Battle Hall Challenge - DFrog

Athenodoros

Official Smogon Know-It-All


You're going to fry!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 3/3

Haha. Perfect for your silly rock snake.



Camerupt (M)

Nature: Quiet

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:

Growl
Tackle
Magnitude
Ember
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Rock Slide
Earth Power
Earthquake

Fire Blast
Stone Edge
Hidden Power [Electric] (7)

Yawn
Mud Bomb
Body Slam

Heat Wave
 

Athenodoros

Official Smogon Know-It-All

Onix
HP: 90
Energy: 100
3 / 6 / 1 / 2 / 70
Sturdy


Camerupt
HP: 100
Energy: 100
4 / 3 / 5 / 3 / 34 (-)
Anger Point

Earth Power ~ Earth Power ~ Earth Power + Earth Power

--------------------------------------------
--------------------------------------------

Action One:

Onix used Earthquake
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 10
(10 + 3) * 1.5 = 19.5 Damage

Camerupt used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 7
RNG Roll (SpD Drop < 10/100) = 76
(9 + 3 + 4.5) * 1.5 = 24.75 Damage

Action Two:

Onix used Earthquake
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 4
(10 + 3) * 1.5 = 19.5 Damage

Camerupt used Earth Power
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 10
RNG Roll (SpD Drop < 10/100) = 52
(9 + 3 + 4.5) * 1.5 = 24.75 Damage


Action Three:

Onix used Earthquake
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 5
(10 + 3) * 1.5 = 19.5 Damage

Camerupt used Earth Power
(7 + 8 + 7 + 12) * 1.75 - 1 = 58.5 Energy
RNG Roll (Crit < 1/16) = 6
RNG Roll (SpD Drop < 20/100) = 90
(9*2.25 + 3 + 4.5) * 1.5 = 41.625 Damage
Onix Fainted

--------------------------------------------
--------------------------------------------


Onix
HP: KO
Energy: KO
3 / 6 / 1 / 2 / 70
Sturdy


Camerupt
HP: 41
Energy: 25
4 / 3 / 5 / 3 / 34 (-)
Anger Point

--------------------------------------------
--------------------------------------------

Bad luck DFrog, and better luck next time. We hope to see you again!

You get 2 HC for Onix and 2 CC.
I get 5 UC.
 
-Hall Challenge Rank 3-

Trainer DFrog wants to challenge the Hall with his Colosshale packing Storm Drain:​
[box]


Colosshale [Diablo] M

Nature: Rash
Type: Dark/Water
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA (+): Rank 4
SpD (-) : Rank 2
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16


Abilities:

Rebound (Innate): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Flare Boost (Innate): This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

EC: 4/6
MC: 0
DC: 2/5


Moves:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Muddy Water
Dig
Bounce
Water Spout
Earth Power
Thunder Fang
Earthquake
Hidden Power Ice (7)
Taunt​
[/box]

DFrog, you may select your first type from the following:








---
And with that, I wish thee glad tidings.​
 
Jock Uberman would like to battle!


"Looking at me, punk!?"

RNG Roll (Pokemon): 2/5 - Graveler

"See these biceps? I got 'em from hefting Graveler all day!"

RNG Roll (Ability): 2/3 - Rock Head
"My Headbutts are as strong as any Pokemon's from ramming heads with Graveler day and night!"

HALL CHALLENGE RANK 3 - ROUND 1 - OPPONENT: GRAVELER

Graveler (M)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Harden
Rollout
Rock Blast
Earthquake
Bulldoze
Explosion

Stone Edge
Dig
Fire Punch

Rock Slide
Hammer Arm
Endure

ThunderPunch


---

"Brain damage? What the !@#$ do you mean!? That's it, it's clobberin' time!"
 

"I got a nerd to do the math for me, so let's try this!"

Hammer Arm | Hammer Arm | Hammer Arm

---
Pre-Round

-Diablo-
HP: 100
EN: 100
Abilities: Storm Drain
Stats: 2 / 2 / 4 / 2 / 2/9 | Speed: 85
Status: - | Modifiers: -
Actions: Water Spout | Muddy Water | Muddy Water


-VS-


-Graveler-
HP: 90
EN: 100
Abilities: Rock Head
Stats: 4 / 4 / 1 / 2 / 2/5 | Speed: 35
Status: - | Modifiers: -
Actions: Hammer Arm | Hammer Arm | Hammer Arm

Arena Effects:
-


---
8814 2722 953 2471 6341
849 3069 1277 5708 319
5391 9354 7487 4637 4220
1017 49 9279 6093 3918
5333 5396 3815 9165 4785
A1
Colosshale used Water Spout!
8814 No Crit
Damage: (15 + 3 + 3) * 2.25 = 47.25 Damage
-7 En

