Battle Pike [Bronze Rank] - Rediamond

Spr_E_Lucy.png


"So you are back, uh? Show what you are made of"

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Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
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Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item:Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Bind
Body Slam
Double-Edge
Draco Meteor
Endure
Flamethrower
Headbutt
Ice Beam
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunderbolt

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Incinerate
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Take Down
Thunder
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon
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Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

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"We will begin with Fun"
 
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"Heh. Had to ponder other events for a while. Let's see if I do better here than elsewhere. Gengar, proceed into the opening act."

Taunt~Focus Blast~Sludge Bomb
IF Protective/Evasive move use Substitute (20) and push actions back, but not consecutively
IF Magic Coat, use Focus Blast and push actions back
IF Paralysis-inducing move AND you don't have a substitute up, use Substitute (20) and push actions back
 
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"I would be damn rich if I got a penny every time a player does poor subs. Or forgets the Mental Herb"

Stealth Rock - Glare - Protect

- - -

ACTION 1!
Gengar used Taunt! (-10en)
Dunsparce is taunted!
Dunsparce ate a Mental Herb!

Dunsparce used Stealth Rock! (-12en)
Pointy rocks everywhere!

ACTION 2!
Gengar used 20hp Substitute! (-18en)

Dunsparce used Glare! (-5en)
But it failed!

ACTION 3!
Dunsparce used Protect! (-7en)

Gengar used 20hp Substitute! (-22en)
But it failed!

- - -

STEALTH ROCK
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Hp: 70 (20hp)
En: 50
2/2/5/3/127 (+19%acc)
Other:
Item: Starf Berry

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

- - -

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"Fun did its part. Now its time for Pain to come and play!"

Switch Phase Initiated!
Dunsparce OUT
Seviper IN

Counterswitch?
 
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"Suit yourself"

Payback - Assurance - Payback
IF Counter THEN Dark Pulse and push back
IF Bide A1, A2 or A3 AND Gengar doesn't have a sub up AND Gengar isn't Paralysed THEN Glare and Push back
IF Substitute AND Gengar doesn't have a sub up AND Seviper doesn't have a sub up THEN Snatch and push back.
 
STEALTH ROCK
94.png

Hp: 70 (20hp)
En: 50
2/2/5/3/127 (+19%acc)
Other:
Item: Starf Berry


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Hp: 100
En: 100
4/2/5/2/56
Other:
Item: Smoke Ball

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

ACTION 1!
Gengar used Will-o-Wisp (-7 en)
Hit: 75 (yes)

Seviper used Payback! (-7en)
Crit: 16
Damage: (10 - 3 + 3)*1.5 = 15hp
-2hp due to burn

ACTION 2!
Gengar used Psychic! (-7en)
Crit: 13
Effect: 3 (no)
Damage: (10+4.5)*1.5= 21.75hp

Seviper used Assurance! (-7en)
Damage: (10-3+3)*1.5= 15hp
Crit: 13
-2hp due to burn

Gengar's sub was destroyed!

ACTION 3!
Gengar used Psychic! (-11en)
Crit: 4
Effect: 10 (no)
Damage: (10+4.5)*1.5= 21.75hp

Seviper used Payback! (-7en)
Crit: 16
Damage: (10 - 3 + 3)*1.5 = 15hp
-2hp due to burn

Shed Skin (1-3 = yes): 3 (yes)
Seviper sheds its skin!

- - -

STEALTH ROCK
94.png

Hp: 55
En: 25
2/2/5/3/127 (+19%acc)
Other:
Item: Starf Berry


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Hp: 50
En: 79
4/2/5/2/56
Other:
Item: Smoke Ball

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

- - -

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"I think it handles the fire nicely. How does your pokemon handle defeat?"
 
gregor20-2.png

"Adaquately, depending upon the circumstances."

Will-o-Wisp~Psychic~Chill
IF Protective/Evasive move, use Chill and push actions back
IF Sucker Punch, use Chill and push actions back
IF Taunt use Taunt and push actions back
 
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"I believe we shall see the reaction really soon"

Glare - Taunt - Dig
IF Glare misses THEN do it again and push back

- - -

ACTION 1!
Gengar used Will-o-Wisp! (-7en)
Hit: 39 (yes)

Seviper used Glare! (-6en)
Hit: 7 (yes)
-2hp due burn

ACTION 2!
Seviper used Taunt! (-10en)
-2hp due burn

Full Paralysis: 54 (no)
Gengar used Taunt! (-10en)
But it failed!


ACTION 3!
Seviper used Dig!

Full Paralysis: 33 (no)
Gengar used Psychic! (-7en)
But it missed!

Seviper used Dig! (-10en)
But it missed!
-2hp due burn

Shed Skin (1-3 = yes): 6 (nope)

- - -

STEALTH ROCK
94.png

Hp: 55
En: 1
2/2/5/3/127 (+19%acc)
Other: taunted for 4a
Item: Starf Berry


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Hp: 44
En: 53
4/2/5/2/56
Other: Burn
Item: Smoke Ball

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

- - -

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"One down. Two to go."

