafia experience. danmantincan was selected as an assassin as I suspected he would quickly start to work with MK. dogfish44 was selected to finish the core as a more unique choice- his team implied that he would be focusing on clever play rather than power, which would make him an interesting assassin.

Six other players- Temperantia, Terrador, Engineer Pikachu, Flamestrike, LightWolf, and Objection- were selected as neutral. Temperantia had an interesting character given the role of the twins, and was in the game to test how creative play would work with a weaker team. Terrador was powerful and had an OP character to balance out his neutrality. Engineer had an interesting team at his disposal, and was experienced in dealing with raid bosses so I thought he could handle the powerful final bosses well lenough. Flamestrike is much the same as Engineer, and I knew him from Nuzlockes. LightWolf had experience in a similar game but a weaker team, and Objection was one of the most intelligent ASB players willing to play.

So with the game's start, things immediately get interesting. Athenodoros calls for MK Ultra to meet up with him in the back passage of the ship in a rather inconvienently worded statement that ended in him getting kidnapped from the most crowded place in the game by a Dragonite. Ouch.

In the meantime, LightWolf had gotten sucked into an odd string of events trying to build up crazy awesome/minorly OP machinery that ended in him getting into the back rooms of the ship... right where MK was heading. Upon being notified of the chaos, Temperantia, Engineer Pikachu, and Flamestrike formed a team to investigate. danmantincan sent a Pokemon along to look, which ended up ending badly later on.

In the machinery room, LightWolf and Athenodoros fought briefly before getting the situation resolved, and LightWolf gave MK and Athenodoros some of his machinery in exchange for his life and the ability to keep building. The most critical event of this is that Athenodoros got a device that let him track everyone else's location... which he used to his advantage later in the game.

Outside, Temperantia 'noticed' dan's Pokemon, and chose to provoke it. This conflict was resolved by danmantincan himself appearing, and the security detail telling them that this event had been closed.

Objection and Terrador explored the ship. Objection battled, Terrador used OP Psychic to check things out. dogfish44 didn't do particuarly much that day, but did manage to get a few tapes using a special character trait.

Late on the night of Day One, Flamestrike battled the ship's captain, who told him some of the events unfolding. This later proved helpful in leading to his decisive shift towards the village, and leading towards the assassins coming to the conclusion that he was the police agent.

Day Two involved LightWolf inventing, Athenodoros trying to do too many things at once and ending with none working solidly, and most other players exploring the newly opened waters around the ship. Of the highest significance, Engineer, Flamestrike, and Terrador spoke. Terrador would later go rogue, but Engineer and Flamestrike formed an awesome partnership that almost won the game for the village.

Objection went on a Pokemon catching/discovery run. Yay.

MK Ultra activated a trap, and almost lost his Infernape in the process, but he discovered some more about the role of the final villain. Terrador had a similar set of visions, and probably became the most informed character on the primary NPC villain.

Of course, dan became inactive and temperantia got incredibly unlucky. This led to an encounter of fate, where I formally took command of dan's character and had him do a villain reveal. Luck and smart thinking were on Temp's side, and he was arrested. Until dogfish44 decided to bail him out. Unfortuantely, almost as soon as dan became free, Athenodoros, Temperantia, and Flamestrike walked in the door and a battle began. It ended with Dan escaping, injuring Athenodoros in the process. Remarkably, Athenodoros bought dogfish's excuse, and most suspicion ended until very late in the game.

And that was how the first phase ended.

The second phase was meant to test route and dungeon mechanics, and was almost a larger failure. Darkrai 'blew up' the ship, and forced the players into three camps. Dan's sub, Kaxtar, began near a city on the north of the island. Temperantia began on the center of the stage near Darkrai's dungeon, and the rest began on the south, near the shipwreck.

This phase was designed to be a war of careful resource management and exploration. The village had a limited number of supplies. They could get more food by clearing a Forest to the West, and more water from a swamp in the east. To challenge Darkrai and win the game, they had to collect an icon as well. One was in the city in the north, one in the ship to the south.

Athenodoros' injury prevented him from going mobile, so he sent out his Pokemon to explore. dogfish44 went to explore on his Rapidash, while most other players played moderately defensively and explored by air. Wait, not most. LightWolf, Terrador, Engineer Pikachu, and Flamestrike went south to explore the ship. They soon divided into two factions- Terrador and LightWolf explored in one direction, Engineer and Flamestrike in another.

Inactivity was the real death of both of them, as it made their battles take absurdly long and the exploration was badly stalled. I won't talk about Engineer and Flamestrike until much later, because they barely made progress during this period.

Before his substitution, both LightWolf and Terrador were deathly afraid of the other and were waiting for an escape or kill, respectively. Terrador was actually contemplating burning down the entire village the next night and teaming up with the mafia to win in a three-way alliance. LightWolf was right to be afraid.

Terrador's inactivity prevented either from making any progress at all that day, though.