Graveler used Hammer Arm!
2722 Hit
953 No Crit
Damage: (10 + 3) * 1.5 = 19.5 Damage
-7 En

A2
Colosshale used Muddy Water!
6341 Hit
849 No Crit
3069 No Drop
Damage: (10 + 3 + 3) * 2.25 = 36 Damage
-6 En

Graveler used Hammer Arm!
1277 Hit
5708 No Crit
Damage: (10 + 3) * 1.5 = 19.5 Damage
-11 En

A3
Colosshale used Muddy Water!
9811 Miss (!!!)
-10 En

Graveler used Hammer Arm!
4711 Hit
4639 No Crit
Damage: (10 + 3) * 1.5 = 19.5 Damage
-15 En
---
Post Round

-Diablo-
HP: 41
EN: 77
Abilities: Storm Drain
Stats: 2 / 2 / 4 / 2 / 2/9 | Speed: 85
Status: - | Modifiers: -
Actions: Water Spout | Muddy Water | Muddy Water


-VS-


-Graveler-
HP: 7
EN: 67
Abilities: Rock Head
Stats: 4 / 4 / 1 / 2 / 2/5 | Speed: 6
Status: - | Modifiers: -Speed (3 Stages)
Actions: Hammer Arm | Hammer Arm | Hammer Arm

Arena Effects:
-


---

"That stroke of luck paved the way to a touchdown! Finish this!"

Endure | Hammer Arm | Explosion
 
Graveler kamikazes an underground Colosshale and faints A3
---

"What!? I...lost!?" C'mere you litt-"
Jock Uberman has been teleported away!

You have defeated Jock Uberman! Congratulations!


---
DFrog, you may select your next type from the following:









---
inb4ground.
 
Clown Jayce would like to battle!


"I'm the Ringleader of Cirque de Maximus!"

RNG Roll (Pokemon): 3/5 - Fidgit

"Fidgit here is my main Acro-mon! He's the main draw to the circus, y'know?"

RNG Roll (Ability): 3/3 - Prankster
"He's also my best friend! We do stuff like panty raids practical jokes all the time!"

HALL CHALLENGE RANK 3 - BATTLE 2 - OPPONENT: FIDGIT

Fidgit (M)

Nature: Modest

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:

Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Body Slam
Magic Room
Wonder Room
Sand-Attack
Heal Pulse
Entrainment
Toxic Spikes
Sludge Bomb
Gravity
Acrobatics

Venoshock
Shadow Ball
Energy Ball

Disable
Wish
Earth Power

Gastro Acid


---

"Let's play, trainer!"
 

"Time for some tricks!"

Sand-Attack | Energy Ball | Energy Ball

---
---
|Pre-Round|

Matezoide

|Diablo|
HP: 100
EN: 100
Abilities: Storm Drain
Stats: 2 / 2 / 4 / 2 || Body: 4 / 9
Speed: 85
---
Status: None
Modifiers: None

-VS-


Jayce

|Fidgit|
HP: 100
EN: 100
Abilities: Prankster
Stats: 2 / 4 / 4 / 3 || Body: 2 / 4
Speed: 105
---
Status: None
Modifiers: None

---
||Arena Effects||
None


---​
A1
Fidgit used Sand Attack!
Colosshale's Accuracy fell!
-3 EN

Colosshale used Muddy Water!
6874 Miss
-6 En

--
A2
Fidgit used Energy Ball!
4649 No Crit
7018 No Drop
Damage: (8 + 3) * 1.5 = 16.5 Damage
-6 En

Colosshale used Bubblebeam!
3871 Hit
7907 No Crit
3088 No Drop
Damage: (7 + 3 + 1.5) * 1.5 = 17.25 Damage
-4 En

--
A3
Fidgit used Energy Ball!
3951 No Crit
315 Drop Trigger
Damage: (8 + 3) * 1.5 = 16.5 Damage
Colosshale's Special Defense fell!
-10 En

Colosshale used Muddy Water!
3294 Hit
4610 No Crit
4825 No Drop
Damage: (10 + 3 + 1.5) * 1.5 = 21.75 Damage
-6 En
---
|Post Round|

Matezoide

|Diablo|
HP: 67
EN: 100
Abilities: Storm Drain
Stats: 2 / 2 / 4 / 2 || Body: 4 / 9
Speed: 85
---
Status: None
Modifiers: -Accuracy (1 Stage), -SpecDef (1 Stage)

-VS-


Jayce

|Fidgit|
HP: 61
EN: 100
Abilities: Prankster
Stats: 2 / 4 / 4 / 3 || Body: 2 / 4
Speed: 105
---
Status: None
Modifiers: None

---
||Arena Effects||
None


---​
---

"Let's follow up!"