Protect - Chill - Chill
 
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"Not a good start doc..."

- - -

ACTION 1!
Seviper used Protect! (-15.7en)
-2hp due to burn

Full Paralysis: 9 (yes)
Gengar is fully paralysed!

ACTION 2!
Seviper chills! (+12en)

FP: 30 (no)
Gengar used Psychic! (-7en)
Damage: (10+4.5)*1.5=21.75 hp

Gengar Fainted!

Shed Skin: 23/100 (yes)
- - -

STEALTH ROCK
94.png

Hp: KO
En: KO
2/2/5/3/127 (+19%acc)
Other: taunted for 4a
Item: Starf Berry


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Hp: 18
En: 49
4/2/5/2/56
Other:
Item: Smoke Ball

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

Rediamond sends out pokemon with orders
 
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"Syclant, advance. This should be simple enough."
Earthquake~Blizzard~Earthquake
IF Seviper uses Endure, use Blizzard+Hail and push actions back
IF Seviper uses Sucker Punch, use Swords Dance and push actions back
 
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"You know, doc, I don't need to touch your Syclant to put you in a tough position here."

Sucker Punch - Protect - Endure


- - -

PRE ACTION
Syclant lost 18hp due to Stealth Rock

ACTION 1!
Seviper used Sucker Punch! (-6en)
But it failed!

Syclant used Swords Dance! (-7en)

ACTION 2!
Seviper used Protect! (-14.8en)

Syclant used Earthquake! (-7en)
Hit: 74 (yes)
Damage: (10+3)*1.5 = 19.5 (protected)

ACTION 3!
Seviper used Endure! (-15en)

Syclant used COMBO (Blizzard + Hail)! (-27en)
Crit: doesn't matter
Damage: 12+3+4.5 = 19.5hp
Seviper endured the hit!

Seviper lost 2hp due to Hail!

Seviper Fainted!

- - -
Hail for 3r
STEALTH ROCK
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Hp: 82
En: 59
4/2/5/3/121
Other: Cooldown for 1a
Item: Razor Claw


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Hp: KO
En: KO
4/2/5/2/56
Other:
Item: Smoke Ball

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Hp: 110
En: 76
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

- - -

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"Time to impress me, doc. Come Fun"

Thunder Wave - Rock Slide - Rock Slide
IF Blizzard AND Hail is up THEN Sunny Day and push back
IF Protect THEN Flamethrower and push back
IF Counter THEN Flamethrower and push back
 
gregor20-2.png

"I believe that luck is your primary strategy, correct? Now to see if it truly favors you."

Cooldown~Icy Wind~Dig
IF Paralyzed, push actions back
IF flinched, push actions back
 
Spr_E_Lucy.png


"Don't like to play with probabilities, doc?"

- - -

ACTION 1!
Syclant is cooling down

Dunsparce uses Thunder Wave! (-7en)
Syclant is paralysed!
-2hp due to hail

ACTION 2!
Dunsparce uses Rock Slide! (-6en)
Hit: 72
Crit: 7 (no)
Flinch: 4 (yes)
Damage: (8+3)*2.25= 24.75hp
-2hp due to hail

Syclant flinched!

ACTION 3!

Dunsparce uses Rock Slide! (-10en)
Hit: 4
Crit: 4 (no)
Flinch: 7 (no)
Damage: (8+3)*2.25= 24.75hp
-2hp due to hail

Full Paralysis: 68 (no)
Syclant uses Icy Wind! (-5en)
Hit: 76 (yes)
Crit: 12 (no)
Damage: 15hp

- - -


Hail for 2r
STEALTH ROCK
frontnormal-msyclant.png

Hp: 32
En: 54
4/2/5/3/121
Other:
Item: Razor Claw


206.gif

Hp: 89
En: 43
4/3/3/3/39 (-10 eva)
Other: -1spe for 2r
Item: Mental Herb (2/3)

- - -

Spr_E_Lucy.png


"To trust only on luck is stupidity. But luck can be a powerful strategy if well used. Like now, doc."
 
gregor20-2.png

"Luck is a bit unreliable when the opponent's response is entirely unknown. It's just making an uncertain situation even more uncertain. But, with that said..."

Focus Blast~Ice Beam~Focus Blast
IF Speed Reducing move, use Icy Wind and push actions back
IF Damaging Rock move, use Dig and push actions back
IF Damaging Fire move, use Dig and push actions back
 
Spr_E_Lucy.png


"Life itself is uncertain. Since you can't change that, I suggest you embrace it!"

COMBO (Flamethrower + Flamethrower) - cooldown - chill

- - -

ACTION 1!

