Battle Pike [Gold Rank] - Texas Cloverleaf

ACTION 1!

Cyclohm used Thundershock! (-2en)

What the hell did you think happened? Seviper was KO'd of course!


Standings
STEALTH ROCK
336.gif

Hp: KO
En: KO
4/2/5/2/56
Other: can't use endure
Item: Smoke Ball

148.gif

Hp: 54
En: 12
2/4/3/3/70
Other:
Item: Life Orb


frontnormal-mcyclohm.png

Hp: 80
En: 56
1/4/5/3/80
Other:
Item: King Rock (contact moves may flinch)

500.png

Hp: 94
En: 76
6/3/4/3/56
Other: Paralysed (20%)
Item: Razor Fang

- - -

Spr_E_Lucy.png


"Come back, Rage. Let's do it Dragon vs Cloud-thinge"
 
Draco Meteor ~ Dragon Pulse ~ Ice Beam

If Evasive/Protective, Chill and push back
If Dragonair Chills AND you are not behind a sub, Draco Meteor+Dragon Pulse that action
If Dragonite uses Thunder Wave, use Substitute 15 that action, and chill the following action
 
Spr_E_Lucy.png


"I am itching to abuse that third sub of yours. But I prefer a more aggressive approach"

Chill - COMBO (Draco Meteor + Draco meteor) - cooldown

- - -

ACTION 1!

STEALTH ROCKS (-12hp)

Dragonair uses Chill! (+12en)

Cyclohm uses COMBO (Draco Meteor + Dragon Pulse)! (-24.5en)
Hit: 46
Crit: 6
Damage: ((14+9)+3+3)*1.5= 43.5 damage

Cyclohm's Special Attack was sharply reduced!

Dragonair fainted!

- - -

Standings
STEALTH ROCK
148.gif

Hp: KO
En: KO
2/4/3/3/70
Other:
Item: Life Orb


frontnormal-mcyclohm.png

Hp: 80
En: 31
1/4/5/3/80
Other: cooldown (1a) -2Spa (will decay in 1r)
Item: King Rock (contact moves may flinch)

500.png

Hp: 94
En: 76
6/3/4/3/56
Other: Paralysed (20%)
Item: Razor Fang

- - -

Spr_E_Lucy.png


"Oops. Forgot Stealth Rocks. Haha. Alright, Fun, you are up!"

Glare - Ice Beam - Earthquake
IF Thunderwave AND you don't have a sub up THEN use 15hp Substitute
IF Light Screen THEN Replace Ice Beam with Drill Run
IF Chill AND Cyclohm is not confused THEN Swagger and Push back
 
ACTION 1!
Dunsparce used Glare! (-5en)
Hit: 66 (yes)

Cyclohm is Paralysed!

ACTION 2!
Dunsparce used Ice Beam! (-7en)
Crit: 2 (no)
Freeze: 3 (no)
Damage: 10*1.5=15 damage

Paralysis: 39 (no)
Cyclohm used Heal Bell! (-10en)

ACTION 3!
Cyclohm used Thunderbolt! (-6en)
Crit: 13 (no)
Damage: 10 + 3 + 3 - 3.75 = 12.25hp
Paralysis: 8 (no)

Dunsparce used Earthquake! (-7en)
Crit:15 (no)
Damage: 10*1.5=15hp

Standings
STEALTH ROCK
206.gif

Hp: 86
En: 81
4/3/3/3/39
Other:
Item: Mental Herb


frontnormal-mcyclohm.png

Hp: 50
En: 15
1/4/5/3/80
Other: -1Spa (will decay in 1r)
Item: King Rock (contact moves may flinch)

500.png

Hp: 94
En: 76
6/3/4/3/56
Other:
Item: Razor Fang

- - -

Spr_E_Lucy.png


"Move."
 
Chill, Discharge, Draco Meteor

If paralysis inducing status move a1, Substitute (15) that action and push back
If evasive/protective a3, chill that action
If Substitute (15) a1, switch a2 and a3
 
Spr_E_Lucy.png


"I think we can squeeze one before the ref falls asleep"

Agility - Dig - Dig

- - -

ACTION 1!
Cyclohm chills! (+12en)

Dunsparce uses Agility! (-7en)

Dunsparce's speed sharply rose!

ACTION 2!
Dunsparce dug a hole! (-10en)

Cyclohm used Discharge! (-5en)
but it missed!

Dunsparce used Dig!
Crit: 13 (no)
Damage: 8*1.5 = 12hp

ACTION 3!