On the island itself, Temperantia explored the center of the map and discovered that wild encounters can be fatal and the door to Darkrai's dungeon. Nothing of note happened. Kaxtar began to explore the city, and discovered a house that he made his base of operations in for almost the remainder of the game. I don't think he realized that the city had no inherent order- the map constantly regenerated and shifted. As such, he suffered a few errors and actually failed to take an opportunity that would have allowed him to almost win the game by skipping straight to the final boss of the city. However, he did scout out a book that allowed him to find out more and more about the nature of the island and how to win.

dogfish44 killed Athenodoros' Cyclohm that he had foolishly let explore the island. Athenodoros continued to be ignorant, even as more and more hints began to pile up about just who the killer was. But what can I say, Electric hits Water for super effective damage.

And then that day ended.

The next day, MK Ultra and Objection began to head out to the north, towards the city at the edge of the map. dogfish44 also began to head out by his own way, and stole most of the village supplies in the process. He got to the city, and actually got through an encounter or two on that day. MK and Objection didn't quite reach it.

Terrador's sub also appeared on the SS Libra. SoS did absolutely nothing at all, and will not be discussed any further.

Oh, Temp went into the city. He was completely trusting of dan's sub... funny how that works out. A player tries to kill you, but the sub must be good. Anyways, he died quickly and painlessly.

LightWolf did not want to function alone, and headed back to base to do some research on a number of clue's Athenodoros had collected. If pressed, I might explain some more about that but it ultimately had no effect.

Engineer Pikachu and Flamestrike treated it like it was a raid, and got all the way to the final boss sequence on the Libra when the game ended. This left there with two possibilites, which are equally likely:

1) Engineer and Flamestrike cleared the Libra and got the supplies and token at the end. Athenodoros was reckless, and they would've challenged the final dungeon and defeated Darkrai to win.

2) Kaxtar and dogfish44 would've teamed up to kill MK Ultra and Objection in the city. This would've prevented a village win, and charging Darkrai would've actually allowed dogfish44 and Kaxtar to win on their own. If not, they were close enough to beating the city that they could've blitzed the mountain and won on their own accord.

I don't know which was more likely. In effect, it all would've come down to if MK and Objection could've overpowered Kaxtar and dogfish44. Personally, my money's on the assassins.



WHAT CAN WE LEARN FROM ASM?

This is the big question. I think we can learn that an RP needs...

1) More than one ref. The game died when I was busy and mildly insane when all of the other refs quit.

2) Distinct, hard rules and progression. Organized chaos is fun, but impractical.

3) A clear path and structure that lets anyone ref it with just a little experience and battling skill.

4) P vs P RP's will likely not work. They die if one player goes inactive, and they become way too inactive. See Labyrinth, Inquisition, and ASM for examples of these rules leading to an RP's failure.


I have designed an alternative proposal for ASM that follows these guidelines. It is currently in the RP Approval Tower, where it will likely set forever.


And with that, my work on ASM as we know it is done. It was great while it lasted, and I am honestly glad that it went as far as it did.


Now for 1 K buisiness:

Mildly Sarcastic Shoutouts, in the order that I thought of them:

Kaxtar: 2 2K's on the same day? Inconcievable. Seriously, great guy and one of my first friends in ASB. We really need to battle for real someday. Gym battle didn't count due to the nature of it.

jas61292's Delibird: FEAR IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

jas61292: Use the fucking Delibird. Maybe you won't get your ass kicked as often. In all seroiusness, we haven't actually talked much. I just ref your gym battles for some odd reason. You seem like a great guy from what I have seen.

smashlloyd20: I guess he's my rival. We really need to battle again, though. It's been great seeing you around ASB for so long, and I suspect that we'll both be around for a while longer.

Deck Knight: CAP ASB is your creation. Without you, I would not have the means to waste countless hours of my life every weak and still justify it. I might be reading books or something.

Alchemator: I was really dissapointed that you didn't want to do ASM. Great, intelligent guy who needs to get his kick rate back up above Gligar's.

Maxim: Sorry I let ASM die on you... Like, really really sorry...

LightWolf: I kind of wanted to keep ASM going just to see what you'd do next. You were by far my favorite player to ref, and I'm depressed that you didn't get the bloody conclusion that you deserved to it.

The rest of ASM: Thanks for playing! All of you deserve your own shoutout, but I have homework today!

#capasb: Greatest. Waste. Of. Time. Ever.
 
Well that's sad. ASM was a really good roleplay before DQ set in after the first while. Maybe making each day the event rather than the whole thing might keep people in. And it could be a more community-oriented RP. Just a thought.

But cheers for doing everything you did Red. Must have been a mountain of work. And grats on the 2K.

Also I knew fogdish was bad js. I never trusted him after that fight and you even told me a Rapidash killed Cyclohm. Which kinda gave it away.

EDIT: Also, I just got rid of the ASM PMs after all this time. PM Folder went from 97% full to 5%. lol.
 
Well, congratulations on 2K Rediamond. Yeah, I really should've reffed the rest of the way through, but I got distracted...somewhere.

That said, if there's some way to revive ASM, I'd be glad to help.
 
Terrador's sub also appeared on the SS Libra. SoS did absolutely nothing at all, and will not be discussed any further.

Just want to point out this wasn't entirely my fault - Maxim never replied to a PM I sent him with orders for a battle I was in with some pink blobs.

Anyway, congrats Red, nothing but respect for you for running all this. And welcome to the 2k club.
 
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