Full Paralysis: 63 (no)
Syclant Digs a Hole!
Syclant uses Dig! (-10en)
Crit: 2 (no)
Damage: 8+1.5+1.75= 11.25hp

Dunsparce used COMBO (Flamethrower + Flamethrower)! (-31.5en)
Crit: Doesn't matter
Burn: Doesn't Matter
Damage: 10*2.25*2.25= 50.62hp
-2hp due to Hail

Syclant fainted!
- - -

Hail for 1r
STEALTH ROCK
frontnormal-msyclant.png

Hp: KO
En: KO
4/2/5/3/121
Other:
Item: Razor Claw

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HP: 27
EN: 53
2/4/5/4/80
Other:
Item: Electric Gem


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Hp: 76
En: 11
4/3/3/3/39 (-10 eva)
Other: -1spe for 1r, cooldown for 1a
Item: Mental Herb (2/3)

- - -

Spr_E_Lucy.png


"Now is the time to remind you of the concept of defeat."

cooldown - chill - Body Slam
IF Taunted A2 or A3 then Return the first instance and Tackle the second
 
Spr_E_Lucy.png


"Suit Yourself. You will lose anyway."

- - -

ACTION 1!
Gardevoir snoozes

Dunsparce cools down

and I admire this productive turn

ACTION 2!
Gardevoir uses Snatch! (-4en)

Dunsparce is about to chill!
but Gardevoir is a bully and doesn't let it happen!

Gardevoir chills! (+12en)

ACTION 3!
Gardevoir uses 20hp Substitute! (-18en)

Dunsparce uses Body Slam! (-5en)
Crit: 6 (no)
Damage: 8 + 3 = 11hp

- - -

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HP: 7 (9hp sub)
EN: 43
2/4/5/4/80
Other:
Item: Electric Gem


206.gif

Hp: 76
En: 6
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (2/3)

- - -

Spr_E_Lucy.png


"Move."
 
Spr_E_Lucy.png


"Hahaha. And you actually thought you had a chance."

Chill - Earthquake - Headbutt

- - -

ACTION 1!
Gardevoir used Encore! (-10en)
Dunsparce ate a Mental Herb!

Dunsparce chills! (+12en)

ACTION 2!
Gardevoir used Evasive Teleport! (-7en)

Dunsparce used Earthquake! (-7en)
Crit: 5 (no)
Damage: 10hp
Gardevoir's Substitute faded!

ACTION 3!
Gardevoir chills! (+12en)

Dunsparce used Headbutt! (-4en)
Crit: 1/16 (overkill)
Damage: 7 + 3 + 3 = 13hp

Gardevoir fainted!

Rediamond is out of usable pokemon!


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HP: KO
EN: 38
2/4/5/4/80
Other:
Item: Electric Gem


206.gif

Hp: 76
En: 7
4/3/3/3/39 (-10 eva)
Other:
Item: Mental Herb (1/3)

- - -

Spr_E_Lucy.png


"You are better than that, doc. Suck it up, honor your dorky coat and don't come here just to waste my time again!"

Most Unfortunate, Rediamond. Better luck next time!

Prizes:
Rediamond: 5*1 + 1*1 = 6CC
Gardevoir: 3KOC
Syclant: 3KOC

Dogfish44: 1 + 4*0.5 + 2 = 5UC
NOTE 1: I am lazy so I just divided the Base line in half.
NOTE 2: I won't use this now, but I better let whoever sees this know, just in case I change my mind in later challenges. The OP on the Pike Topic says that: If a referee can't finish a challenge, it's their job to post the subref request. A simple "sorry guys I can't finish this because X" will do. Failure to do so will allow the subref to claim the main ref's prizes. This must be done for the prizes to be divided normally.

Frosty: 1 + 1*0.5 + 6 = 7.5 (8) UC.

You may rechallenge in a week.
 
Name: Rediamond
Thread: http://www.smogon.com/forums/showthread.php?p=4254728
Rank: Bronze
Pokemon:

214.png

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 64/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

frontnormal-mcyclohm.png

Cyclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static, Overcoat
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (31):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Discharge

Heal Bell
Hydro Pump
Magnet Rise

Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sunny Day
Spr_3r_282.png

Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Stats:
HP: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Total Moves: 56/93
Ally Switch
Attract
Body Slam
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl
Destiny Bond*
Disable
Double-Edge
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl*
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up
Psyshock*
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak*
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room
Zen Headbutt




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Welcome to the Battle Pike.


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[RNG=32] -> Mental Herb / Your active mon is Taunted!

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[RNG=20] -> Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)


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[RNG=16] -> King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.




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These doors are so boring....
 
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Cant say i wouldnt pick that.


RNG: 4/10

Boon!


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[RNG=44] -> Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)

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[RNG=6] -> Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.


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[RNG=23] -> Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)



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I like these doors.


Boons:


x1 Mental Herb
 
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