Dunsparce dug a hole! (-14en)

Cyclohm used Draco Meteor! (-9en)
but it missed!

Cyclohm's SpA sharply decreased!

Dunsparce used Dig!
Crit: 3 (no)
Damage: 8*1.5=12hp

- - -

Standings
STEALTH ROCK
206.gif

Hp: 85
En: 50
4/3/3/3/39
Other: +1spe (1r)
Item: Mental Herb


frontnormal-mcyclohm.png

Hp: 26
En: 13
1/4/5/3/80
Other: -2Spa (will decay in 1r)
Item: King Rock (contact moves may flinch)

500.png

Hp: 94
En: 76
6/3/4/3/56
Other:
Item: Razor Fang

- - -

Spr_E_Lucy.png


"Normally I would give orders now, but since the ref is sleeping soundly I won't bother. Check tommorow morning for them ok?"


Challenger waits for tommorow, 'cause Ref is too tired and sleepy to think of bloody orders to give.
 
Minor nitpick, but -2 stat drop is -3.5 damagege so the thunderbolt from two action sets ago would have done 12.5 damage, meaning dunsparce takes one more damage. You never know what could be handy :p
 
Spr_E_Lucy.png


"Ref, You lazy bum"

Ice Beam - Drill Run - Ice Beam
(ONLY ONCE) IF ThunderWave THEN Magic Coat and Push Back
IF Light Screen THEN Replace all Ice Beams with Earthquake and don't push back
IF Double Team THEN Earthquake and push back.
 
Second nitpick I noticed. Special Attack drops from Draco Meteor, Overheat etc do not occur unless the attack actually hits, thus, Cyclohm should not currently be at -2 SpA, but rather at neutral stats.

Sparce's speed, lessee; 39*1.75=68.25=excellent!

Chill, Slack Off, Draco Meteor
 
I'll disagree with you here. The DAT says: "Summoning the meteor storm uses up a lot of the Pokemon's energy, decreasing their Special Attack by two (2) stages". The Meteors were summoned...but they missed. There is no mention of hitting or missing on the DAT, so I won't distinguish here either. Feel free to get a second option, though, but until you get it the power decrease stays.

- - -

ACTION 1!
Cyclohm chills! (+12en)

Dunsparce used Ice Beam! (-7en)
Crit: 12
Damage: 10*1.5=15 damage

ACTION 2

Cyclohm used Slack Off! (-13en)

Dunsparce used Drill Run! (-6en)
Hit:44
Crit: 1 (yes)
Damage: (8+3)*1.5=16.5 damage

ACTION 3!

Cyclohm used Draco Meteor! (-9en)
Crit: 9
Damage: 14 + 3 + 3 - 3.5 = 16.5 damage

Dunsparce used Ice Beam! (-7en)
Crit: 3
Damage: 10*1.5= 15 damage

Cyclohm fainted!

Standings
STEALTH ROCK
206.gif

Hp: 68
En: 30
4/3/3/3/39
Other:
Item: Mental Herb


frontnormal-mcyclohm.png

Hp: KO
En: KO
1/4/5/3/80
Other: KO
Item: King Rock (contact moves may flinch)

500.png

Hp: 94
En: 76
6/3/4/3/56
Other:
Item: Razor Fang

- - -

Spr_E_Lucy.png


"We are both down to our last pokemon. Now show me you deserve to win!"

Challenger sends out Emboar and gives orders
 
Taunt ~ Superpower ~ Superpower

IF Evasive/Protective would be used successfully when you would be slated to Taunt Dunsparce, Earthquake and push back
If Magic Coat is used when you would be slated to Taunt Dunsparce, Superpower and push back
If Bulldoze is used, Substitute (15) that action, and push back

that crit...well, here we go
 
here goes nothing. let me know if I forgot anything.

Spr_E_Lucy.png


"You need to think your actions through".

Earthquake - Counter - Counter

- - -

ACTION 1!

Emboar used Taunt! (-10en)
The Mental Herb nulled that

Dunsparce used Earthquake (-7en)
Crit: 10 (no)
Damage: (10+1.5)*1.5= 17.25hp

ACTION 2!

Emboar used Superpower! (-7en)
Crit: 5 (no)
Damage: (12+3+4)*1.5 = 28.5hp

Dunsparce used Counter! (-20.25en)
Damage: 28.5*1.5= 42.75hp

ACTION 3!