Sand-Attack | Energy Ball | Energy Ball
 
|Pre-Round|

DFrog

|Diablo|
HP: 67
EN: 100
Abilities: Storm Drain
Stats: 2 / 2 / 4 / 2 || Body: 4 / 9
Speed: 85
---
Status: None
Modifiers: -Accuracy (1 Stage), -SpecDef (1 Stage)

-VS-


Jayce

|Fidgit|
HP: 61
EN: 100
Abilities: Prankster
Stats: 2 / 4 / 4 / 3 || Body: 2 / 4
Speed: 105
---
Status: None
Modifiers: None

---
||Arena Effects||
None


---​
A1
313 4459 5910
2542 7520 4802 6851 4763
Fidgit used Sand Attack!
Colosshale's Accuracy fell!
-3 EN

Colosshale used Muddy Water!
2029 Hit
2711 No Crit
448 Drop
Damage: (10 + 3 + 1.5) * 1.5 = 21.75 Damage
Fidgit's accuracy fell!
-6 En

--
A2
Fidgit used Energy Ball!
7542 Miss
The attack missed!
-6 En

Colosshale used Bubblebeam!
6157 Hit
4969 No Crit
1551 No Drop
Damage: (7 + 3 + 1.5) * 1.5 = 17.25 Damage
-4 En

--
A3
Fidgit used Energy Ball!
313 Hit
4459 No Crit
5910 No Drop
Damage: (8 + 3) * 1.5 + 1.75 = 18.25 Damage
-10 En

Colosshale used Muddy Water!
2542 Hit
7520 No Crit
6851 No Drop
Damage: (10 + 3 + 1.5) * 1.5 = 21.75 Damage
-6 En

Fidgit fainted!
-
---
|Post Round|

DFrog

|Diablo|
VICTOR

-VS-[/B]

Jayce

|Fidgit|
FAINTED

---
||Arena Effects||
None[/B]

---​
---

"Our luck just wasn't enough!"

Congratulations, you have defeated Clown Jayce!

---
DFrog, you may now select your next type from the following:








---
From this point, you will require a subref as I will be overseas for the next week. I'm sorry ):

Box Rewards: 6 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
BATTLE 3

Baker Betty would like to fight!
"I love baking pastries!"

RNG PKMN: 1/5
RNG ABIL: 1/3

Rapidash (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Bounce


"Rapidash keeps my muffins piping hot!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"This seems awfully familiar!"

Low Kick - Low Kick - Low Kick

==

Diablo (M)
HP: 100 | EN: 100
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

Rapidash (M)
HP: 100 | EN: 100
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Run Away

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 3406 (No)
(15 + 3) * 1.5 = 27 DMG
-9 EN

Diablo used Muddy Water!
RNG Roll (To-Hit) (<=8500 Yes) 9415 (No)
The attack missed!
-6 EN

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 2510 (No)
(15 + 3) * 1.5 = 27 DMG
-13 EN

Diablo used BubbleBeam!
RNG Roll (To-Crit) (<=625 Yes) 5384 (No)
RNG Roll (Spe Dec) (<=1000 Yes) 3038 (No)
(7 + 3 + 3) * 1.5 = 19.5 DMG
-4 EN

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 452 (Yes)
A critical hit!
(15 + 3 + 3) * 1.5 = 31.5 DMG
-17 EN

Diablo used Muddy Water!
RNG Roll (To-Hit) (<=8500 Yes) 5445 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8873 (No)
RNG Roll (Acc Dec) (<=3000 Yes) 3508 (No)
(10 + 3 + 3) * 1.5 = 24 DMG
-6 EN

==

Diablo (M)
HP: 14 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

Rapidash (M)
HP: 56 | EN: 61
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Run Away

==

"Oh dearie me, it seems that this is just the way the cookie will crumble..."

Low Kick - Low Kick - Low Kick
IF (Dodge is used on A1) THEN (Use Morning Sun instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Diablo (M)
HP: 14 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

Rapidash (M)
HP: 56 | EN: 61
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Run Away

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 1533 (No)
(15 + 3) * 1.5 = 27 DMG
-21 EN

Diablo fainted!

==

Diablo (M)
HP: -13 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

Rapidash (M)
HP: 56 | EN: 40
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Run Away

==

"Maybe you should try crumbling your cookie next time..."

Battles: 3

Rewards
DFrog: 6 CC
- Diablo: 6 HC
Engineer: 3 UC

See you in a week!
 
ONLY MATEZOIDE AND DFROG ARE ALLOWED TO POST.

*Lines up in queue*
Name: DFrog
Thread: a road of many defeats
Rank: 1
Ability: Oblivious


Numel [Siesta] F

Nature: Quiet
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 5/6
MC: 0
DW: 2/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)
Flamethrower
Earth Power
Bulldoze
Stealth Rock​











Good luck!
 

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