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Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Cut
Curse
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Cutter
Giga Impact
Harden
Helping Hand
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)
Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion
No plan's perfect (especially against that demon-snake) but this one's about as good as I'm going to get here.
Heracross, go.
Arm Thrust~Swords Dance~Arms Thrust
IF Counter when you would use Arm Thrust, use Swords Dance and push actions back
IF Dunsparce uses a Speed Boosting move, use Bulldoze and push actions back
IF Dunsparce uses Thunder Wave AND you do not have a Substitute up, use Substitute (20) and push actions back
Heracross
66
87
5/3/1/3/19|S3W4
Status: Guts
Focus Band
+11% ACC
Burned
20% Paralysis
+1 Atk for 1 round
Dunsparce
67
80
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (3/3)
-10% EVA
Return > Stealth Rock > Frustration
IF a Protective/Evasive Maneuver is used successfully without Transfer, THEN Horn Drill and push actions back
IF Focus Punch, THEN Mud-Slap and push actions back
IF Counter, THEN Hex and push actions back
IF Counter, use Swords Dance and push actions back
IF Endure action one and does not use a Protective/Evasive move action two, use Toxic action two and push actions back
IF Dunsparce uses a Parlaysis inflicting move AND you are faster AND you are awake, use Substitute (20) and push actions back.
Knock Off > Flamethrower > Hidden Power
IF Heracross is Burned, THEN change remaining action to Gastro Acid
IF a Protective/Evasive Maneuver is used successfully without Transfer, THEN Coil and push actions back
IF Earthquake, THEN Swagger and push actions back