Emboar used Superpower! (-11en)
Crit: 10 (no)
Damage: (12+3+4)*1.5 -1.75 = 26.75hp

Dunsparce used Counter! (-23.375en)
Damage: 26.75*1.5 = 40.125hp

- - -

Standings
STEALTH ROCK
206.gif

Hp: 13
En: -21
4/3/3/3/39
Other:
Item: Mental Herb


500.png

Hp: -5
En: 48
6/3/4/3/56
Other:
Item: Razor Fang

- - -

Spr_E_Lucy.png


"Unfortunately, for you, tie goes to the house. But that was a close match, if it makes you feel better".

So Close Texas Cloverleaf! Try again later!

Prizes:

Texas Cloverfield: 9CC
Cyclohm: 6KOC
Emboar: 3KOC

Frosty:2+3+6 = 11UC

Since we don't have a queue (and you did KO all three mons) I'll make an exception and allow immediate rechallenge.
 
Name: Texas Cloverleaf
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3466748&highlight=texas+cloverleaf
Rank: Bronze

Shield Dust, Regenerator, and Blaze respectively
frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 7
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack
Zap Cannon

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Rest
Sleep Talk
Total Moves: 52

Spr_4h_199.png

Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Power Gem
Hidden Power Electric 7
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Rain Dance
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Focus Blast
Total Moves: 41

emboar.png

Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Wild Charge
Grass Knot
Will-O-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Helping Hand
Total Moves: 41

Spr_Pt_Maid.png


"Are you lost? The exit is over there."

- - -

Room 1/6:

ann_cyclohm.png
RNG - 45: Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

199.png
RNG - 16 King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.

500.png
RNG - 16 King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.


- - -

Spr_Pt_Maid.png


"...wait, you are doing this again? Are you masochist or something?"

Challenger picks door
 
Spr_Pt_Maid.png


"Speaking of Metal, where is Metagross?"

RNG (1-7 = Boon) - 7/10 (Boon)

- - -

Spr_Pt_Maid.png


"Good start!"

Room 2/6:

ann_cyclohm.png
RNG - 33: White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

199.png
RNG - 40: Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)

500.png
RNG - 22: Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

+ 1 King Rock

- - -

Spr_Pt_Maid.png


"I heard Magcargo wants to baaattle!"

Challenger picks door
 
Spr_Pt_Maid.png


"MAGCARGO RULES!"

RNG (1-7 = Boon) - 6/10 (Boon)

Spr_Pt_Maid.png


"Aww...no battle"

- - -

Room 3/6:

ann_cyclohm.png
RNG - 25: Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.

199.png
RNG - 37: Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

500.png
RNG - 5: Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)

+ 1 King Rock
+ 1 Icy Rock

- - -

Spr_Pt_Maid.png


"...There is one door here with little to no risk. Guess which one it is."

Challenger picks door
 
Spr_Pt_Maid.png


"I don't even consider this an ill!"

RNG (1-7 = Boon) - 2/10 (Boon)

Spr_Pt_Maid.png


"Although the Boon is a good boon in this Cyclohm-infested metagame"

- - -

Room 4/6:

ann_cyclohm.png
RNG - 5: Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)

199.png
RNG - 33: White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

500.png
RNG - 40: Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)

+ 1 King Rock
+ 1 Icy Rock
+ 1 Electric Gem

- - -

Spr_Pt_Maid.png


"You seem to attract battles"

Challenger picks door
 
Spr_Pt_Maid.png


"ARE YOU READY FOR THE MAGCARGO AWESOMENESS?"

RNG (1-7 = Boon) - 2/10 (Boon)

Spr_Pt_Maid.png


"Well, Magcargo isn't ready for you."

- - -

Room 5/6:

ann_cyclohm.png
RNG - 29: Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)

199.png
RNG - 29: Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)90/1/5/4/3/30)

500.png
RNG - 2: Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

+ 1 King Rock
+ 1 Icy Rock
+ 1 Electric Gem
+ 1 White Herb

- - -

Spr_Pt_Maid.png


"Buuuuuuuuuuuuuuuurn"

Challenger picks door
 
Spr_Pt_Maid.png


"ARE YOU READY FOR THE MAGMORTAR AWESOMENESS?"

RNG (1-7 = Boon) - 4/10 (Boon)

Spr_Pt_Maid.png


"but but but but"

- - -

Room 6/6:

ann_cyclohm.png
RNG - 44: Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)

199.png
RNG - 25: Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.

500.png
RNG - 27: Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.

+ 1 King Rock
+ 1 Icy Rock
+ 1 Electric Gem
+ 1 White Herb
+ 1 Expert Belt

- - -

Spr_Pt_Maid.png


"A Paralysed Slowking is so redundant"

Challenger picks door
 
Back
Top